diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | 
1 files changed, 6 insertions, 4 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cc6b3aeab..4fdf93a3e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -139,8 +139,9 @@ void RasterizerOpenGL::InitObjects() {      }      state.Apply(); -    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, -               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); +    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); +    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, +               "OpenGL rasterizer framebuffer setup failed, status %X", status);  }  void RasterizerOpenGL::Reset() { @@ -808,8 +809,9 @@ void RasterizerOpenGL::SyncFramebuffer() {          ReloadDepthBuffer();      } -    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, -               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); +    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); +    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, +               "OpenGL rasterizer framebuffer setup failed, status %X", status);  }  void RasterizerOpenGL::SyncCullMode() { | 
