diff options
| -rw-r--r-- | src/common/settings.cpp | 2 | ||||
| -rw-r--r-- | src/common/settings.h | 1 | ||||
| -rw-r--r-- | src/core/memory.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 9 | ||||
| -rw-r--r-- | src/video_core/texture_cache/image_view_base.cpp | 3 | ||||
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 | 
11 files changed, 38 insertions, 5 deletions
| diff --git a/src/common/settings.cpp b/src/common/settings.cpp index f1ee42ab2..db1774c71 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -62,6 +62,7 @@ void LogSettings() {      log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());      log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());      log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); +    log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());      log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());      log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());      log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) {      values.nvdec_emulation.SetGlobal(true);      values.accelerate_astc.SetGlobal(true);      values.async_astc.SetGlobal(true); +    values.use_reactive_flushing.SetGlobal(true);      values.shader_backend.SetGlobal(true);      values.use_asynchronous_shaders.SetGlobal(true);      values.use_fast_gpu_time.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 2bf191cef..f4eb4e3cd 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -465,6 +465,7 @@ struct Values {      SwitchableSetting<bool> async_astc{false, "async_astc"};      Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,                                          VSyncMode::FIFORelaxed, "use_vsync"}; +    SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};      SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,                                                            ShaderBackend::SPIRV, "shader_backend"};      SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 7b79cb8bc..549b64ac4 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -465,7 +465,8 @@ struct Memory::Impl {          }          if (Settings::IsFastmemEnabled()) { -            system.DeviceMemory().buffer.Protect(vaddr, size, !cached, !cached); +            const bool is_read_enable = !Settings::values.use_reactive_flushing.GetValue() || !cached; +            system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached);          }          // Iterate over a contiguous CPU address space, which corresponds to the specified GPU diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 479a1a508..474822354 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -126,7 +126,8 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA          area->preemtive = true;          return area;      }; -    memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned); +    memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, +                                            cpu_addr_end_aligned - cpu_addr_start_aligned);      area->preemtive = !IsRegionGpuModified(cpu_addr, size);      return area;  } @@ -206,7 +207,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am          const VAddr new_base_address = *cpu_dest_address + diff;          const IntervalType add_interval{new_base_address, new_base_address + size};          tmp_intervals.push_back(add_interval); -        if (memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { +        if (!Settings::values.use_reactive_flushing.GetValue() || +            memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) {              uncommitted_ranges.add(add_interval);              pending_ranges.add(add_interval);          } @@ -1236,7 +1238,8 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s      const IntervalType base_interval{cpu_addr, cpu_addr + size};      common_ranges.add(base_interval); -    if (!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { +    if (Settings::values.use_reactive_flushing.GetValue() && +        !memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) {          return;      }      uncommitted_ranges.add(base_interval); diff --git a/src/video_core/texture_cache/image_view_base.cpp b/src/video_core/texture_cache/image_view_base.cpp index 8f28342d5..30a7c11f5 100644 --- a/src/video_core/texture_cache/image_view_base.cpp +++ b/src/video_core/texture_cache/image_view_base.cpp @@ -26,7 +26,8 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i      ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true),                 "Image view format {} is incompatible with image format {}", info.format,                 image_info.format); -    if (image_info.forced_flushed) { +    const bool preemptive = !Settings::values.use_reactive_flushing.GetValue() && image_info.type == ImageType::Linear; +    if (image_info.forced_flushed || preemptive) {          flags |= ImageViewFlagBits::PreemtiveDownload;      }      if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a85eb4687..a49d12266 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -710,6 +710,7 @@ void Config::ReadRendererValues() {      ReadGlobalSetting(Settings::values.nvdec_emulation);      ReadGlobalSetting(Settings::values.accelerate_astc);      ReadGlobalSetting(Settings::values.async_astc); +    ReadGlobalSetting(Settings::values.use_reactive_flushing);      ReadGlobalSetting(Settings::values.shader_backend);      ReadGlobalSetting(Settings::values.use_asynchronous_shaders);      ReadGlobalSetting(Settings::values.use_fast_gpu_time); @@ -1355,6 +1356,7 @@ void Config::SaveRendererValues() {                   Settings::values.nvdec_emulation.UsingGlobal());      WriteGlobalSetting(Settings::values.accelerate_astc);      WriteGlobalSetting(Settings::values.async_astc); +    WriteGlobalSetting(Settings::values.use_reactive_flushing);      WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),                   static_cast<u32>(Settings::values.shader_backend.GetValue(global)),                   static_cast<u32>(Settings::values.shader_backend.GetDefault()), diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 005b022ca..627ed8b17 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;  void ConfigureGraphicsAdvanced::SetConfiguration() {      const bool runtime_lock = !system.IsPoweredOn(); +    ui->use_reactive_flushing->setEnabled(runtime_lock);      ui->async_present->setEnabled(runtime_lock);      ui->renderer_force_max_clock->setEnabled(runtime_lock);      ui->async_astc->setEnabled(runtime_lock); @@ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {      ui->async_present->setChecked(Settings::values.async_presentation.GetValue());      ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); +    ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());      ui->async_astc->setChecked(Settings::values.async_astc.GetValue());      ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());      ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {                                               renderer_force_max_clock);      ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,                                               ui->anisotropic_filtering_combobox); +    ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, +                                             ui->use_reactive_flushing, use_reactive_flushing);      ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,                                               async_astc);      ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {          ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());          ui->renderer_force_max_clock->setEnabled(              Settings::values.renderer_force_max_clock.UsingGlobal()); +        ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());          ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());          ui->use_asynchronous_shaders->setEnabled(              Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {      ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,                                              Settings::values.renderer_force_max_clock,                                              renderer_force_max_clock); +    ConfigurationShared::SetColoredTristate( +        ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);      ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,                                              async_astc);      ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index ff5060957..ae3c10946 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -40,6 +40,7 @@ private:      ConfigurationShared::CheckState renderer_force_max_clock;      ConfigurationShared::CheckState use_vsync;      ConfigurationShared::CheckState async_astc; +    ConfigurationShared::CheckState use_reactive_flushing;      ConfigurationShared::CheckState use_asynchronous_shaders;      ConfigurationShared::CheckState use_fast_gpu_time;      ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index d073fe9b1..9d8cbea09 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -97,6 +97,16 @@           </widget>          </item>          <item> +         <widget class="QCheckBox" name="use_reactive_flushing"> +          <property name="toolTip"> +           <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string> +          </property> +          <property name="text"> +           <string>Enable Reactive Flushing</string> +          </property> +         </widget> +        </item> +        <item>           <widget class="QCheckBox" name="use_asynchronous_shaders">            <property name="toolTip">             <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a6418e693..abe7092fc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -312,6 +312,7 @@ void Config::ReadValues() {      ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);      ReadSetting("Renderer", Settings::values.vsync_mode);      ReadSetting("Renderer", Settings::values.shader_backend); +    ReadSetting("Renderer", Settings::values.use_reactive_flushing);      ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);      ReadSetting("Renderer", Settings::values.nvdec_emulation);      ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 086ed4cfa..5e7c3ac04 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -340,6 +340,10 @@ use_vsync =  # 0: GLSL, 1 (default): GLASM, 2: SPIR-V  shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = +  # Whether to allow asynchronous shader building.  # 0 (default): Off, 1: On  use_asynchronous_shaders = | 
