diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 18 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 6 | 
2 files changed, 9 insertions, 15 deletions
| diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index e456f5847..d19d15e75 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -362,15 +362,14 @@ out vec4 color;  }  std::string GenerateVertexShader() { -    static const std::string out = R"( -#version 330 - -in vec4 vert_position; -in vec4 vert_color; -in vec2 vert_texcoord0; -in vec2 vert_texcoord1; -in vec2 vert_texcoord2; - +    std::string out = "#version 330\n"; +    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n"; +    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n"; +    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; +    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; +    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; + +    out += R"(  out vec4 primary_color;  out vec2 texcoord[3]; @@ -382,6 +381,7 @@ void main() {      gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);  }  )"; +      return out;  } diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 735c86d22..e3f7a5868 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -66,12 +66,6 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {      glAttachShader(program_id, vertex_shader_id);      glAttachShader(program_id, fragment_shader_id); -    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); -    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); -    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0"); -    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1"); -    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2"); -      glLinkProgram(program_id);      // Check the program | 
