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-rw-r--r--src/audio_core/audio_out.cpp3
-rw-r--r--src/audio_core/cubeb_sink.cpp2
-rw-r--r--src/audio_core/cubeb_sink.h2
-rw-r--r--src/audio_core/null_sink.h2
-rw-r--r--src/audio_core/sink_details.cpp53
-rw-r--r--src/audio_core/sink_details.h25
-rw-r--r--src/common/thread_queue_list.h16
-rw-r--r--src/core/hle/kernel/scheduler.cpp66
-rw-r--r--src/core/hle/kernel/scheduler.h69
-rw-r--r--src/core/hle/kernel/svc.cpp38
-rw-r--r--src/core/hle/kernel/thread.h1
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp4
-rw-r--r--src/core/hle/service/service.cpp14
-rw-r--r--src/core/hle/service/service.h8
-rw-r--r--src/yuzu/configuration/configure_audio.cpp7
15 files changed, 255 insertions, 55 deletions
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
index 0c8f5b18e..cbba17632 100644
--- a/src/audio_core/audio_out.cpp
+++ b/src/audio_core/audio_out.cpp
@@ -30,8 +30,7 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback) {
if (!sink) {
- const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
- sink = sink_details.factory(Settings::values.audio_device_id);
+ sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
}
return std::make_shared<Stream>(
diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp
index d31a1c844..097328901 100644
--- a/src/audio_core/cubeb_sink.cpp
+++ b/src/audio_core/cubeb_sink.cpp
@@ -107,7 +107,7 @@ private:
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
};
-CubebSink::CubebSink(std::string target_device_name) {
+CubebSink::CubebSink(std::string_view target_device_name) {
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;
diff --git a/src/audio_core/cubeb_sink.h b/src/audio_core/cubeb_sink.h
index 59cbf05e9..efb9d1634 100644
--- a/src/audio_core/cubeb_sink.h
+++ b/src/audio_core/cubeb_sink.h
@@ -15,7 +15,7 @@ namespace AudioCore {
class CubebSink final : public Sink {
public:
- explicit CubebSink(std::string device_id);
+ explicit CubebSink(std::string_view device_id);
~CubebSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h
index a78d78893..61a28d542 100644
--- a/src/audio_core/null_sink.h
+++ b/src/audio_core/null_sink.h
@@ -10,7 +10,7 @@ namespace AudioCore {
class NullSink final : public Sink {
public:
- explicit NullSink(std::string){};
+ explicit NullSink(std::string_view) {}
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
diff --git a/src/audio_core/sink_details.cpp b/src/audio_core/sink_details.cpp
index 67cf1f3b2..a848eb1c9 100644
--- a/src/audio_core/sink_details.cpp
+++ b/src/audio_core/sink_details.cpp
@@ -14,31 +14,68 @@
#include "common/logging/log.h"
namespace AudioCore {
+namespace {
+struct SinkDetails {
+ using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
+ using ListDevicesFn = std::vector<std::string> (*)();
-// g_sink_details is ordered in terms of desirability, with the best choice at the top.
-const std::vector<SinkDetails> g_sink_details = {
+ /// Name for this sink.
+ const char* id;
+ /// A method to call to construct an instance of this type of sink.
+ FactoryFn factory;
+ /// A method to call to list available devices.
+ ListDevicesFn list_devices;
+};
+
+// sink_details is ordered in terms of desirability, with the best choice at the top.
+constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB
- SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
+ SinkDetails{"cubeb",
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<CubebSink>(device_id);
+ },
+ &ListCubebSinkDevices},
#endif
- SinkDetails{"null", &std::make_unique<NullSink, std::string>,
+ SinkDetails{"null",
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<NullSink>(device_id);
+ },
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter =
- std::find_if(g_sink_details.begin(), g_sink_details.end(),
+ std::find_if(std::begin(sink_details), std::end(sink_details),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
- if (sink_id == "auto" || iter == g_sink_details.end()) {
+ if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
}
// Auto-select.
- // g_sink_details is ordered in terms of desirability, with the best choice at the front.
- iter = g_sink_details.begin();
+ // sink_details is ordered in terms of desirability, with the best choice at the front.
+ iter = std::begin(sink_details);
}
return *iter;
}
+} // Anonymous namespace
+
+std::vector<const char*> GetSinkIDs() {
+ std::vector<const char*> sink_ids(std::size(sink_details));
+
+ std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
+ [](const auto& sink) { return sink.id; });
+
+ return sink_ids;
+}
+
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
+ return GetSinkDetails(sink_id).list_devices();
+}
+
+std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
+ return GetSinkDetails(sink_id).factory(device_id);
+}
} // namespace AudioCore
diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h
index 03534b187..bc8786270 100644
--- a/src/audio_core/sink_details.h
+++ b/src/audio_core/sink_details.h
@@ -4,34 +4,21 @@
#pragma once
-#include <functional>
-#include <memory>
#include <string>
#include <string_view>
-#include <utility>
#include <vector>
namespace AudioCore {
class Sink;
-struct SinkDetails {
- using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
- using ListDevicesFn = std::function<std::vector<std::string>()>;
+/// Retrieves the IDs for all available audio sinks.
+std::vector<const char*> GetSinkIDs();
- SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
- : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
+/// Gets the list of devices for a particular sink identified by the given ID.
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
- /// Name for this sink.
- const char* id;
- /// A method to call to construct an instance of this type of sink.
- FactoryFn factory;
- /// A method to call to list available devices.
- ListDevicesFn list_devices;
-};
-
-extern const std::vector<SinkDetails> g_sink_details;
-
-const SinkDetails& GetSinkDetails(std::string_view sink_id);
+/// Creates an audio sink identified by the given device ID.
+std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
} // namespace AudioCore
diff --git a/src/common/thread_queue_list.h b/src/common/thread_queue_list.h
index 133122c5f..e7594db68 100644
--- a/src/common/thread_queue_list.h
+++ b/src/common/thread_queue_list.h
@@ -49,6 +49,22 @@ struct ThreadQueueList {
return T();
}
+ template <typename UnaryPredicate>
+ T get_first_filter(UnaryPredicate filter) const {
+ const Queue* cur = first;
+ while (cur != nullptr) {
+ if (!cur->data.empty()) {
+ for (const auto& item : cur->data) {
+ if (filter(item))
+ return item;
+ }
+ }
+ cur = cur->next_nonempty;
+ }
+
+ return T();
+ }
+
T pop_first() {
Queue* cur = first;
while (cur != nullptr) {
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 5a5f4cef1..df4d6cf0a 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
+#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -179,4 +180,69 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
ready_queue.prepare(priority);
}
+Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
+ std::lock_guard<std::mutex> lock(scheduler_mutex);
+
+ const u32 mask = 1U << core;
+ return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
+ return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
+ });
+}
+
+void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
+ ASSERT(thread != nullptr);
+ // Avoid yielding if the thread isn't even running.
+ ASSERT(thread->GetStatus() == ThreadStatus::Running);
+
+ // Sanity check that the priority is valid
+ ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
+
+ // Yield this thread -- sleep for zero time and force reschedule to different thread
+ WaitCurrentThread_Sleep();
+ GetCurrentThread()->WakeAfterDelay(0);
+}
+
+void Scheduler::YieldWithLoadBalancing(Thread* thread) {
+ ASSERT(thread != nullptr);
+ const auto priority = thread->GetPriority();
+ const auto core = static_cast<u32>(thread->GetProcessorID());
+
+ // Avoid yielding if the thread isn't even running.
+ ASSERT(thread->GetStatus() == ThreadStatus::Running);
+
+ // Sanity check that the priority is valid
+ ASSERT(priority < THREADPRIO_COUNT);
+
+ // Sleep for zero time to be able to force reschedule to different thread
+ WaitCurrentThread_Sleep();
+ GetCurrentThread()->WakeAfterDelay(0);
+
+ Thread* suggested_thread = nullptr;
+
+ // Search through all of the cpu cores (except this one) for a suggested thread.
+ // Take the first non-nullptr one
+ for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
+ const auto res =
+ Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
+ core, priority);
+
+ // If scheduler provides a suggested thread
+ if (res != nullptr) {
+ // And its better than the current suggested thread (or is the first valid one)
+ if (suggested_thread == nullptr ||
+ suggested_thread->GetPriority() > res->GetPriority()) {
+ suggested_thread = res;
+ }
+ }
+ }
+
+ // If a suggested thread was found, queue that for this core
+ if (suggested_thread != nullptr)
+ suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
+}
+
+void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
+ UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
+}
+
} // namespace Kernel
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index c63032b7d..97ced4dfc 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -51,6 +51,75 @@ public:
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
+ /// Gets the next suggested thread for load balancing
+ Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
+
+ /**
+ * YieldWithoutLoadBalancing -- analogous to normal yield on a system
+ * Moves the thread to the end of the ready queue for its priority, and then reschedules the
+ * system to the new head of the queue.
+ *
+ * Example (Single Core -- but can be extrapolated to multi):
+ * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
+ * Currently Running: ThreadR
+ *
+ * ThreadR calls YieldWithoutLoadBalancing
+ *
+ * ThreadR is moved to the end of ready_queue[prio=0]:
+ * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
+ * Currently Running: Nothing
+ *
+ * System is rescheduled (ThreadA is popped off of queue):
+ * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
+ * Currently Running: ThreadA
+ *
+ * If the queue is empty at time of call, no yielding occurs. This does not cross between cores
+ * or priorities at all.
+ */
+ void YieldWithoutLoadBalancing(Thread* thread);
+
+ /**
+ * YieldWithLoadBalancing -- yield but with better selection of the new running thread
+ * Moves the current thread to the end of the ready queue for its priority, then selects a
+ * 'suggested thread' (a thread on a different core that could run on this core) from the
+ * scheduler, changes its core, and reschedules the current core to that thread.
+ *
+ * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
+ * single core):
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
+ * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
+ * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
+ *
+ * ThreadQ calls YieldWithLoadBalancing
+ *
+ * ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB
+ * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
+ * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
+ *
+ * A list of suggested threads for each core is compiled
+ * Suggested Threads: {ThreadC on Core 1}
+ * If this were quad core (as the switch is), there could be between 0 and 3 threads in this
+ * list. If there are more than one, the thread is selected by highest prio.
+ *
+ * ThreadC is core changed to Core 0:
+ * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
+ * ready_queue[core=1][prio=0]: ThreadD
+ * Currently Running: None on Core 0 || ThreadP on Core 1
+ *
+ * System is rescheduled (ThreadC is popped off of queue):
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
+ * ready_queue[core=1][prio=0]: ThreadD
+ * Currently Running: ThreadC on Core 0 || ThreadP on Core 1
+ *
+ * If no suggested threads can be found this will behave just as normal yield. If there are
+ * multiple candidates for the suggested thread on a core, the highest prio is taken.
+ */
+ void YieldWithLoadBalancing(Thread* thread);
+
+ /// Currently unknown -- asserts as unimplemented on call
+ void YieldAndWaitForLoadBalancing(Thread* thread);
+
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 5d36792ca..348a22904 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -1208,18 +1208,38 @@ static void ExitThread() {
static void SleepThread(s64 nanoseconds) {
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
- // Don't attempt to yield execution if there are no available threads to run,
- // this way we avoid a useless reschedule to the idle thread.
- if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
- return;
+ enum class SleepType : s64 {
+ YieldWithoutLoadBalancing = 0,
+ YieldWithLoadBalancing = -1,
+ YieldAndWaitForLoadBalancing = -2,
+ };
- // Sleep current thread and check for next thread to schedule
- WaitCurrentThread_Sleep();
+ if (nanoseconds <= 0) {
+ auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
+ switch (static_cast<SleepType>(nanoseconds)) {
+ case SleepType::YieldWithoutLoadBalancing:
+ scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
+ break;
+ case SleepType::YieldWithLoadBalancing:
+ scheduler.YieldWithLoadBalancing(GetCurrentThread());
+ break;
+ case SleepType::YieldAndWaitForLoadBalancing:
+ scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
+ break;
+ default:
+ UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
+ }
+ } else {
+ // Sleep current thread and check for next thread to schedule
+ WaitCurrentThread_Sleep();
- // Create an event to wake the thread up after the specified nanosecond delay has passed
- GetCurrentThread()->WakeAfterDelay(nanoseconds);
+ // Create an event to wake the thread up after the specified nanosecond delay has passed
+ GetCurrentThread()->WakeAfterDelay(nanoseconds);
+ }
- Core::System::GetInstance().PrepareReschedule();
+ // Reschedule all CPU cores
+ for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
+ Core::System::GetInstance().CpuCore(i).PrepareReschedule();
}
/// Wait process wide key atomic
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index d384d50db..77aec099a 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -26,6 +26,7 @@ enum ThreadPriority : u32 {
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
+ THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
};
enum ThreadProcessorId : s32 {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 3bfce0110..0a650f36c 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -137,6 +137,10 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
}
static void PushGPUEntries(Tegra::CommandList&& entries) {
+ if (entries.empty()) {
+ return;
+ }
+
auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
dma_pusher.Push(std::move(entries));
dma_pusher.DispatchCalls();
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index d41df3732..d25b80ab0 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -97,29 +97,33 @@ ServiceFrameworkBase::ServiceFrameworkBase(const char* service_name, u32 max_ses
ServiceFrameworkBase::~ServiceFrameworkBase() = default;
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
- ASSERT(port == nullptr);
- port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
+ ASSERT(!port_installed);
+
+ auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
port->SetHleHandler(shared_from_this());
+ port_installed = true;
}
void ServiceFrameworkBase::InstallAsNamedPort() {
- ASSERT(port == nullptr);
+ ASSERT(!port_installed);
auto& kernel = Core::System::GetInstance().Kernel();
auto [server_port, client_port] =
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
server_port->SetHleHandler(shared_from_this());
kernel.AddNamedPort(service_name, std::move(client_port));
+ port_installed = true;
}
Kernel::SharedPtr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort() {
- ASSERT(port == nullptr);
+ ASSERT(!port_installed);
auto& kernel = Core::System::GetInstance().Kernel();
auto [server_port, client_port] =
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
- port = MakeResult(std::move(server_port)).Unwrap();
+ auto port = MakeResult(std::move(server_port)).Unwrap();
port->SetHleHandler(shared_from_this());
+ port_installed = true;
return client_port;
}
diff --git a/src/core/hle/service/service.h b/src/core/hle/service/service.h
index 98483ecf1..029533628 100644
--- a/src/core/hle/service/service.h
+++ b/src/core/hle/service/service.h
@@ -96,11 +96,9 @@ private:
/// Maximum number of concurrent sessions that this service can handle.
u32 max_sessions;
- /**
- * Port where incoming connections will be received. Only created when InstallAsService() or
- * InstallAsNamedPort() are called.
- */
- Kernel::SharedPtr<Kernel::ServerPort> port;
+ /// Flag to store if a port was already create/installed to detect multiple install attempts,
+ /// which is not supported.
+ bool port_installed = false;
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
InvokerFn* handler_invoker;
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index eb1da0f9e..5d9ccc6e8 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -17,8 +17,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem("auto");
- for (const auto& sink_detail : AudioCore::g_sink_details) {
- ui->output_sink_combo_box->addItem(sink_detail.id);
+ for (const char* id : AudioCore::GetSinkIDs()) {
+ ui->output_sink_combo_box->addItem(id);
}
connect(ui->volume_slider, &QSlider::valueChanged, this,
@@ -97,8 +97,7 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
- const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
- for (const auto& device : device_list) {
+ for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
}
}