diff options
| -rw-r--r-- | src/core/cpu_manager.cpp | 3 | ||||
| -rw-r--r-- | src/core/cpu_manager.h | 5 | ||||
| -rw-r--r-- | src/yuzu/bootmanager.cpp | 3 | ||||
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 2 | 
4 files changed, 13 insertions, 0 deletions
| diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 1c07dc90e..d69b2602a 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager  void CpuManager::Initialize() {      num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1; +    gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);      for (std::size_t core = 0; core < num_cores; core++) {          core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core); @@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) {      });      // Running +    gpu_barrier->Sync(); +      if (!is_async_gpu && !is_multicore) {          system.GPU().ObtainContext();      } diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index 681bdaf19..f0751fc58 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -43,6 +43,10 @@ public:          is_async_gpu = is_async;      } +    void OnGpuReady() { +        gpu_barrier->Sync(); +    } +      void Initialize();      void Shutdown(); @@ -81,6 +85,7 @@ private:          std::jthread host_thread;      }; +    std::unique_ptr<Common::Barrier> gpu_barrier{};      std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};      bool is_async_gpu{}; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index cbe4e2daa..01acda22b 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -29,6 +29,7 @@  #include "common/scm_rev.h"  #include "common/settings.h"  #include "core/core.h" +#include "core/cpu_manager.h"  #include "core/frontend/framebuffer_layout.h"  #include "input_common/drivers/keyboard.h"  #include "input_common/drivers/mouse.h" @@ -73,6 +74,8 @@ void EmuThread::run() {      gpu.ReleaseContext(); +    system.GetCpuManager().OnGpuReady(); +      // Holds whether the cpu was running during the last iteration,      // so that the DebugModeLeft signal can be emitted before the      // next execution step diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index e840732e2..cb301e78b 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -21,6 +21,7 @@  #include "common/string_util.h"  #include "common/telemetry.h"  #include "core/core.h" +#include "core/cpu_manager.h"  #include "core/crypto/key_manager.h"  #include "core/file_sys/registered_cache.h"  #include "core/file_sys/vfs_real.h" @@ -216,6 +217,7 @@ int main(int argc, char** argv) {      // Core is loaded, start the GPU (makes the GPU contexts current to this thread)      system.GPU().Start(); +    system.GetCpuManager().OnGpuReady();      if (Settings::values.use_disk_shader_cache.GetValue()) {          system.Renderer().ReadRasterizer()->LoadDiskResources( | 
