diff options
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 162 | 
1 files changed, 69 insertions, 93 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index d6750b174..5e2d3ac32 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -40,97 +40,56 @@ struct alignas(64) SwizzleTable {  constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();  constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); -static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, -                              u8* swizzled_data, u8* unswizzled_data, bool unswizzle, -                              u32 block_height) { -    std::array<u8*, 2> data_ptrs; -    const std::size_t stride = width * bytes_per_pixel; -    const std::size_t gobs_in_x = 64; -    const std::size_t gobs_in_y = 8; -    const std::size_t gobs_size = gobs_in_x * gobs_in_y; -    const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; -    for (std::size_t y = 0; y < height; ++y) { -        const std::size_t gob_y_address = -            (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + -            (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; -        const auto& table = legacy_swizzle_table[y % gobs_in_y]; -        for (std::size_t x = 0; x < width; ++x) { -            const std::size_t gob_address = -                gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; -            const std::size_t x2 = x * bytes_per_pixel; -            const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; -            const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; - -            data_ptrs[unswizzle] = swizzled_data + swizzle_offset; -            data_ptrs[!unswizzle] = unswizzled_data + pixel_index; - -            std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); -        } -    } -} - -static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, -                            u8* swizzled_data, u8* unswizzled_data, bool unswizzle, -                            u32 block_height) { -    std::array<u8*, 2> data_ptrs; -    const std::size_t stride{width * bytes_per_pixel}; -    const std::size_t gobs_in_x = 64; -    const std::size_t gobs_in_y = 8; -    const std::size_t gobs_size = gobs_in_x * gobs_in_y; -    const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; -    const std::size_t copy_size{16}; -    for (std::size_t y = 0; y < height; ++y) { -        const std::size_t initial_gob = -            (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + -            (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; -        const std::size_t pixel_base{y * width * out_bytes_per_pixel}; -        const auto& table = fast_swizzle_table[y % gobs_in_y]; -        for (std::size_t xb = 0; xb < stride; xb += copy_size) { -            const std::size_t gob_address{initial_gob + -                                          (xb / gobs_in_x) * gobs_size * block_height}; -            const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; -            const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; -            const std::size_t pixel_index{out_x + pixel_base}; -            data_ptrs[unswizzle] = swizzled_data + swizzle_offset; -            data_ptrs[!unswizzle] = unswizzled_data + pixel_index; -            std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); -        } -    } -} - -void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, -                       const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, -                       const u32 z_end, const u32 tile_offset, const u32 xy_block_size, -                       const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, -                       const u32 out_bytes_per_pixel) { +/** + * This function manages ALL the GOBs(Group of Bytes) Inside a single block. + * Instead of going gob by gob, we map the coordinates inside a block and manage from + * those. Block_Width is assumed to be 1. + */ +void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, +                           const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, +                           const u32 y_end, const u32 z_end, const u32 tile_offset, +                           const u32 xy_block_size, const u32 layer_z, const u32 stride_x, +                           const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {      std::array<u8*, 2> data_ptrs;      u32 z_adress = tile_offset; -    const u32 gob_size = 64 * 8 * 1; +    const u32 gob_size_x = 64; +    const u32 gob_size_y = 8; +    const u32 gob_size_z = 1; +    const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;      for (u32 z = z_start; z < z_end; z++) {          u32 y_adress = z_adress;          u32 pixel_base = layer_z * z + y_start * stride_x;          for (u32 y = y_start; y < y_end; y++) { -            const auto& table = legacy_swizzle_table[y % 8]; +            const auto& table = legacy_swizzle_table[y % gob_size_y];              for (u32 x = x_start; x < x_end; x++) { -                const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; +                const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]};                  const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};                  data_ptrs[unswizzle] = swizzled_data + swizzle_offset;                  data_ptrs[!unswizzle] = unswizzled_data + pixel_index;                  std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);              }              pixel_base += stride_x; -            if ((y + 1) % 8 == 0) +            if ((y + 1) % gob_size_y == 0)                  y_adress += gob_size;          }          z_adress += xy_block_size;      }  } -void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, -                        u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, -                        u32 block_height, u32 block_depth) { -    auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; - +/** + * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. + * The body of this function takes care of splitting the swizzled texture into blocks, + * and managing the extents of it. Once all the parameters of a single block are obtained, + * the function calls '3DProcessBlock' to process that particular Block. + * + * Documentation for the memory layout and decoding can be found at: + *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces + */ +void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, +                           const u32 width, const u32 height, const u32 depth, +                           const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, +                           const u32 block_height, const u32 block_depth) { +    auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };      const u32 stride_x = width * out_bytes_per_pixel;      const u32 layer_z = height * stride_x;      const u32 gob_x_bytes = 64; @@ -157,33 +116,41 @@ void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzl              for (u32 xb = 0; xb < blocks_on_x; xb++) {                  const u32 x_start = xb * block_x_elements;                  const u32 x_end = std::min(width, x_start + block_x_elements); -                Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, -                                  z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, -                                  stride_x, bytes_per_pixel, out_bytes_per_pixel); +                Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, +                                      z_start, x_end, y_end, z_end, tile_offset, xy_block_size, +                                      layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);                  tile_offset += block_size;              }          }      }  } -void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, -                       const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, -                       const u32 z_end, const u32 tile_offset, const u32 xy_block_size, -                       const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, -                       const u32 out_bytes_per_pixel) { +/** + * This function manages ALL the GOBs(Group of Bytes) Inside a single block. + * Instead of going gob by gob, we map the coordinates inside a block and manage from + * those. Block_Width is assumed to be 1. + */ +void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, +                        const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, +                        const u32 y_end, const u32 z_end, const u32 tile_offset, +                        const u32 xy_block_size, const u32 layer_z, const u32 stride_x, +                        const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {      std::array<u8*, 2> data_ptrs;      u32 z_adress = tile_offset;      const u32 x_startb = x_start * bytes_per_pixel;      const u32 x_endb = x_end * bytes_per_pixel;      const u32 copy_size = 16; -    const u32 gob_size = 64 * 8 * 1; +    const u32 gob_size_x = 64; +    const u32 gob_size_y = 8; +    const u32 gob_size_z = 1; +    const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;      for (u32 z = z_start; z < z_end; z++) {          u32 y_adress = z_adress;          u32 pixel_base = layer_z * z + y_start * stride_x;          for (u32 y = y_start; y < y_end; y++) { -            const auto& table = fast_swizzle_table[y % 8]; +            const auto& table = fast_swizzle_table[y % gob_size_y];              for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { -                const u32 swizzle_offset{y_adress + table[(xb / 16) % 4]}; +                const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]};                  const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;                  const u32 pixel_index{out_x + pixel_base};                  data_ptrs[unswizzle] = swizzled_data + swizzle_offset; @@ -191,18 +158,27 @@ void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, c                  std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);              }              pixel_base += stride_x; -            if ((y + 1) % 8 == 0) +            if ((y + 1) % gob_size_y == 0)                  y_adress += gob_size;          }          z_adress += xy_block_size;      }  } -void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, -                        u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, -                        u32 block_height, u32 block_depth) { -    auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; - +/** + * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. + * The body of this function takes care of splitting the swizzled texture into blocks, + * and managing the extents of it. Once all the parameters of a single block are obtained, + * the function calls '3DProcessBlock' to process that particular Block. + * + * Documentation for the memory layout and decoding can be found at: + *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces + */ +void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, +                        const u32 width, const u32 height, const u32 depth, +                        const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, +                        const u32 block_height, const u32 block_depth) { +    auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };      const u32 stride_x = width * out_bytes_per_pixel;      const u32 layer_z = height * stride_x;      const u32 gob_x_bytes = 64; @@ -229,9 +205,9 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle,              for (u32 xb = 0; xb < blocks_on_x; xb++) {                  const u32 x_start = xb * block_x_elements;                  const u32 x_end = std::min(width, x_start + block_x_elements); -                Fast3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, -                                  z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, -                                  stride_x, bytes_per_pixel, out_bytes_per_pixel); +                Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, +                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, +                                   layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);                  tile_offset += block_size;              }          } @@ -245,7 +221,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_                             bytes_per_pixel, out_bytes_per_pixel, block_height, 1U);      } else {          Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, -                           bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); +                              bytes_per_pixel, out_bytes_per_pixel, block_height, 1U);      }  }  | 
