diff options
4 files changed, 11 insertions, 6 deletions
| diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ac159d24b..89fced84c 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo      Optimization::PositionPass(env, program); -    Optimization::GlobalMemoryToStorageBufferPass(program); +    Optimization::GlobalMemoryToStorageBufferPass(program, host_info);      Optimization::TexturePass(env, program, host_info);      if (Settings::values.resolution_info.active) { diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index d5d279554..7df090124 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -15,6 +15,7 @@ struct HostTranslateInfo {      bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered      bool support_snorm_render_buffer{};  ///< True when the device supports SNORM render buffers      bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS +    u32 min_ssbo_alignment{};  ///< Minimum alignment supported by the device for SSBOs  };  } // namespace Shader diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index 336338e62..f8d20af3c 100644 --- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -11,6 +11,7 @@  #include "shader_recompiler/frontend/ir/breadth_first_search.h"  #include "shader_recompiler/frontend/ir/ir_emitter.h"  #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/host_translate_info.h"  #include "shader_recompiler/ir_opt/passes.h"  namespace Shader::Optimization { @@ -402,7 +403,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)  }  /// Returns the offset in indices (not bytes) for an equivalent storage instruction -IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) { +IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {      IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};      IR::U32 offset;      if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) { @@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer      }      // Subtract the least significant 32 bits from the guest offset. The result is the storage      // buffer offset in bytes. -    const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; +    IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; + +    // Align the offset base to match the host alignment requirements +    low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));      return ir.ISub(offset, low_cbuf);  } @@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,  }  } // Anonymous namespace -void GlobalMemoryToStorageBufferPass(IR::Program& program) { +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {      StorageInfo info;      for (IR::Block* const block : program.post_order_blocks) {          for (IR::Inst& inst : block->Instructions()) { @@ -534,7 +538,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {          const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};          IR::Block* const block{storage_inst.block};          IR::Inst* const inst{storage_inst.inst}; -        const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)}; +        const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};          Replace(*block, *inst, index, offset);      }  } diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 1f8f2ba95..4ffad1172 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -15,7 +15,7 @@ namespace Shader::Optimization {  void CollectShaderInfoPass(Environment& env, IR::Program& program);  void ConstantPropagationPass(Environment& env, IR::Program& program);  void DeadCodeEliminationPass(IR::Program& program); -void GlobalMemoryToStorageBufferPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);  void IdentityRemovalPass(IR::Program& program);  void LowerFp16ToFp32(IR::Program& program);  void LowerInt64ToInt32(IR::Program& program); | 
