diff options
| -rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 134152210..437bc5dee 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -191,8 +191,6 @@ void NVFlinger::Compose() {          // Search for a queued buffer and acquire it          auto buffer = buffer_queue.AcquireBuffer(); -        MicroProfileFlip(); -          if (!buffer) {              continue;          } @@ -206,6 +204,8 @@ void NVFlinger::Compose() {              gpu.WaitFence(fence.id, fence.value);          } +        MicroProfileFlip(); +          // Now send the buffer to the GPU for drawing.          // TODO(Subv): Support more than just disp0. The display device selection is probably based          // on which display we're drawing (Default, Internal, External, etc) | 
