diff options
| -rw-r--r-- | src/akiru/src/emuwindow/emu_window_glfw.cpp | 100 | ||||
| -rw-r--r-- | src/akiru/src/emuwindow/emu_window_glfw.h | 56 | 
2 files changed, 0 insertions, 156 deletions
| diff --git a/src/akiru/src/emuwindow/emu_window_glfw.cpp b/src/akiru/src/emuwindow/emu_window_glfw.cpp deleted file mode 100644 index 884c10ad0..000000000 --- a/src/akiru/src/emuwindow/emu_window_glfw.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/** - * Copyright (C) 2005-2012 Gekko Emulator - * - * @file    emuwindow_glfw.h - * @author  ShizZy <shizzy247@gmail.com> - * @date    2012-04-20 - * @brief   Implementation implementation of EmuWindow class for GLFW - * - * @section LICENSE - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details at - * http://www.gnu.org/copyleft/gpl.html - * - * Official project repository can be found at: - * http://code.google.com/p/gekko-gc-emu/ - */ - -#include "common.h" -#include "video_core.h" -#include "emuwindow_glfw.h" -#include "gc_controller.h" -#include "keyboard_input/keyboard_input.h" - -static void OnKeyEvent(GLFWwindow win, int key, int action) { -    EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); -	input_common::GCController::GCButtonState state; - -	if (action == GLFW_PRESS) { -		state = input_common::GCController::PRESSED; -	} else { -		state = input_common::GCController::RELEASED; -	} -    for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) { -		emuwin->controller_interface()->SetControllerStatus(channel, key, state); -    } -} - -static void OnWindowSizeEvent(GLFWwindow win, int width, int height) { -    EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); -    emuwin->set_client_area_width(width); -    emuwin->set_client_area_height(height); -} - -/// EmuWindow_GLFW constructor -EmuWindow_GLFW::EmuWindow_GLFW() { -    // Initialize the window -    if(glfwInit() != GL_TRUE) { -        LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting..."); -        exit(E_ERR); -    } -    glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); -    glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1); -    render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0); - -    // Setup callbacks -    glfwSetWindowUserPointer(render_window_, this); -    glfwSetKeyCallback(render_window_, OnKeyEvent); -    glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent); - -    DoneCurrent(); -} - -/// EmuWindow_GLFW destructor -EmuWindow_GLFW::~EmuWindow_GLFW() { -    glfwTerminate(); -} - -/// Swap buffers to display the next frame -void EmuWindow_GLFW::SwapBuffers() { -    glfwSwapBuffers(render_window_); -} - -/// Polls window events -void EmuWindow_GLFW::PollEvents() { -    // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title -    //  from the main thread, but this should probably be in an event handler... -    static char title[128]; -    sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),  -        video_core::g_renderer->current_fps()); -    glfwSetWindowTitle(render_window_, title); - -    glfwPollEvents(); -} - -/// Makes the GLFW OpenGL context current for the caller thread -void EmuWindow_GLFW::MakeCurrent() { -    glfwMakeContextCurrent(render_window_); -} - -/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread -void EmuWindow_GLFW::DoneCurrent() { -    glfwMakeContextCurrent(NULL); -} diff --git a/src/akiru/src/emuwindow/emu_window_glfw.h b/src/akiru/src/emuwindow/emu_window_glfw.h deleted file mode 100644 index 1256cabe4..000000000 --- a/src/akiru/src/emuwindow/emu_window_glfw.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - * Copyright (C) 2005-2012 Gekko Emulator - * - * @file    emuwindow_glfw.h - * @author  ShizZy <shizzy247@gmail.com> - * @date    2012-04-20 - * @brief   Implementation implementation of EmuWindow class for GLFW - * - * @section LICENSE - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details at - * http://www.gnu.org/copyleft/gpl.html - * - * Official project repository can be found at: - * http://code.google.com/p/gekko-gc-emu/ - */ - -#ifndef VIDEO_CORE_EMUWINDOW_GLFW_ -#define VIDEO_CORE_EMUWINDOW_GLFW_ - -#include <GL/glew.h> -#include <GL/glfw3.h> - -#include "video/emuwindow.h" - -class EmuWindow_GLFW : public EmuWindow { -public: -    EmuWindow_GLFW(); -    ~EmuWindow_GLFW(); - -    /// Swap buffers to display the next frame -    void SwapBuffers(); - -	/// Polls window events -	void PollEvents(); - -    /// Makes the graphics context current for the caller thread -    void MakeCurrent(); -     -    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread -    void DoneCurrent(); - -	GLFWwindow render_window_;      ///< Internal GLFW render window - -private: - -}; - -#endif // VIDEO_CORE_EMUWINDOW_GLFW_ | 
