diff options
3 files changed, 33 insertions, 0 deletions
| diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 9d84c4fc6..7726bc9c6 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -1286,6 +1286,14 @@ void EmitContext::DefineInputs(const IR::Program& program) {          Decorate(id, spv::Decoration::Location, location);          input_front_color = id;      } +    if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { +        const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); +        previous_unused_location = location; +        used_locations.set(location); +        const Id id{DefineInput(*this, F32[4], true)}; +        Decorate(id, spv::Decoration::Location, location); +        input_front_secondary_color = id; +    }      if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {          const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);          previous_unused_location = location; @@ -1371,6 +1379,14 @@ void EmitContext::DefineOutputs(const IR::Program& program) {          Decorate(id, spv::Decoration::Location, static_cast<u32>(location));          output_front_color = id;      } +    if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { +        const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); +        previous_unused_location = location; +        used_locations.set(location); +        const Id id{DefineOutput(*this, F32[4], invocations)}; +        Decorate(id, spv::Decoration::Location, static_cast<u32>(location)); +        output_front_secondary_color = id; +    }      if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {          const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);          previous_unused_location = location; diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index d2bc0a952..8818269a5 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -269,6 +269,7 @@ public:      Id input_position{};      Id input_front_color{}; +    Id input_front_secondary_color{};      Id input_back_color{};      std::array<Id, 10> input_fixed_fnc_textures{};      std::array<Id, 32> input_generics{}; @@ -276,6 +277,7 @@ public:      Id output_point_size{};      Id output_position{};      Id output_front_color{}; +    Id output_front_secondary_color{};      Id output_back_color{};      std::array<Id, 10> output_fixed_fnc_textures{};      std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 899df6294..2da76493a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -119,6 +119,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {          const Id element_id{ctx.Const(element)};          return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);      } +    case IR::Attribute::ColorFrontSpecularR: +    case IR::Attribute::ColorFrontSpecularG: +    case IR::Attribute::ColorFrontSpecularB: +    case IR::Attribute::ColorFrontSpecularA: { +        const u32 element{static_cast<u32>(attr) % 4}; +        const Id element_id{ctx.Const(element)}; +        return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_secondary_color, element_id); +    }      case IR::Attribute::ColorBackDiffuseR:      case IR::Attribute::ColorBackDiffuseG:      case IR::Attribute::ColorBackDiffuseB: @@ -371,6 +379,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {          return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,                                                    ctx.Const(element)));      } +    case IR::Attribute::ColorFrontSpecularR: +    case IR::Attribute::ColorFrontSpecularG: +    case IR::Attribute::ColorFrontSpecularB: +    case IR::Attribute::ColorFrontSpecularA: { +        return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_secondary_color, +                                                  ctx.Const(element))); +    }      case IR::Attribute::ColorBackDiffuseR:      case IR::Attribute::ColorBackDiffuseG:      case IR::Attribute::ColorBackDiffuseB: | 
