diff options
| -rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 34 | 
1 files changed, 18 insertions, 16 deletions
| diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index cd633e45f..9c890ed5d 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -647,18 +647,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen      // Face buttons      p.setPen(colors.outline);      button_color = colors.button; -    DrawCircleButton(p, face_center + QPoint(face_distance, 0), button_values[A], face_radius); -    DrawCircleButton(p, face_center + QPoint(0, face_distance), button_values[B], face_radius); -    DrawCircleButton(p, face_center + QPoint(0, -face_distance), button_values[X], face_radius); -    DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); +    DrawCircleButton(p, face_center + QPointF(face_distance, 0), button_values[A], face_radius); +    DrawCircleButton(p, face_center + QPointF(0, face_distance), button_values[B], face_radius); +    DrawCircleButton(p, face_center + QPointF(0, -face_distance), button_values[X], face_radius); +    DrawCircleButton(p, face_center + QPointF(-face_distance, 0), button_values[Y], face_radius);      // Face buttons text      p.setPen(colors.transparent);      p.setBrush(colors.font); -    DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); -    DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); -    DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); -    DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); +    DrawSymbol(p, face_center + QPointF(face_distance, 0), Symbol::A, text_size); +    DrawSymbol(p, face_center + QPointF(0, face_distance), Symbol::B, text_size); +    DrawSymbol(p, face_center + QPointF(0, -face_distance), Symbol::X, text_size); +    DrawSymbol(p, face_center + QPointF(-face_distance, 1), Symbol::Y, text_size);      // D-pad constants      const QPointF dpad_center = center + QPoint(-171, 8); @@ -669,18 +669,20 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen      // D-pad buttons      p.setPen(colors.outline);      button_color = colors.button; -    DrawCircleButton(p, dpad_center + QPoint(dpad_distance, 0), button_values[DRight], dpad_radius); -    DrawCircleButton(p, dpad_center + QPoint(0, dpad_distance), button_values[DDown], dpad_radius); -    DrawCircleButton(p, dpad_center + QPoint(0, -dpad_distance), button_values[DUp], dpad_radius); -    DrawCircleButton(p, dpad_center + QPoint(-dpad_distance, 0), button_values[DLeft], dpad_radius); +    DrawCircleButton(p, dpad_center + QPointF(dpad_distance, 0), button_values[DRight], +                     dpad_radius); +    DrawCircleButton(p, dpad_center + QPointF(0, dpad_distance), button_values[DDown], dpad_radius); +    DrawCircleButton(p, dpad_center + QPointF(0, -dpad_distance), button_values[DUp], dpad_radius); +    DrawCircleButton(p, dpad_center + QPointF(-dpad_distance, 0), button_values[DLeft], +                     dpad_radius);      // D-pad arrows      p.setPen(colors.font2);      p.setBrush(colors.font2); -    DrawArrow(p, dpad_center + QPoint(dpad_distance, 0), Direction::Right, dpad_arrow_size); -    DrawArrow(p, dpad_center + QPoint(0, dpad_distance), Direction::Down, dpad_arrow_size); -    DrawArrow(p, dpad_center + QPoint(0, -dpad_distance), Direction::Up, dpad_arrow_size); -    DrawArrow(p, dpad_center + QPoint(-dpad_distance, 0), Direction::Left, dpad_arrow_size); +    DrawArrow(p, dpad_center + QPointF(dpad_distance, 0), Direction::Right, dpad_arrow_size); +    DrawArrow(p, dpad_center + QPointF(0, dpad_distance), Direction::Down, dpad_arrow_size); +    DrawArrow(p, dpad_center + QPointF(0, -dpad_distance), Direction::Up, dpad_arrow_size); +    DrawArrow(p, dpad_center + QPointF(-dpad_distance, 0), Direction::Left, dpad_arrow_size);      // ZL and ZR buttons      p.setPen(colors.outline); | 
