diff options
m--------- | externals/dynarmic | 0 | ||||
-rw-r--r-- | src/core/hle/service/acc/acc.cpp | 15 | ||||
-rw-r--r-- | src/core/hle/service/acc/acc.h | 4 | ||||
-rw-r--r-- | src/core/hle/service/acc/profile_manager.cpp | 42 | ||||
-rw-r--r-- | src/core/hle/service/acc/profile_manager.h | 57 | ||||
-rw-r--r-- | src/core/telemetry_session.cpp | 8 | ||||
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 69 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 90 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_stream_buffer.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 2 |
15 files changed, 224 insertions, 92 deletions
diff --git a/externals/dynarmic b/externals/dynarmic -Subproject 550d662f0ece868209f0f760dddc8b2ad4698b1 +Subproject a42f301c28832bb2b4ffaf4fe7b84b9765542f4 diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 979f2f892..1502dbf55 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -13,7 +13,7 @@ #include "core/hle/service/acc/acc_su.h" #include "core/hle/service/acc/acc_u0.h" #include "core/hle/service/acc/acc_u1.h" -#include "core/settings.h" +#include "core/hle/service/acc/profile_manager.h" namespace Service::Account { // TODO: RE this structure @@ -27,13 +27,10 @@ struct UserData { }; static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size"); -// TODO(ogniK): Generate a real user id based on username, md5(username) maybe? -static UUID DEFAULT_USER_ID{1ull, 0ull}; - class IProfile final : public ServiceFramework<IProfile> { public: explicit IProfile(UUID user_id, ProfileManager& profile_manager) - : ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) { + : ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) { static const FunctionInfo functions[] = { {0, &IProfile::Get, "Get"}, {1, &IProfile::GetBase, "GetBase"}, @@ -79,8 +76,8 @@ private: LOG_WARNING(Service_ACC, "(STUBBED) called"); // smallest jpeg https://github.com/mathiasbynens/small/blob/master/jpeg.jpg // TODO(mailwl): load actual profile image from disk, width 256px, max size 0x20000 - const u32 jpeg_size = 107; - static const std::array<u8, jpeg_size> jpeg{ + constexpr u32 jpeg_size = 107; + static constexpr std::array<u8, jpeg_size> jpeg{ 0xff, 0xd8, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x06, 0x06, 0x05, 0x06, 0x09, 0x08, 0x0a, 0x0a, 0x09, 0x08, 0x09, 0x09, 0x0a, @@ -90,7 +87,7 @@ private: 0xff, 0xcc, 0x00, 0x06, 0x00, 0x10, 0x10, 0x05, 0xff, 0xda, 0x00, 0x08, 0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9, }; - ctx.WriteBuffer(jpeg.data(), jpeg_size); + ctx.WriteBuffer(jpeg); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); rb.Push<u32>(jpeg_size); @@ -205,6 +202,8 @@ Module::Interface::Interface(std::shared_ptr<Module> module, : ServiceFramework(name), module(std::move(module)), profile_manager(std::move(profile_manager)) {} +Module::Interface::~Interface() = default; + void InstallInterfaces(SM::ServiceManager& service_manager) { auto module = std::make_shared<Module>(); auto profile_manager = std::make_shared<ProfileManager>(); diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h index d7c6d2415..c7ed74351 100644 --- a/src/core/hle/service/acc/acc.h +++ b/src/core/hle/service/acc/acc.h @@ -4,17 +4,19 @@ #pragma once -#include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/service.h" namespace Service::Account { +class ProfileManager; + class Module final { public: class Interface : public ServiceFramework<Interface> { public: explicit Interface(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager, const char* name); + ~Interface() override; void GetUserCount(Kernel::HLERequestContext& ctx); void GetUserExistence(Kernel::HLERequestContext& ctx); diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index 62c2121fa..e0b03d763 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <random> #include <boost/optional.hpp> #include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" @@ -12,6 +13,15 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1); constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2); constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20); +const UUID& UUID::Generate() { + std::random_device device; + std::mt19937 gen(device()); + std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max()); + uuid[0] = distribution(gen); + uuid[1] = distribution(gen); + return *this; +} + ProfileManager::ProfileManager() { // TODO(ogniK): Create the default user we have for now until loading/saving users is added auto user_uuid = UUID{1, 0}; @@ -25,7 +35,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { if (user_count >= MAX_USERS) { return boost::none; } - profiles[user_count] = std::move(user); + profiles[user_count] = user; return user_count++; } @@ -43,7 +53,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) { } /// Helper function to register a user to the system -ResultCode ProfileManager::AddUser(ProfileInfo user) { +ResultCode ProfileManager::AddUser(const ProfileInfo& user) { if (AddToProfiles(user) == boost::none) { return ERROR_TOO_MANY_USERS; } @@ -52,7 +62,7 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) { /// Create a new user on the system. If the uuid of the user already exists, the user is not /// created. -ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) { +ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) { if (user_count == MAX_USERS) { return ERROR_TOO_MANY_USERS; } @@ -67,7 +77,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna return ERROR_USER_ALREADY_EXISTS; } ProfileInfo profile; - profile.user_uuid = std::move(uuid); + profile.user_uuid = uuid; profile.username = username; profile.data = {}; profile.creation_time = 0x0; @@ -79,7 +89,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna /// specifically by allowing an std::string for the username. This is required specifically since /// we're loading a string straight from the config ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { - std::array<u8, 0x20> username_output; + ProfileUsername username_output; if (username.size() > username_output.size()) { std::copy_n(username.begin(), username_output.size(), username_output.begin()); } else { @@ -102,7 +112,7 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { } /// Returns a users profile index based on their profile -boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const { +boost::optional<size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const { return GetUserIndex(user.user_uuid); } @@ -125,7 +135,7 @@ bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { } /// Returns the data structure used by the switch when GetProfileBase is called on acc:* -bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const { +bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const { return GetProfileBase(user.user_uuid, profile); } @@ -168,8 +178,8 @@ void ProfileManager::CloseUser(UUID uuid) { } /// Gets all valid user ids on the system -std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { - std::array<UUID, MAX_USERS> output; +UserIDArray ProfileManager::GetAllUsers() const { + UserIDArray output; std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { return p.user_uuid; }); return output; @@ -177,8 +187,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { /// Get all the open users on the system and zero out the rest of the data. This is specifically /// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out -std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { - std::array<UUID, MAX_USERS> output; +UserIDArray ProfileManager::GetOpenUsers() const { + UserIDArray output; std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { if (p.is_open) return p.user_uuid; @@ -195,9 +205,9 @@ UUID ProfileManager::GetLastOpenedUser() const { /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const { + ProfileData& data) const { if (GetProfileBase(index, profile)) { - std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA); + data = profiles[index.get()].data; return true; } return false; @@ -205,14 +215,14 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const { + ProfileData& data) const { auto idx = GetUserIndex(uuid); return GetProfileBaseAndData(idx, profile, data); } /// Return the users profile base and the unknown arbitary data. -bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const { +bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, + ProfileData& data) const { return GetProfileBaseAndData(user.user_uuid, profile, data); } diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index 314bccbf9..52967844d 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -5,7 +5,7 @@ #pragma once #include <array> -#include <random> + #include "boost/optional.hpp" #include "common/common_types.h" #include "common/swap.h" @@ -14,23 +14,21 @@ namespace Service::Account { constexpr size_t MAX_USERS = 8; constexpr size_t MAX_DATA = 128; -static const u128 INVALID_UUID = {0, 0}; +constexpr u128 INVALID_UUID{{0, 0}}; struct UUID { // UUIDs which are 0 are considered invalid! u128 uuid = INVALID_UUID; UUID() = default; explicit UUID(const u128& id) : uuid{id} {} - explicit UUID(const u64 lo, const u64 hi) { - uuid[0] = lo; - uuid[1] = hi; - }; + explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {} + explicit operator bool() const { - return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1]; + return uuid != INVALID_UUID; } bool operator==(const UUID& rhs) const { - return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]); + return uuid == rhs.uuid; } bool operator!=(const UUID& rhs) const { @@ -38,15 +36,7 @@ struct UUID { } // TODO(ogniK): Properly generate uuids based on RFC-4122 - const UUID& Generate() { - std::random_device device; - std::mt19937 gen(device()); - std::uniform_int_distribution<uint64_t> distribution(1, - std::numeric_limits<uint64_t>::max()); - uuid[0] = distribution(gen); - uuid[1] = distribution(gen); - return *this; - } + const UUID& Generate(); // Set the UUID to {0,0} to be considered an invalid user void Invalidate() { @@ -58,20 +48,24 @@ struct UUID { }; static_assert(sizeof(UUID) == 16, "UUID is an invalid size!"); +using ProfileUsername = std::array<u8, 0x20>; +using ProfileData = std::array<u8, MAX_DATA>; +using UserIDArray = std::array<UUID, MAX_USERS>; + /// This holds general information about a users profile. This is where we store all the information /// based on a specific user struct ProfileInfo { UUID user_uuid; - std::array<u8, 0x20> username; + ProfileUsername username; u64 creation_time; - std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is + ProfileData data; // TODO(ognik): Work out what this is bool is_open; }; struct ProfileBase { UUID user_uuid; u64_le timestamp; - std::array<u8, 0x20> username; + ProfileUsername username; // Zero out all the fields to make the profile slot considered "Empty" void Invalidate() { @@ -88,27 +82,26 @@ static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size"); class ProfileManager { public: ProfileManager(); // TODO(ogniK): Load from system save - ResultCode AddUser(ProfileInfo user); - ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username); + ResultCode AddUser(const ProfileInfo& user); + ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username); ResultCode CreateNewUser(UUID uuid, const std::string& username); boost::optional<size_t> GetUserIndex(const UUID& uuid) const; - boost::optional<size_t> GetUserIndex(ProfileInfo user) const; + boost::optional<size_t> GetUserIndex(const ProfileInfo& user) const; bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const; bool GetProfileBase(UUID uuid, ProfileBase& profile) const; - bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const; + bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const; bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const; - bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const; - bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile, - std::array<u8, MAX_DATA>& data) const; + ProfileData& data) const; + bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const; + bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, + ProfileData& data) const; size_t GetUserCount() const; size_t GetOpenUserCount() const; bool UserExists(UUID uuid) const; void OpenUser(UUID uuid); void CloseUser(UUID uuid); - std::array<UUID, MAX_USERS> GetOpenUsers() const; - std::array<UUID, MAX_USERS> GetAllUsers() const; + UserIDArray GetOpenUsers() const; + UserIDArray GetAllUsers() const; UUID GetLastOpenedUser() const; bool CanSystemRegisterUser() const; @@ -118,7 +111,7 @@ private: size_t user_count = 0; boost::optional<size_t> AddToProfiles(const ProfileInfo& profile); bool RemoveProfileAtIndex(size_t index); - UUID last_opened_user{0, 0}; + UUID last_opened_user{INVALID_UUID}; }; }; // namespace Service::Account diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 7e4584fc2..69383330f 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -19,8 +19,8 @@ static u64 GenerateTelemetryId() { u64 GetTelemetryId() { u64 telemetry_id{}; - static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + - "telemetry_id"}; + const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + + "telemetry_id"}; if (FileUtil::Exists(filename)) { FileUtil::IOFile file(filename, "rb"); @@ -44,8 +44,8 @@ u64 GetTelemetryId() { u64 RegenerateTelemetryId() { const u64 new_telemetry_id{GenerateTelemetryId()}; - static const std::string& filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + - "telemetry_id"}; + const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + + "telemetry_id"}; FileUtil::IOFile file(filename, "wb"); if (!file.IsOpen()) { diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 3ba6fe614..875b90359 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -477,7 +477,9 @@ union Instruction { if (texture_info >= 12 && texture_info <= 13) return TextureType::TextureCube; - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}", + static_cast<u32>(texture_info.Value())); + UNREACHABLE(); } bool IsArrayTexture() const { @@ -523,7 +525,9 @@ union Instruction { return TextureType::Texture3D; } - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}", + static_cast<u32>(texture_info.Value())); + UNREACHABLE(); } bool IsArrayTexture() const { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fe1f55e85..73c59e5cc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { } std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, - bool using_depth_fb) { + bool using_depth_fb, + bool preserve_contents) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { @@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c Surface depth_surface; MathUtil::Rectangle<u32> surfaces_rect; std::tie(color_surface, depth_surface, surfaces_rect) = - res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb); + res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents); const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const MathUtil::Rectangle<u32> draw_rect{ @@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() { ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = - ConfigureFramebuffers(use_color_fb, use_depth_fb); + ConfigureFramebuffers(use_color_fb, use_depth_fb, false); // TODO(Subv): Support clearing only partial colors. glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], @@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() { ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = - ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); + ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); SyncDepthTestState(); SyncBlendState(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 74307f626..4a7c5b923 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -87,7 +87,8 @@ private: /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> /// surfaces if writing was enabled. - std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb); + std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb, + bool preserve_contents); /// Binds the framebuffer color and depth surface void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index fb7476fb8..817fa07a8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, - bool using_depth_fb) { + bool using_depth_fb, + bool preserve_contents) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer @@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> color_rect{}; Surface color_surface; if (using_color_fb) { - color_surface = GetSurface(color_params); + color_surface = GetSurface(color_params, preserve_contents); if (color_surface) { color_rect = color_surface->GetSurfaceParams().GetRect(); } @@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> depth_rect{}; Surface depth_surface; if (using_depth_fb) { - depth_surface = GetSurface(depth_params); + depth_surface = GetSurface(depth_params, preserve_contents); if (depth_surface) { depth_rect = depth_surface->GetSurfaceParams().GetRect(); } @@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { surface->FlushGLBuffer(); } -Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { +Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { if (params.addr == 0 || params.height * params.width == 0) { return {}; } @@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { // Use the cached surface as-is return surface; - } else { - // If surface parameters changed, recreate the surface from the old one + } else if (preserve_contents) { + // If surface parameters changed and we care about keeping the previous data, recreate + // the surface from the old one return RecreateSurface(surface, params); + } else { + // Delete the old surface before creating a new one to prevent collisions. + UnregisterSurface(surface); } } @@ -793,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, // Verify surface is compatible for blitting const auto& params{surface->GetSurfaceParams()}; ASSERT(params.type == new_params.type); + ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1, + "Compressed texture reinterpretation is not supported"); // Create a new surface with the new parameters, and blit the previous surface to it Surface new_surface{std::make_shared<CachedSurface>(new_params)}; - BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, - new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle, - draw_framebuffer.handle); + + auto source_format = GetFormatTuple(params.pixel_format, params.component_type); + auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); + + size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); + + // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one + // using the new format. + OGLBuffer pbo; + pbo.Create(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle); + glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); + glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, + params.SizeInBytes(), nullptr); + + // If the new texture is bigger than the previous one, we need to fill in the rest with data + // from the CPU. + if (params.SizeInBytes() < new_params.SizeInBytes()) { + // Upload the rest of the memory. + if (new_params.is_tiled) { + // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of + // the data in this case. Games like Super Mario Odyssey seem to hit this case when + // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it + // doesn't clear it beforehand, the texture is already full of zeros. + LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during " + "reinterpretation but the texture is tiled."); + } + size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); + auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress( + new_params.addr + params.SizeInBytes()); + std::vector<u8> data(remaining_size); + Memory::ReadBlock(*address, data.data(), data.size()); + glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data()); + } + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + const auto& dest_rect{new_params.GetRect()}; + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); + glTextureSubImage2D( + new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), + static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + pbo.Release(); // Update cache accordingly UnregisterSurface(surface); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index fc8b44219..907e7d606 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -722,7 +722,8 @@ public: Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); /// Get the color and depth surfaces based on the framebuffer configuration - SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb); + SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, + bool preserve_contents); /// Flushes the surface to Switch memory void FlushSurface(const Surface& surface); @@ -738,7 +739,7 @@ public: private: void LoadSurface(const Surface& surface); - Surface GetSurface(const SurfaceParams& params); + Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); /// Recreates a surface with new parameters Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ac6ccfec7..aeb908744 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -26,6 +26,7 @@ using Tegra::Shader::Sampler; using Tegra::Shader::SubOp; constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; +constexpr u32 PROGRAM_HEADER_SIZE = 0x50; class DecompileFail : public std::runtime_error { public: @@ -621,6 +622,23 @@ public: } private: + // Shader program header for a Fragment Shader. + struct FragmentHeader { + INSERT_PADDING_WORDS(5); + INSERT_PADDING_WORDS(13); + u32 enabled_color_outputs; + union { + BitField<0, 1, u32> writes_samplemask; + BitField<1, 1, u32> writes_depth; + }; + + bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { + u32 bit = render_target * 4 + component; + return enabled_color_outputs & (1 << bit); + } + }; + static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong"); + /// Gets the Subroutine object corresponding to the specified address. const Subroutine& GetSubroutine(u32 begin, u32 end) const { auto iter = subroutines.find(Subroutine{begin, end, suffix}); @@ -894,6 +912,36 @@ private: shader.AddLine('}'); } + /// Writes the output values from a fragment shader to the corresponding GLSL output variables. + void EmitFragmentOutputsWrite() { + ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); + FragmentHeader header; + std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE); + + ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented"); + + // Write the color outputs using the data in the shader registers, disabled + // rendertargets/components are skipped in the register assignment. + u32 current_reg = 0; + for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets; + ++render_target) { + // TODO(Subv): Figure out how dual-source blending is configured in the Switch. + for (u32 component = 0; component < 4; ++component) { + if (header.IsColorComponentOutputEnabled(render_target, component)) { + shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, + regs.GetRegisterAsFloat(current_reg))); + ++current_reg; + } + } + } + + if (header.writes_depth) { + // The depth output is always 2 registers after the last color output, and current_reg + // already contains one past the last color register. + shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';'); + } + } + /** * Compiles a single instruction from Tegra to GLSL. * @param offset the offset of the Tegra shader instruction. @@ -1514,7 +1562,7 @@ private: switch (instr.tex.texture_type) { case Tegra::Shader::TextureType::Texture2D: { std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr20); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; break; } @@ -1525,8 +1573,18 @@ private: coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; break; } + case Tegra::Shader::TextureType::TextureCube: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); + ASSERT(instr.gpr20.Value() == Register::ZeroIndex); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } default: - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", + static_cast<u32>(instr.tex.texture_type.Value())); + UNREACHABLE(); } const std::string sampler = @@ -1568,6 +1626,13 @@ private: } break; } + case Tegra::Shader::TextureType::Texture3D: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr20); + std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } case Tegra::Shader::TextureType::TextureCube: { std::string x = regs.GetRegisterAsFloat(instr.gpr8); std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); @@ -1576,7 +1641,9 @@ private: break; } default: - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", + static_cast<u32>(instr.texs.GetTextureType())); + UNREACHABLE(); } const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), instr.texs.IsArrayTexture()); @@ -1593,7 +1660,8 @@ private: switch (instr.tlds.GetTextureType()) { case Tegra::Shader::TextureType::Texture2D: { if (instr.tlds.IsArrayTexture()) { - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture"); + UNREACHABLE(); } else { std::string x = regs.GetRegisterAsInteger(instr.gpr8); std::string y = regs.GetRegisterAsInteger(instr.gpr20); @@ -1602,7 +1670,9 @@ private: break; } default: - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", + static_cast<u32>(instr.tlds.GetTextureType())); + UNREACHABLE(); } const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), instr.tlds.IsArrayTexture()); @@ -1623,7 +1693,9 @@ private: break; } default: - UNIMPLEMENTED(); + LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", + static_cast<u32>(instr.tld4.texture_type.Value())); + UNREACHABLE(); } const std::string sampler = @@ -1960,12 +2032,8 @@ private: default: { switch (opcode->GetId()) { case OpCode::Id::EXIT: { - // Final color output is currently hardcoded to GPR0-3 for fragment shaders if (stage == Maxwell3D::Regs::ShaderStage::Fragment) { - shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';'); - shader.AddLine("color.g = " + regs.GetRegisterAsFloat(1) + ';'); - shader.AddLine("color.b = " + regs.GetRegisterAsFloat(2) + ';'); - shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';'); + EmitFragmentOutputsWrite(); } switch (instr.flow.cond) { diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 57e0e1726..01c7b9720 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -87,7 +87,7 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo .get_value_or({}); out += R"( in vec4 position; -out vec4 color; +layout(location = 0) out vec4 color[8]; layout (std140) uniform fs_config { vec4 viewport_flip; diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index 45592daaf..3b0cdf6bc 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#pragma once + #include <tuple> #include <glad/glad.h> #include "common/common_types.h" diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index bf30eda6d..ba5641438 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -432,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum break; case GL_DEBUG_SEVERITY_NOTIFICATION: case GL_DEBUG_SEVERITY_LOW: - LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message); + LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); break; } } |