diff options
| -rw-r--r-- | src/video_core/pica_state.h | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 25 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 2 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 3 | 
7 files changed, 32 insertions, 29 deletions
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h index 3b00df0b3..2d23d34e6 100644 --- a/src/video_core/pica_state.h +++ b/src/video_core/pica_state.h @@ -111,6 +111,14 @@ struct State {              BitField<0, 13, s32> difference; // 1.1.11 fixed point              BitField<13, 11, u32> value;     // 0.0.11 fixed point + +            float ToFloat() const { +                return static_cast<float>(value) / 2047.0f; +            } + +            float DiffToFloat() const { +                return static_cast<float>(difference) / 2047.0f; +            }          };          std::array<LutEntry, 128> lut; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e3dcd831b..ff3f69ba3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -106,16 +106,14 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {      glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle);      // Setup the LUT for the fog -    { -        fog_lut.Create(); -        state.fog_lut.texture_1d = fog_lut.handle; -    } +    fog_lut.Create(); +    state.fog_lut.texture_buffer = fog_lut.handle;      state.Apply(); - +    fog_lut_buffer.Create(); +    glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); +    glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);      glActiveTexture(TextureUnits::FogLUT.Enum()); -    glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr); -    glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -    glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +    glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, fog_lut_buffer.handle);      // Setup the noise LUT for proctex      proctex_noise_lut.Create(); @@ -1356,16 +1354,17 @@ void RasterizerOpenGL::SyncFogColor() {  }  void RasterizerOpenGL::SyncFogLUT() { -    std::array<GLuint, 128> new_data; +    std::array<GLvec2, 128> new_data;      std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), -                   [](const auto& entry) { return entry.raw; }); +                   [](const auto& entry) { +                       return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; +                   });      if (new_data != fog_lut_data) {          fog_lut_data = new_data; -        glActiveTexture(TextureUnits::FogLUT.Enum()); -        glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, -                        fog_lut_data.data()); +        glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); +        glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());      }  } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 79acd4230..a433c1d4a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -283,8 +283,9 @@ private:      OGLTexture lighting_lut;      std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; +    OGLBuffer fog_lut_buffer;      OGLTexture fog_lut; -    std::array<GLuint, 128> fog_lut_data{}; +    std::array<GLvec2, 128> fog_lut_data{};      OGLTexture proctex_noise_lut;      std::array<GLvec2, 128> proctex_noise_lut_data{}; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 0c7c4dd5c..c93b108fb 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -1052,7 +1052,7 @@ layout (std140) uniform shader_data {  uniform sampler2D tex[3];  uniform samplerBuffer lighting_lut; -uniform usampler1D fog_lut; +uniform samplerBuffer fog_lut;  uniform sampler1D proctex_noise_lut;  uniform sampler1D proctex_color_map;  uniform sampler1D proctex_alpha_map; @@ -1145,12 +1145,8 @@ vec4 secondary_fragment_color = vec4(0.0);          // Generate clamped fog factor from LUT for given fog index          out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";          out += "float fog_f = fog_index - fog_i;\n"; -        out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n"; -        out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> " -               "19);\n"; // Extract signed difference -        out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n"; -        out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / " -               "2047.0;\n"; +        out += "vec2 fog_lut_entry = texelFetch(fog_lut, int(fog_i)).rg;\n"; +        out += "float fog_factor = fog_lut_entry.r + fog_lut_entry.g * fog_f;\n";          out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";          // Blend the fog diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 14e63115c..eface2dea 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -54,7 +54,7 @@ OpenGLState::OpenGLState() {      lighting_lut.texture_buffer = 0; -    fog_lut.texture_1d = 0; +    fog_lut.texture_buffer = 0;      proctex_lut.texture_1d = 0;      proctex_diff_lut.texture_1d = 0; @@ -198,9 +198,9 @@ void OpenGLState::Apply() const {      }      // Fog LUT -    if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) { +    if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {          glActiveTexture(TextureUnits::FogLUT.Enum()); -        glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d); +        glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);      }      // ProcTex Noise LUT @@ -272,8 +272,8 @@ void OpenGLState::ResetTexture(GLuint handle) {      }      if (cur_state.lighting_lut.texture_buffer == handle)          cur_state.lighting_lut.texture_buffer = 0; -    if (cur_state.fog_lut.texture_1d == handle) -        cur_state.fog_lut.texture_1d = 0; +    if (cur_state.fog_lut.texture_buffer == handle) +        cur_state.fog_lut.texture_buffer = 0;      if (cur_state.proctex_noise_lut.texture_1d == handle)          cur_state.proctex_noise_lut.texture_1d = 0;      if (cur_state.proctex_color_map.texture_1d == handle) diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index bb0218708..1efcf0811 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -91,7 +91,7 @@ public:      } lighting_lut;      struct { -        GLuint texture_1d; // GL_TEXTURE_BINDING_1D +        GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER      } fog_lut;      struct { diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index cd7b6c39d..512e81c08 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -584,8 +584,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve                  float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f);                  float fog_f = fog_index - fog_i;                  const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)]; -                float fog_factor = (fog_lut_entry.value + fog_lut_entry.difference * fog_f) / -                                   2047.0f; // This is signed fixed point 1.11 +                float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f;                  fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f);                  // Blend the fog  | 
