diff options
| -rw-r--r-- | src/common/quaternion.h | 4 | ||||
| -rw-r--r-- | src/input_common/motion_emu.cpp | 8 | 
2 files changed, 6 insertions, 6 deletions
| diff --git a/src/common/quaternion.h b/src/common/quaternion.h index c528c0b68..1c304b048 100644 --- a/src/common/quaternion.h +++ b/src/common/quaternion.h @@ -6,7 +6,7 @@  #include "common/vector_math.h" -namespace Math { +namespace Common {  template <typename T>  class Quaternion { @@ -46,4 +46,4 @@ inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float ang      return {axis * std::sin(angle / 2), std::cos(angle / 2)};  } -} // namespace Math +} // namespace Common diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 9570c060e..defb1a567 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -85,8 +85,8 @@ private:      void MotionEmuThread() {          auto update_time = std::chrono::steady_clock::now(); -        Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0); -        Math::Quaternion<float> old_q; +        Common::Quaternion<float> q = Common::MakeQuaternion(Math::Vec3<float>(), 0); +        Common::Quaternion<float> old_q;          while (!shutdown_event.WaitUntil(update_time)) {              update_time += update_duration; @@ -96,8 +96,8 @@ private:                  std::lock_guard<std::mutex> guard(tilt_mutex);                  // Find the quaternion describing current 3DS tilting -                q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), -                                   tilt_angle); +                q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), +                                           tilt_angle);              }              auto inv_q = q.Inverse(); | 
