diff options
5 files changed, 13 insertions, 0 deletions
| diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 7531f8b21..ecee1220e 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -492,6 +492,12 @@ void EmitContext::DefineOutputs(const Info& info) {      if (info.stores_position || stage == Stage::VertexB) {          output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);      } +    if (info.stores_point_size) { +        if (stage == Stage::Fragment) { +            throw NotImplementedException("Storing PointSize in Fragment stage"); +        } +        output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize); +    }      for (size_t i = 0; i < info.stores_generics.size(); ++i) {          if (info.stores_generics[i]) {              output_generics[i] = DefineOutput(*this, F32[4]); diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index ffac39c4f..97e055db4 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -120,6 +120,7 @@ public:      Id input_position{};      std::array<Id, 32> input_generics{}; +    Id output_point_size{};      Id output_position{};      std::array<Id, 32> output_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 4a267b16c..c870fac47 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -37,6 +37,8 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {          return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());      }      switch (attr) { +    case IR::Attribute::PointSize: +        return ctx.output_point_size;      case IR::Attribute::PositionX:      case IR::Attribute::PositionY:      case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 81090335f..a47d54b9c 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -58,6 +58,9 @@ void SetAttribute(Info& info, IR::Attribute attribute) {          return;      }      switch (attribute) { +    case IR::Attribute::PointSize: +        info.stores_point_size = true; +        break;      case IR::Attribute::PositionX:      case IR::Attribute::PositionY:      case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 4b4006b7f..3d8e08909 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -79,6 +79,7 @@ struct Info {      bool stores_frag_depth{};      std::array<bool, 32> stores_generics{};      bool stores_position{}; +    bool stores_point_size{};      bool uses_fp16{};      bool uses_fp64{}; | 
