diff options
| -rw-r--r-- | CMakeLists.txt | 13 | ||||
| -rw-r--r-- | CMakeModules/GenerateSCMRev.cmake | 101 | ||||
| -rw-r--r-- | src/common/CMakeLists.txt | 92 | ||||
| -rw-r--r-- | src/common/scm_rev.cpp.in | 2 | ||||
| -rw-r--r-- | src/common/scm_rev.h | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 23 | 
6 files changed, 173 insertions, 59 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 871e0ca1a..97d888762 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -419,19 +419,6 @@ function(create_target_directory_groups target_name)      endforeach()  endfunction() -# Gets a UTC timstamp and sets the provided variable to it -function(get_timestamp _var) -    string(TIMESTAMP timestamp UTC) -    set(${_var} "${timestamp}" PARENT_SCOPE) -endfunction() - -# generate git/build information -include(GetGitRevisionDescription) -get_git_head_revision(GIT_REF_SPEC GIT_REV) -git_describe(GIT_DESC --always --long --dirty) -git_branch_name(GIT_BRANCH) -get_timestamp(BUILD_DATE) -  enable_testing()  add_subdirectory(externals)  add_subdirectory(src) diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake new file mode 100644 index 000000000..e82ad204d --- /dev/null +++ b/CMakeModules/GenerateSCMRev.cmake @@ -0,0 +1,101 @@ +# Gets a UTC timstamp and sets the provided variable to it +function(get_timestamp _var) +    string(TIMESTAMP timestamp UTC) +    set(${_var} "${timestamp}" PARENT_SCOPE) +endfunction() + +list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules") +# generate git/build information +include(GetGitRevisionDescription) +get_git_head_revision(GIT_REF_SPEC GIT_REV) +git_describe(GIT_DESC --always --long --dirty) +git_branch_name(GIT_BRANCH) +get_timestamp(BUILD_DATE) + +# Generate cpp with Git revision from template +# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well +set(REPO_NAME "") +set(BUILD_VERSION "0") +if ($ENV{CI}) +  if ($ENV{TRAVIS}) +    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) +    set(BUILD_TAG $ENV{TRAVIS_TAG}) +  elseif($ENV{APPVEYOR}) +    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) +    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) +  endif() +  # regex capture the string nightly or canary into CMAKE_MATCH_1 +  string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) +  if (${CMAKE_MATCH_COUNT} GREATER 0) +    # capitalize the first letter of each word in the repo name. +    string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) +    foreach(WORD ${REPO_NAME_LIST}) +      string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) +      string(SUBSTRING ${WORD} 1 -1 REMAINDER) +      string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) +      set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") +    endforeach() +    if (BUILD_TAG) +      string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) +      if (${CMAKE_MATCH_COUNT} GREATER 0) +        set(BUILD_VERSION ${CMAKE_MATCH_1}) +      endif() +      if (BUILD_VERSION) +        # This leaves a trailing space on the last word, but we actually want that +        # because of how it's styled in the title bar. +        set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") +      else() +        set(BUILD_FULLNAME "") +      endif() +    endif() +  endif() +endif() + +# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) +set(VIDEO_CORE "${SRC_DIR}/src/video_core") +set(HASH_FILES +    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" +    "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" +    "${VIDEO_CORE}/shader/decode/arithmetic.cpp" +    "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" +    "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" +    "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" +    "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" +    "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" +    "${VIDEO_CORE}/shader/decode/bfe.cpp" +    "${VIDEO_CORE}/shader/decode/bfi.cpp" +    "${VIDEO_CORE}/shader/decode/conversion.cpp" +    "${VIDEO_CORE}/shader/decode/ffma.cpp" +    "${VIDEO_CORE}/shader/decode/float_set.cpp" +    "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" +    "${VIDEO_CORE}/shader/decode/half_set.cpp" +    "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" +    "${VIDEO_CORE}/shader/decode/hfma2.cpp" +    "${VIDEO_CORE}/shader/decode/integer_set.cpp" +    "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" +    "${VIDEO_CORE}/shader/decode/memory.cpp" +    "${VIDEO_CORE}/shader/decode/other.cpp" +    "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" +    "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" +    "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" +    "${VIDEO_CORE}/shader/decode/shift.cpp" +    "${VIDEO_CORE}/shader/decode/video.cpp" +    "${VIDEO_CORE}/shader/decode/xmad.cpp" +    "${VIDEO_CORE}/shader/decode.cpp" +    "${VIDEO_CORE}/shader/shader_ir.cpp" +    "${VIDEO_CORE}/shader/shader_ir.h" +    "${VIDEO_CORE}/shader/track.cpp" +) +set(COMBINED "") +foreach (F IN LISTS HASH_FILES) +    file(READ ${F} TMP) +    set(COMBINED "${COMBINED}${TMP}") +endforeach() +string(MD5 SHADER_CACHE_VERSION "${COMBINED}") +configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
\ No newline at end of file diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 845626fc5..f38c0fee9 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -1,42 +1,56 @@ -# Generate cpp with Git revision from template -# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well -set(REPO_NAME "") -set(BUILD_VERSION "0") -if ($ENV{CI}) -  if ($ENV{TRAVIS}) -    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) -    set(BUILD_TAG $ENV{TRAVIS_TAG}) -  elseif($ENV{APPVEYOR}) -    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) -    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) -  endif() -  # regex capture the string nightly or canary into CMAKE_MATCH_1 -  string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY}) -  if (${CMAKE_MATCH_COUNT} GREATER 0) -    # capitalize the first letter of each word in the repo name. -    string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) -    foreach(WORD ${REPO_NAME_LIST}) -      string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) -      string(SUBSTRING ${WORD} 1 -1 REMAINDER) -      string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) -      set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") -    endforeach() -    if (BUILD_TAG) -      string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) -      if (${CMAKE_MATCH_COUNT} GREATER 0) -        set(BUILD_VERSION ${CMAKE_MATCH_1}) -      endif() -      if (BUILD_VERSION) -        # This leaves a trailing space on the last word, but we actually want that -        # because of how it's styled in the title bar. -        set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") -      else() -        set(BUILD_FULLNAME "") -      endif() -    endif() -  endif() -endif() -configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) +# Add a custom command to generate a new shader_cache_version hash when any of the following files change +# NOTE: This is an approximation of what files affect shader generation, its possible something else +# could affect the result, but much more unlikely than the following files. Keeping a list of files +# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update +set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") +add_custom_command(OUTPUT scm_rev.cpp +    COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" +    DEPENDS +      # WARNING! It was too much work to try and make a common location for this list, +      # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well +      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" +      "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" +      "${VIDEO_CORE}/shader/decode/arithmetic.cpp" +      "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" +      "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" +      "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" +      "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" +      "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" +      "${VIDEO_CORE}/shader/decode/bfe.cpp" +      "${VIDEO_CORE}/shader/decode/bfi.cpp" +      "${VIDEO_CORE}/shader/decode/conversion.cpp" +      "${VIDEO_CORE}/shader/decode/ffma.cpp" +      "${VIDEO_CORE}/shader/decode/float_set.cpp" +      "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" +      "${VIDEO_CORE}/shader/decode/half_set.cpp" +      "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" +      "${VIDEO_CORE}/shader/decode/hfma2.cpp" +      "${VIDEO_CORE}/shader/decode/integer_set.cpp" +      "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" +      "${VIDEO_CORE}/shader/decode/memory.cpp" +      "${VIDEO_CORE}/shader/decode/other.cpp" +      "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" +      "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" +      "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" +      "${VIDEO_CORE}/shader/decode/shift.cpp" +      "${VIDEO_CORE}/shader/decode/video.cpp" +      "${VIDEO_CORE}/shader/decode/xmad.cpp" +      "${VIDEO_CORE}/shader/decode.cpp" +      "${VIDEO_CORE}/shader/shader_ir.cpp" +      "${VIDEO_CORE}/shader/shader_ir.h" +      "${VIDEO_CORE}/shader/track.cpp" +      # and also check that the scm_rev files haven't changed +      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" +      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" +      # technically we should regenerate if the git version changed, but its not worth the effort imo +      "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" +)  add_library(common STATIC      alignment.h diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index 2b1727769..d69038f65 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -11,6 +11,7 @@  #define BUILD_DATE   "@BUILD_DATE@"  #define BUILD_FULLNAME "@BUILD_FULLNAME@"  #define BUILD_VERSION "@BUILD_VERSION@" +#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"  namespace Common { @@ -21,6 +22,7 @@ const char g_build_name[]   = BUILD_NAME;  const char g_build_date[]   = BUILD_DATE;  const char g_build_fullname[] = BUILD_FULLNAME;  const char g_build_version[]  = BUILD_VERSION; +const char g_shader_cache_version[] = SHADER_CACHE_VERSION;  } // namespace diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h index af9a9daed..666bf0367 100644 --- a/src/common/scm_rev.h +++ b/src/common/scm_rev.h @@ -13,5 +13,6 @@ extern const char g_build_name[];  extern const char g_build_date[];  extern const char g_build_fullname[];  extern const char g_build_version[]; +extern const char g_shader_cache_version[];  } // namespace Common diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 4d02a800d..4b0e50b90 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -4,6 +4,8 @@  #pragma once +#include <cstring> +  #include <fmt/format.h>  #include "common/assert.h" @@ -11,6 +13,7 @@  #include "common/common_types.h"  #include "common/file_util.h"  #include "common/logging/log.h" +#include "common/scm_rev.h"  #include "core/core.h"  #include "core/hle/kernel/process.h" @@ -26,9 +29,7 @@ enum class EntryKind : u32 {  };  constexpr u32 NativeVersion = 1; - -// TODO(Rodrigo): Hash files -constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef; +constexpr u32 ShaderHashSize = 64;  // Making sure sizes doesn't change by accident  static_assert(sizeof(BaseBindings) == 12); @@ -38,6 +39,12 @@ namespace {  std::string GetTitleID() {      return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());  } + +std::string GetShaderHash() { +    std::array<char, ShaderHashSize> hash{}; +    std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize); +    return std::string(hash.data()); +}  } // namespace  ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { @@ -130,9 +137,9 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi      }      const u64 file_size = file.GetSize(); -    u64 precompiled_hash{}; -    file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash)); -    if (precompiled_hash != PrecompiledHash) { +    char precompiled_hash[ShaderHashSize]; +    file.ReadBytes(&precompiled_hash, ShaderHashSize); +    if (std::string(precompiled_hash) != GetShaderHash()) {          LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");          file.Close();          InvalidatePrecompiled(); @@ -255,7 +262,9 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {      }      if (!existed || file.GetSize() == 0) { -        file.WriteObject(PrecompiledHash); +        std::array<char, ShaderHashSize> hash{}; +        std::strcpy(hash.data(), GetShaderHash().c_str()); +        file.WriteArray(hash.data(), hash.size());      }      return file;  }  | 
