diff options
| -rw-r--r-- | src/video_core/regs_texturing.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 33 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 23 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 3 | 
4 files changed, 39 insertions, 22 deletions
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index be8bc6826..0b62da145 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -199,7 +199,7 @@ struct TexturingRegs {              Lerp = 4,              Subtract = 5,              Dot3_RGB = 6, - +            Dot3_RGBA = 7,              MultiplyThenAdd = 8,              AddThenMultiply = 9,          }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 54a8dde15..0f889b172 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -306,8 +306,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper          out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";          break;      case Operation::Lerp: -        // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use -        // builtin lerp          out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +                 "[1] * (vec3(1.0) - " + variable_name + "[2])";          break; @@ -322,6 +320,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper                 variable_name + "[2]";          break;      case Operation::Dot3_RGB: +    case Operation::Dot3_RGBA:          out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +                 "[1] - vec3(0.5)) * 4.0)";          break; @@ -421,17 +420,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi          AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);          out += ";\n"; -        out += "float alpha_results_" + index_name + "[3] = float[3]("; -        AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); -        out += ", "; -        AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); -        out += ", "; -        AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); -        out += ");\n"; - -        out += "float alpha_output_" + index_name + " = "; -        AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); -        out += ";\n"; +        if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { +            // result of Dot3_RGBA operation is also placed to the alpha component +            out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; +        } else { +            out += "float alpha_results_" + index_name + "[3] = float[3]("; +            AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, +                                index_name); +            out += ", "; +            AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, +                                index_name); +            out += ", "; +            AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, +                                index_name); +            out += ");\n"; + +            out += "float alpha_output_" + index_name + " = "; +            AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); +            out += ";\n"; +        }          out += "last_tex_env_out = vec4("                 "clamp(color_output_" + diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 7557fcb89..cb1b90a81 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -403,13 +403,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve                  };                  auto color_output = ColorCombine(tev_stage.color_op, color_result); -                // alpha combiner -                std::array<u8, 3> alpha_result = {{ -                    GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)), -                    GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)), -                    GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)), -                }}; -                auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); +                u8 alpha_output; +                if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { +                    // result of Dot3_RGBA operation is also placed to the alpha component +                    alpha_output = color_output.x; +                } else { +                    // alpha combiner +                    std::array<u8, 3> alpha_result = {{ +                        GetAlphaModifier(tev_stage.alpha_modifier1, +                                         GetSource(tev_stage.alpha_source1)), +                        GetAlphaModifier(tev_stage.alpha_modifier2, +                                         GetSource(tev_stage.alpha_source2)), +                        GetAlphaModifier(tev_stage.alpha_modifier3, +                                         GetSource(tev_stage.alpha_source3)), +                    }}; +                    alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); +                }                  combiner_output[0] =                      std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp index eb18e4ba4..aeb6aeb8c 100644 --- a/src/video_core/swrasterizer/texturing.cpp +++ b/src/video_core/swrasterizer/texturing.cpp @@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i          result = (result * input[2].Cast<int>()) / 255;          return result.Cast<u8>();      } -    case Operation::Dot3_RGB: { +    case Operation::Dot3_RGB: +    case Operation::Dot3_RGBA: {          // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results          // indicate that the per-component computation can't have a higher precision than 1/256,          // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give  | 
