diff options
-rw-r--r-- | src/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 15 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.ui | 8 |
4 files changed, 22 insertions, 9 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6e66dc1df..63dd9febf 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -32,6 +32,7 @@ if (MSVC) # /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates # /Zc:inline - Let codegen omit inline functions in object files # /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null + # /GT - Supports fiber safety for data allocated using static thread-local storage add_compile_options( /MP /Zi @@ -44,6 +45,7 @@ if (MSVC) /Zc:externConstexpr /Zc:inline /Zc:throwingNew + /GT # External headers diagnostics /experimental:external # Enables the external headers options. This option isn't required in Visual Studio 2019 version 16.10 and later @@ -69,6 +71,10 @@ if (MSVC) /we5038 # data member 'member1' will be initialized after data member 'member2' ) + if (ARCHITECTURE_x86_64) + add_compile_options(/QIntel-jcc-erratum) + endif() + # /GS- - No stack buffer overflow checks add_compile_options("$<$<CONFIG:Release>:/GS->") diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 1e1d1d020..0764ea6e0 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -181,6 +181,21 @@ Device::Device() { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); shader_backend = Settings::ShaderBackend::GLSL; } + + if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && + !Settings::values.renderer_debug) { + const std::string_view driver_version = version.substr(13); + const int version_major = + std::atoi(driver_version.substr(0, driver_version.find(".")).data()); + + if (version_major >= 495) { + LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " + "with yuzu. Forcing GLASM as a mitigation."); + shader_backend = Settings::ShaderBackend::GLASM; + use_assembly_shaders = true; + } + } + // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && !(is_amd || (is_intel && !is_linux)); diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 1031399e1..12699c126 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -66,7 +66,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::str ui->tabWidget->addTab(system_tab.get(), tr("System")); ui->tabWidget->addTab(cpu_tab.get(), tr("CPU")); ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics")); - ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced")); + ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics")); ui->tabWidget->addTab(audio_tab.get(), tr("Audio")); setFocusPolicy(Qt::ClickFocus); diff --git a/src/yuzu/configuration/configure_per_game.ui b/src/yuzu/configuration/configure_per_game.ui index 60efdbf21..85c86e107 100644 --- a/src/yuzu/configuration/configure_per_game.ui +++ b/src/yuzu/configuration/configure_per_game.ui @@ -2,14 +2,6 @@ <ui version="4.0"> <class>ConfigurePerGame</class> <widget class="QDialog" name="ConfigurePerGame"> - <property name="geometry"> - <rect> - <x>0</x> - <y>0</y> - <width>900</width> - <height>630</height> - </rect> - </property> <property name="minimumSize"> <size> <width>900</width> |