diff options
| -rw-r--r-- | src/shader_recompiler/ir_opt/texture_pass.cpp | 14 | 
1 files changed, 7 insertions, 7 deletions
| diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 70b620dcb..36d6de8d7 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {      };  } -TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { +u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {      const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};      const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};      const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};      const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)                        << cbuf.secondary_shift_left}; -    return env.ReadTextureType(lhs_raw | rhs_raw); +    return lhs_raw | rhs_raw; +} + +TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { +    return env.ReadTextureType(GetTextureHandle(env, cbuf));  }  TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) { -    const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index}; -    const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset}; -    const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)}; -    const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)}; -    return env.ReadTexturePixelFormat(lhs_raw | rhs_raw); +    return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));  }  class Descriptors { | 
