diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 7 | 
1 files changed, 6 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 6fb663bbc..aeb908744 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -918,7 +918,6 @@ private:          FragmentHeader header;          std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE); -        ASSERT_MSG(header.writes_depth == 0, "Depth write is unimplemented");          ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented");          // Write the color outputs using the data in the shader registers, disabled @@ -935,6 +934,12 @@ private:                  }              }          } + +        if (header.writes_depth) { +            // The depth output is always 2 registers after the last color output, and current_reg +            // already contains one past the last color register. +            shader.AddLine("gl_FragDepth = " + regs.GetRegisterAsFloat(current_reg + 1) + ';'); +        }      }      /**  | 
