diff options
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 12 | ||||
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 2 | 
2 files changed, 7 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 6e940bd5a..ad39f44c3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde  }  void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, -                    std::string_view coords, std::string_view offset, std::string_view lod, +                    std::string_view coords, const IR::Value& offset, std::string_view lod,                      std::string_view ms) {      const auto info{inst.Flags<IR::TextureInstInfo>()};      if (info.has_bias) { @@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,          const auto int_coords{CoordsCastToInt(coords, info)};          if (!ms.empty()) {              ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); -        } else if (!offset.empty()) { +        } else if (!offset.IsEmpty()) {              ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, -                    CoordsCastToInt(offset, info)); +                    GetOffsetVec(ctx, offset));          } else {              if (info.type == TextureType::Buffer) {                  ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); @@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,      if (!ms.empty()) {          throw NotImplementedException("EmitImageFetch Sparse MSAA samples");      } -    if (!offset.empty()) { +    if (!offset.IsEmpty()) {          ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", -                  *sparse_inst, texture, CastToIntVec(coords, info), lod, -                  CastToIntVec(offset, info), texel); +                  *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset), +                  texel);      } else {          ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",                    *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 8d0a65047..acebaa785 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde                           std::string_view coords, const IR::Value& offset, const IR::Value& offset2,                           std::string_view dref);  void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, -                    std::string_view coords, std::string_view offset, std::string_view lod, +                    std::string_view coords, const IR::Value& offset, std::string_view lod,                      std::string_view ms);  void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,                                std::string_view lod, const IR::Value& skip_mips);  | 
