diff options
| -rw-r--r-- | src/core/hle/service/audio/audren_u.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 4 | 
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 7583d68b2..b769fe959 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -290,7 +290,7 @@ private:          IPC::ResponseBuilder rb{ctx, 3};          rb.Push(ResultSuccess); -        rb.Push<u32>(1); +        rb.Push<u32>(2);      }      // Should be similar to QueryAudioDeviceOutputEvent diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index abaf1ee6a..8fb5be393 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -261,9 +261,9 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im          glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z);          glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z);          glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(), -                           copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); +                           copy.src_subresource.base_level, GL_TRUE, 0, GL_READ_ONLY, GL_RG32UI);          glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(), -                           copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI); +                           copy.dst_subresource.base_level, GL_TRUE, 0, GL_WRITE_ONLY, GL_RGBA8UI);          glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);      }      program_manager.RestoreGuestCompute();  | 
