diff options
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | 18 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 11 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.h | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 3 | 
5 files changed, 38 insertions, 0 deletions
| diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index a2e046f12..1c91999d7 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -17,6 +17,7 @@ set(SHADER_FILES      convert_d24s8_to_r16g16.frag      convert_depth_to_float.frag      convert_float_to_depth.frag +    convert_r16g16_to_d24s8.frag      full_screen_triangle.vert      fxaa.frag      fxaa.vert diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag new file mode 100644 index 000000000..7b1b914f6 --- /dev/null +++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +// #extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { +    ivec2 coord = ivec2(gl_FragCoord.xy); +    vec4 color = texelFetch(color_texture, coord, 0).rgba; +    uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16) +                      | (uint(color.g * (exp2(16) - 1.0f)) << 16); + +    gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); +    // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); +} diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index e70459de5..28b631f73 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -11,6 +11,7 @@  #include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"  #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"  #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" +#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"  #include "video_core/host_shaders/full_screen_triangle_vert_spv.h"  #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"  #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" @@ -361,6 +362,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,        convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),        convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),        convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)), +      convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),        convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),        convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),        convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)), @@ -476,6 +478,15 @@ void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer              down_shift);  } +void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, +                                           const ImageView& src_image_view, u32 up_scale, +                                           u32 down_shift) { +    ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(), +                                 convert_r16g16_to_d24s8_frag, true); +    Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, +            down_shift); +} +  void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,                                            ImageView& src_image_view, u32 up_scale, u32 down_shift) {      ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 607964b5e..cec095341 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -62,6 +62,9 @@ public:      void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,                                   const ImageView& src_image_view, u32 up_scale, u32 down_shift); +    void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, +                              u32 up_scale, u32 down_shift); +      void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,                               u32 up_scale, u32 down_shift); @@ -109,6 +112,7 @@ private:      vk::ShaderModule convert_float_to_depth_frag;      vk::ShaderModule convert_abgr8_to_d24s8_frag;      vk::ShaderModule convert_b10g11r11_to_d24s8_frag; +    vk::ShaderModule convert_r16g16_to_d24s8_frag;      vk::ShaderModule convert_d24s8_to_abgr8_frag;      vk::ShaderModule convert_d24s8_to_b10g11r11_frag;      vk::ShaderModule convert_d24s8_to_r16g16_frag; @@ -125,6 +129,7 @@ private:      vk::Pipeline convert_r16_to_d16_pipeline;      vk::Pipeline convert_abgr8_to_d24s8_pipeline;      vk::Pipeline convert_b10g11r11_to_d24s8_pipeline; +    vk::Pipeline convert_r16g16_to_d24s8_pipeline;      vk::Pipeline convert_d24s8_to_abgr8_pipeline;      vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;      vk::Pipeline convert_d24s8_to_r16g16_pipeline; diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 28a659c0e..af1a11059 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -915,6 +915,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im          if (src_view.format == PixelFormat::B10G11R11_FLOAT) {              return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);          } +        if (src_view.format == PixelFormat::R16G16_UNORM) { +            return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift); +        }          break;      case PixelFormat::D32_FLOAT:          if (src_view.format == PixelFormat::R32_FLOAT) { | 
