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-rwxr-xr-x.travis/linux-mingw/docker.sh4
-rwxr-xr-x.travis/linux/docker.sh2
-rwxr-xr-x.travis/macos/build.sh1
-rw-r--r--src/common/zstd_compression.cpp2
-rw-r--r--src/core/frontend/emu_window.cpp2
-rw-r--r--src/core/frontend/emu_window.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/shader/decode/texture.cpp1
8 files changed, 10 insertions, 8 deletions
diff --git a/.travis/linux-mingw/docker.sh b/.travis/linux-mingw/docker.sh
index b73a28693..28033acfb 100755
--- a/.travis/linux-mingw/docker.sh
+++ b/.travis/linux-mingw/docker.sh
@@ -13,8 +13,8 @@ echo '' >> /bin/cmd
chmod +x /bin/cmd
mkdir build && cd build
-cmake .. -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
-make -j4
+cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
+ninja
# Clean up the dirty hacks
rm /bin/uname && mv /bin/uname1 /bin/uname
diff --git a/.travis/linux/docker.sh b/.travis/linux/docker.sh
index a21a8f9e2..3a9970384 100755
--- a/.travis/linux/docker.sh
+++ b/.travis/linux/docker.sh
@@ -3,7 +3,7 @@
cd /yuzu
mkdir build && cd build
-cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -G Ninja
+cmake .. -G Ninja -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
ninja
ccache -s
diff --git a/.travis/macos/build.sh b/.travis/macos/build.sh
index b7b4c6f8c..0abd1a93a 100755
--- a/.travis/macos/build.sh
+++ b/.travis/macos/build.sh
@@ -7,6 +7,7 @@ export Qt5_DIR=$(brew --prefix)/opt/qt5
export UNICORNDIR=$(pwd)/externals/unicorn
export PATH="/usr/local/opt/ccache/libexec:$PATH"
+# TODO: Build using ninja instead of make
mkdir build && cd build
cmake --version
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON
diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp
index 60a35c67c..978526492 100644
--- a/src/common/zstd_compression.cpp
+++ b/src/common/zstd_compression.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#pragma once
-
#include <algorithm>
#include <zstd.h>
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 1320bbe77..eda466a5d 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -10,6 +10,8 @@
namespace Core::Frontend {
+GraphicsContext::~GraphicsContext() = default;
+
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> {
public:
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 70a522556..e2c290dc1 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -19,6 +19,8 @@ namespace Core::Frontend {
*/
class GraphicsContext {
public:
+ virtual ~GraphicsContext();
+
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index db73e746c..3cc945235 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
- viewport.depth_range_far = regs.viewports[i].depth_range_far;
- viewport.depth_range_near = regs.viewports[i].depth_range_near;
+ viewport.depth_range_far = src.depth_range_far;
+ viewport.depth_range_near = src.depth_range_near;
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 819cc6131..8b574d4e5 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();