diff options
Diffstat (limited to 'externals/stb')
| -rw-r--r-- | externals/stb/stb_dxt.cpp | 765 | ||||
| -rw-r--r-- | externals/stb/stb_dxt.h | 36 | 
2 files changed, 801 insertions, 0 deletions
| diff --git a/externals/stb/stb_dxt.cpp b/externals/stb/stb_dxt.cpp new file mode 100644 index 000000000..64f1f3d03 --- /dev/null +++ b/externals/stb/stb_dxt.cpp @@ -0,0 +1,765 @@ +// SPDX-FileCopyrightText: fabian "ryg" giesen +// SPDX-License-Identifier: MIT + +// stb_dxt.h - v1.12 - DXT1/DXT5 compressor + +#include <stb_dxt.h> + +#include <stdlib.h> +#include <string.h> + +#if !defined(STBD_FABS) +#include <math.h> +#endif + +#ifndef STBD_FABS +#define STBD_FABS(x) fabs(x) +#endif + +static const unsigned char stb__OMatch5[256][2] = { +    {0, 0},   {0, 0},   {0, 1},   {0, 1},   {1, 0},   {1, 0},   {1, 0},   {1, 1},   {1, 1}, +    {1, 1},   {1, 2},   {0, 4},   {2, 1},   {2, 1},   {2, 1},   {2, 2},   {2, 2},   {2, 2}, +    {2, 3},   {1, 5},   {3, 2},   {3, 2},   {4, 0},   {3, 3},   {3, 3},   {3, 3},   {3, 4}, +    {3, 4},   {3, 4},   {3, 5},   {4, 3},   {4, 3},   {5, 2},   {4, 4},   {4, 4},   {4, 5}, +    {4, 5},   {5, 4},   {5, 4},   {5, 4},   {6, 3},   {5, 5},   {5, 5},   {5, 6},   {4, 8}, +    {6, 5},   {6, 5},   {6, 5},   {6, 6},   {6, 6},   {6, 6},   {6, 7},   {5, 9},   {7, 6}, +    {7, 6},   {8, 4},   {7, 7},   {7, 7},   {7, 7},   {7, 8},   {7, 8},   {7, 8},   {7, 9}, +    {8, 7},   {8, 7},   {9, 6},   {8, 8},   {8, 8},   {8, 9},   {8, 9},   {9, 8},   {9, 8}, +    {9, 8},   {10, 7},  {9, 9},   {9, 9},   {9, 10},  {8, 12},  {10, 9},  {10, 9},  {10, 9}, +    {10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13},  {11, 10}, {11, 10}, {12, 8},  {11, 11}, +    {11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10}, +    {12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13}, +    {13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14}, +    {14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16}, +    {15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17}, +    {16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20}, +    {18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18}, +    {19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21}, +    {20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20}, +    {21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21}, +    {22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23}, +    {23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22}, +    {24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25}, +    {25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26}, +    {26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28}, +    {27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29}, +    {28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30}, +    {30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30}, +    {31, 30}, {31, 30}, {31, 31}, {31, 31}, +}; +static const unsigned char stb__OMatch6[256][2] = { +    {0, 0},   {0, 1},   {1, 0},   {1, 1},   {1, 1},   {1, 2},   {2, 1},   {2, 2},   {2, 2}, +    {2, 3},   {3, 2},   {3, 3},   {3, 3},   {3, 4},   {4, 3},   {4, 4},   {4, 4},   {4, 5}, +    {5, 4},   {5, 5},   {5, 5},   {5, 6},   {6, 5},   {6, 6},   {6, 6},   {6, 7},   {7, 6}, +    {7, 7},   {7, 7},   {7, 8},   {8, 7},   {8, 8},   {8, 8},   {8, 9},   {9, 8},   {9, 9}, +    {9, 9},   {9, 10},  {10, 9},  {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16},  {11, 11}, +    {11, 12}, {12, 11}, {9, 17},  {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14}, +    {14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14}, +    {16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17}, +    {20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20}, +    {20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22}, +    {22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25}, +    {25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26}, +    {24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32}, +    {29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31}, +    {31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33}, +    {33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36}, +    {36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37}, +    {38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40}, +    {40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42}, +    {42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45}, +    {45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46}, +    {46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48}, +    {50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47}, +    {51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53}, +    {53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56}, +    {56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57}, +    {58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60}, +    {60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62}, +    {62, 63}, {63, 62}, {63, 63}, {63, 63}, +}; + +static int stb__Mul8Bit(int a, int b) { +    int t = a * b + 128; +    return (t + (t >> 8)) >> 8; +} + +static void stb__From16Bit(unsigned char* out, unsigned short v) { +    int rv = (v & 0xf800) >> 11; +    int gv = (v & 0x07e0) >> 5; +    int bv = (v & 0x001f) >> 0; + +    // expand to 8 bits via bit replication +    out[0] = static_cast<unsigned char>((rv * 33) >> 2); +    out[1] = static_cast<unsigned char>((gv * 65) >> 4); +    out[2] = static_cast<unsigned char>((bv * 33) >> 2); +    out[3] = 0; +} + +static unsigned short stb__As16Bit(int r, int g, int b) { +    return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) + +                            stb__Mul8Bit(b, 31)); +} + +// linear interpolation at 1/3 point between a and b, using desired rounding +// type +static int stb__Lerp13(int a, int b) { +#ifdef STB_DXT_USE_ROUNDING_BIAS +    // with rounding bias +    return a + stb__Mul8Bit(b - a, 0x55); +#else +    // without rounding bias +    // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really +    // need every ounce of speed. +    return (2 * a + b) / 3; +#endif +} + +// linear interpolation at 1/2 point between a and b +static int stb__Lerp12(int a, int b) { +    return (a + b) / 2; +} + +// lerp RGB color +static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { +    out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); +    out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); +    out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); +} + +static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { +    out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]); +    out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]); +    out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]); +} + +/****************************************************************************/ + +static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) { +    stb__From16Bit(color + 0, c0); +    stb__From16Bit(color + 4, c1); +    stb__Lerp13RGB(color + 8, color + 0, color + 4); +    stb__Lerp13RGB(color + 12, color + 4, color + 0); +} + +static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) { +    stb__From16Bit(color + 0, c0); +    stb__From16Bit(color + 4, c1); +    stb__Lerp12RGB(color + 8, color + 0, color + 4); +} + +// The color matching function +static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) { +    unsigned int mask = 0; +    int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; +    int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; +    int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; +    int dots[16]; +    int stops[4]; +    int i; +    int c0Point, halfPoint, c3Point; + +    for (i = 0; i < 16; i++) +        dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; + +    for (i = 0; i < 4; i++) +        stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; + +    // think of the colors as arranged on a line; project point onto that line, +    // then choose next color out of available ones. we compute the crossover +    // points for "best color in top half"/"best in bottom half" and then the same +    // inside that subinterval. +    // +    // relying on this 1d approximation isn't always optimal in terms of euclidean +    // distance, but it's very close and a lot faster. +    // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html + +    c0Point = (stops[1] + stops[3]); +    halfPoint = (stops[3] + stops[2]); +    c3Point = (stops[2] + stops[0]); + +    for (i = 15; i >= 0; i--) { +        int dot = dots[i] * 2; +        mask <<= 2; + +        if (dot < halfPoint) +            mask |= (dot < c0Point) ? 1 : 3; +        else +            mask |= (dot < c3Point) ? 2 : 0; +    } + +    return mask; +} + +static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) { +    unsigned int mask = 0; +    int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; +    int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; +    int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; +    int dots[16]; +    int stops[3]; +    int i; +    int c0Point, c2Point; + +    for (i = 0; i < 16; i++) +        dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; + +    for (i = 0; i < 3; i++) +        stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; + +    c0Point = (stops[1] + stops[2]); +    c2Point = (stops[2] + stops[0]); + +    for (i = 15; i >= 0; i--) { +        int dot = dots[i] * 2; +        mask <<= 2; + +        if (block[i * 4 + 3] == 0) +            mask |= 3; +        else if (dot < c2Point) +            mask |= (dot < c0Point) ? 0 : 2; +        else +            mask |= (dot < c0Point) ? 1 : 0; +    } + +    return mask; +} + +static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) { +    if (*pmin16 < *pmax16) { +        unsigned short t = *pmin16; +        *pmin16 = *pmax16; +        *pmax16 = t; +    } +} + +static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16, +                                unsigned int* pmask) { +    if (*pmax16 < *pmin16) { +        unsigned short t = *pmin16; +        *pmin16 = *pmax16; +        *pmax16 = t; +        *pmask ^= 0x55555555; +    } +} + +// The color optimization function. (Clever code, part 1) +static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16, +                                     unsigned short* pmin16) { +    int mind, maxd; +    unsigned char *minp, *maxp; +    double magn; +    int v_r, v_g, v_b; +    static const int nIterPower = 4; +    float covf[6], vfr, vfg, vfb; + +    // determine color distribution +    int cov[6]; +    int mu[3], min[3], max[3]; +    int ch, i, iter; + +    for (ch = 0; ch < 3; ch++) { +        const unsigned char* bp = ((const unsigned char*)block) + ch; +        int muv, minv, maxv; + +        muv = minv = maxv = bp[0]; +        for (i = 4; i < 64; i += 4) { +            muv += bp[i]; +            if (bp[i] < minv) +                minv = bp[i]; +            else if (bp[i] > maxv) +                maxv = bp[i]; +        } + +        mu[ch] = (muv + 8) >> 4; +        min[ch] = minv; +        max[ch] = maxv; +    } + +    // determine covariance matrix +    for (i = 0; i < 6; i++) +        cov[i] = 0; + +    for (i = 0; i < 16; i++) { +        int r = block[i * 4 + 0] - mu[0]; +        int g = block[i * 4 + 1] - mu[1]; +        int b = block[i * 4 + 2] - mu[2]; + +        cov[0] += r * r; +        cov[1] += r * g; +        cov[2] += r * b; +        cov[3] += g * g; +        cov[4] += g * b; +        cov[5] += b * b; +    } + +    // convert covariance matrix to float, find principal axis via power iter +    for (i = 0; i < 6; i++) +        covf[i] = static_cast<float>(cov[i]) / 255.0f; + +    vfr = (float)(max[0] - min[0]); +    vfg = (float)(max[1] - min[1]); +    vfb = (float)(max[2] - min[2]); + +    for (iter = 0; iter < nIterPower; iter++) { +        float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; +        float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; +        float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; + +        vfr = r; +        vfg = g; +        vfb = b; +    } + +    magn = STBD_FABS(vfr); +    if (STBD_FABS(vfg) > magn) +        magn = STBD_FABS(vfg); +    if (STBD_FABS(vfb) > magn) +        magn = STBD_FABS(vfb); + +    if (magn < 4.0f) { // too small, default to luminance +        v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. +        v_g = 587; +        v_b = 114; +    } else { +        magn = 512.0 / magn; +        v_r = (int)(vfr * magn); +        v_g = (int)(vfg * magn); +        v_b = (int)(vfb * magn); +    } + +    minp = maxp = block; +    mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; +    // Pick colors at extreme points +    for (i = 1; i < 16; i++) { +        int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; + +        if (dot < mind) { +            mind = dot; +            minp = block + i * 4; +        } + +        if (dot > maxd) { +            maxd = dot; +            maxp = block + i * 4; +        } +    } + +    *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); +    *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); +    stb__ReorderColors(pmax16, pmin16); +} + +static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16, +                                          unsigned short* pmin16) { +    int mind, maxd; +    unsigned char *minp, *maxp; +    double magn; +    int v_r, v_g, v_b; +    static const int nIterPower = 4; +    float covf[6], vfr, vfg, vfb; + +    // determine color distribution +    int cov[6]; +    int mu[3], min[3], max[3]; +    int ch, i, iter; + +    for (ch = 0; ch < 3; ch++) { +        const unsigned char* bp = ((const unsigned char*)block) + ch; +        int muv = 0, minv = 256, maxv = -1; +        int num = 0; + +        for (i = 0; i < 64; i += 4) { +            if (bp[3 - ch] == 0) { +                continue; +            } + +            muv += bp[i]; +            if (bp[i] < minv) +                minv = bp[i]; +            else if (bp[i] > maxv) +                maxv = bp[i]; + +            num++; +        } + +        mu[ch] = num > 0 ? (muv + 8) / num : 0; +        min[ch] = minv; +        max[ch] = maxv; +    } + +    // determine covariance matrix +    for (i = 0; i < 6; i++) +        cov[i] = 0; + +    for (i = 0; i < 16; i++) { +        if (block[i * 4 + 3] == 0) { +            continue; +        } + +        int r = block[i * 4 + 0] - mu[0]; +        int g = block[i * 4 + 1] - mu[1]; +        int b = block[i * 4 + 2] - mu[2]; + +        cov[0] += r * r; +        cov[1] += r * g; +        cov[2] += r * b; +        cov[3] += g * g; +        cov[4] += g * b; +        cov[5] += b * b; +    } + +    // convert covariance matrix to float, find principal axis via power iter +    for (i = 0; i < 6; i++) +        covf[i] = static_cast<float>(cov[i]) / 255.0f; + +    vfr = (float)(max[0] - min[0]); +    vfg = (float)(max[1] - min[1]); +    vfb = (float)(max[2] - min[2]); + +    for (iter = 0; iter < nIterPower; iter++) { +        float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; +        float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; +        float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; + +        vfr = r; +        vfg = g; +        vfb = b; +    } + +    magn = STBD_FABS(vfr); +    if (STBD_FABS(vfg) > magn) +        magn = STBD_FABS(vfg); +    if (STBD_FABS(vfb) > magn) +        magn = STBD_FABS(vfb); + +    if (magn < 4.0f) { // too small, default to luminance +        v_r = 299;     // JPEG YCbCr luma coefs, scaled by 1000. +        v_g = 587; +        v_b = 114; +    } else { +        magn = 512.0 / magn; +        v_r = (int)(vfr * magn); +        v_g = (int)(vfg * magn); +        v_b = (int)(vfb * magn); +    } + +    minp = maxp = NULL; +    mind = 0x7fffffff; +    maxd = -0x80000000; + +    // Pick colors at extreme points +    for (i = 0; i < 16; i++) { +        if (block[i * 4 + 3] == 0) { +            continue; +        } + +        int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; + +        if (dot < mind) { +            mind = dot; +            minp = block + i * 4; +        } + +        if (dot > maxd) { +            maxd = dot; +            maxp = block + i * 4; +        } +    } + +    if (!maxp) { +        // all alpha, no color +        *pmin16 = 0xffff; +        *pmax16 = 0; +    } else { +        // endpoint colors found +        *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); +        *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); + +        if (*pmax16 == *pmin16) { +            // modify the endpoints to indicate presence of an alpha block +            if (*pmax16 > 0) { +                (*pmax16)--; +            } else { +                (*pmin16)++; +            } +        } + +        stb__ReorderColors(pmax16, pmin16); +    } +} + +static const float stb__midpoints5[32] = { +    0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, +    0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, +    0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, +    0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f}; + +static const float stb__midpoints6[64] = { +    0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, +    0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, +    0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, +    0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, +    0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, +    0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, +    0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, +    0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f}; + +static unsigned short stb__Quantize5(float x) { +    unsigned short q; +    x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate +    q = (unsigned short)(x * 31); +    q += (x > stb__midpoints5[q]); +    return q; +} + +static unsigned short stb__Quantize6(float x) { +    unsigned short q; +    x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate +    q = (unsigned short)(x * 63); +    q += (x > stb__midpoints6[q]); +    return q; +} + +// The refinement function. (Clever code, part 2) +// Tries to optimize colors to suit block contents better. +// (By solving a least squares system via normal equations+Cramer's rule) +static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16, +                            unsigned int mask) { +    static const int w1Tab[4] = {3, 0, 2, 1}; +    static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402}; +    // ^some magic to save a lot of multiplies in the accumulating loop... +    // (precomputed products of weights for least squares system, accumulated +    // inside one 32-bit register) + +    float f; +    unsigned short oldMin, oldMax, min16, max16; +    int i, akku = 0, xx, xy, yy; +    int At1_r, At1_g, At1_b; +    int At2_r, At2_g, At2_b; +    unsigned int cm = mask; + +    oldMin = *pmin16; +    oldMax = *pmax16; + +    if ((mask ^ (mask << 2)) < 4) // all pixels have the same index? +    { +        // yes, linear system would be singular; solve using optimal +        // single-color match on average color +        int r = 8, g = 8, b = 8; +        for (i = 0; i < 16; ++i) { +            r += block[i * 4 + 0]; +            g += block[i * 4 + 1]; +            b += block[i * 4 + 2]; +        } + +        r >>= 4; +        g >>= 4; +        b >>= 4; + +        max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | +                                            stb__OMatch5[b][0]); +        min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | +                                            stb__OMatch5[b][1]); +    } else { +        At1_r = At1_g = At1_b = 0; +        At2_r = At2_g = At2_b = 0; +        for (i = 0; i < 16; ++i, cm >>= 2) { +            int step = cm & 3; +            int w1 = w1Tab[step]; +            int r = block[i * 4 + 0]; +            int g = block[i * 4 + 1]; +            int b = block[i * 4 + 2]; + +            akku += prods[step]; +            At1_r += w1 * r; +            At1_g += w1 * g; +            At1_b += w1 * b; +            At2_r += r; +            At2_g += g; +            At2_b += b; +        } + +        At2_r = 3 * At2_r - At1_r; +        At2_g = 3 * At2_g - At1_g; +        At2_b = 3 * At2_b - At1_b; + +        // extract solutions and decide solvability +        xx = akku >> 16; +        yy = (akku >> 8) & 0xff; +        xy = (akku >> 0) & 0xff; + +        f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy); + +        max16 = static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11); +        max16 |= static_cast<unsigned short>( +            stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5); +        max16 |= static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0); + +        min16 = static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11); +        min16 |= static_cast<unsigned short>( +            stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5); +        min16 |= static_cast<unsigned short>( +            stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0); +    } + +    *pmin16 = min16; +    *pmax16 = max16; +    stb__ReorderColors(pmax16, pmin16); + +    return oldMin != min16 || oldMax != max16; +} + +// Color block compression +static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha, +                                    int mode) { +    unsigned int mask; +    int i; +    int refinecount; +    unsigned short max16, min16; +    unsigned char color[4 * 4]; + +    refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; + +    // check if block is constant +    for (i = 1; i < 16; i++) +        if (((unsigned int*)block)[i] != ((unsigned int*)block)[0]) +            break; + +    if (i == 16 && block[3] == 0 && alpha) { // constant alpha +        mask = 0xffffffff; +        max16 = 0; +        min16 = 0xffff; +    } else if (i == 16) { // constant color +        int r = block[0], g = block[1], b = block[2]; +        mask = 0xaaaaaaaa; +        max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | +                                            stb__OMatch5[b][0]); +        min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | +                                            stb__OMatch5[b][1]); +    } else if (alpha) { +        stb__OptimizeColorsAlphaBlock(block, &max16, &min16); +        stb__Eval3Colors(color, max16, min16); +        mask = stb__MatchColorsAlphaBlock(block, color); +    } else { +        // first step: PCA+map along principal axis +        stb__OptimizeColorsBlock(block, &max16, &min16); +        if (max16 != min16) { +            stb__Eval4Colors(color, max16, min16); +            mask = stb__MatchColorsBlock(block, color); +        } else +            mask = 0; + +        // third step: refine (multiple times if requested) +        for (i = 0; i < refinecount; i++) { +            unsigned int lastmask = mask; + +            if (stb__RefineBlock(block, &max16, &min16, mask)) { +                if (max16 != min16) { +                    stb__Eval4Colors(color, max16, min16); +                    mask = stb__MatchColorsBlock(block, color); +                } else { +                    mask = 0; +                    break; +                } +            } + +            if (mask == lastmask) +                break; +        } +    } + +    // write the color block +    if (!alpha) +        stb__FinalizeColors(&max16, &min16, &mask); + +    dest[0] = (unsigned char)(max16); +    dest[1] = (unsigned char)(max16 >> 8); +    dest[2] = (unsigned char)(min16); +    dest[3] = (unsigned char)(min16 >> 8); +    dest[4] = (unsigned char)(mask); +    dest[5] = (unsigned char)(mask >> 8); +    dest[6] = (unsigned char)(mask >> 16); +    dest[7] = (unsigned char)(mask >> 24); +} + +// Alpha block compression (this is easy for a change) +static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) { +    int i, dist, bias, dist4, dist2, bits, mask; + +    // find min/max color +    int mn, mx; +    mn = mx = src[0]; + +    for (i = 1; i < 16; i++) { +        if (src[i * stride] < mn) +            mn = src[i * stride]; +        else if (src[i * stride] > mx) +            mx = src[i * stride]; +    } + +    // encode them +    dest[0] = (unsigned char)mx; +    dest[1] = (unsigned char)mn; +    dest += 2; + +    // determine bias and emit color indices +    // given the choice of mx/mn, these indices are optimal: +    // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ +    dist = mx - mn; +    dist4 = dist * 4; +    dist2 = dist * 2; +    bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2); +    bias -= mn * 7; +    bits = 0, mask = 0; + +    for (i = 0; i < 16; i++) { +        int a = src[i * stride] * 7 + bias; +        int ind, t; + +        // select index. this is a "linear scale" lerp factor between 0 (val=min) +        // and 7 (val=max). +        t = (a >= dist4) ? -1 : 0; +        ind = t & 4; +        a -= dist4 & t; +        t = (a >= dist2) ? -1 : 0; +        ind += t & 2; +        a -= dist2 & t; +        ind += (a >= dist); + +        // turn linear scale into DXT index (0/1 are extremal pts) +        ind = -ind & 7; +        ind ^= (2 > ind); + +        // write index +        mask |= ind << bits; +        if ((bits += 3) >= 8) { +            *dest++ = (unsigned char)mask; +            mask >>= 8; +            bits -= 8; +        } +    } +} + +void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) { +    stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode); +} + +void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) { +    unsigned char data[16][4]; +    int i; + +    stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4); +    dest += 8; +    // make a new copy of the data in which alpha is opaque, +    // because code uses a fast test for color constancy +    memcpy(data, src, 4 * 16); +    for (i = 0; i < 16; ++i) +        data[i][3] = 255; +    src = &data[0][0]; + +    stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode); +} diff --git a/externals/stb/stb_dxt.h b/externals/stb/stb_dxt.h new file mode 100644 index 000000000..07d1d1de4 --- /dev/null +++ b/externals/stb/stb_dxt.h @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: fabian "ryg" giesen +// SPDX-License-Identifier: MIT + +// stb_dxt.h - v1.12 - DXT1/DXT5 compressor + +#ifndef STB_INCLUDE_STB_DXT_H +#define STB_INCLUDE_STB_DXT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef STB_DXT_STATIC +#define STBDDEF static +#else +#define STBDDEF extern +#endif + +// compression mode (bitflags) +#define STB_DXT_NORMAL 0 +#define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing! +#define STB_DXT_HIGHQUAL                                                                           \ +    2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. + +STBDDEF void stb_compress_bc1_block(unsigned char* dest, +                                    const unsigned char* src_rgba_four_bytes_per_pixel, int alpha, +                                    int mode); + +STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode); + +#define STB_COMPRESS_DXT_BLOCK + +#ifdef __cplusplus +} +#endif +#endif // STB_INCLUDE_STB_DXT_H | 
