diff options
| -rw-r--r-- | src/core/hid/emulated_controller.cpp | 12 | ||||
| -rw-r--r-- | src/input_common/helpers/stick_from_buttons.cpp | 9 | 
2 files changed, 9 insertions, 12 deletions
| diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 6e9812e6e..0e06468da 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -11,7 +11,6 @@  namespace Core::HID {  constexpr s32 HID_JOYSTICK_MAX = 0x7fff; -constexpr s32 HID_JOYSTICK_MIN = 0x7ffe;  constexpr s32 HID_TRIGGER_MAX = 0x7fff;  // Use a common UUID for TAS and Virtual Gamepad  constexpr Common::UUID TAS_UUID = @@ -864,16 +863,9 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,          return;      } -    const auto FloatToShort = [](float a) { -        if (a > 0) { -            return static_cast<s32>(a * HID_JOYSTICK_MAX); -        } -        return static_cast<s32>(a * HID_JOYSTICK_MIN); -    }; -      const AnalogStickState stick{ -        .x = FloatToShort(controller.stick_values[index].x.value), -        .y = FloatToShort(controller.stick_values[index].y.value), +        .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX), +        .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),      };      switch (index) { diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index f3a0b3419..096c23b07 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -11,6 +11,11 @@ namespace InputCommon {  class Stick final : public Common::Input::InputDevice {  public: +    // Some games such as EARTH DEFENSE FORCE: WORLD BROTHERS +    // do not play nicely with the theoretical maximum range. +    // Using a value one lower from the maximum emulates real stick behavior. +    static constexpr float MAX_RANGE = 32766.0f / 32767.0f; +      using Button = std::unique_ptr<Common::Input::InputDevice>;      Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_, @@ -196,7 +201,7 @@ public:      }      void UpdateStatus() { -        const float coef = modifier_status.value ? modifier_scale : 1.0f; +        const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;          bool r = right_status;          bool l = left_status; @@ -290,7 +295,7 @@ public:          if (down_status) {              --y;          } -        const float coef = modifier_status.value ? modifier_scale : 1.0f; +        const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;          status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);          status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);          return status; | 
