diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 5fae95788..9b308b923 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -216,7 +216,7 @@ public:      }      /// Returns a GLSL string representing the current state of the register -    const std::string GetActiveString() { +    std::string GetActiveString() {          declr_type.insert(active_type);          return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;      } @@ -518,7 +518,7 @@ public:  private:      /// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc. -    const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const { +    std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {          const std::string src_type = GLSLRegister::GetTypeString(src);          std::string dest_type = GLSLRegister::GetTypeString(dest);          dest_type[0] = toupper(dest_type[0]); | 
