diff options
39 files changed, 712 insertions, 243 deletions
diff --git a/.travis-upload.sh b/.travis-upload.sh index 3a15e8f6a..e508386dd 100755 --- a/.travis-upload.sh +++ b/.travis-upload.sh @@ -24,5 +24,5 @@ if [ "$TRAVIS_BRANCH" = "master" ]; then      ARCHIVE_NAME="${REV_NAME}.tar.xz"      tar -cJvf "$ARCHIVE_NAME" "$REV_NAME" -    lftp -c "open -u citra-builds,$BUILD_PASSWORD sftp://builds.citra-emu.org; put -O '$UPLOAD_DIR' '$ARCHIVE_NAME'" +    lftp -c "open -u citra-builds,$BUILD_PASSWORD sftp://builds.citra-emu.org; set sftp:auto-confirm yes; put -O '$UPLOAD_DIR' '$ARCHIVE_NAME'"  fi diff --git a/appveyor.yml b/appveyor.yml index 6e073ece7..d05cc2213 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -2,7 +2,6 @@  clone_depth: 5  environment: -  QTDIR: C:\Qt\5.4\msvc2013_64_opengl    BUILD_PASSWORD:      secure: EXGNlWKJsCtbeImEJ5EP9qrxZ+EqUFfNy+CP61nDOMA= @@ -18,7 +17,7 @@ install:  before_build:    - mkdir build    - cd build -  - cmake -G "Visual Studio 12 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DQt5_DIR=%QTDIR%/lib/cmake/Qt5 .. +  - cmake -G "Visual Studio 14 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..    - cd ..  after_build: diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp index b36865395..bfbb21199 100644 --- a/src/citra/citra.cpp +++ b/src/citra/citra.cpp @@ -74,6 +74,7 @@ int main(int argc, char **argv) {      Config config;      log_filter.ParseFilterString(Settings::values.log_filter); +    GDBStub::ToggleServer(Settings::values.use_gdbstub);      GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));      EmuWindow_GLFW* emu_window = new EmuWindow_GLFW; diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index a82e8a85b..51a574629 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -17,6 +17,7 @@ set(SRCS              debugger/profiler.cpp              debugger/ramview.cpp              debugger/registers.cpp +            game_list.cpp              util/spinbox.cpp              util/util.cpp              bootmanager.cpp @@ -42,6 +43,7 @@ set(HEADERS              debugger/profiler.h              debugger/ramview.h              debugger/registers.h +            game_list.h              util/spinbox.h              util/util.h              bootmanager.h diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 7a1360d34..b19b367e1 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -19,8 +19,8 @@  #include "core/settings.h"  #include "core/system.h" -#include "video_core/video_core.h"  #include "video_core/debug_utils/debug_utils.h" +#include "video_core/video_core.h"  #define APP_NAME        "citra"  #define APP_VERSION     "0.1-" VERSION @@ -86,6 +86,9 @@ public:      }      void paintEvent(QPaintEvent* ev) override { +        if (do_painting) { +            QPainter painter(this); +        }      }      void resizeEvent(QResizeEvent* ev) override { @@ -93,8 +96,12 @@ public:          parent->OnFramebufferSizeChanged();      } +    void DisablePainting() { do_painting = false; } +    void EnablePainting() { do_painting = true; } +  private:      GRenderWindow* parent; +    bool do_painting;  };  GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : @@ -128,9 +135,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :      BackupGeometry(); -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) -    connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged())); -#endif  }  void GRenderWindow::moveContext() @@ -273,8 +277,19 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un  void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {      this->emu_thread = emu_thread; +    child->DisablePainting();  }  void GRenderWindow::OnEmulationStopping() {      emu_thread = nullptr; +    child->EnablePainting(); +} + +void GRenderWindow::showEvent(QShowEvent * event) { +    QWidget::showEvent(event); + +    // windowHandle() is not initialized until the Window is shown, so we connect it here. +    #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) +        connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); +    #endif  } diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index dc422358e..0a9d263b8 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -12,11 +12,12 @@  #include "common/emu_window.h"  #include "common/thread.h" -class QScreen;  class QKeyEvent; +class QScreen; -class GRenderWindow; +class GGLWidgetInternal;  class GMainWindow; +class GRenderWindow;  class EmuThread : public QThread  { @@ -123,13 +124,12 @@ public:      void OnClientAreaResized(unsigned width, unsigned height); -    void OnFramebufferSizeChanged(); -  public slots:      void moveContext();  // overridden      void OnEmulationStarting(EmuThread* emu_thread);      void OnEmulationStopping(); +    void OnFramebufferSizeChanged();  signals:      /// Emitted when the window is closed @@ -138,7 +138,7 @@ signals:  private:      void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; -    QGLWidget* child; +    GGLWidgetInternal* child;      QByteArray geometry; @@ -146,4 +146,7 @@ private:      int keyboard_id;      EmuThread* emu_thread; + +protected: +    void showEvent(QShowEvent* event) override;  }; diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp new file mode 100644 index 000000000..dade3c212 --- /dev/null +++ b/src/citra_qt/game_list.cpp @@ -0,0 +1,171 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <QHeaderView> +#include <QThreadPool> +#include <QVBoxLayout> + +#include "game_list.h" +#include "game_list_p.h" + +#include "core/loader/loader.h" + +#include "common/common_paths.h" +#include "common/logging/log.h" +#include "common/string_util.h" + +GameList::GameList(QWidget* parent) +{ +    QVBoxLayout* layout = new QVBoxLayout; + +    tree_view = new QTreeView; +    item_model = new QStandardItemModel(tree_view); +    tree_view->setModel(item_model); + +    tree_view->setAlternatingRowColors(true); +    tree_view->setSelectionMode(QHeaderView::SingleSelection); +    tree_view->setSelectionBehavior(QHeaderView::SelectRows); +    tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); +    tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); +    tree_view->setSortingEnabled(true); +    tree_view->setEditTriggers(QHeaderView::NoEditTriggers); +    tree_view->setUniformRowHeights(true); + +    item_model->insertColumns(0, COLUMN_COUNT); +    item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); +    item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); +    item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); + +    connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); + +    // We must register all custom types with the Qt Automoc system so that we are able to use it with +    // signals/slots. In this case, QList falls under the umbrells of custom types. +    qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); + +    layout->addWidget(tree_view); +    setLayout(layout); +} + +GameList::~GameList() +{ +    emit ShouldCancelWorker(); +} + +void GameList::AddEntry(QList<QStandardItem*> entry_items) +{ +    item_model->invisibleRootItem()->appendRow(entry_items); +} + +void GameList::ValidateEntry(const QModelIndex& item) +{ +    // We don't care about the individual QStandardItem that was selected, but its row. +    int row = item_model->itemFromIndex(item)->row(); +    QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); +    QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); + +    if (file_path.isEmpty()) +        return; +    std::string std_file_path = file_path.toStdString(); +    if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) +        return; +    emit GameChosen(file_path); +} + +void GameList::DonePopulating() +{ +    tree_view->setEnabled(true); +} + +void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) +{ +    if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { +        LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data()); +        return; +    } + +    tree_view->setEnabled(false); +    // Delete any rows that might already exist if we're repopulating +    item_model->removeRows(0, item_model->rowCount()); + +    emit ShouldCancelWorker(); +    GameListWorker* worker = new GameListWorker(dir_path, deep_scan); + +    connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection); +    connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection); +    // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay. +    connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection); + +    QThreadPool::globalInstance()->start(worker); +    current_worker = std::move(worker); +} + +void GameList::SaveInterfaceLayout(QSettings& settings) +{ +    settings.beginGroup("UILayout"); +    settings.setValue("gameListHeaderState", tree_view->header()->saveState()); +    settings.endGroup(); +} + +void GameList::LoadInterfaceLayout(QSettings& settings) +{ +    auto header = tree_view->header(); +    settings.beginGroup("UILayout"); +    header->restoreState(settings.value("gameListHeaderState").toByteArray()); +    settings.endGroup(); + +    item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); +} + +void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) +{ +    const auto callback = [&](const std::string& directory, +                                     const std::string& virtual_name) -> int { + +        std::string physical_name = directory + DIR_SEP + virtual_name; + +        if (stop_processing) +            return -1; // A negative return value breaks the callback loop. + +        if (deep_scan && FileUtil::IsDirectory(physical_name)) { +            AddFstEntriesToGameList(physical_name, true); +        } else { +            std::string filename_filename, filename_extension; +            Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); + +            Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); +            if (guessed_filetype == Loader::FileType::Unknown) +                return 0; +            Loader::FileType filetype = Loader::IdentifyFile(physical_name); +            if (filetype == Loader::FileType::Unknown) { +                LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); +                return 0; +            } +            if (guessed_filetype != filetype) { +                LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); +            } + +            emit EntryReady({ +                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), +                new GameListItemPath(QString::fromStdString(physical_name)), +                new GameListItemSize(FileUtil::GetSize(physical_name)), +            }); +        } + +        return 0; // We don't care about the found entries +    }; +    FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); +} + +void GameListWorker::run() +{ +    stop_processing = false; +    AddFstEntriesToGameList(dir_path.toStdString(), deep_scan); +    emit Finished(); +} + +void GameListWorker::Cancel() +{ +    disconnect(this, 0, 0, 0); +    stop_processing = true; +} diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h new file mode 100644 index 000000000..0950d9622 --- /dev/null +++ b/src/citra_qt/game_list.h @@ -0,0 +1,52 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <QModelIndex> +#include <QSettings> +#include <QStandardItem> +#include <QStandardItemModel> +#include <QString> +#include <QTreeView> +#include <QWidget> + +class GameListWorker; + + +class GameList : public QWidget { +    Q_OBJECT + +public: +    enum { +        COLUMN_FILE_TYPE, +        COLUMN_NAME, +        COLUMN_SIZE, +        COLUMN_COUNT, // Number of columns +    }; + +    GameList(QWidget* parent = nullptr); +    ~GameList() override; + +    void PopulateAsync(const QString& dir_path, bool deep_scan); + +    void SaveInterfaceLayout(QSettings& settings); +    void LoadInterfaceLayout(QSettings& settings); + +public slots: +    void AddEntry(QList<QStandardItem*> entry_items); + +private slots: +    void ValidateEntry(const QModelIndex& item); +    void DonePopulating(); + +signals: +    void GameChosen(QString game_path); +    void ShouldCancelWorker(); + +private: +    QTreeView* tree_view = nullptr; +    QStandardItemModel* item_model = nullptr; +    GameListWorker* current_worker = nullptr; +}; diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h new file mode 100644 index 000000000..820012bce --- /dev/null +++ b/src/citra_qt/game_list_p.h @@ -0,0 +1,130 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> + +#include <QRunnable> +#include <QStandardItem> +#include <QString> + +#include "citra_qt/util/util.h" +#include "common/string_util.h" + + +class GameListItem : public QStandardItem { + +public: +    GameListItem(): QStandardItem() {} +    GameListItem(const QString& string): QStandardItem(string) {} +    virtual ~GameListItem() override {} +}; + + +/** + * A specialization of GameListItem for path values. + * This class ensures that for every full path value it holds, a correct string representation + * of just the filename (with no extension) will be displayed to the user. + */ +class GameListItemPath : public GameListItem { + +public: +    static const int FullPathRole = Qt::UserRole + 1; + +    GameListItemPath(): GameListItem() {} +    GameListItemPath(const QString& game_path): GameListItem() +    { +        setData(game_path, FullPathRole); +    } + +    void setData(const QVariant& value, int role) override +    { +        // By specializing setData for FullPathRole, we can ensure that the two string +        // representations of the data are always accurate and in the correct format. +        if (role == FullPathRole) { +            std::string filename; +            Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr); +            GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole); +            GameListItem::setData(value, FullPathRole); +        } else { +            GameListItem::setData(value, role); +        } +    } +}; + + +/** + * A specialization of GameListItem for size values. + * This class ensures that for every numerical size value it holds (in bytes), a correct + * human-readable string representation will be displayed to the user. + */ +class GameListItemSize : public GameListItem { + +public: +    static const int SizeRole = Qt::UserRole + 1; + +    GameListItemSize(): GameListItem() {} +    GameListItemSize(const qulonglong size_bytes): GameListItem() +    { +        setData(size_bytes, SizeRole); +    } + +    void setData(const QVariant& value, int role) override +    { +        // By specializing setData for SizeRole, we can ensure that the numerical and string +        // representations of the data are always accurate and in the correct format. +        if (role == SizeRole) { +            qulonglong size_bytes = value.toULongLong(); +            GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); +            GameListItem::setData(value, SizeRole); +        } else { +            GameListItem::setData(value, role); +        } +    } + +    /** +     * This operator is, in practice, only used by the TreeView sorting systems. +     * Override it so that it will correctly sort by numerical value instead of by string representation. +     */ +    bool operator<(const QStandardItem& other) const override +    { +        return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); +    } +}; + + +/** + * Asynchronous worker object for populating the game list. + * Communicates with other threads through Qt's signal/slot system. + */ +class GameListWorker : public QObject, public QRunnable { +    Q_OBJECT + +public: +    GameListWorker(QString dir_path, bool deep_scan): +            QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} + +public slots: +    /// Starts the processing of directory tree information. +    void run() override; +    /// Tells the worker that it should no longer continue processing. Thread-safe. +    void Cancel(); + +signals: +    /** +     * The `EntryReady` signal is emitted once an entry has been prepared and is ready +     * to be added to the game list. +     * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. +     */ +    void EntryReady(QList<QStandardItem*> entry_items); +    void Finished(); + +private: +    QString dir_path; +    bool deep_scan; +    std::atomic_bool stop_processing; + +    void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan); +}; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index e032cf639..d8d17f466 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -12,6 +12,7 @@  #include "citra_qt/bootmanager.h"  #include "citra_qt/config.h" +#include "citra_qt/game_list.h"  #include "citra_qt/hotkeys.h"  #include "citra_qt/main.h" @@ -47,10 +48,6 @@  #include "video_core/video_core.h" -#ifdef USE_GDBSTUB -#include "core/gdbstub/gdbstub.h" -#endif -  #include "core/gdbstub/gdbstub.h"  GMainWindow::GMainWindow() : emu_thread(nullptr) @@ -65,6 +62,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)      render_window = new GRenderWindow(this, emu_thread.get());      render_window->hide(); +    game_list = new GameList(); +    ui.horizontalLayout->addWidget(game_list); +      profilerWidget = new ProfilerWidget(this);      addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);      profilerWidget->hide(); @@ -143,9 +143,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)      microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());      settings.endGroup(); -#ifdef USE_GDBSTUB -    Gdbstub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port)); -#endif +    game_list->LoadInterfaceLayout(settings);      ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);      SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked()); @@ -175,8 +173,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)      UpdateRecentFiles();      // Setup connections +    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));      connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));      connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); +    connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));      connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));      connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));      connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); @@ -209,6 +209,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)      show(); +    game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool()); +      QStringList args = QApplication::arguments();      if (args.length() >= 2) {          BootGame(args[1].toStdString()); @@ -280,8 +282,12 @@ void GMainWindow::BootGame(const std::string& filename) {      // Update the GUI      registersWidget->OnDebugModeEntered();      callstackWidget->OnDebugModeEntered(); +    if (ui.action_Single_Window_Mode->isChecked()) { +        game_list->hide(); +    }      render_window->show(); +    emulation_running = true;      OnStartGame();  } @@ -310,6 +316,9 @@ void GMainWindow::ShutdownGame() {      ui.action_Pause->setEnabled(false);      ui.action_Stop->setEnabled(false);      render_window->hide(); +    game_list->show(); + +    emulation_running = false;  }  void GMainWindow::StoreRecentFile(const QString& filename) @@ -353,12 +362,16 @@ void GMainWindow::UpdateRecentFiles() {      }  } +void GMainWindow::OnGameListLoadFile(QString game_path) { +    BootGame(game_path.toLatin1().data()); +} +  void GMainWindow::OnMenuLoadFile() {      QSettings settings;      QString rom_path = settings.value("romsPath", QString()).toString();      QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); -    if (filename.size()) { +    if (!filename.isEmpty()) {          settings.setValue("romsPath", QFileInfo(filename).path());          StoreRecentFile(filename); @@ -371,13 +384,23 @@ void GMainWindow::OnMenuLoadSymbolMap() {      QString symbol_path = settings.value("symbolsPath", QString()).toString();      QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); -    if (filename.size()) { +    if (!filename.isEmpty()) {          settings.setValue("symbolsPath", QFileInfo(filename).path());          LoadSymbolMap(filename.toLatin1().data());      }  } +void GMainWindow::OnMenuSelectGameListRoot() { +    QSettings settings; + +    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); +    if (!dir_path.isEmpty()) { +        settings.setValue("gameListRootDir", dir_path); +        game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool()); +    } +} +  void GMainWindow::OnMenuRecentFile() {      QAction* action = qobject_cast<QAction*>(sender());      assert(action); @@ -443,17 +466,22 @@ void GMainWindow::ToggleWindowMode() {          // Render in the main window...          render_window->BackupGeometry();          ui.horizontalLayout->addWidget(render_window); -        render_window->setVisible(true);          render_window->setFocusPolicy(Qt::ClickFocus); -        render_window->setFocus(); +        if (emulation_running) { +            render_window->setVisible(true); +            render_window->setFocus(); +        }      } else {          // Render in a separate window...          ui.horizontalLayout->removeWidget(render_window);          render_window->setParent(nullptr); -        render_window->setVisible(true); -        render_window->RestoreGeometry();          render_window->setFocusPolicy(Qt::NoFocus); +        if (emulation_running) { +            render_window->setVisible(true); +            render_window->RestoreGeometry(); +            game_list->show(); +        }      }  } @@ -476,6 +504,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {      settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());      settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());      settings.setValue("firstStart", false); +    game_list->SaveInterfaceLayout(settings);      SaveHotkeys(settings);      // Shutdown session if the emu thread is active... diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index daa3d1c95..f6d429cd9 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -10,6 +10,7 @@  #include "ui_main.h" +class GameList;  class GImageInfo;  class GRenderWindow;  class EmuThread; @@ -87,8 +88,12 @@ private slots:      void OnStartGame();      void OnPauseGame();      void OnStopGame(); +    /// Called whenever a user selects a game in the game list widget. +    void OnGameListLoadFile(QString game_path);      void OnMenuLoadFile();      void OnMenuLoadSymbolMap(); +    /// Called whenever a user selects the "File->Select Game List Root" menu item +    void OnMenuSelectGameListRoot();      void OnMenuRecentFile();      void OnOpenHotkeysDialog();      void OnConfigure(); @@ -102,7 +107,10 @@ private:      Ui::MainWindow ui;      GRenderWindow* render_window; +    GameList* game_list; +    // Whether emulation is currently running in Citra. +    bool emulation_running = false;      std::unique_ptr<EmuThread> emu_thread;      ProfilerWidget* profilerWidget; diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui index 88d04439a..1e8a07cfb 100644 --- a/src/citra_qt/main.ui +++ b/src/citra_qt/main.ui @@ -45,7 +45,7 @@       <x>0</x>       <y>0</y>       <width>1081</width> -     <height>21</height> +     <height>22</height>      </rect>     </property>     <widget class="QMenu" name="menu_File"> @@ -60,6 +60,7 @@      <addaction name="action_Load_File"/>      <addaction name="action_Load_Symbol_Map"/>      <addaction name="separator"/> +    <addaction name="action_Select_Game_List_Root"/>      <addaction name="menu_recent_files"/>      <addaction name="separator"/>      <addaction name="action_Exit"/> @@ -191,6 +192,14 @@      <string>Display Dock Widget Headers</string>     </property>    </action> +  <action name="action_Select_Game_List_Root"> +   <property name="text"> +    <string>Select Game Directory...</string> +   </property> +   <property name="toolTip"> +    <string>Selects a folder to display in the game list</string> +   </property> +  </action>   </widget>   <resources/>   <connections> diff --git a/src/citra_qt/util/util.cpp b/src/citra_qt/util/util.cpp index f292046b7..8734a8efd 100644 --- a/src/citra_qt/util/util.cpp +++ b/src/citra_qt/util/util.cpp @@ -2,6 +2,9 @@  // Licensed under GPLv2 or any later version  // Refer to the license.txt file included. +#include <array> +#include <cmath> +  #include "citra_qt/util/util.h"  QFont GetMonospaceFont() { @@ -11,3 +14,12 @@ QFont GetMonospaceFont() {      font.setFixedPitch(true);      return font;  } + +QString ReadableByteSize(qulonglong size) { +    static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" }; +    if (size == 0) +        return "0"; +    int digit_groups = std::min<int>((int)(std::log10(size) / std::log10(1024)), units.size()); +    return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1) +                            .arg(units[digit_groups]); +} diff --git a/src/citra_qt/util/util.h b/src/citra_qt/util/util.h index 98a944047..ab443ef9b 100644 --- a/src/citra_qt/util/util.h +++ b/src/citra_qt/util/util.h @@ -5,6 +5,10 @@  #pragma once  #include <QFont> +#include <QString>  /// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.  QFont GetMonospaceFont(); + +/// Convert a size in bytes into a readable format (KiB, MiB, etc.) +QString ReadableByteSize(qulonglong size); diff --git a/src/common/bit_field.h b/src/common/bit_field.h index d306ce9a9..66689f398 100644 --- a/src/common/bit_field.h +++ b/src/common/bit_field.h @@ -125,21 +125,10 @@ public:      // so that we can use this within unions      BitField() = default; -#ifndef _WIN32      // We explicitly delete the copy assigment operator here, because the      // default copy assignment would copy the full storage value, rather than      // just the bits relevant to this particular bit field. -    // Ideally, we would just implement the copy assignment to copy only the -    // relevant bits, but this requires compiler support for unrestricted -    // unions. -    // MSVC 2013 has no support for this, hence we disable this code on -    // Windows (so that the default copy assignment operator will be used). -    // For any C++11 conformant compiler we delete the operator to make sure -    // we never use this inappropriate operator to begin with. -    // TODO: Implement this operator properly once all target compilers -    // support unrestricted unions.      BitField& operator=(const BitField&) = delete; -#endif      FORCE_INLINE BitField& operator=(T val)      { diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp index 836b58d52..1e0d33313 100644 --- a/src/common/file_util.cpp +++ b/src/common/file_util.cpp @@ -420,28 +420,23 @@ bool CreateEmptyFile(const std::string &filename)  } -// Scans the directory tree gets, starting from _Directory and adds the -// results into parentEntry. Returns the number of files+directories found -u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry) +int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback)  {      LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());      // How many files + directories we found -    u32 foundEntries = 0; +    int found_entries = 0;  #ifdef _WIN32      // Find the first file in the directory.      WIN32_FIND_DATA ffd; -    HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd); -    if (hFind == INVALID_HANDLE_VALUE) -    { -        FindClose(hFind); -        return foundEntries; +    HANDLE handle_find = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd); +    if (handle_find == INVALID_HANDLE_VALUE) { +        FindClose(handle_find); +        return found_entries;      }      // windows loop -    do -    { -        FSTEntry entry; -        const std::string virtualName(Common::TStrToUTF8(ffd.cFileName)); +    do { +        const std::string virtual_name(Common::TStrToUTF8(ffd.cFileName));  #else      struct dirent dirent, *result = nullptr; @@ -450,115 +445,80 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)          return 0;      // non windows loop -    while (!readdir_r(dirp, &dirent, &result) && result) -    { -        FSTEntry entry; -        const std::string virtualName(result->d_name); +    while (!readdir_r(dirp, &dirent, &result) && result) { +        const std::string virtual_name(result->d_name);  #endif          // check for "." and ".." -        if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || -                ((virtualName[0] == '.') && (virtualName[1] == '.') && -                 (virtualName[2] == '\0'))) +        if (((virtual_name[0] == '.') && (virtual_name[1] == '\0')) || +                ((virtual_name[0] == '.') && (virtual_name[1] == '.') && +                 (virtual_name[2] == '\0')))              continue; -        entry.virtualName = virtualName; -        entry.physicalName = directory; -        entry.physicalName += DIR_SEP + entry.virtualName; -        if (IsDirectory(entry.physicalName.c_str())) -        { -            entry.isDirectory = true; -            // is a directory, lets go inside -            entry.size = ScanDirectoryTree(entry.physicalName, entry); -            foundEntries += (u32)entry.size; -        } -        else -        { // is a file -            entry.isDirectory = false; -            entry.size = GetSize(entry.physicalName.c_str()); +        int ret = callback(directory, virtual_name); +        if (ret < 0) { +            if (ret != -1) +                found_entries = ret; +            break;          } -        ++foundEntries; -        // Push into the tree -        parentEntry.children.push_back(entry); +        found_entries += ret; +  #ifdef _WIN32 -    } while (FindNextFile(hFind, &ffd) != 0); -    FindClose(hFind); +    } while (FindNextFile(handle_find, &ffd) != 0); +    FindClose(handle_find);  #else      }      closedir(dirp);  #endif      // Return number of entries found. -    return foundEntries; +    return found_entries;  } - -// Deletes the given directory and anything under it. Returns true on success. -bool DeleteDirRecursively(const std::string &directory) +int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)  { -    LOG_TRACE(Common_Filesystem, "%s", directory.c_str()); -#ifdef _WIN32 -    // Find the first file in the directory. -    WIN32_FIND_DATA ffd; -    HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd); - -    if (hFind == INVALID_HANDLE_VALUE) -    { -        FindClose(hFind); -        return false; -    } - -    // windows loop -    do -    { -        const std::string virtualName(Common::TStrToUTF8(ffd.cFileName)); -#else -    struct dirent dirent, *result = nullptr; -    DIR *dirp = opendir(directory.c_str()); -    if (!dirp) -        return false; - -    // non windows loop -    while (!readdir_r(dirp, &dirent, &result) && result) -    { -        const std::string virtualName = result->d_name; -#endif +    const auto callback = [&parent_entry](const std::string& directory, +                                          const std::string& virtual_name) -> int { +        FSTEntry entry; +        int found_entries = 0; +        entry.virtualName = virtual_name; +        entry.physicalName = directory + DIR_SEP + virtual_name; -        // check for "." and ".." -        if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || -            ((virtualName[0] == '.') && (virtualName[1] == '.') && -             (virtualName[2] == '\0'))) -            continue; +        if (IsDirectory(entry.physicalName)) { +            entry.isDirectory = true; +            // is a directory, lets go inside +            entry.size = ScanDirectoryTree(entry.physicalName, entry); +            found_entries += (int)entry.size; +        } else { // is a file +            entry.isDirectory = false; +            entry.size = GetSize(entry.physicalName); +        } +        ++found_entries; +        // Push into the tree +        parent_entry.children.push_back(entry); +        return found_entries; +    }; -        std::string newPath = directory + DIR_SEP_CHR + virtualName; -        if (IsDirectory(newPath)) -        { -            if (!DeleteDirRecursively(newPath)) -            { -                #ifndef _WIN32 -                closedir(dirp); -                #endif +    return ScanDirectoryTreeAndCallback(directory, callback); +} -                return false; -            } -        } -        else -        { -            if (!FileUtil::Delete(newPath)) -            { -                #ifndef _WIN32 -                closedir(dirp); -                #endif -                return false; +bool DeleteDirRecursively(const std::string &directory) +{ +    const static auto callback = [](const std::string& directory, +                                    const std::string& virtual_name) -> int { +        std::string new_path = directory + DIR_SEP_CHR + virtual_name; +        if (IsDirectory(new_path)) { +            if (!DeleteDirRecursively(new_path)) { +                return -2;              } +        } else if (!Delete(new_path)) { +            return -2;          } +        return 0; +    }; -#ifdef _WIN32 -    } while (FindNextFile(hFind, &ffd) != 0); -    FindClose(hFind); -#else +    if (ScanDirectoryTreeAndCallback(directory, callback) == -2) { +        return false;      } -    closedir(dirp); -#endif      FileUtil::DeleteDir(directory);      return true; @@ -861,8 +821,8 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam      const std::string forbidden_characters = ".\"/\\[]:;=, ";      // On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces. -    short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}; -    extension = {' ', ' ', ' ', '\0'}; +    short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}}; +    extension = {{' ', ' ', ' ', '\0'}};      std::string::size_type point = filename.rfind('.');      if (point == filename.size() - 1) diff --git a/src/common/file_util.h b/src/common/file_util.h index e71a9b2fa..3d617f573 100644 --- a/src/common/file_util.h +++ b/src/common/file_util.h @@ -6,6 +6,7 @@  #include <array>  #include <fstream> +#include <functional>  #include <cstddef>  #include <cstdio>  #include <string> @@ -96,9 +97,28 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename);  // creates an empty file filename, returns true on success  bool CreateEmptyFile(const std::string &filename); -// Scans the directory tree gets, starting from _Directory and adds the -// results into parentEntry. Returns the number of files+directories found -u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry); +/** + * Scans the directory tree, calling the callback for each file/directory found. + * The callback must return the number of files and directories which the provided path contains. + * If the callback's return value is -1, the callback loop is broken immediately. + * If the callback's return value is otherwise negative, the callback loop is broken immediately + * and the callback's return value is returned from this function (to allow for error handling). + * @param directory the parent directory to start scanning from + * @param callback The callback which will be called for each file/directory. It is called + *     with the arguments (const std::string& directory, const std::string& virtual_name). + *     The `directory `parameter is the path to the directory which contains the file/directory. + *     The `virtual_name` parameter is the incomplete file path, without any directory info. + * @return the total number of files/directories found + */ +int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback); + +/** + * Scans the directory tree, storing the results. + * @param directory the parent directory to start scanning from + * @param parent_entry FSTEntry where the filesystem tree results will be stored. + * @return the total number of files/directories found + */ +int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry);  // deletes the given directory and anything under it. Returns true on success.  bool DeleteDirRecursively(const std::string &directory); diff --git a/src/common/hash.cpp b/src/common/hash.cpp index 413e9c6f1..c49c2f60e 100644 --- a/src/common/hash.cpp +++ b/src/common/hash.cpp @@ -17,27 +17,11 @@ namespace Common {  // Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do  // the conversion here - -static FORCE_INLINE u32 getblock32(const u32* p, int i) { -    return p[i]; -} -  static FORCE_INLINE u64 getblock64(const u64* p, int i) {      return p[i];  }  // Finalization mix - force all bits of a hash block to avalanche - -static FORCE_INLINE u32 fmix32(u32 h) { -    h ^= h >> 16; -    h *= 0x85ebca6b; -    h ^= h >> 13; -    h *= 0xc2b2ae35; -    h ^= h >> 16; - -    return h; -} -  static FORCE_INLINE u64 fmix64(u64 k) {      k ^= k >> 33;      k *= 0xff51afd7ed558ccdllu; diff --git a/src/common/symbols.cpp b/src/common/symbols.cpp index f23e51c9d..db8340043 100644 --- a/src/common/symbols.cpp +++ b/src/common/symbols.cpp @@ -8,46 +8,43 @@ TSymbolsMap g_symbols;  namespace Symbols  { -    bool HasSymbol(u32 _address) +    bool HasSymbol(u32 address)      { -        return g_symbols.find(_address) != g_symbols.end(); +        return g_symbols.find(address) != g_symbols.end();      } -    void Add(u32 _address, const std::string& _name, u32 _size, u32 _type) +    void Add(u32 address, const std::string& name, u32 size, u32 type)      { -        if (!HasSymbol(_address)) +        if (!HasSymbol(address))          {              TSymbol symbol; -            symbol.address = _address; -            symbol.name = _name; -            symbol.size = _size; -            symbol.type = _type; +            symbol.address = address; +            symbol.name = name; +            symbol.size = size; +            symbol.type = type; -            g_symbols.insert(TSymbolsPair(_address, symbol)); +            g_symbols.emplace(address, symbol);          }      } -    TSymbol GetSymbol(u32 _address) +    TSymbol GetSymbol(u32 address)      { -        TSymbolsMap::iterator foundSymbolItr; -        TSymbol symbol; +        const auto iter = g_symbols.find(address); -        foundSymbolItr = g_symbols.find(_address); -        if (foundSymbolItr != g_symbols.end()) -        { -            symbol = (*foundSymbolItr).second; -        } +        if (iter != g_symbols.end()) +            return iter->second; -        return symbol; +        return {};      } -    const std::string GetName(u32 _address) + +    const std::string GetName(u32 address)      { -        return GetSymbol(_address).name; +        return GetSymbol(address).name;      } -    void Remove(u32 _address) +    void Remove(u32 address)      { -        g_symbols.erase(_address); +        g_symbols.erase(address);      }      void Clear() diff --git a/src/common/symbols.h b/src/common/symbols.h index 6b62b011e..5ed16009c 100644 --- a/src/common/symbols.h +++ b/src/common/symbols.h @@ -12,15 +12,10 @@  struct TSymbol  { -    TSymbol() : -        address(0), -        size(0), -        type(0) -    {} -    u32     address; +    u32     address = 0;      std::string name; -    u32     size; -    u32     type; +    u32     size = 0; +    u32     type = 0;  };  typedef std::map<u32, TSymbol> TSymbolsMap; @@ -28,12 +23,12 @@ typedef std::pair<u32, TSymbol> TSymbolsPair;  namespace Symbols  { -    bool HasSymbol(u32 _address); +    bool HasSymbol(u32 address); -    void Add(u32 _address, const std::string& _name, u32 _size, u32 _type); -    TSymbol GetSymbol(u32 _address); -    const std::string GetName(u32 _address); -    void Remove(u32 _address); +    void Add(u32 address, const std::string& name, u32 size, u32 type); +    TSymbol GetSymbol(u32 address); +    const std::string GetName(u32 address); +    void Remove(u32 address);      void Clear();  } diff --git a/src/core/arm/skyeye_common/armstate.h b/src/core/arm/skyeye_common/armstate.h index c0536c02f..98dad9b1f 100644 --- a/src/core/arm/skyeye_common/armstate.h +++ b/src/core/arm/skyeye_common/armstate.h @@ -249,6 +249,5 @@ private:      static const u32 RESERVATION_GRANULE_MASK = 0xFFFFFFF8;      u32 exclusive_tag; // The address for which the local monitor is in exclusive access mode -    u32 exclusive_result;      bool exclusive_state;  }; diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 56615502c..aba22cdd1 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -3,6 +3,7 @@  // Refer to the license.txt file included.  #include <atomic> +#include <cinttypes>  #include <mutex>  #include <vector> @@ -530,7 +531,7 @@ void Idle(int max_idle) {          }      } -    LOG_TRACE(Core_Timing, "Idle for %i cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f)); +    LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));      idled_cycles += cycles_down;      Core::g_app_core->down_count -= cycles_down; diff --git a/src/core/file_sys/ivfc_archive.cpp b/src/core/file_sys/ivfc_archive.cpp index e16aa1491..441ca9b53 100644 --- a/src/core/file_sys/ivfc_archive.cpp +++ b/src/core/file_sys/ivfc_archive.cpp @@ -62,7 +62,7 @@ std::unique_ptr<DirectoryBackend> IVFCArchive::OpenDirectory(const Path& path) c  ////////////////////////////////////////////////////////////////////////////////////////////////////  size_t IVFCFile::Read(const u64 offset, const size_t length, u8* buffer) const { -    LOG_TRACE(Service_FS, "called offset=%llu, length=%d", offset, length); +    LOG_TRACE(Service_FS, "called offset=%llu, length=%zu", offset, length);      romfs_file->Seek(data_offset + offset, SEEK_SET);      size_t read_length = (size_t)std::min((u64)length, data_size - offset); diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index 8aa4110a6..08b3ea8c0 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -2,6 +2,8 @@  // Licensed under GPLv2 or any later version  // Refer to the license.txt file included. +#include <cinttypes> +  #include "common/assert.h"  #include "common/logging/log.h" @@ -71,11 +73,11 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {      SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));      if (timer == nullptr) { -        LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08lX", timer_handle); +        LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08" PRIx64, timer_handle);          return;      } -    LOG_TRACE(Kernel, "Timer %u fired", timer_handle); +    LOG_TRACE(Kernel, "Timer %08" PRIx64 " fired", timer_handle);      timer->signaled = true; diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp index 6f2cf0190..56986a49e 100644 --- a/src/core/hle/service/cfg/cfg.cpp +++ b/src/core/hle/service/cfg/cfg.cpp @@ -77,10 +77,10 @@ static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUN   * for example Nintendo Zone   * Thanks Normmatt for providing this information   */ -static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { +static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {{      62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,      10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f -}; +}};  static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");  static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; @@ -345,7 +345,7 @@ ResultCode FormatConfig() {      char16_t country_name_buffer[16][0x40] = {};      for (size_t i = 0; i < 16; ++i) { -        auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40); +        Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);      }      // 0x000B0001 - Localized names for the profile Country      res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer); diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h index 7b7a76b08..fc2a16a04 100644 --- a/src/core/hle/service/cfg/cfg.h +++ b/src/core/hle/service/cfg/cfg.h @@ -41,10 +41,11 @@ struct SaveConfigBlockEntry {      u16 flags;          ///< The flags of the block, possibly used for access control  }; -// TODO(Link Mauve): use a constexpr once MSVC starts supporting it. -#define C(code) (u16)((code)[0] | ((code)[1] << 8)) +static constexpr u16 C(const char code[2]) { +    return code[0] | (code[1] << 8); +} -static const std::array<u16, 187> country_codes = { +static const std::array<u16, 187> country_codes = {{      0,       C("JP"), 0,       0,       0,       0,       0,       0,       // 0-7      C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15      C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23 @@ -69,9 +70,7 @@ static const std::array<u16, 187> country_codes = {      C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175      C("BH"), C("JO"), 0,       0,       0,       0,       0,       0,       // 176-183      C("SM"), C("VA"), C("BM")                                               // 184-186 -}; - -#undef C +}};  /**   * CFG::GetCountryCodeString service function diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp index a8cb15d60..ce5619069 100644 --- a/src/core/hle/service/dsp_dsp.cpp +++ b/src/core/hle/service/dsp_dsp.cpp @@ -212,10 +212,10 @@ static void ReadPipeIfPossible(Service::Interface* self) {      // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.      // TODO: Remove this hack :) -    static const std::array<u16, 16> canned_read_pipe = { +    static const std::array<u16, 16> canned_read_pipe = {{          0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,          0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58 -    }; +    }};      u32 initial_size = read_pipe_count; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index c35b13b25..2e1e5c3e9 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -35,14 +35,14 @@ static Kernel::SharedPtr<Kernel::Event> event_debug_pad;  static u32 next_pad_index;  static u32 next_touch_index; -const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = { +const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{      Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,      Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,      Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,      Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,      Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,      Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT -}; +}};  // TODO(peachum): diff --git a/src/core/loader/3dsx.cpp b/src/core/loader/3dsx.cpp index 530837d08..111b6a409 100644 --- a/src/core/loader/3dsx.cpp +++ b/src/core/loader/3dsx.cpp @@ -62,6 +62,10 @@ struct THREEDSX_Header      // Sizes of the code, rodata and data segments +      // size of the BSS section (uninitialized latter half of the data segment)      u32 code_seg_size, rodata_seg_size, data_seg_size, bss_size; +    // offset and size of smdh +    u32 smdh_offset, smdh_size; +    // offset to filesystem +    u32 fs_offset;  };  // Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts. @@ -267,4 +271,40 @@ ResultStatus AppLoader_THREEDSX::Load() {      return ResultStatus::Success;  } +ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) { +    if (!file.IsOpen()) +        return ResultStatus::Error; + +    // Reset read pointer in case this file has been read before. +    file.Seek(0, SEEK_SET); + +    THREEDSX_Header hdr; +    if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header)) +        return ResultStatus::Error; + +    if (hdr.header_size != sizeof(THREEDSX_Header)) +        return ResultStatus::Error; + +    // Check if the 3DSX has a RomFS... +    if (hdr.fs_offset != 0) { +        u32 romfs_offset = hdr.fs_offset; +        u32 romfs_size = file.GetSize() - hdr.fs_offset; + +        LOG_DEBUG(Loader, "RomFS offset:           0x%08X", romfs_offset); +        LOG_DEBUG(Loader, "RomFS size:             0x%08X", romfs_size); + +        // We reopen the file, to allow its position to be independent from file's +        romfs_file = std::make_shared<FileUtil::IOFile>(filepath, "rb"); +        if (!romfs_file->IsOpen()) +            return ResultStatus::Error; + +        offset = romfs_offset; +        size = romfs_size; + +        return ResultStatus::Success; +    } +    LOG_DEBUG(Loader, "3DSX has no RomFS"); +    return ResultStatus::ErrorNotUsed; +} +  } // namespace Loader diff --git a/src/core/loader/3dsx.h b/src/core/loader/3dsx.h index a0aa0c533..365ddb7a5 100644 --- a/src/core/loader/3dsx.h +++ b/src/core/loader/3dsx.h @@ -17,8 +17,8 @@ namespace Loader {  /// Loads an 3DSX file  class AppLoader_THREEDSX final : public AppLoader {  public: -    AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename) -        : AppLoader(std::move(file)), filename(std::move(filename)) {} +    AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath) +        : AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}      /**       * Returns the type of the file @@ -33,8 +33,18 @@ public:       */      ResultStatus Load() override; +    /** +     * Get the RomFS of the application +     * @param romfs_file Reference to buffer to store data +     * @param offset     Offset in the file to the RomFS +     * @param size       Size of the RomFS in bytes +     * @return ResultStatus result of function +     */ +    ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) override; +  private:      std::string filename; +    std::string filepath;  };  } // namespace Loader diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp index 74eb6e871..6b88169e1 100644 --- a/src/core/loader/loader.cpp +++ b/src/core/loader/loader.cpp @@ -26,12 +26,7 @@ const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {      { 0x1F000000, 0x600000, false }, // entire VRAM  }; -/** - * Identifies the type of a bootable file - * @param file open file - * @return FileType of file - */ -static FileType IdentifyFile(FileUtil::IOFile& file) { +FileType IdentifyFile(FileUtil::IOFile& file) {      FileType type;  #define CHECK_TYPE(loader) \ @@ -48,12 +43,17 @@ static FileType IdentifyFile(FileUtil::IOFile& file) {      return FileType::Unknown;  } -/** - * Guess the type of a bootable file from its extension - * @param extension_ String extension of bootable file - * @return FileType of file - */ -static FileType GuessFromExtension(const std::string& extension_) { +FileType IdentifyFile(const std::string& file_name) { +    FileUtil::IOFile file(file_name, "rb"); +    if (!file.IsOpen()) { +        LOG_ERROR(Loader, "Failed to load file %s", file_name.c_str()); +        return FileType::Unknown; +    } + +    return IdentifyFile(file); +} + +FileType GuessFromExtension(const std::string& extension_) {      std::string extension = Common::ToLower(extension_);      if (extension == ".elf" || extension == ".axf") @@ -71,7 +71,7 @@ static FileType GuessFromExtension(const std::string& extension_) {      return FileType::Unknown;  } -static const char* GetFileTypeString(FileType type) { +const char* GetFileTypeString(FileType type) {      switch (type) {      case FileType::CCI:          return "NCSD"; @@ -116,7 +116,15 @@ ResultStatus LoadFile(const std::string& filename) {      //3DSX file format...      case FileType::THREEDSX: -        return AppLoader_THREEDSX(std::move(file), filename_filename).Load(); +    { +        AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename); +        // Load application and RomFS +        if (ResultStatus::Success == app_loader.Load()) { +            Service::FS::RegisterArchiveType(Common::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS); +            return ResultStatus::Success; +        } +        break; +    }      // Standard ELF file format...      case FileType::ELF: diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h index a37d3348c..8de95dacf 100644 --- a/src/core/loader/loader.h +++ b/src/core/loader/loader.h @@ -33,6 +33,34 @@ enum class FileType {      THREEDSX, //3DSX  }; +/** + * Identifies the type of a bootable file based on the magic value in its header. + * @param file open file + * @return FileType of file + */ +FileType IdentifyFile(FileUtil::IOFile& file); + +/** + * Identifies the type of a bootable file based on the magic value in its header. + * @param file_name path to file + * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine + * a filetype, and will never return FileType::Error. + */ +FileType IdentifyFile(const std::string& file_name); + +/** + * Guess the type of a bootable file from its extension + * @param extension String extension of bootable file + * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine + * a filetype, and will never return FileType::Error. + */ +FileType GuessFromExtension(const std::string& extension_); + +/** + * Convert a FileType into a string which can be displayed to the user. + */ +const char* GetFileTypeString(FileType type); +  /// Return type for functions in Loader namespace  enum class ResultStatus {      Success, diff --git a/src/core/settings.h b/src/core/settings.h index b6b395a79..97ddcdff9 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -20,22 +20,22 @@ enum Values {      CUP, CDOWN, CLEFT, CRIGHT,      NUM_INPUTS  }; -static const std::array<const char*, NUM_INPUTS> Mapping = { +static const std::array<const char*, NUM_INPUTS> Mapping = {{      "pad_a", "pad_b", "pad_x", "pad_y",      "pad_l", "pad_r", "pad_zl", "pad_zr",      "pad_start", "pad_select", "pad_home",      "pad_dup", "pad_ddown", "pad_dleft", "pad_dright",      "pad_sup", "pad_sdown", "pad_sleft", "pad_sright",      "pad_cup", "pad_cdown", "pad_cleft", "pad_cright" -}; -static const std::array<Values, NUM_INPUTS> All = { +}}; +static const std::array<Values, NUM_INPUTS> All = {{      A, B, X, Y,      L, R, ZL, ZR,      START, SELECT, HOME,      DUP, DDOWN, DLEFT, DRIGHT,      SUP, SDOWN, SLEFT, SRIGHT,      CUP, CDOWN, CLEFT, CRIGHT -}; +}};  } diff --git a/src/core/tracer/recorder.cpp b/src/core/tracer/recorder.cpp index 656706c0c..c6dc35c83 100644 --- a/src/core/tracer/recorder.cpp +++ b/src/core/tracer/recorder.cpp @@ -143,11 +143,11 @@ void Recorder::Finish(const std::string& filename) {  }  void Recorder::FrameFinished() { -    stream.push_back( { FrameMarker } ); +    stream.push_back( { { FrameMarker } } );  }  void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) { -    StreamElement element = { MemoryLoad }; +    StreamElement element = { { MemoryLoad } };      element.data.memory_load.size = size;      element.data.memory_load.physical_address = physical_address; @@ -168,7 +168,7 @@ void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {  template<typename T>  void Recorder::RegisterWritten(u32 physical_address, T value) { -    StreamElement element = { RegisterWrite }; +    StreamElement element = { { RegisterWrite } };      element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8                                       : (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16                                       : (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32 diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 77a4fe272..aa1f1484c 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {      vertices.push_back(v2);      int num_vertices = (int)vertices.size(); -    faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 }); +    faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});  }  void GeometryDumper::Dump() { @@ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture                  unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());                  static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{ -                    {  2,  8 }, {  5, 17 }, {  9,  29 }, { 13,  42 }, -                    { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 } +                    {{  2,  8 }}, {{  5, 17 }}, {{  9,  29 }}, {{ 13,  42 }}, +                    {{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }}                  }};                  int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel)); diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index fae5de7d1..a3aab216c 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -45,7 +45,6 @@ public:      private:          GraphicsDebugger* observed; -        bool in_destruction;          friend class GraphicsDebugger;      }; diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index a90ff5fef..7abf60292 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,                  auto color_output = ColorCombine(tev_stage.color_op, color_result);                  // alpha combiner -                std::array<u8,3> alpha_result = { +                std::array<u8,3> alpha_result = {{                      GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),                      GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),                      GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)) -                }; +                }};                  auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);                  combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); @@ -967,6 +967,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,                          UNIMPLEMENTED();                          break;                      } + +                    return {};                  };                  auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 { @@ -1000,6 +1002,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,                          UNIMPLEMENTED();                          break;                      } + +                    return {};                  };                  static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 22f261c68..f1313b54f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,   * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.   */  void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) { -    std::array<ScreenRectVertex, 4> vertices = { +    std::array<ScreenRectVertex, 4> vertices = {{          ScreenRectVertex(x,   y,   1.f, 0.f),          ScreenRectVertex(x+w, y,   1.f, 1.f),          ScreenRectVertex(x,   y+h, 0.f, 0.f),          ScreenRectVertex(x+w, y+h, 0.f, 1.f), -    }; +    }};      state.texture_units[0].texture_2d = texture.handle;      state.Apply(); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 5677e538b..b42df7654 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -62,7 +62,6 @@ private:                                      const TextureInfo& texture);      EmuWindow*  render_window;                    ///< Handle to render window -    u32         last_mode;                        ///< Last render mode      int resolution_width;                         ///< Current resolution width      int resolution_height;                        ///< Current resolution height  | 
