summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--CONTRIBUTING.md2
m---------externals/dynarmic0
-rw-r--r--src/common/common_paths.h2
-rw-r--r--src/common/file_util.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.h52
-rw-r--r--src/video_core/engines/shader_bytecode.h20
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h22
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp40
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h16
-rw-r--r--src/video_core/textures/decoders.cpp5
-rw-r--r--src/yuzu_cmd/default_ini.h2
13 files changed, 167 insertions, 25 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index ce0608db2..008dc5b50 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,6 +1,6 @@
# Reporting Issues
-**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our Discord server, [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
+**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.
diff --git a/externals/dynarmic b/externals/dynarmic
-Subproject 990a569b7a5f2518fe08682f5ebf8536e5388d6
+Subproject f7d11baa1cba82f7926058bebdeb6b1c23cff8e
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
index d03fca314..9bf3efaf2 100644
--- a/src/common/common_paths.h
+++ b/src/common/common_paths.h
@@ -40,7 +40,7 @@
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
-#define LOG_FILE "citra_log.txt"
+#define LOG_FILE "yuzu_log.txt"
// Sys files
#define SHARED_FONT "shared_font.bin"
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index b9e1fd1f6..7213abe18 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -678,7 +678,7 @@ std::string GetSysDirectory() {
return sysDir;
}
-// Returns a string with a Citra data dir or file in the user's home
+// Returns a string with a yuzu data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath) {
static std::string paths[NUM_PATH_INDICES];
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 988a6433e..5a7cf0107 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -281,14 +281,26 @@ public:
};
enum class ComparisonOp : u32 {
- Never = 0,
- Less = 1,
- Equal = 2,
- LessEqual = 3,
- Greater = 4,
- NotEqual = 5,
- GreaterEqual = 6,
- Always = 7,
+ // These values are used by Nouveau and most games, they correspond to the OpenGL token
+ // values for these operations.
+ Never = 0x200,
+ Less = 0x201,
+ Equal = 0x202,
+ LessEqual = 0x203,
+ Greater = 0x204,
+ NotEqual = 0x205,
+ GreaterEqual = 0x206,
+ Always = 0x207,
+
+ // These values are used by some games, they seem to be NV04 values.
+ NeverOld = 1,
+ LessOld = 2,
+ EqualOld = 3,
+ LessEqualOld = 4,
+ GreaterOld = 5,
+ NotEqualOld = 6,
+ GreaterEqualOld = 7,
+ AlwaysOld = 8,
};
struct Cull {
@@ -478,9 +490,11 @@ public:
u32 depth_write_enabled;
- INSERT_PADDING_WORDS(0x8);
+ INSERT_PADDING_WORDS(0x7);
+
+ u32 d3d_cull_mode;
- BitField<0, 3, ComparisonOp> depth_test_func;
+ ComparisonOp depth_test_func;
INSERT_PADDING_WORDS(0xB);
@@ -498,7 +512,13 @@ public:
u32 enable[NumRenderTargets];
} blend;
- INSERT_PADDING_WORDS(0x2D);
+ INSERT_PADDING_WORDS(0xB);
+
+ union {
+ BitField<4, 1, u32> triangle_rast_flip;
+ } screen_y_control;
+
+ INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
@@ -528,7 +548,12 @@ public:
}
} tic;
- INSERT_PADDING_WORDS(0x22);
+ INSERT_PADDING_WORDS(0x21);
+
+ union {
+ BitField<2, 1, u32> coord_origin;
+ BitField<3, 10, u32> enable;
+ } point_coord_replace;
struct {
u32 code_address_high;
@@ -818,11 +843,14 @@ ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
+ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
+ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
+ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 31684c410..2bc1782ad 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -343,6 +343,19 @@ union Instruction {
} isetp;
union {
+ BitField<0, 3, u64> pred0;
+ BitField<3, 3, u64> pred3;
+ BitField<12, 3, u64> pred12;
+ BitField<15, 1, u64> neg_pred12;
+ BitField<24, 2, PredOperation> cond;
+ BitField<29, 3, u64> pred29;
+ BitField<32, 1, u64> neg_pred29;
+ BitField<39, 3, u64> pred39;
+ BitField<42, 1, u64> neg_pred39;
+ BitField<45, 2, PredOperation> op;
+ } psetp;
+
+ union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
BitField<43, 1, u64> neg_a;
@@ -452,6 +465,8 @@ public:
enum class Id {
KIL,
SSY,
+ SYNC,
+ DEPBAR,
BFE_C,
BFE_R,
BFE_IMM,
@@ -548,6 +563,7 @@ public:
Shift,
Ffma,
Flow,
+ Synch,
Memory,
FloatSet,
FloatSetPredicate,
@@ -652,10 +668,12 @@ private:
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
+ INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
+ INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
- INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
+ INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e516eb1ad..bacb389e1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
// Bind the uniform to the sampler.
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
- ASSERT(uniform != -1);
+ if (uniform == -1) {
+ continue;
+ }
+
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
@@ -771,6 +774,16 @@ void RasterizerOpenGL::SyncCullMode() {
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
+
+ // If the GPU is configured to flip the rasterized triangles, then we need to flip the
+ // notion of front and back. Note: We flip the triangles when the value of the register is 0
+ // because OpenGL already does it for us.
+ if (regs.screen_y_control.triangle_rast_flip == 0) {
+ if (state.cull.front_face == GL_CCW)
+ state.cull.front_face = GL_CW;
+ else if (state.cull.front_face == GL_CW)
+ state.cull.front_face = GL_CCW;
+ }
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 50469c05c..323ff7408 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -102,13 +102,16 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+ {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // Z24S8
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // S8Z24
+ false}, // S8Z24
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
@@ -190,8 +193,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
- MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+ MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::Z32F>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -205,7 +209,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
+ // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1/BC7U formats is not yet supported
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -213,6 +218,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::ABGR8>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
+ MortonCopy<false, PixelFormat::Z32F>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 8005a81b8..1bedae992 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -35,13 +35,15 @@ struct SurfaceParams {
DXT23 = 9,
DXT45 = 10,
DXN1 = 11, // This is also known as BC4
- ASTC_2D_4X4 = 12,
+ BC7U = 12,
+ ASTC_2D_4X4 = 13,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 13,
- S8Z24 = 14,
+ Z24S8 = 14,
+ S8Z24 = 15,
+ Z32F = 16,
MaxDepthStencilFormat,
@@ -91,9 +93,11 @@ struct SurfaceParams {
4, // DXT23
4, // DXT45
4, // DXN1
+ 4, // BC7U
4, // ASTC_2D_4X4
1, // Z24S8
1, // S8Z24
+ 1, // Z32F
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -117,9 +121,11 @@ struct SurfaceParams {
128, // DXT23
128, // DXT45
64, // DXN1
+ 128, // BC7U
32, // ASTC_2D_4X4
32, // Z24S8
32, // S8Z24
+ 32, // Z32F
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -135,6 +141,8 @@ struct SurfaceParams {
return PixelFormat::S8Z24;
case Tegra::DepthFormat::Z24_S8_UNORM:
return PixelFormat::Z24S8;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ return PixelFormat::Z32F;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -187,6 +195,8 @@ struct SurfaceParams {
return PixelFormat::DXT45;
case Tegra::Texture::TextureFormat::DXN1:
return PixelFormat::DXN1;
+ case Tegra::Texture::TextureFormat::BC7U:
+ return PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
default:
@@ -222,6 +232,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::DXT45;
case PixelFormat::DXN1:
return Tegra::Texture::TextureFormat::DXN1;
+ case PixelFormat::BC7U:
+ return Tegra::Texture::TextureFormat::BC7U;
case PixelFormat::ASTC_2D_4X4:
return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
default:
@@ -235,6 +247,8 @@ struct SurfaceParams {
return Tegra::DepthFormat::S8_Z24_UNORM;
case PixelFormat::Z24S8:
return Tegra::DepthFormat::Z24_S8_UNORM;
+ case PixelFormat::Z32F:
+ return Tegra::DepthFormat::Z32_FLOAT;
default:
UNREACHABLE();
}
@@ -284,6 +298,8 @@ struct SurfaceParams {
case Tegra::DepthFormat::S8_Z24_UNORM:
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9d43d0fb1..5914077e8 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1227,6 +1227,9 @@ private:
switch (instr.conversion.f2f.rounding) {
case Tegra::Shader::F2fRoundingOp::None:
break;
+ case Tegra::Shader::F2fRoundingOp::Round:
+ op_a = "roundEven(" + op_a + ')';
+ break;
case Tegra::Shader::F2fRoundingOp::Floor:
op_a = "floor(" + op_a + ')';
break;
@@ -1491,6 +1494,36 @@ private:
}
break;
}
+ case OpCode::Type::PredicateSetPredicate: {
+ std::string op_a =
+ GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
+ std::string op_b =
+ GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
+
+ using Tegra::Shader::Pred;
+ // We can't use the constant predicate as destination.
+ ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+ std::string second_pred =
+ GetPredicateCondition(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
+
+ std::string combiner = GetPredicateCombiner(instr.psetp.op);
+
+ std::string predicate =
+ '(' + op_a + ") " + GetPredicateCombiner(instr.psetp.cond) + " (" + op_b + ')';
+
+ // Set the primary predicate to the result of Predicate OP SecondPredicate
+ SetPredicate(instr.psetp.pred3,
+ '(' + predicate + ") " + combiner + " (" + second_pred + ')');
+
+ if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+ // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+ // if enabled
+ SetPredicate(instr.psetp.pred0,
+ "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
+ }
+ break;
+ }
case OpCode::Type::FloatSet: {
std::string op_a = instr.fset.neg_a ? "-" : "";
op_a += regs.GetRegisterAsFloat(instr.gpr8);
@@ -1613,6 +1646,13 @@ private:
// can ignore this when generating GLSL code.
break;
}
+ case OpCode::Id::DEPBAR:
+ case OpCode::Id::SYNC: {
+ // TODO(Subv): Find out if we actually have to care about these instructions or if
+ // the GLSL compiler takes care of that for us.
+ LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
+ break;
+ }
default: {
LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
UNREACHABLE();
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 6b9bb3df1..e19c3b280 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -29,6 +29,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return GL_UNSIGNED_SHORT;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return GL_UNSIGNED_INT_2_10_10_10_REV;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
@@ -41,6 +45,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return GL_SHORT;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return GL_INT_2_10_10_10_REV;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
@@ -203,20 +211,28 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
switch (comparison) {
case Maxwell::ComparisonOp::Never:
+ case Maxwell::ComparisonOp::NeverOld:
return GL_NEVER;
case Maxwell::ComparisonOp::Less:
+ case Maxwell::ComparisonOp::LessOld:
return GL_LESS;
case Maxwell::ComparisonOp::Equal:
+ case Maxwell::ComparisonOp::EqualOld:
return GL_EQUAL;
case Maxwell::ComparisonOp::LessEqual:
+ case Maxwell::ComparisonOp::LessEqualOld:
return GL_LEQUAL;
case Maxwell::ComparisonOp::Greater:
+ case Maxwell::ComparisonOp::GreaterOld:
return GL_GREATER;
case Maxwell::ComparisonOp::NotEqual:
+ case Maxwell::ComparisonOp::NotEqualOld:
return GL_NOTEQUAL;
case Maxwell::ComparisonOp::GreaterEqual:
+ case Maxwell::ComparisonOp::GreaterEqualOld:
return GL_GEQUAL;
case Maxwell::ComparisonOp::Always:
+ case Maxwell::ComparisonOp::AlwaysOld:
return GL_ALWAYS;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7b06fea3e..b3937b2fe 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -52,6 +52,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
+ case TextureFormat::BC7U:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::ASTC_2D_4X4:
@@ -78,6 +79,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
@@ -97,6 +99,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::BC7U:
// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
// values.
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
@@ -132,6 +135,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
@@ -153,6 +157,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::BC7U:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 5896971d4..71d2e040f 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -166,7 +166,7 @@ use_virtual_sd =
# 1 (default): Yes, 0: No
use_docked_mode =
-# The system region that Citra will use during emulation
+# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =