diff options
37 files changed, 1344 insertions, 79 deletions
| diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index f2a560f04..e59eeb489 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -139,3 +139,7 @@ if (NOT TARGET LLVM::Demangle)      target_sources(demangle PRIVATE demangle/ItaniumDemangle.cpp)      add_library(LLVM::Demangle ALIAS demangle)  endif() + +add_library(stb STATIC) +target_include_directories(stb PUBLIC ./stb) +target_sources(stb PRIVATE stb/stb_dxt.cpp) diff --git a/externals/cubeb b/externals/cubeb -Subproject 2d817de7c58b33a7c045edf873f3f9c98e4a208 +Subproject 48689ae7a73caeb747953f9ed664dc71d2f918d diff --git a/externals/stb/stb_dxt.cpp b/externals/stb/stb_dxt.cpp new file mode 100644 index 000000000..64f1f3d03 --- /dev/null +++ b/externals/stb/stb_dxt.cpp @@ -0,0 +1,765 @@ +// SPDX-FileCopyrightText: fabian "ryg" giesen +// SPDX-License-Identifier: MIT + +// stb_dxt.h - v1.12 - DXT1/DXT5 compressor + +#include <stb_dxt.h> + +#include <stdlib.h> +#include <string.h> + +#if !defined(STBD_FABS) +#include <math.h> +#endif + +#ifndef STBD_FABS +#define STBD_FABS(x) fabs(x) +#endif + +static const unsigned char stb__OMatch5[256][2] = { +    {0, 0},   {0, 0},   {0, 1},   {0, 1},   {1, 0},   {1, 0},   {1, 0},   {1, 1},   {1, 1}, +    {1, 1},   {1, 2},   {0, 4},   {2, 1},   {2, 1},   {2, 1},   {2, 2},   {2, 2},   {2, 2}, +    {2, 3},   {1, 5},   {3, 2},   {3, 2},   {4, 0},   {3, 3},   {3, 3},   {3, 3},   {3, 4}, +    {3, 4},   {3, 4},   {3, 5},   {4, 3},   {4, 3},   {5, 2},   {4, 4},   {4, 4},   {4, 5}, +    {4, 5},   {5, 4},   {5, 4},   {5, 4},   {6, 3},   {5, 5},   {5, 5},   {5, 6},   {4, 8}, +    {6, 5},   {6, 5},   {6, 5},   {6, 6},   {6, 6},   {6, 6},   {6, 7},   {5, 9},   {7, 6}, +    {7, 6},   {8, 4},   {7, 7},   {7, 7},   {7, 7},   {7, 8},   {7, 8},   {7, 8},   {7, 9}, +    {8, 7},   {8, 7},   {9, 6},   {8, 8},   {8, 8},   {8, 9},   {8, 9},   {9, 8},   {9, 8}, +    {9, 8},   {10, 7},  {9, 9},   {9, 9},   {9, 10},  {8, 12},  {10, 9},  {10, 9},  {10, 9}, +    {10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13},  {11, 10}, {11, 10}, {12, 8},  {11, 11}, +    {11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10}, +    {12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13}, +    {13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14}, +    {14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16}, +    {15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17}, +    {16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20}, +    {18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18}, +    {19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21}, +    {20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20}, +    {21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21}, +    {22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23}, +    {23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22}, +    {24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25}, +    {25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26}, +    {26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28}, +    {27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29}, +    {28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30}, +    {30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30}, +    {31, 30}, {31, 30}, {31, 31}, {31, 31}, +}; +static const unsigned char stb__OMatch6[256][2] = { +    {0, 0},   {0, 1},   {1, 0},   {1, 1},   {1, 1},   {1, 2},   {2, 1},   {2, 2},   {2, 2}, +    {2, 3},   {3, 2},   {3, 3},   {3, 3},   {3, 4},   {4, 3},   {4, 4},   {4, 4},   {4, 5}, +    {5, 4},   {5, 5},   {5, 5},   {5, 6},   {6, 5},   {6, 6},   {6, 6},   {6, 7},   {7, 6}, +    {7, 7},   {7, 7},   {7, 8},   {8, 7},   {8, 8},   {8, 8},   {8, 9},   {9, 8},   {9, 9}, +    {9, 9},   {9, 10},  {10, 9},  {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16},  {11, 11}, +    {11, 12}, {12, 11}, {9, 17},  {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14}, +    {14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14}, +    {16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17}, +    {20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20}, +    {20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22}, +    {22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25}, +    {25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26}, +    {24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32}, +    {29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31}, +    {31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33}, +    {33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36}, +    {36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37}, +    {38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40}, +    {40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42}, +    {42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45}, +    {45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46}, +    {46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48}, +    {50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47}, +    {51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53}, +    {53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56}, +    {56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57}, +    {58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60}, +    {60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62}, +    {62, 63}, {63, 62}, {63, 63}, {63, 63}, +}; + +static int stb__Mul8Bit(int a, int b) { +    int t = a * b + 128; +    return (t + (t >> 8)) >> 8; +} + +static void stb__From16Bit(unsigned char* out, unsigned short v) { +    int rv = (v & 0xf800) >> 11; +    int gv = (v & 0x07e0) >> 5; +    int bv = (v & 0x001f) >> 0; + +    // expand to 8 bits via bit replication +    out[0] = static_cast<unsigned char>((rv * 33) >> 2); +    out[1] = static_cast<unsigned char>((gv * 65) >> 4); +    out[2] = static_cast<unsigned char>((bv * 33) >> 2); +    out[3] = 0; +} + +static unsigned short stb__As16Bit(int r, int g, int b) { +    return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) + +                            stb__Mul8Bit(b, 31)); +} + +// linear interpolation at 1/3 point between a and b, using desired rounding +// type +static int stb__Lerp13(int a, int b) { +#ifdef STB_DXT_USE_ROUNDING_BIAS +    // with rounding bias +    return a + stb__Mul8Bit(b - a, 0x55); +#else +    // without rounding bias +    // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really +    // need every ounce of speed. +    return (2 * a + b) / 3; +#endif +} + +// linear interpolation at 1/2 point between a and b +static int stb__Lerp12(int a, int b) { +    return (a + b) / 2; +} + +// lerp RGB color +static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { +    out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); +    out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); +    out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); +} + +static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { +    out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]); +    out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]); +    out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]); +} + +/****************************************************************************/ + +static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) { +    stb__From16Bit(color + 0, c0); +    stb__From16Bit(color + 4, c1); +    stb__Lerp13RGB(color + 8, color + 0, color + 4); +    stb__Lerp13RGB(color + 12, color + 4, color + 0); +} + +static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) { +    stb__From16Bit(color + 0, c0); +    stb__From16Bit(color + 4, c1); +    stb__Lerp12RGB(color + 8, color + 0, color + 4); +} + +// The color matching function +static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) { +    unsigned int mask = 0; +    int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; +    int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; +    int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; +    int dots[16]; +    int stops[4]; +    int i; +    int c0Point, halfPoint, c3Point; + +    for (i = 0; i < 16; i++) +        dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; + +    for (i = 0; i < 4; i++) +        stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; + +    // think of the colors as arranged on a line; project point onto that line, +    // then choose next color out of available ones. we compute the crossover +    // points for "best color in top half"/"best in bottom half" and then the same +    // inside that subinterval. +    // +    // relying on this 1d approximation isn't always optimal in terms of euclidean +    // distance, but it's very close and a lot faster. +    // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html + +    c0Point = (stops[1] + stops[3]); +    halfPoint = (stops[3] + stops[2]); +    c3Point = (stops[2] + stops[0]); + +    for (i = 15; i >= 0; i--) { +        int dot = dots[i] * 2; +        mask <<= 2; + +        if (dot < halfPoint) +            mask |= (dot < c0Point) ? 1 : 3; +        else +            mask |= (dot < c3Point) ? 2 : 0; +    } + +    return mask; +} + +static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) { +    unsigned int mask = 0; +    int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; +    int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; +    int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; +    int dots[16]; +    int stops[3]; +    int i; +    int c0Point, c2Point; + +    for (i = 0; i < 16; i++) +        dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; + +    for (i = 0; i < 3; i++) +        stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; + +    c0Point = (stops[1] + stops[2]); +    c2Point = (stops[2] + stops[0]); + +    for (i = 15; i >= 0; i--) { +        int dot = dots[i] * 2; +        mask <<= 2; + +        if (block[i * 4 + 3] == 0) +            mask |= 3; +        else if (dot < c2Point) +            mask |= (dot < c0Point) ? 0 : 2; +        else +            mask |= (dot < c0Point) ? 1 : 0; +    } + +    return mask; +} + +static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) { +    if (*pmin16 < *pmax16) { +        unsigned short t = *pmin16; +        *pmin16 = *pmax16; +        *pmax16 = t; +    } +} + +static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16, +                                unsigned int* pmask) { +    if (*pmax16 < *pmin16) { +        unsigned short t = *pmin16; +        *pmin16 = *pmax16; +        *pmax16 = t; +        *pmask ^= 0x55555555; +    } +} + +// The color optimization function. (Clever code, part 1) +static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16, +                                     unsigned short* pmin16) { +    int mind, maxd; +    unsigned char *minp, *maxp; +    double magn; +    int v_r, v_g, v_b; +    static const int nIterPower = 4; +    float covf[6], vfr, vfg, vfb; + +    // determine color distribution +    int cov[6]; +    int mu[3], min[3], max[3]; +    int ch, i, iter; + +    for (ch = 0; ch < 3; ch++) { +        const unsigned char* bp = ((const unsigned char*)block) + ch; +        int muv, minv, maxv; + +        muv = minv = maxv = bp[0]; +        for (i = 4; i < 64; i += 4) { +            muv += bp[i]; +            if (bp[i] < minv) +                minv = bp[i]; +            else if (bp[i] > maxv) +                maxv = bp[i]; +        } + +        mu[ch] = (muv + 8) >> 4; +        min[ch] = minv; +        max[ch] = maxv; +    } + +    // determine covariance matrix +    for (i = 0; i < 6; i++) +        cov[i] = 0; + +    for (i = 0; i < 16; i++) { +        int r = block[i * 4 + 0] - mu[0]; +        int g = block[i * 4 + 1] - mu[1]; +        int b = block[i * 4 + 2] - mu[2]; + +        cov[0] += r * r; +        cov[1] += r * g; +        cov[2] += r * b; +        cov[3] += g * g; +        cov[4] += g * b; +        cov[5] += b * b; +    } + +    // convert covariance matrix to float, find principal axis via power iter +    for (i = 0; i < 6; i++) +        covf[i] = static_cast<float>(cov[i]) / 255.0f; + +    vfr = (float)(max[0] - min[0]); +    vfg = (float)(max[1] - min[1]); +    vfb = (float)(max[2] - min[2]); + +    for (iter = 0; iter < nIterPower; iter++) { +        float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; +        float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; +        float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; + +        vfr = r; +        vfg = g; +        vfb = b; +    } + +    magn = STBD_FABS(vfr); +    if (STBD_FABS(vfg) > magn) +        magn = STBD_FABS(vfg); +    if (STBD_FABS(vfb) > magn) +        magn = STBD_FABS(vfb); + +    if (magn < 4.0f) { // too small, default to luminance +        v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. +        v_g = 587; +        v_b = 114; +    } else { +        magn = 512.0 / magn; +        v_r = (int)(vfr * magn); +        v_g = (int)(vfg * magn); +        v_b = (int)(vfb * magn); +    } + +    minp = maxp = block; +    mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; +    // Pick colors at extreme points +    for (i = 1; i < 16; i++) { +        int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; + +        if (dot < mind) { +            mind = dot; +            minp = block + i * 4; +        } + +        if (dot > maxd) { +            maxd = dot; +            maxp = block + i * 4; +        } +    } + +    *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); +    *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); +    stb__ReorderColors(pmax16, pmin16); +} + +static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16, +                                          unsigned short* pmin16) { +    int mind, maxd; +    unsigned char *minp, *maxp; +    double magn; +    int v_r, v_g, v_b; +    static const int nIterPower = 4; +    float covf[6], vfr, vfg, vfb; + +    // determine color distribution +    int cov[6]; +    int mu[3], min[3], max[3]; +    int ch, i, iter; + +    for (ch = 0; ch < 3; ch++) { +        const unsigned char* bp = ((const unsigned char*)block) + ch; +        int muv = 0, minv = 256, maxv = -1; +        int num = 0; + +        for (i = 0; i < 64; i += 4) { +            if (bp[3 - ch] == 0) { +                continue; +            } + +            muv += bp[i]; +            if (bp[i] < minv) +                minv = bp[i]; +            else if (bp[i] > maxv) +                maxv = bp[i]; + +            num++; +        } + +        mu[ch] = num > 0 ? (muv + 8) / num : 0; +        min[ch] = minv; +        max[ch] = maxv; +    } + +    // determine covariance matrix +    for (i = 0; i < 6; i++) +        cov[i] = 0; + +    for (i = 0; i < 16; i++) { +        if (block[i * 4 + 3] == 0) { +            continue; +        } + +        int r = block[i * 4 + 0] - mu[0]; +        int g = block[i * 4 + 1] - mu[1]; +        int b = block[i * 4 + 2] - mu[2]; + +        cov[0] += r * r; +        cov[1] += r * g; +        cov[2] += r * b; +        cov[3] += g * g; +        cov[4] += g * b; +        cov[5] += b * b; +    } + +    // convert covariance matrix to float, find principal axis via power iter +    for (i = 0; i < 6; i++) +        covf[i] = static_cast<float>(cov[i]) / 255.0f; + +    vfr = (float)(max[0] - min[0]); +    vfg = (float)(max[1] - min[1]); +    vfb = (float)(max[2] - min[2]); + +    for (iter = 0; iter < nIterPower; iter++) { +        float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; +        float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; +        float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; + +        vfr = r; +        vfg = g; +        vfb = b; +    } + +    magn = STBD_FABS(vfr); +    if (STBD_FABS(vfg) > magn) +        magn = STBD_FABS(vfg); +    if (STBD_FABS(vfb) > magn) +        magn = STBD_FABS(vfb); + +    if (magn < 4.0f) { // too small, default to luminance +        v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. +        v_g = 587; +        v_b = 114; +    } else { +        magn = 512.0 / magn; +        v_r = (int)(vfr * magn); +        v_g = (int)(vfg * magn); +        v_b = (int)(vfb * magn); +    } + +    minp = maxp = NULL; +    mind = 0x7fffffff; +    maxd = -0x80000000; + +    // Pick colors at extreme points +    for (i = 0; i < 16; i++) { +        if (block[i * 4 + 3] == 0) { +            continue; +        } + +        int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; + +        if (dot < mind) { +            mind = dot; +            minp = block + i * 4; +        } + +        if (dot > maxd) { +            maxd = dot; +            maxp = block + i * 4; +        } +    } + +    if (!maxp) { +        // all alpha, no color +        *pmin16 = 0xffff; +        *pmax16 = 0; +    } else { +        // endpoint colors found +        *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); +        *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); + +        if (*pmax16 == *pmin16) { +            // modify the endpoints to indicate presence of an alpha block +            if (*pmax16 > 0) { +                (*pmax16)--; +            } else { +                (*pmin16)++; +            } +        } + +        stb__ReorderColors(pmax16, pmin16); +    } +} + +static const float stb__midpoints5[32] = { +    0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, +    0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, +    0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, +    0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f}; + +static const float stb__midpoints6[64] = { +    0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, +    0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, +    0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, +    0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, +    0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, +    0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, +    0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, +    0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f}; + +static unsigned short stb__Quantize5(float x) { +    unsigned short q; +    x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate +    q = (unsigned short)(x * 31); +    q += (x > stb__midpoints5[q]); +    return q; +} + +static unsigned short stb__Quantize6(float x) { +    unsigned short q; +    x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate +    q = (unsigned short)(x * 63); +    q += (x > stb__midpoints6[q]); +    return q; +} + +// The refinement function. (Clever code, part 2) +// Tries to optimize colors to suit block contents better. +// (By solving a least squares system via normal equations+Cramer's rule) +static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16, +                            unsigned int mask) { +    static const int w1Tab[4] = {3, 0, 2, 1}; +    static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402}; +    // ^some magic to save a lot of multiplies in the accumulating loop... +    // (precomputed products of weights for least squares system, accumulated +    // inside one 32-bit register) + +    float f; +    unsigned short oldMin, oldMax, min16, max16; +    int i, akku = 0, xx, xy, yy; +    int At1_r, At1_g, At1_b; +    int At2_r, At2_g, At2_b; +    unsigned int cm = mask; + +    oldMin = *pmin16; +    oldMax = *pmax16; + +    if ((mask ^ (mask << 2)) < 4) // all pixels have the same index? +    { +        // yes, linear system would be singular; solve using optimal +        // single-color match on average color +        int r = 8, g = 8, b = 8; +        for (i = 0; i < 16; ++i) { +            r += block[i * 4 + 0]; +            g += block[i * 4 + 1]; +            b += block[i * 4 + 2]; +        } + +        r >>= 4; +        g >>= 4; +        b >>= 4; + +        max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | +                                            stb__OMatch5[b][0]); +        min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | +                                            stb__OMatch5[b][1]); +    } else { +        At1_r = At1_g = At1_b = 0; +        At2_r = At2_g = At2_b = 0; +        for (i = 0; i < 16; ++i, cm >>= 2) { +            int step = cm & 3; +            int w1 = w1Tab[step]; +            int r = block[i * 4 + 0]; +            int g = block[i * 4 + 1]; +            int b = block[i * 4 + 2]; + +            akku += prods[step]; +            At1_r += w1 * r; +            At1_g += w1 * g; +            At1_b += w1 * b; +            At2_r += r; +            At2_g += g; +            At2_b += b; +        } + +        At2_r = 3 * At2_r - At1_r; +        At2_g = 3 * At2_g - At1_g; +        At2_b = 3 * At2_b - At1_b; + +        // extract solutions and decide solvability +        xx = akku >> 16; +        yy = (akku >> 8) & 0xff; +        xy = (akku >> 0) & 0xff; + +        f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy); + +        max16 = static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11); +        max16 |= static_cast<unsigned short>( +            stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5); +        max16 |= static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0); + +        min16 = static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11); +        min16 |= static_cast<unsigned short>( +            stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5); +        min16 |= static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0); +    } + +    *pmin16 = min16; +    *pmax16 = max16; +    stb__ReorderColors(pmax16, pmin16); + +    return oldMin != min16 || oldMax != max16; +} + +// Color block compression +static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha, +                                    int mode) { +    unsigned int mask; +    int i; +    int refinecount; +    unsigned short max16, min16; +    unsigned char color[4 * 4]; + +    refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; + +    // check if block is constant +    for (i = 1; i < 16; i++) +        if (((unsigned int*)block)[i] != ((unsigned int*)block)[0]) +            break; + +    if (i == 16 && block[3] == 0 && alpha) { // constant alpha +        mask = 0xffffffff; +        max16 = 0; +        min16 = 0xffff; +    } else if (i == 16) { // constant color +        int r = block[0], g = block[1], b = block[2]; +        mask = 0xaaaaaaaa; +        max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | +                                            stb__OMatch5[b][0]); +        min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | +                                            stb__OMatch5[b][1]); +    } else if (alpha) { +        stb__OptimizeColorsAlphaBlock(block, &max16, &min16); +        stb__Eval3Colors(color, max16, min16); +        mask = stb__MatchColorsAlphaBlock(block, color); +    } else { +        // first step: PCA+map along principal axis +        stb__OptimizeColorsBlock(block, &max16, &min16); +        if (max16 != min16) { +            stb__Eval4Colors(color, max16, min16); +            mask = stb__MatchColorsBlock(block, color); +        } else +            mask = 0; + +        // third step: refine (multiple times if requested) +        for (i = 0; i < refinecount; i++) { +            unsigned int lastmask = mask; + +            if (stb__RefineBlock(block, &max16, &min16, mask)) { +                if (max16 != min16) { +                    stb__Eval4Colors(color, max16, min16); +                    mask = stb__MatchColorsBlock(block, color); +                } else { +                    mask = 0; +                    break; +                } +            } + +            if (mask == lastmask) +                break; +        } +    } + +    // write the color block +    if (!alpha) +        stb__FinalizeColors(&max16, &min16, &mask); + +    dest[0] = (unsigned char)(max16); +    dest[1] = (unsigned char)(max16 >> 8); +    dest[2] = (unsigned char)(min16); +    dest[3] = (unsigned char)(min16 >> 8); +    dest[4] = (unsigned char)(mask); +    dest[5] = (unsigned char)(mask >> 8); +    dest[6] = (unsigned char)(mask >> 16); +    dest[7] = (unsigned char)(mask >> 24); +} + +// Alpha block compression (this is easy for a change) +static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) { +    int i, dist, bias, dist4, dist2, bits, mask; + +    // find min/max color +    int mn, mx; +    mn = mx = src[0]; + +    for (i = 1; i < 16; i++) { +        if (src[i * stride] < mn) +            mn = src[i * stride]; +        else if (src[i * stride] > mx) +            mx = src[i * stride]; +    } + +    // encode them +    dest[0] = (unsigned char)mx; +    dest[1] = (unsigned char)mn; +    dest += 2; + +    // determine bias and emit color indices +    // given the choice of mx/mn, these indices are optimal: +    // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ +    dist = mx - mn; +    dist4 = dist * 4; +    dist2 = dist * 2; +    bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2); +    bias -= mn * 7; +    bits = 0, mask = 0; + +    for (i = 0; i < 16; i++) { +        int a = src[i * stride] * 7 + bias; +        int ind, t; + +        // select index. this is a "linear scale" lerp factor between 0 (val=min) +        // and 7 (val=max). +        t = (a >= dist4) ? -1 : 0; +        ind = t & 4; +        a -= dist4 & t; +        t = (a >= dist2) ? -1 : 0; +        ind += t & 2; +        a -= dist2 & t; +        ind += (a >= dist); + +        // turn linear scale into DXT index (0/1 are extremal pts) +        ind = -ind & 7; +        ind ^= (2 > ind); + +        // write index +        mask |= ind << bits; +        if ((bits += 3) >= 8) { +            *dest++ = (unsigned char)mask; +            mask >>= 8; +            bits -= 8; +        } +    } +} + +void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) { +    stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode); +} + +void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) { +    unsigned char data[16][4]; +    int i; + +    stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4); +    dest += 8; +    // make a new copy of the data in which alpha is opaque, +    // because code uses a fast test for color constancy +    memcpy(data, src, 4 * 16); +    for (i = 0; i < 16; ++i) +        data[i][3] = 255; +    src = &data[0][0]; + +    stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode); +} diff --git a/externals/stb/stb_dxt.h b/externals/stb/stb_dxt.h new file mode 100644 index 000000000..07d1d1de4 --- /dev/null +++ b/externals/stb/stb_dxt.h @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: fabian "ryg" giesen +// SPDX-License-Identifier: MIT + +// stb_dxt.h - v1.12 - DXT1/DXT5 compressor + +#ifndef STB_INCLUDE_STB_DXT_H +#define STB_INCLUDE_STB_DXT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef STB_DXT_STATIC +#define STBDDEF static +#else +#define STBDDEF extern +#endif + +// compression mode (bitflags) +#define STB_DXT_NORMAL 0 +#define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing! +#define STB_DXT_HIGHQUAL                                                                           \ +    2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. + +STBDDEF void stb_compress_bc1_block(unsigned char* dest, +                                    const unsigned char* src_rgba_four_bytes_per_pixel, int alpha, +                                    int mode); + +STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode); + +#define STB_COMPRESS_DXT_BLOCK + +#ifdef __cplusplus +} +#endif +#endif // STB_INCLUDE_STB_DXT_H diff --git a/src/common/settings.cpp b/src/common/settings.cpp index ba617aea1..ff53e80bb 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -61,6 +61,7 @@ void LogSettings() {      log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());      log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());      log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); +    log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());      log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());      log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());      log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); @@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {      values.nvdec_emulation.SetGlobal(true);      values.accelerate_astc.SetGlobal(true);      values.async_astc.SetGlobal(true); +    values.astc_recompression.SetGlobal(true);      values.use_reactive_flushing.SetGlobal(true);      values.shader_backend.SetGlobal(true);      values.use_asynchronous_shaders.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 36ffcd693..7f865b2a7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -90,6 +90,12 @@ enum class AntiAliasing : u32 {      LastAA = Smaa,  }; +enum class AstcRecompression : u32 { +    Uncompressed = 0, +    Bc1 = 1, +    Bc3 = 2, +}; +  struct ResolutionScalingInfo {      u32 up_scale{1};      u32 down_shift{0}; @@ -473,6 +479,9 @@ struct Values {      SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,                                                               "use_vulkan_driver_pipeline_cache"};      SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; +    SwitchableSetting<AstcRecompression, true> astc_recompression{ +        AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, +        "astc_recompression"};      SwitchableSetting<u8> bg_red{0, "bg_red"};      SwitchableSetting<u8> bg_green{0, "bg_green"}; diff --git a/src/core/hle/kernel/k_memory_block_manager.h b/src/core/hle/kernel/k_memory_block_manager.h index 7c0bd16f0..96496e990 100644 --- a/src/core/hle/kernel/k_memory_block_manager.h +++ b/src/core/hle/kernel/k_memory_block_manager.h @@ -144,14 +144,10 @@ private:  class KScopedMemoryBlockManagerAuditor {  public: -    explicit KScopedMemoryBlockManagerAuditor(KMemoryBlockManager* m) : m_manager(m) { -        ASSERT(m_manager->CheckState()); -    } +    explicit KScopedMemoryBlockManagerAuditor(KMemoryBlockManager* m) : m_manager(m) {}      explicit KScopedMemoryBlockManagerAuditor(KMemoryBlockManager& m)          : KScopedMemoryBlockManagerAuditor(std::addressof(m)) {} -    ~KScopedMemoryBlockManagerAuditor() { -        ASSERT(m_manager->CheckState()); -    } +    ~KScopedMemoryBlockManagerAuditor() = default;  private:      KMemoryBlockManager* m_manager; diff --git a/src/core/hle/service/nfc/common/amiibo_crypto.cpp b/src/core/hle/service/nfc/common/amiibo_crypto.cpp index f3901ee8d..b2bcb68c3 100644 --- a/src/core/hle/service/nfc/common/amiibo_crypto.cpp +++ b/src/core/hle/service/nfc/common/amiibo_crypto.cpp @@ -52,9 +52,6 @@ bool IsAmiiboValid(const EncryptedNTAG215File& ntag_file) {      if (ntag_file.compability_container != 0xEEFF10F1U) {          return false;      } -    if (amiibo_data.constant_value != 0xA5) { -        return false; -    }      if (amiibo_data.model_info.tag_type != NFC::PackedTagType::Type2) {          return false;      } diff --git a/src/core/hle/service/nfc/common/device.cpp b/src/core/hle/service/nfc/common/device.cpp index 8a7e9edac..0bd7900e1 100644 --- a/src/core/hle/service/nfc/common/device.cpp +++ b/src/core/hle/service/nfc/common/device.cpp @@ -119,18 +119,31 @@ bool NfcDevice::LoadNfcTag(std::span<const u8> data) {      memcpy(&tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File));      is_plain_amiibo = NFP::AmiiboCrypto::IsAmiiboValid(tag_data); +    is_write_protected = false; +    device_state = DeviceState::TagFound; +    deactivate_event->GetReadableEvent().Clear(); +    activate_event->Signal(); + +    // Fallback for plain amiibos      if (is_plain_amiibo) { -        encrypted_tag_data = NFP::AmiiboCrypto::EncodedDataToNfcData(tag_data);          LOG_INFO(Service_NFP, "Using plain amiibo"); -    } else { -        tag_data = {}; +        encrypted_tag_data = NFP::AmiiboCrypto::EncodedDataToNfcData(tag_data); +        return true; +    } + +    // Fallback for encrypted amiibos without keys +    if (!NFP::AmiiboCrypto::IsKeyAvailable()) { +        LOG_INFO(Service_NFC, "Loading amiibo without keys");          memcpy(&encrypted_tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File)); +        BuildAmiiboWithoutKeys(); +        is_plain_amiibo = true; +        is_write_protected = true; +        return true;      } -    device_state = DeviceState::TagFound; -    deactivate_event->GetReadableEvent().Clear(); -    activate_event->Signal(); +    tag_data = {}; +    memcpy(&encrypted_tag_data, data.data(), sizeof(NFP::EncryptedNTAG215File));      return true;  } @@ -346,23 +359,15 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target          return ResultWrongDeviceState;      } -    // The loaded amiibo is not encrypted -    if (is_plain_amiibo) { -        device_state = DeviceState::TagMounted; -        mount_target = mount_target_; -        return ResultSuccess; -    } -      if (!NFP::AmiiboCrypto::IsAmiiboValid(encrypted_tag_data)) {          LOG_ERROR(Service_NFP, "Not an amiibo");          return ResultNotAnAmiibo;      } -    // Mark amiibos as read only when keys are missing -    if (!NFP::AmiiboCrypto::IsKeyAvailable()) { -        LOG_ERROR(Service_NFP, "No keys detected"); +    // The loaded amiibo is not encrypted +    if (is_plain_amiibo) {          device_state = DeviceState::TagMounted; -        mount_target = NFP::MountTarget::Rom; +        mount_target = mount_target_;          return ResultSuccess;      } @@ -457,6 +462,11 @@ Result NfcDevice::FlushWithBreak(NFP::BreakType break_type) {          return ResultWrongDeviceState;      } +    if (is_write_protected) { +        LOG_ERROR(Service_NFP, "No keys available skipping write request"); +        return ResultSuccess; +    } +      std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));      if (is_plain_amiibo) {          memcpy(data.data(), &tag_data, sizeof(tag_data)); @@ -1033,7 +1043,6 @@ Result NfcDevice::GetAll(NFP::NfpData& data) const {      }      NFP::CommonInfo common_info{}; -    Service::Mii::MiiManager manager;      const u64 application_id = tag_data.application_id;      GetCommonInfo(common_info); @@ -1249,6 +1258,28 @@ void NfcDevice::UpdateRegisterInfoCrc() {      tag_data.register_info_crc = crc.checksum();  } +void NfcDevice::BuildAmiiboWithoutKeys() { +    Service::Mii::MiiManager manager; +    auto& settings = tag_data.settings; + +    tag_data = NFP::AmiiboCrypto::NfcDataToEncodedData(encrypted_tag_data); + +    // Common info +    tag_data.write_counter = 0; +    tag_data.amiibo_version = 0; +    settings.write_date = GetAmiiboDate(GetCurrentPosixTime()); + +    // Register info +    SetAmiiboName(settings, {'y', 'u', 'z', 'u', 'A', 'm', 'i', 'i', 'b', 'o'}); +    settings.settings.font_region.Assign(0); +    settings.init_date = GetAmiiboDate(GetCurrentPosixTime()); +    tag_data.owner_mii = manager.BuildFromStoreData(manager.BuildDefault(0)); + +    // Admin info +    settings.settings.amiibo_initialized.Assign(1); +    settings.settings.appdata_initialized.Assign(0); +} +  u64 NfcDevice::GetHandle() const {      // Generate a handle based of the npad id      return static_cast<u64>(npad_id); diff --git a/src/core/hle/service/nfc/common/device.h b/src/core/hle/service/nfc/common/device.h index 98e1945c1..6a37e8458 100644 --- a/src/core/hle/service/nfc/common/device.h +++ b/src/core/hle/service/nfc/common/device.h @@ -110,6 +110,8 @@ private:      void UpdateSettingsCrc();      void UpdateRegisterInfoCrc(); +    void BuildAmiiboWithoutKeys(); +      bool is_controller_set{};      int callback_key;      const Core::HID::NpadIdType npad_id; @@ -128,6 +130,7 @@ private:      bool is_data_moddified{};      bool is_app_area_open{};      bool is_plain_amiibo{}; +    bool is_write_protected{};      NFP::MountTarget mount_target{NFP::MountTarget::None};      NFP::NTAG215File tag_data{}; diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp index 91aa96aa7..e4c5b5b3c 100644 --- a/src/input_common/input_engine.cpp +++ b/src/input_common/input_engine.cpp @@ -380,13 +380,16 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot      if (!configuring || !mapping_callback.on_data) {          return;      } +    const auto old_value = GetMotion(identifier, motion);      bool is_active = false; -    if (std::abs(value.accel_x) > 1.5f || std::abs(value.accel_y) > 1.5f || -        std::abs(value.accel_z) > 1.5f) { +    if (std::abs(value.accel_x - old_value.accel_x) > 1.5f || +        std::abs(value.accel_y - old_value.accel_y) > 1.5f || +        std::abs(value.accel_z - old_value.accel_z) > 1.5f) {          is_active = true;      } -    if (std::abs(value.gyro_x) > 0.6f || std::abs(value.gyro_y) > 0.6f || -        std::abs(value.gyro_z) > 0.6f) { +    if (std::abs(value.gyro_x - old_value.gyro_x) > 0.6f || +        std::abs(value.gyro_y - old_value.gyro_y) > 0.6f || +        std::abs(value.gyro_z - old_value.gyro_z) > 0.6f) {          is_active = true;      }      if (!is_active) { diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index a0009a36f..308d013d6 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -246,10 +246,14 @@ add_library(video_core STATIC      texture_cache/util.h      textures/astc.h      textures/astc.cpp +    textures/bcn.cpp +    textures/bcn.h      textures/decoders.cpp      textures/decoders.h      textures/texture.cpp      textures/texture.h +    textures/workers.cpp +    textures/workers.h      transform_feedback.cpp      transform_feedback.h      video_core.cpp @@ -275,7 +279,7 @@ add_library(video_core STATIC  create_target_directory_groups(video_core)  target_link_libraries(video_core PUBLIC common core) -target_link_libraries(video_core PUBLIC glad shader_recompiler) +target_link_libraries(video_core PUBLIC glad shader_recompiler stb)  if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)      add_dependencies(video_core ffmpeg-build) diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 98756e4da..65494097b 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -30,8 +30,8 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,      }      const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); -    const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; -    const s64 min_spacing_critical = device_memory - 1_GiB; +    const s64 min_spacing_expected = device_memory - 1_GiB; +    const s64 min_spacing_critical = device_memory - 512_MiB;      const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);      const s64 min_vacancy_expected = (6 * mem_threshold) / 10;      const s64 min_vacancy_critical = (3 * mem_threshold) / 10; @@ -1664,7 +1664,7 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s          // cbufs, which do not store the sizes adjacent to the addresses, so use the fully          // mapped buffer size for now.          const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr)); -        return memory_layout_size; +        return std::min(memory_layout_size, static_cast<u32>(8_MiB));      }();      const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);      if (!cpu_addr || size == 0) { diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 31118886f..1e0823836 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -233,6 +233,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4                                      const VideoCommon::ImageInfo& info) {      if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {          return Settings::values.accelerate_astc.GetValue() && +               Settings::values.astc_recompression.GetValue() == +                   Settings::AstcRecompression::Uncompressed &&                 !Settings::values.async_astc.GetValue();      }      // Disable other accelerated uploads for now as they don't implement swizzled uploads @@ -437,6 +439,19 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form      return GL_R32UI;  } +[[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) { +    switch (Settings::values.astc_recompression.GetValue()) { +    case Settings::AstcRecompression::Bc1: +        return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; +        break; +    case Settings::AstcRecompression::Bc3: +        return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; +        break; +    default: +        return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; +    } +} +  } // Anonymous namespace  ImageBufferMap::~ImageBufferMap() { @@ -739,9 +754,16 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,      if (IsConverted(runtime->device, info.format, info.type)) {          flags |= ImageFlagBits::Converted;          flags |= ImageFlagBits::CostlyLoad; -        gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; + +        const bool is_srgb = IsPixelFormatSRGB(info.format); +        gl_internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;          gl_format = GL_RGBA;          gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; + +        if (IsPixelFormatASTC(info.format)) { +            gl_internal_format = SelectAstcFormat(info.format, is_srgb); +            gl_format = GL_NONE; +        }      } else {          const auto& tuple = MaxwellToGL::GetFormatTuple(info.format);          gl_internal_format = tuple.internal_format; @@ -1130,7 +1152,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI        views{runtime.null_image_views} {      const Device& device = runtime.device;      if (True(image.flags & ImageFlagBits::Converted)) { -        internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; +        const bool is_srgb = IsPixelFormatSRGB(info.format); +        internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; + +        if (IsPixelFormatASTC(info.format)) { +            internal_format = SelectAstcFormat(info.format, is_srgb); +        }      } else {          internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;      } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 1190999a8..3e9b3302b 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -144,6 +144,10 @@ public:          return state_tracker;      } +    void BarrierFeedbackLoop() const noexcept { +        // OpenGL does not require a barrier for attachment feedback loops. +    } +  private:      struct StagingBuffers {          explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_); diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 8853cf0f7..b75d7220d 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -6,6 +6,7 @@  #include "common/assert.h"  #include "common/common_types.h"  #include "common/logging/log.h" +#include "common/settings.h"  #include "video_core/engines/maxwell_3d.h"  #include "video_core/renderer_vulkan/maxwell_to_vk.h"  #include "video_core/surface.h" @@ -237,14 +238,25 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with                           PixelFormat pixel_format) {      ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples));      FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)]; -    // Use A8B8G8R8_UNORM on hardware that doesn't support ASTC natively +    // Transcode on hardware that doesn't support ASTC natively      if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {          const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format); -        if (is_srgb) { -            tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32; -        } else { -            tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32; -            tuple.usage |= Storage; + +        switch (Settings::values.astc_recompression.GetValue()) { +        case Settings::AstcRecompression::Uncompressed: +            if (is_srgb) { +                tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32; +            } else { +                tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32; +                tuple.usage |= Storage; +            } +            break; +        case Settings::AstcRecompression::Bc1: +            tuple.format = is_srgb ? VK_FORMAT_BC1_RGBA_SRGB_BLOCK : VK_FORMAT_BC1_RGBA_UNORM_BLOCK; +            break; +        case Settings::AstcRecompression::Bc3: +            tuple.format = is_srgb ? VK_FORMAT_BC3_SRGB_BLOCK : VK_FORMAT_BC3_UNORM_BLOCK; +            break;          }      }      const bool attachable = (tuple.usage & Attachable) != 0; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index f1bcd5cd6..506b78f08 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -481,12 +481,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {      if constexpr (Spec::enabled_stages[4]) {          prepare_stage(4);      } +    texture_cache.UpdateRenderTargets(false); +    texture_cache.CheckFeedbackLoop(views);      ConfigureDraw(rescaling, render_area);  }  void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,                                       const RenderAreaPushConstant& render_area) { -    texture_cache.UpdateRenderTargets(false);      scheduler.RequestRenderpass(texture_cache.GetFramebuffer());      if (!is_built.load(std::memory_order::relaxed)) { diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp index 47c74e4d8..8b65aeaeb 100644 --- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp +++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp @@ -10,11 +10,16 @@  namespace Vulkan { +constexpr u64 FENCE_RESERVE_SIZE = 8; +  MasterSemaphore::MasterSemaphore(const Device& device_) : device(device_) {      if (!device.HasTimelineSemaphore()) {          static constexpr VkFenceCreateInfo fence_ci{              .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .pNext = nullptr, .flags = 0}; -        fence = device.GetLogical().CreateFence(fence_ci); +        free_queue.resize(FENCE_RESERVE_SIZE); +        std::ranges::generate(free_queue, +                              [&] { return device.GetLogical().CreateFence(fence_ci); }); +        wait_thread = std::jthread([this](std::stop_token token) { WaitThread(token); });          return;      } @@ -167,16 +172,53 @@ VkResult MasterSemaphore::SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphor          .pSignalSemaphores = &signal_semaphore,      }; +    auto fence = GetFreeFence();      auto result = device.GetGraphicsQueue().Submit(submit_info, *fence);      if (result == VK_SUCCESS) { +        std::scoped_lock lock{wait_mutex}; +        wait_queue.emplace(host_tick, std::move(fence)); +        wait_cv.notify_one(); +    } + +    return result; +} + +void MasterSemaphore::WaitThread(std::stop_token token) { +    while (!token.stop_requested()) { +        u64 host_tick; +        vk::Fence fence; +        { +            std::unique_lock lock{wait_mutex}; +            Common::CondvarWait(wait_cv, lock, token, [this] { return !wait_queue.empty(); }); +            if (token.stop_requested()) { +                return; +            } +            std::tie(host_tick, fence) = std::move(wait_queue.front()); +            wait_queue.pop(); +        } +          fence.Wait();          fence.Reset();          gpu_tick.store(host_tick);          gpu_tick.notify_all(); + +        std::scoped_lock lock{free_mutex}; +        free_queue.push_front(std::move(fence));      } +} -    return result; +vk::Fence MasterSemaphore::GetFreeFence() { +    std::scoped_lock lock{free_mutex}; +    if (free_queue.empty()) { +        static constexpr VkFenceCreateInfo fence_ci{ +            .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .pNext = nullptr, .flags = 0}; +        return device.GetLogical().CreateFence(fence_ci); +    } + +    auto fence = std::move(free_queue.back()); +    free_queue.pop_back(); +    return fence;  }  } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h index f2f61f781..1e7c90215 100644 --- a/src/video_core/renderer_vulkan/vk_master_semaphore.h +++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h @@ -5,8 +5,10 @@  #include <atomic>  #include <condition_variable> +#include <deque>  #include <mutex>  #include <thread> +#include <queue>  #include "common/common_types.h"  #include "common/polyfill_thread.h" @@ -17,6 +19,8 @@ namespace Vulkan {  class Device;  class MasterSemaphore { +    using Waitable = std::pair<u64, vk::Fence>; +  public:      explicit MasterSemaphore(const Device& device);      ~MasterSemaphore(); @@ -57,13 +61,22 @@ private:      VkResult SubmitQueueFence(vk::CommandBuffer& cmdbuf, VkSemaphore signal_semaphore,                                VkSemaphore wait_semaphore, u64 host_tick); +    void WaitThread(std::stop_token token); + +    vk::Fence GetFreeFence(); +  private:      const Device& device;             ///< Device. -    vk::Fence fence;                  ///< Fence.      vk::Semaphore semaphore;          ///< Timeline semaphore.      std::atomic<u64> gpu_tick{0};     ///< Current known GPU tick.      std::atomic<u64> current_tick{1}; ///< Current logical tick. +    std::mutex wait_mutex; +    std::mutex free_mutex; +    std::condition_variable_any wait_cv; +    std::queue<Waitable> wait_queue;  ///< Queue for the fences to be waited on by the wait thread. +    std::deque<vk::Fence> free_queue; ///< Holds available fences for submission.      std::jthread debug_thread;        ///< Debug thread to workaround validation layer bugs. +    std::jthread wait_thread;         ///< Helper thread that waits for submitted fences.  };  } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 4d0481f2a..8711e2a87 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -861,6 +861,10 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {      return *buffers[level];  } +void TextureCacheRuntime::BarrierFeedbackLoop() { +    scheduler.RequestOutsideRenderPassOperationContext(); +} +  void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,                                             std::span<const VideoCommon::ImageCopy> copies) {      std::vector<VkBufferImageCopy> vk_in_copies(copies.size()); @@ -1268,7 +1272,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu      if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {          if (Settings::values.async_astc.GetValue()) {              flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; -        } else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) { +        } else if (Settings::values.astc_recompression.GetValue() == +                       Settings::AstcRecompression::Uncompressed && +                   Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {              flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;          }          flags |= VideoCommon::ImageFlagBits::Converted; @@ -1283,7 +1289,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu          .usage = VK_IMAGE_USAGE_STORAGE_BIT,      };      current_image = *original_image; -    if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { +    if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported() && +        Settings::values.astc_recompression.GetValue() == +            Settings::AstcRecompression::Uncompressed) {          const auto& device = runtime->device.GetLogical();          storage_image_views.reserve(info.resources.levels);          for (s32 level = 0; level < info.resources.levels; ++level) { diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index 4166b3d20..0f7a5ffd4 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -103,6 +103,8 @@ public:      [[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size); +    void BarrierFeedbackLoop(); +      const Device& device;      Scheduler& scheduler;      MemoryAllocator& memory_allocator; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index b24086fce..fe13cac93 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -49,8 +49,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&      if constexpr (HAS_DEVICE_MEMORY_INFO) {          const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); -        const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; -        const s64 min_spacing_critical = device_memory - 1_GiB; +        const s64 min_spacing_expected = device_memory - 1_GiB; +        const s64 min_spacing_critical = device_memory - 512_MiB;          const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);          const s64 min_vacancy_expected = (6 * mem_threshold) / 10;          const s64 min_vacancy_critical = (3 * mem_threshold) / 10; @@ -86,10 +86,12 @@ void TextureCache<P>::RunGarbageCollector() {              // used by the async decoder thread.              return false;          } +        if (!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) { +            return false; +        }          const bool must_download =              image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); -        if (!high_priority_mode && -            (must_download || True(image.flags & ImageFlagBits::CostlyLoad))) { +        if (!high_priority_mode && must_download) {              return false;          }          if (must_download) { @@ -137,7 +139,6 @@ void TextureCache<P>::TickFrame() {      TickAsyncDecode();      runtime.TickFrame(); -    critical_gc = 0;      ++frame_tick;      if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) { @@ -184,6 +185,42 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {  }  template <class P> +void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) { +    const bool requires_barrier = [&] { +        for (const auto& view : views) { +            if (!view.id) { +                continue; +            } +            auto& image_view = slot_image_views[view.id]; + +            // Check color targets +            for (const auto& ct_view_id : render_targets.color_buffer_ids) { +                if (ct_view_id) { +                    auto& ct_view = slot_image_views[ct_view_id]; +                    if (image_view.image_id == ct_view.image_id) { +                        return true; +                    } +                } +            } + +            // Check zeta target +            if (render_targets.depth_buffer_id) { +                auto& zt_view = slot_image_views[render_targets.depth_buffer_id]; +                if (image_view.image_id == zt_view.image_id) { +                    return true; +                } +            } +        } + +        return false; +    }(); + +    if (requires_barrier) { +        runtime.BarrierFeedbackLoop(); +    } +} + +template <class P>  typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {      if (index > channel_state->graphics_sampler_table.Limit()) {          LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index); @@ -1469,7 +1506,7 @@ std::optional<typename TextureCache<P>::BlitImages> TextureCache<P>::GetBlitImag          if (!copy.must_accelerate) {              do {                  if (!src_id && !dst_id) { -                    break; +                    return std::nullopt;                  }                  if (src_id && True(slot_images[src_id].flags & ImageFlagBits::GpuModified)) {                      break; @@ -1847,10 +1884,6 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {          tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);      }      total_used_memory += Common::AlignUp(tentative_size, 1024); -    if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) { -        RunGarbageCollector(); -        critical_gc++; -    }      image.lru_index = lru_cache.Insert(image_id, frame_tick);      ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) { diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 0720494e5..cc27286f7 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -148,6 +148,9 @@ public:      /// Fill image_view_ids with the compute images in indices      void FillComputeImageViews(std::span<ImageViewInOut> views); +    /// Handle feedback loops during draws. +    void CheckFeedbackLoop(std::span<const ImageViewInOut> views); +      /// Get the sampler from the graphics descriptor table in the specified index      Sampler* GetGraphicsSampler(u32 index); @@ -424,7 +427,6 @@ private:      u64 minimum_memory;      u64 expected_memory;      u64 critical_memory; -    size_t critical_gc;      struct BufferDownload {          GPUVAddr address; diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index f1071aa23..95a5b47d8 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -18,6 +18,8 @@  #include "common/bit_util.h"  #include "common/common_types.h"  #include "common/div_ceil.h" +#include "common/scratch_buffer.h" +#include "common/settings.h"  #include "video_core/compatible_formats.h"  #include "video_core/engines/maxwell_3d.h"  #include "video_core/memory_manager.h" @@ -28,6 +30,7 @@  #include "video_core/texture_cache/samples_helper.h"  #include "video_core/texture_cache/util.h"  #include "video_core/textures/astc.h" +#include "video_core/textures/bcn.h"  #include "video_core/textures/decoders.h"  namespace VideoCommon { @@ -120,7 +123,9 @@ template <u32 GOB_EXTENT>      return {          .width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),          .height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level), -        .depth = AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level), +        .depth = level == 0 +                     ? block_size.depth +                     : AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),      };  } @@ -162,6 +167,13 @@ template <u32 GOB_EXTENT>  }  [[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) { +    if (level == 0) { +        return Extent3D{ +            .width = info.block.width, +            .height = info.block.height, +            .depth = info.block.depth, +        }; +    }      const Extent3D blocks = NumLevelBlocks(info, level);      return Extent3D{          .width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width), @@ -585,6 +597,21 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {          return info.size.width * BytesPerBlock(info.format);      }      static constexpr Extent2D TILE_SIZE{1, 1}; +    if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() != +                                              Settings::AstcRecompression::Uncompressed) { +        const u32 bpp_div = +            Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2 +                                                                                               : 1; +        // NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually. +        u32 output_size = 0; +        for (s32 i = 0; i < info.resources.levels; i++) { +            const auto mip_size = AdjustMipSize(info.size, i); +            const u32 plane_dim = +                Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U); +            output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div; +        } +        return output_size; +    }      return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;  } @@ -885,6 +912,7 @@ BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,  void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,                    std::span<BufferImageCopy> copies) {      u32 output_offset = 0; +    Common::ScratchBuffer<u8> decode_scratch;      const Extent2D tile_size = DefaultBlockSize(info.format);      for (BufferImageCopy& copy : copies) { @@ -895,22 +923,58 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8          ASSERT(copy.image_extent == mip_size);          ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));          ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height)); -        if (IsPixelFormatASTC(info.format)) { + +        const auto input_offset = input.subspan(copy.buffer_offset); +        copy.buffer_offset = output_offset; +        copy.buffer_row_length = mip_size.width; +        copy.buffer_image_height = mip_size.height; + +        const auto recompression_setting = Settings::values.astc_recompression.GetValue(); +        const bool astc = IsPixelFormatASTC(info.format); + +        if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) {              Tegra::Texture::ASTC::Decompress( -                input.subspan(copy.buffer_offset), copy.image_extent.width, -                copy.image_extent.height, +                input_offset, copy.image_extent.width, copy.image_extent.height,                  copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,                  tile_size.height, output.subspan(output_offset)); + +            output_offset += copy.image_extent.width * copy.image_extent.height * +                             copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; +        } else if (astc) { +            // BC1 uses 0.5 bytes per texel +            // BC3 uses 1 byte per texel +            const auto compress = recompression_setting == Settings::AstcRecompression::Bc1 +                                      ? Tegra::Texture::BCN::CompressBC1 +                                      : Tegra::Texture::BCN::CompressBC3; +            const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1; + +            const u32 plane_dim = copy.image_extent.width * copy.image_extent.height; +            const u32 level_size = plane_dim * copy.image_extent.depth * +                                   copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; +            decode_scratch.resize_destructive(level_size); + +            Tegra::Texture::ASTC::Decompress( +                input_offset, copy.image_extent.width, copy.image_extent.height, +                copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width, +                tile_size.height, decode_scratch); + +            compress(decode_scratch, copy.image_extent.width, copy.image_extent.height, +                     copy.image_subresource.num_layers * copy.image_extent.depth, +                     output.subspan(output_offset)); + +            const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) * +                                          Common::AlignUp(copy.image_extent.height, 4); + +            copy.buffer_size = +                (aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) / +                bpp_div; +            output_offset += static_cast<u32>(copy.buffer_size);          } else { -            DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent, -                          output.subspan(output_offset)); -        } -        copy.buffer_offset = output_offset; -        copy.buffer_row_length = mip_size.width; -        copy.buffer_image_height = mip_size.height; +            DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset)); -        output_offset += copy.image_extent.width * copy.image_extent.height * -                         copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; +            output_offset += copy.image_extent.width * copy.image_extent.height * +                             copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK; +        }      }  } @@ -1233,7 +1297,9 @@ u32 MapSizeBytes(const ImageBase& image) {  static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==                0x7f8000); -static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000); +static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000); + +static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);  static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==                0x2afc00); diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index a68bc0d77..fef0be31d 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -16,8 +16,8 @@  #include "common/alignment.h"  #include "common/common_types.h"  #include "common/polyfill_ranges.h" -#include "common/thread_worker.h"  #include "video_core/textures/astc.h" +#include "video_core/textures/workers.h"  class InputBitStream {  public: @@ -1656,8 +1656,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,      const u32 rows = Common::DivideUp(height, block_height);      const u32 cols = Common::DivideUp(width, block_width); -    static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, -                                        "ASTCDecompress"}; +    Common::ThreadWorker& workers{GetThreadWorkers()};      for (u32 z = 0; z < depth; ++z) {          const u32 depth_offset = z * height * width * 4; diff --git a/src/video_core/textures/bcn.cpp b/src/video_core/textures/bcn.cpp new file mode 100644 index 000000000..671212a49 --- /dev/null +++ b/src/video_core/textures/bcn.cpp @@ -0,0 +1,87 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <stb_dxt.h> +#include <string.h> + +#include "common/alignment.h" +#include "video_core/textures/bcn.h" +#include "video_core/textures/workers.h" + +namespace Tegra::Texture::BCN { + +using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha); + +template <u32 BytesPerBlock, bool ThresholdAlpha = false> +void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, +                 std::span<uint8_t> output, BCNCompressor f) { +    constexpr u8 alpha_threshold = 128; +    constexpr u32 bytes_per_px = 4; +    const u32 plane_dim = width * height; + +    Common::ThreadWorker& workers{GetThreadWorkers()}; + +    for (u32 z = 0; z < depth; z++) { +        for (u32 y = 0; y < height; y += 4) { +            auto compress_row = [z, y, width, height, plane_dim, f, data, output]() { +                for (u32 x = 0; x < width; x += 4) { +                    // Gather 4x4 block of RGBA texels +                    u8 input_colors[4][4][4]; +                    bool any_alpha = false; + +                    for (u32 j = 0; j < 4; j++) { +                        for (u32 i = 0; i < 4; i++) { +                            const size_t coord = +                                (z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px; + +                            if ((x + i < width) && (y + j < height)) { +                                if constexpr (ThresholdAlpha) { +                                    if (data[coord + 3] >= alpha_threshold) { +                                        input_colors[j][i][0] = data[coord + 0]; +                                        input_colors[j][i][1] = data[coord + 1]; +                                        input_colors[j][i][2] = data[coord + 2]; +                                        input_colors[j][i][3] = 255; +                                    } else { +                                        any_alpha = true; +                                        memset(input_colors[j][i], 0, bytes_per_px); +                                    } +                                } else { +                                    memcpy(input_colors[j][i], &data[coord], bytes_per_px); +                                } +                            } else { +                                memset(input_colors[j][i], 0, bytes_per_px); +                            } +                        } +                    } + +                    const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U); +                    const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U); +                    f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row + +                          (x / 4) * BytesPerBlock, +                      reinterpret_cast<u8*>(input_colors), any_alpha); +                } +            }; +            workers.QueueWork(std::move(compress_row)); +        } +        workers.WaitForRequests(); +    } +} + +void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, +                 std::span<uint8_t> output) { +    CompressBCN<8, true>(data, width, height, depth, output, +                         [](u8* block_output, const u8* block_input, bool any_alpha) { +                             stb_compress_bc1_block(block_output, block_input, any_alpha, +                                                    STB_DXT_NORMAL); +                         }); +} + +void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, +                 std::span<uint8_t> output) { +    CompressBCN<16, false>(data, width, height, depth, output, +                           [](u8* block_output, const u8* block_input, bool any_alpha) { +                               stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL); +                           }); +} + +} // namespace Tegra::Texture::BCN diff --git a/src/video_core/textures/bcn.h b/src/video_core/textures/bcn.h new file mode 100644 index 000000000..6464af885 --- /dev/null +++ b/src/video_core/textures/bcn.h @@ -0,0 +1,17 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <span> +#include <stdint.h> + +namespace Tegra::Texture::BCN { + +void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, +                 std::span<uint8_t> output); + +void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, +                 std::span<uint8_t> output); + +} // namespace Tegra::Texture::BCN diff --git a/src/video_core/textures/workers.cpp b/src/video_core/textures/workers.cpp new file mode 100644 index 000000000..a71c305f4 --- /dev/null +++ b/src/video_core/textures/workers.cpp @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "video_core/textures/workers.h" + +namespace Tegra::Texture { + +Common::ThreadWorker& GetThreadWorkers() { +    static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, +                                        "ImageTranscode"}; + +    return workers; +} + +} // namespace Tegra::Texture diff --git a/src/video_core/textures/workers.h b/src/video_core/textures/workers.h new file mode 100644 index 000000000..008dd05b3 --- /dev/null +++ b/src/video_core/textures/workers.h @@ -0,0 +1,12 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/thread_worker.h" + +namespace Tegra::Texture { + +Common::ThreadWorker& GetThreadWorkers(); + +} diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index f6e6f2736..3a7c2dedf 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1001,6 +1001,11 @@ u64 Device::GetDeviceMemoryUsage() const {  }  void Device::CollectPhysicalMemoryInfo() { +    // Account for resolution scaling in memory limits +    const size_t normal_memory = 6_GiB; +    const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1); + +    // Calculate limits using memory budget      VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{};      budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;      const auto mem_info = @@ -1030,11 +1035,12 @@ void Device::CollectPhysicalMemoryInfo() {      if (!is_integrated) {          const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB);          device_access_memory -= reserve_memory; +        device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory);          return;      }      const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);      device_access_memory = static_cast<u64>(std::max<s64>( -        std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory))); +        std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, 4_GiB)));  }  void Device::CollectToolingInfo() { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 70737c54e..662651196 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -711,6 +711,7 @@ void Config::ReadRendererValues() {      ReadGlobalSetting(Settings::values.nvdec_emulation);      ReadGlobalSetting(Settings::values.accelerate_astc);      ReadGlobalSetting(Settings::values.async_astc); +    ReadGlobalSetting(Settings::values.astc_recompression);      ReadGlobalSetting(Settings::values.use_reactive_flushing);      ReadGlobalSetting(Settings::values.shader_backend);      ReadGlobalSetting(Settings::values.use_asynchronous_shaders); @@ -1359,6 +1360,10 @@ void Config::SaveRendererValues() {                   Settings::values.nvdec_emulation.UsingGlobal());      WriteGlobalSetting(Settings::values.accelerate_astc);      WriteGlobalSetting(Settings::values.async_astc); +    WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()), +                 static_cast<u32>(Settings::values.astc_recompression.GetValue(global)), +                 static_cast<u32>(Settings::values.astc_recompression.GetDefault()), +                 Settings::values.astc_recompression.UsingGlobal());      WriteGlobalSetting(Settings::values.use_reactive_flushing);      WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),                   static_cast<u32>(Settings::values.shader_backend.GetValue(global)), diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 7d26e9ab6..9cb9db6cf 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -208,3 +208,4 @@ Q_DECLARE_METATYPE(Settings::ScalingFilter);  Q_DECLARE_METATYPE(Settings::AntiAliasing);  Q_DECLARE_METATYPE(Settings::RendererBackend);  Q_DECLARE_METATYPE(Settings::ShaderBackend); +Q_DECLARE_METATYPE(Settings::AstcRecompression); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 1f3e489d0..896863f87 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -27,6 +27,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {      ui->async_present->setEnabled(runtime_lock);      ui->renderer_force_max_clock->setEnabled(runtime_lock);      ui->async_astc->setEnabled(runtime_lock); +    ui->astc_recompression_combobox->setEnabled(runtime_lock);      ui->use_asynchronous_shaders->setEnabled(runtime_lock);      ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);      ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock); @@ -47,14 +48,20 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {              static_cast<int>(Settings::values.gpu_accuracy.GetValue()));          ui->anisotropic_filtering_combobox->setCurrentIndex(              Settings::values.max_anisotropy.GetValue()); +        ui->astc_recompression_combobox->setCurrentIndex( +            static_cast<int>(Settings::values.astc_recompression.GetValue()));      } else {          ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);          ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,                                                 &Settings::values.max_anisotropy); +        ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox, +                                               &Settings::values.astc_recompression);          ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,                                            !Settings::values.gpu_accuracy.UsingGlobal());          ConfigurationShared::SetHighlight(ui->af_label,                                            !Settings::values.max_anisotropy.UsingGlobal()); +        ConfigurationShared::SetHighlight(ui->label_astc_recompression, +                                          !Settings::values.astc_recompression.UsingGlobal());      }  } @@ -71,6 +78,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {                                               ui->use_reactive_flushing, use_reactive_flushing);      ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,                                               async_astc); +    ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, +                                             ui->astc_recompression_combobox);      ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,                                               ui->use_asynchronous_shaders,                                               use_asynchronous_shaders); @@ -105,6 +114,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {              Settings::values.renderer_force_max_clock.UsingGlobal());          ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());          ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); +        ui->astc_recompression_combobox->setEnabled( +            Settings::values.astc_recompression.UsingGlobal());          ui->use_asynchronous_shaders->setEnabled(              Settings::values.use_asynchronous_shaders.UsingGlobal());          ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); @@ -144,6 +155,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {      ConfigurationShared::SetColoredComboBox(          ui->anisotropic_filtering_combobox, ui->af_label,          static_cast<int>(Settings::values.max_anisotropy.GetValue(true))); +    ConfigurationShared::SetColoredComboBox( +        ui->astc_recompression_combobox, ui->label_astc_recompression, +        static_cast<int>(Settings::values.astc_recompression.GetValue(true)));  }  void ConfigureGraphicsAdvanced::ExposeComputeOption() { diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 9ef7c8e8f..37757a918 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -70,6 +70,50 @@           </widget>          </item>          <item> +         <widget class="QWidget" name="astc_recompression_layout" native="true"> +          <layout class="QHBoxLayout" name="horizontalLayout_3"> +            <property name="leftMargin"> +              <number>0</number> +            </property> +            <property name="topMargin"> +              <number>0</number> +            </property> +            <property name="rightMargin"> +              <number>0</number> +            </property> +            <property name="bottomMargin"> +              <number>0</number> +            </property> +            <item> +              <widget class="QLabel" name="label_astc_recompression"> +              <property name="text"> +                <string>ASTC recompression:</string> +              </property> +              </widget> +            </item> +            <item> +              <widget class="QComboBox" name="astc_recompression_combobox"> +                <item> +                <property name="text"> +                  <string>Uncompressed (Best quality)</string> +                </property> +                </item> +                <item> +                <property name="text"> +                  <string>BC1 (Low quality)</string> +                </property> +                </item> +                <item> +                <property name="text"> +                  <string>BC3 (Medium quality)</string> +                </property> +                </item> +              </widget> +            </item> +          </layout> +         </widget> +        </item> +        <item>           <widget class="QCheckBox" name="async_present">            <property name="text">             <string>Enable asynchronous presentation (Vulkan only)</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index dc9a3d68f..c5bc472ca 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -318,6 +318,7 @@ void Config::ReadValues() {      ReadSetting("Renderer", Settings::values.nvdec_emulation);      ReadSetting("Renderer", Settings::values.accelerate_astc);      ReadSetting("Renderer", Settings::values.async_astc); +    ReadSetting("Renderer", Settings::values.astc_recompression);      ReadSetting("Renderer", Settings::values.use_fast_gpu_time);      ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 5e7c3ac04..644a30e59 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -360,6 +360,10 @@ accelerate_astc =  # 0 (default): Off, 1: On  async_astc = +# Recompress ASTC textures to a different format. +# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality) +async_astc = +  # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value  # 0: Off, 1: On (default)  use_speed_limit = diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 5f39ece32..7b6d49c63 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -227,7 +227,7 @@ int main(int argc, char** argv) {      };      while (optind < argc) { -        int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index); +        int arg = getopt_long(argc, argv, "g:fhvp::c:u:", long_options, &option_index);          if (arg != -1) {              switch (static_cast<char>(arg)) {              case 'c': @@ -283,7 +283,7 @@ int main(int argc, char** argv) {                  break;              case 'u':                  selected_user = atoi(optarg); -                return 0; +                break;              case 'v':                  PrintVersion();                  return 0; | 
