diff options
| -rw-r--r-- | src/common/vector_math.h | 12 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/clipper.cpp | 2 | 
2 files changed, 9 insertions, 5 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h index 6e2a5ad60..2b05f66ee 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -31,6 +31,7 @@  #pragma once  #include <cmath> +#include <type_traits>  namespace Math { @@ -90,7 +91,8 @@ public:          y -= other.y;      } -    Vec2<decltype(-T{})> operator-() const { +    template <typename U = T> +    Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {          return MakeVec(-x, -y);      }      Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { @@ -247,7 +249,8 @@ public:          z -= other.z;      } -    Vec3<decltype(-T{})> operator-() const { +    template <typename U = T> +    Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {          return MakeVec(-x, -y, -z);      }      Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { @@ -462,7 +465,8 @@ public:          w -= other.w;      } -    Vec4<decltype(-T{})> operator-() const { +    template <typename U = T> +    Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {          return MakeVec(-x, -y, -z, -w);      }      Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { @@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {      return MakeVec(x, yzw[0], yzw[1], yzw[2]);  } -} // namespace +} // namespace Math diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp index a52129eb7..c1ed48398 100644 --- a/src/video_core/swrasterizer/clipper.cpp +++ b/src/video_core/swrasterizer/clipper.cpp @@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu      auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {          if (Math::Dot(a, b) < float24::Zero()) -            a = -a; +            a = a * float24::FromFloat32(-1.0f);      };      // Flip the quaternions if they are opposite to prevent interpolating them over the wrong  | 
