diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 | 
2 files changed, 8 insertions, 6 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2a8949198..822739088 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -492,10 +492,12 @@ void RasterizerOpenGL::SetShader() {          state.Apply();          // Set the texture samplers to correspond to different texture units -        GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex"); -        glUniform1i(uniform_tex,     0); -        glUniform1i(uniform_tex + 1, 1); -        glUniform1i(uniform_tex + 2, 2); +        GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); +        if (uniform_tex != -1) { glUniform1i(uniform_tex, 0); } +        uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); +        if (uniform_tex != -1) { glUniform1i(uniform_tex, 1); } +        uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); +        if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); }          current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 0f781805c..5268340cf 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -320,7 +320,7 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi  std::string GenerateFragmentShader(const PicaShaderConfig& config) {      std::string out = R"( -#version 330 +#version 330 core  #define NUM_TEV_STAGES 6  in vec4 primary_color; @@ -362,7 +362,7 @@ layout (std140) uniform shader_data {  }  std::string GenerateVertexShader() { -    std::string out = "#version 330\n"; +    std::string out = "#version 330 core\n";      out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n";      out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n";      out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; | 
