diff options
| -rwxr-xr-x | .travis-deps.sh | 13 | ||||
| -rw-r--r-- | .travis.yml | 2 | ||||
| -rw-r--r-- | CMakeLists.txt | 29 | ||||
| -rw-r--r-- | appveyor.yml | 2 | ||||
| -rw-r--r-- | externals/cmake-modules/FindSDL2.cmake | 224 | ||||
| -rw-r--r-- | externals/cmake-modules/WindowsCopyFiles.cmake | 28 | ||||
| -rw-r--r-- | src/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/citra/CMakeLists.txt | 19 | ||||
| -rw-r--r-- | src/citra/citra.cpp | 4 | ||||
| -rw-r--r-- | src/citra/config.cpp | 48 | ||||
| -rw-r--r-- | src/citra/config.h | 4 | ||||
| -rw-r--r-- | src/citra/default_ini.h | 2 | ||||
| -rw-r--r-- | src/citra/emu_window/emu_window_glfw.cpp | 168 | ||||
| -rw-r--r-- | src/citra/emu_window/emu_window_glfw.h | 54 | ||||
| -rw-r--r-- | src/citra/emu_window/emu_window_sdl2.cpp | 167 | ||||
| -rw-r--r-- | src/citra/emu_window/emu_window_sdl2.h | 64 | ||||
| -rw-r--r-- | src/citra_qt/CMakeLists.txt | 25 | 
17 files changed, 551 insertions, 304 deletions
diff --git a/.travis-deps.sh b/.travis-deps.sh index 4b907abb3..bab90d307 100755 --- a/.travis-deps.sh +++ b/.travis-deps.sh @@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then          | tar -xz -C $HOME/.local --strip-components=1      ( -        git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1 -        mkdir glfw/build && cd glfw/build -        cmake -DBUILD_SHARED_LIBS=ON \ -              -DGLFW_BUILD_EXAMPLES=OFF \ -              -DGLFW_BUILD_TESTS=OFF \ -              -DCMAKE_INSTALL_PREFIX=$HOME/.local \ -              .. +        wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz +        cd SDL2-2.0.4 +        ./configure --prefix=$HOME/.local          make -j4 && make install      ) -  elif [ "$TRAVIS_OS_NAME" = "osx" ]; then      brew update > /dev/null # silence the very verbose output -    brew install qt5 glfw3 +    brew install qt5 sdl2      gem install xcpretty  fi diff --git a/.travis.yml b/.travis.yml index 4d21257bc..2e875cccf 100644 --- a/.travis.yml +++ b/.travis.yml @@ -18,8 +18,6 @@ addons:        - gcc-4.9        - g++-4.9        - xorg-dev -      - libglu1-mesa-dev -      - libxcursor-dev        - lib32stdc++6 # For CMake        - lftp # To upload builds diff --git a/CMakeLists.txt b/CMakeLists.txt index b8a981711..d6a4a915a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -35,8 +35,8 @@ endfunction()  project(citra) -option(ENABLE_GLFW "Enable the GLFW frontend" ON) -option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF) +option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) +option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)  option(ENABLE_QT "Enable the Qt frontend" ON)  option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF) @@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")  find_package(OpenGL REQUIRED)  include_directories(${OPENGL_INCLUDE_DIR}) -if (ENABLE_GLFW) -    if (CITRA_USE_BUNDLED_GLFW) +if (ENABLE_SDL2) +    if (CITRA_USE_BUNDLED_SDL2)          # Detect toolchain and platform          if (MSVC14 AND ARCHITECTURE_x86_64) -            set(GLFW_VER "glfw-3.1.1-msvc2015_64") -        elseif (MSVC12 AND ARCHITECTURE_x86_64) -            set(GLFW_VER "glfw-3.1.1-msvc2013_64") +            set(SDL2_VER "SDL2-2.0.4")          else() -            message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.") +            message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")          endif() -        if (DEFINED GLFW_VER) -            download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX) +        if (DEFINED SDL2_VER) +            download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)          endif() -        set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers") -        set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries") -        set(GLFW_LIBRARIES glfw3) +        set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers") +        set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library") +        set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")      else() -        find_package(PkgConfig REQUIRED) -        pkg_search_module(GLFW REQUIRED glfw3) +        find_package(SDL2 REQUIRED)      endif()  endif()  IF (APPLE)      FIND_LIBRARY(COCOA_LIBRARY Cocoa)           # Umbrella framework for everything GUI-related -    FIND_LIBRARY(IOKIT_LIBRARY IOKit)           # GLFW dependency -    FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)   # GLFW dependency      set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})      set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") diff --git a/appveyor.yml b/appveyor.yml index a5ed35392..1edd7041f 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -19,7 +19,7 @@ install:  before_build:    - mkdir build    - cd build -  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 .. +  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..    - cd ..  after_build: diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake new file mode 100644 index 000000000..0af86840a --- /dev/null +++ b/externals/cmake-modules/FindSDL2.cmake @@ -0,0 +1,224 @@ + +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup  9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"). +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# CMake - Cross Platform Makefile Generator +# Copyright 2000-2016 Kitware, Inc. +# Copyright 2000-2011 Insight Software Consortium +# All rights reserved. +#  +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +#  +# * Redistributions of source code must retain the above copyright +#   notice, this list of conditions and the following disclaimer. +#  +# * Redistributions in binary form must reproduce the above copyright +#   notice, this list of conditions and the following disclaimer in the +#   documentation and/or other materials provided with the distribution. +#  +# * Neither the names of Kitware, Inc., the Insight Software Consortium, +#   nor the names of their contributors may be used to endorse or promote +#   products derived from this software without specific prior written +#   permission. +#  +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +#  +# ------------------------------------------------------------------------------ +#  +# The above copyright and license notice applies to distributions of +# CMake in source and binary form.  Some source files contain additional +# notices of original copyright by their contributors; see each source +# for details.  Third-party software packages supplied with CMake under +# compatible licenses provide their own copyright notices documented in +# corresponding subdirectories. +#  +# ------------------------------------------------------------------------------ +#  +# CMake was initially developed by Kitware with the following sponsorship: +#  +#  * National Library of Medicine at the National Institutes of Health +#    as part of the Insight Segmentation and Registration Toolkit (ITK). +#  +#  * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel +#    Visualization Initiative. +#  +#  * National Alliance for Medical Image Computing (NAMIC) is funded by the +#    National Institutes of Health through the NIH Roadmap for Medical Research, +#    Grant U54 EB005149. +#  +#  * Kitware, Inc. +# + +message("<FindSDL2.cmake>") + +SET(SDL2_SEARCH_PATHS +    ~/Library/Frameworks +    /Library/Frameworks +    /usr/local +    /usr +    /sw # Fink +    /opt/local # DarwinPorts +    /opt/csw # Blastwave +    /opt +    ${SDL2_PATH} +) + +FIND_LIBRARY(SDL2_LIBRARY_TEMP +    NAMES SDL2 +    HINTS +    $ENV{SDL2DIR} +    PATH_SUFFIXES lib64 lib +    PATHS ${SDL2_SEARCH_PATHS} +) + +IF(SDL2_LIBRARY_TEMP) +    FIND_PATH(SDL2_INCLUDE_DIR SDL.h +        HINTS +        $ENV{SDL2DIR} +        PATH_SUFFIXES include/SDL2 include +        PATHS ${SDL2_SEARCH_PATHS} +    ) + +    IF(NOT SDL2_BUILDING_LIBRARY) +        IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +            # Non-OS X framework versions expect you to also dynamically link to +            # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms +            # seem to provide SDL2main for compatibility even though they don't +            # necessarily need it. +            FIND_LIBRARY(SDL2MAIN_LIBRARY +                NAMES SDL2main +                HINTS +                $ENV{SDL2DIR} +                PATH_SUFFIXES lib64 lib +                PATHS ${SDL2_SEARCH_PATHS} +            ) +        ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +    ENDIF(NOT SDL2_BUILDING_LIBRARY) + +    # SDL2 may require threads on your system. +    # The Apple build may not need an explicit flag because one of the +    # frameworks may already provide it. +    # But for non-OSX systems, I will use the CMake Threads package. +    IF(NOT APPLE) +        FIND_PACKAGE(Threads) +    ENDIF(NOT APPLE) + +    # MinGW needs an additional library, mwindows +    # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +    # (Actually on second look, I think it only needs one of the m* libraries.) +    IF(MINGW) +        SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +    ENDIF(MINGW) + +    # For SDL2main +    IF(NOT SDL2_BUILDING_LIBRARY) +        IF(SDL2MAIN_LIBRARY) +            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) +        ENDIF(SDL2MAIN_LIBRARY) +    ENDIF(NOT SDL2_BUILDING_LIBRARY) + +    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. +    # CMake doesn't display the -framework Cocoa string in the UI even +    # though it actually is there if I modify a pre-used variable. +    # I think it has something to do with the CACHE STRING. +    # So I use a temporary variable until the end so I can set the +    # "real" variable in one-shot. +    IF(APPLE) +        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") +    ENDIF(APPLE) + +    # For threads, as mentioned Apple doesn't need this. +    # In fact, there seems to be a problem if I used the Threads package +    # and try using this line, so I'm just skipping it entirely for OS X. +    IF(NOT APPLE) +        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) +    ENDIF(NOT APPLE) + +    # For MinGW library +    IF(MINGW) +        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) +    ENDIF(MINGW) + +    # Set the final string here so the GUI reflects the final state. +    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + +    # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI +    UNSET(SDL2_LIBRARY_TEMP) +ENDIF(SDL2_LIBRARY_TEMP) + +message("</FindSDL2.cmake>") + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake new file mode 100644 index 000000000..cd0c2ce47 --- /dev/null +++ b/externals/cmake-modules/WindowsCopyFiles.cmake @@ -0,0 +1,28 @@ +# Copyright 2016 Citra Emulator Project +# Licensed under GPLv2 or any later version +# Refer to the license.txt file included. + +# This file provides the function windows_copy_files. +# This is only valid on Windows. + +# Include guard +if(__windows_copy_files) +	return() +endif() +set(__windows_copy_files YES) + +# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR. +# This copying happens post-build. +function(windows_copy_files TARGET SOURCE_DIR DEST_DIR) +    # windows commandline expects the / to be \ so switch them +    string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR}) +    string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR}) + +    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output +    # cmake adds an extra check for command success which doesn't work too well with robocopy +    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0" +    add_custom_command(TARGET ${TARGET} POST_BUILD +        COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul +        COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" +    ) +endfunction()
\ No newline at end of file diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2bb411492..de4fe716a 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,7 +5,7 @@ add_subdirectory(common)  add_subdirectory(core)  add_subdirectory(video_core)  add_subdirectory(audio_core) -if (ENABLE_GLFW) +if (ENABLE_SDL2)      add_subdirectory(citra)  endif()  if (ENABLE_QT) diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt index b9abb818e..fa615deb9 100644 --- a/src/citra/CMakeLists.txt +++ b/src/citra/CMakeLists.txt @@ -1,11 +1,11 @@  set(SRCS -            emu_window/emu_window_glfw.cpp +            emu_window/emu_window_sdl2.cpp              citra.cpp              config.cpp              citra.rc              )  set(HEADERS -            emu_window/emu_window_glfw.h +            emu_window/emu_window_sdl2.h              config.h              default_ini.h              resource.h @@ -13,12 +13,11 @@ set(HEADERS  create_directory_groups(${SRCS} ${HEADERS}) -include_directories(${GLFW_INCLUDE_DIRS}) -link_directories(${GLFW_LIBRARY_DIRS}) +include_directories(${SDL2_INCLUDE_DIR})  add_executable(citra ${SRCS} ${HEADERS})  target_link_libraries(citra core video_core audio_core common) -target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad) +target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)  if (MSVC)      target_link_libraries(citra getopt)  endif() @@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})  if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")      install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")  endif() + +if (MSVC) +    include(WindowsCopyFiles) + +    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/") + +    windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll) + +    unset(DLL_DEST) +endif() diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp index c96fc1374..415b98a05 100644 --- a/src/citra/citra.cpp +++ b/src/citra/citra.cpp @@ -27,7 +27,7 @@  #include "core/loader/loader.h"  #include "citra/config.h" -#include "citra/emu_window/emu_window_glfw.h" +#include "citra/emu_window/emu_window_sdl2.h"  #include "video_core/video_core.h" @@ -76,7 +76,7 @@ int main(int argc, char **argv) {      GDBStub::ToggleServer(Settings::values.use_gdbstub);      GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port)); -    EmuWindow_GLFW* emu_window = new EmuWindow_GLFW; +    EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;      VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;      VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit; diff --git a/src/citra/config.cpp b/src/citra/config.cpp index 2f13c29a2..91c0df425 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -2,10 +2,10 @@  // Licensed under GPLv2 or any later version  // Refer to the license.txt file included. -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h>  #include <inih/cpp/INIReader.h> +#include <SDL.h> +  #include "citra/default_ini.h"  #include "common/file_util.h" @@ -17,8 +17,8 @@  Config::Config() {      // TODO: Don't hardcode the path; let the frontend decide where to put the config files. -    glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini"; -    glfw_config = new INIReader(glfw_config_loc); +    sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini"; +    sdl2_config = new INIReader(sdl2_config_loc);      Reload();  } @@ -41,51 +41,51 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&  }  static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { -    GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X, -    GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2, -    GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B, -    GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H, -    GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT, -    GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L +    SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, +    SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, +    SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, +    SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, +    SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, +    SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L  };  void Config::ReadValues() {      // Controls      for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {          Settings::values.input_mappings[Settings::NativeInput::All[i]] = -            glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); +            sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);      }      // Core -    Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); +    Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);      // Renderer -    Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false); -    Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true); +    Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false); +    Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); -    Settings::values.bg_red   = (float)glfw_config->GetReal("Renderer", "bg_red",   1.0); -    Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0); -    Settings::values.bg_blue  = (float)glfw_config->GetReal("Renderer", "bg_blue",  1.0); +    Settings::values.bg_red   = (float)sdl2_config->GetReal("Renderer", "bg_red",   1.0); +    Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); +    Settings::values.bg_blue  = (float)sdl2_config->GetReal("Renderer", "bg_blue",  1.0);      // Data Storage -    Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); +    Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);      // System Region -    Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1); +    Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);      // Miscellaneous -    Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info"); +    Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");      // Debugging -    Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false); -    Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689); +    Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); +    Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);  }  void Config::Reload() { -    LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file); +    LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file);      ReadValues();  }  Config::~Config() { -    delete glfw_config; +    delete sdl2_config;  } diff --git a/src/citra/config.h b/src/citra/config.h index c326ec669..d87ef7883 100644 --- a/src/citra/config.h +++ b/src/citra/config.h @@ -9,8 +9,8 @@  class INIReader;  class Config { -    INIReader* glfw_config; -    std::string glfw_config_loc; +    INIReader* sdl2_config; +    std::string sdl2_config_loc;      bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);      void ReadValues(); diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h index 5ba40a8ed..c9b490a00 100644 --- a/src/citra/default_ini.h +++ b/src/citra/default_ini.h @@ -6,7 +6,7 @@  namespace DefaultINI { -const char* glfw_config_file = R"( +const char* sdl2_config_file = R"(  [Controls]  pad_start =  pad_select = diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp deleted file mode 100644 index 9453b1f48..000000000 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ /dev/null @@ -1,168 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <cstdlib> -#include <string> - -// Let’s use our own GL header, instead of one from GLFW. -#include <glad/glad.h> -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include "common/assert.h" -#include "common/key_map.h" -#include "common/logging/log.h" -#include "common/scm_rev.h" -#include "common/string_util.h" - -#include "video_core/video_core.h" - -#include "core/settings.h" -#include "core/hle/service/hid/hid.h" - -#include "citra/emu_window/emu_window_glfw.h" - -EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) { -    return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win)); -} - -void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) { -    if (button == GLFW_MOUSE_BUTTON_LEFT) { -        auto emu_window = GetEmuWindow(win); -        auto layout = emu_window->GetFramebufferLayout(); -        double x, y; -        glfwGetCursorPos(win, &x, &y); - -        if (action == GLFW_PRESS) -            emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y)); -        else if (action == GLFW_RELEASE) -            emu_window->TouchReleased(); -    } -} - -void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) { -    GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0))); -} - -/// Called by GLFW when a key event occurs -void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) { -    auto emu_window = GetEmuWindow(win); -    int keyboard_id = emu_window->keyboard_id; - -    if (action == GLFW_PRESS) { -        emu_window->KeyPressed({key, keyboard_id}); -    } else if (action == GLFW_RELEASE) { -        emu_window->KeyReleased({key, keyboard_id}); -    } -} - -/// Whether the window is still open, and a close request hasn't yet been sent -const bool EmuWindow_GLFW::IsOpen() { -    return glfwWindowShouldClose(m_render_window) == 0; -} - -void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) { -    GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); -} - -void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) { -    // NOTE: GLFW provides no proper way to set a minimal window size. -    //       Hence, we just ignore the corresponding EmuWindow hint. -    OnFramebufferResizeEvent(win, width, height); -} - -/// EmuWindow_GLFW constructor -EmuWindow_GLFW::EmuWindow_GLFW() { -    keyboard_id = KeyMap::NewDeviceId(); - -    ReloadSetKeymaps(); - -    glfwSetErrorCallback([](int error, const char *desc){ -        LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc); -    }); - -    // Initialize the window -    if(glfwInit() != GL_TRUE) { -        LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting..."); -        exit(1); -    } -    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); -    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); -    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context. -    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); -    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - -    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); -    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, -        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), -        window_title.c_str(), nullptr, nullptr); - -    if (m_render_window == nullptr) { -        LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting..."); -        exit(1); -    } - -    glfwSetWindowUserPointer(m_render_window, this); - -    // Notify base interface about window state -    int width, height; -    glfwGetFramebufferSize(m_render_window, &width, &height); -    OnFramebufferResizeEvent(m_render_window, width, height); - -    glfwGetWindowSize(m_render_window, &width, &height); -    OnClientAreaResizeEvent(m_render_window, width, height); - -    // Setup callbacks -    glfwSetKeyCallback(m_render_window, OnKeyEvent); -    glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent); -    glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent); -    glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent); -    glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent); - -    DoneCurrent(); -} - -/// EmuWindow_GLFW destructor -EmuWindow_GLFW::~EmuWindow_GLFW() { -    glfwTerminate(); -} - -/// Swap buffers to display the next frame -void EmuWindow_GLFW::SwapBuffers() { -    glfwSwapBuffers(m_render_window); -} - -/// Polls window events -void EmuWindow_GLFW::PollEvents() { -    glfwPollEvents(); -} - -/// Makes the GLFW OpenGL context current for the caller thread -void EmuWindow_GLFW::MakeCurrent() { -    glfwMakeContextCurrent(m_render_window); -} - -/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread -void EmuWindow_GLFW::DoneCurrent() { -    glfwMakeContextCurrent(nullptr); -} - -void EmuWindow_GLFW::ReloadSetKeymaps() { -    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { -        KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]); -    } -} - -void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) { -    std::pair<int,int> current_size; -    glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second); - -    DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0); -    int new_width  = std::max(current_size.first,  (int)minimal_size.first); -    int new_height = std::max(current_size.second, (int)minimal_size.second); - -    if (current_size != std::make_pair(new_width, new_height)) -        glfwSetWindowSize(m_render_window, new_width, new_height); -} diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h deleted file mode 100644 index 7ccd5e6aa..000000000 --- a/src/citra/emu_window/emu_window_glfw.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <utility> - -#include "common/emu_window.h" - -struct GLFWwindow; - -class EmuWindow_GLFW : public EmuWindow { -public: -    EmuWindow_GLFW(); -    ~EmuWindow_GLFW(); - -    /// Swap buffers to display the next frame -    void SwapBuffers() override; - -    /// Polls window events -    void PollEvents() override; - -    /// Makes the graphics context current for the caller thread -    void MakeCurrent() override; - -    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread -    void DoneCurrent() override; - -    static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods); - -    static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods); - -    static void OnCursorPosEvent(GLFWwindow* window, double x, double y); - -    /// Whether the window is still open, and a close request hasn't yet been sent -    const bool IsOpen(); - -    static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height); - -    static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height); - -    void ReloadSetKeymaps() override; - -private: -    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; - -    static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win); - -    GLFWwindow* m_render_window; ///< Internal GLFW render window - -    /// Device id of keyboard for use with KeyMap -    int keyboard_id; -}; diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp new file mode 100644 index 000000000..1fed82e78 --- /dev/null +++ b/src/citra/emu_window/emu_window_sdl2.cpp @@ -0,0 +1,167 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstdlib> +#include <string> + +#define SDL_MAIN_HANDLED +#include <SDL.h> + +#include "common/key_map.h" +#include "common/logging/log.h" +#include "common/scm_rev.h" +#include "common/string_util.h" + +#include "core/settings.h" +#include "core/hle/service/hid/hid.h" + +#include "citra/emu_window/emu_window_sdl2.h" + +#include "video_core/video_core.h" + +void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { +    TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); +} + +void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { +    if (button != SDL_BUTTON_LEFT) +        return; + +    if (state == SDL_PRESSED) { +        TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); +    } else { +        TouchReleased(); +    } +} + +void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { +    if (state == SDL_PRESSED) { +        KeyPressed({ key, keyboard_id }); +    } else if (state == SDL_RELEASED) { +        KeyReleased({ key, keyboard_id }); +    } +} + +bool EmuWindow_SDL2::IsOpen() const { +    return is_open; +} + +void EmuWindow_SDL2::OnResize() { +    int width, height; + +    SDL_GetWindowSize(render_window, &width, &height); + +    NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); +} + +EmuWindow_SDL2::EmuWindow_SDL2() { +    keyboard_id = KeyMap::NewDeviceId(); + +    ReloadSetKeymaps(); + +    SDL_SetMainReady(); + +    // Initialize the window +    if (SDL_Init(SDL_INIT_VIDEO) < 0) { +        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); +        exit(1); +    } + +    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); +    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); +    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); +    render_window = SDL_CreateWindow(window_title.c_str(), +        SDL_WINDOWPOS_UNDEFINED, // x position +        SDL_WINDOWPOS_UNDEFINED, // y position +        VideoCore::kScreenTopWidth, +        VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight, +        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + +    if (render_window == nullptr) { +        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); +        exit(1); +    } + +    gl_context = SDL_GL_CreateContext(render_window); + +    if (gl_context == nullptr) { +        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); +        exit(1); +    } + +    OnResize(); +    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); +    SDL_PumpEvents(); + +    DoneCurrent(); +} + +EmuWindow_SDL2::~EmuWindow_SDL2() { +    SDL_GL_DeleteContext(gl_context); +    SDL_Quit(); +} + +void EmuWindow_SDL2::SwapBuffers() { +    SDL_GL_SwapWindow(render_window); +} + +void EmuWindow_SDL2::PollEvents() { +    SDL_Event event; + +    // SDL_PollEvent returns 0 when there are no more events in the event queue +    while (SDL_PollEvent(&event)) { +        switch (event.type) { +        case SDL_WINDOWEVENT: +            switch (event.window.event) { +            case SDL_WINDOWEVENT_SIZE_CHANGED: +            case SDL_WINDOWEVENT_RESIZED: +            case SDL_WINDOWEVENT_MAXIMIZED: +            case SDL_WINDOWEVENT_RESTORED: +            case SDL_WINDOWEVENT_MINIMIZED: +                OnResize(); +                break; +            case SDL_WINDOWEVENT_CLOSE: +                is_open = false; +                break; +            } +            break; +        case SDL_KEYDOWN: +        case SDL_KEYUP: +            OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); +            break; +        case SDL_MOUSEMOTION: +            OnMouseMotion(event.motion.x, event.motion.y); +            break; +        case SDL_MOUSEBUTTONDOWN: +        case SDL_MOUSEBUTTONUP: +            OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); +            break; +        case SDL_QUIT: +            is_open = false; +            break; +        } +    } +} + +void EmuWindow_SDL2::MakeCurrent() { +    SDL_GL_MakeCurrent(render_window, gl_context); +} + +void EmuWindow_SDL2::DoneCurrent() { +    SDL_GL_MakeCurrent(render_window, nullptr); +} + +void EmuWindow_SDL2::ReloadSetKeymaps() { +    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { +        KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]); +    } +} + +void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) { +    SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); +} diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h new file mode 100644 index 000000000..77279f022 --- /dev/null +++ b/src/citra/emu_window/emu_window_sdl2.h @@ -0,0 +1,64 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <utility> + +#include "common/emu_window.h" + +struct SDL_Window; + +class EmuWindow_SDL2 : public EmuWindow { +public: +    EmuWindow_SDL2(); +    ~EmuWindow_SDL2(); + +    /// Swap buffers to display the next frame +    void SwapBuffers() override; + +    /// Polls window events +    void PollEvents() override; + +    /// Makes the graphics context current for the caller thread +    void MakeCurrent() override; + +    /// Releases the GL context from the caller thread +    void DoneCurrent() override; + +    /// Whether the window is still open, and a close request hasn't yet been sent +    bool IsOpen() const; + +    /// Load keymap from configuration +    void ReloadSetKeymaps() override; + +private: +    /// Called by PollEvents when a key is pressed or released. +    void OnKeyEvent(int key, u8 state); + +    /// Called by PollEvents when the mouse moves. +    void OnMouseMotion(s32 x, s32 y); + +    /// Called by PollEvents when a mouse button is pressed or released +    void OnMouseButton(u32 button, u8 state, s32 x, s32 y); + +    /// Called by PollEvents when any event that may cause the window to be resized occurs +    void OnResize(); + +    /// Called when a configuration change affects the minimal size of the window +    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override; + +    /// Is the window still open? +    bool is_open = true; + +    /// Internal SDL2 render window +    SDL_Window* render_window; + +    using SDL_GLContext = void *; +    /// The OpenGL context associated with the window +    SDL_GLContext gl_context; + +    /// Device id of keyboard for use with KeyMap +    int keyboard_id; +}; diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index b3d1205a4..9b3eb2cd6 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")  endif()  if (Qt5_FOUND AND MSVC) +    include(WindowsCopyFiles) +      set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")      set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/") -    set(Qt5_DLLS +    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/") +    set(PLATFORMS ${DLL_DEST}platforms/) + +    windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}          icudt*.dll          icuin*.dll          icuuc*.dll @@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)          Qt5OpenGL$<$<CONFIG:Debug>:d>.*          Qt5Widgets$<$<CONFIG:Debug>:d>.*      ) -    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/") -    set(PLATFORMS ${DLL_DEST}platforms/) +    windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*) -    # windows commandline expects the / to be \ so switch them -    string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR}) -    string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR}) -    string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST}) -    string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS}) - -    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output -    # cmake adds an extra check for command success which doesn't work too well with robocopy -    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0" -    add_custom_command(TARGET citra-qt POST_BUILD -        COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" -        COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul -        COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" -    ) -    unset(Qt5_DLLS)      unset(Qt5_DLL_DIR)      unset(Qt5_PLATFORMS_DIR)      unset(DLL_DEST)  | 
