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-rw-r--r--src/android/app/build.gradle.kts1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt7
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/FolderAdapter.kt76
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt24
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt11
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt34
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsAdapter.kt2
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt42
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddGameFolderDialogFragment.kt53
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt4
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFolderPropertiesDialogFragment.kt72
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFoldersFragment.kt128
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt13
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt12
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SettingsDialogFragment.kt8
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt8
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt4
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameDir.kt13
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt61
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/HomeViewModel.kt19
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt3
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt126
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt21
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameHelper.kt39
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt38
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt44
-rw-r--r--src/android/app/src/main/jni/CMakeLists.txt11
-rw-r--r--src/android/app/src/main/jni/android_config.cpp120
-rw-r--r--src/android/app/src/main/jni/android_config.h41
-rw-r--r--src/android/app/src/main/jni/android_settings.cpp (renamed from src/android/app/src/main/jni/uisettings.cpp)2
-rw-r--r--src/android/app/src/main/jni/android_settings.h (renamed from src/android/app/src/main/jni/uisettings.h)8
-rw-r--r--src/android/app/src/main/jni/config.cpp330
-rw-r--r--src/android/app/src/main/jni/config.h47
-rw-r--r--src/android/app/src/main/jni/default_ini.h511
-rw-r--r--src/android/app/src/main/jni/id_cache.cpp16
-rw-r--r--src/android/app/src/main/jni/id_cache.h2
-rw-r--r--src/android/app/src/main/jni/native.cpp26
-rw-r--r--src/android/app/src/main/jni/native_config.cpp75
-rw-r--r--src/android/app/src/main/res/layout/card_folder.xml70
-rw-r--r--src/android/app/src/main/res/layout/dialog_add_folder.xml45
-rw-r--r--src/android/app/src/main/res/layout/dialog_folder_properties.xml30
-rw-r--r--src/android/app/src/main/res/layout/fragment_folders.xml48
-rw-r--r--src/android/app/src/main/res/layout/fragment_search.xml1
-rw-r--r--src/android/app/src/main/res/navigation/home_navigation.xml7
-rw-r--r--src/android/app/src/main/res/values/arrays.xml18
-rw-r--r--src/android/app/src/main/res/values/dimens.xml2
-rw-r--r--src/android/app/src/main/res/values/strings.xml14
50 files changed, 1135 insertions, 1155 deletions
diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts
index 021b070e0..5721327e7 100644
--- a/src/android/app/build.gradle.kts
+++ b/src/android/app/build.gradle.kts
@@ -219,7 +219,6 @@ dependencies {
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
- implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
index 9ebd6c732..e0f01127c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
@@ -230,8 +230,6 @@ object NativeLibrary {
*/
external fun onTouchReleased(finger_id: Int)
- external fun reloadSettings()
-
external fun initGameIni(gameID: String?)
external fun setAppDirectory(directory: String)
@@ -302,6 +300,11 @@ object NativeLibrary {
external fun getPerfStats(): DoubleArray
/**
+ * Returns the current CPU backend.
+ */
+ external fun getCpuBackend(): String
+
+ /**
* Notifies the core emulation that the orientation has changed.
*/
external fun notifyOrientationChange(layout_option: Int, rotation: Int)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/FolderAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/FolderAdapter.kt
new file mode 100644
index 000000000..ab657a7b9
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/FolderAdapter.kt
@@ -0,0 +1,76 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.adapters
+
+import android.net.Uri
+import android.text.TextUtils
+import android.view.LayoutInflater
+import android.view.ViewGroup
+import androidx.fragment.app.FragmentActivity
+import androidx.recyclerview.widget.AsyncDifferConfig
+import androidx.recyclerview.widget.DiffUtil
+import androidx.recyclerview.widget.ListAdapter
+import androidx.recyclerview.widget.RecyclerView
+import org.yuzu.yuzu_emu.databinding.CardFolderBinding
+import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
+import org.yuzu.yuzu_emu.model.GameDir
+import org.yuzu.yuzu_emu.model.GamesViewModel
+
+class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesViewModel) :
+ ListAdapter<GameDir, FolderAdapter.FolderViewHolder>(
+ AsyncDifferConfig.Builder(DiffCallback()).build()
+ ) {
+ override fun onCreateViewHolder(
+ parent: ViewGroup,
+ viewType: Int
+ ): FolderAdapter.FolderViewHolder {
+ CardFolderBinding.inflate(LayoutInflater.from(parent.context), parent, false)
+ .also { return FolderViewHolder(it) }
+ }
+
+ override fun onBindViewHolder(holder: FolderAdapter.FolderViewHolder, position: Int) =
+ holder.bind(currentList[position])
+
+ inner class FolderViewHolder(val binding: CardFolderBinding) :
+ RecyclerView.ViewHolder(binding.root) {
+ private lateinit var gameDir: GameDir
+
+ fun bind(gameDir: GameDir) {
+ this.gameDir = gameDir
+
+ binding.apply {
+ path.text = Uri.parse(gameDir.uriString).path
+ path.postDelayed(
+ {
+ path.isSelected = true
+ path.ellipsize = TextUtils.TruncateAt.MARQUEE
+ },
+ 3000
+ )
+
+ buttonEdit.setOnClickListener {
+ GameFolderPropertiesDialogFragment.newInstance(this@FolderViewHolder.gameDir)
+ .show(
+ activity.supportFragmentManager,
+ GameFolderPropertiesDialogFragment.TAG
+ )
+ }
+
+ buttonDelete.setOnClickListener {
+ gamesViewModel.removeFolder(this@FolderViewHolder.gameDir)
+ }
+ }
+ }
+ }
+
+ private class DiffCallback : DiffUtil.ItemCallback<GameDir>() {
+ override fun areItemsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
+ return oldItem == newItem
+ }
+
+ override fun areContentsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
+ return oldItem == newItem
+ }
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
index 151362124..ef10b209f 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
@@ -10,6 +10,7 @@ enum class IntSetting(
override val category: Settings.Category,
override val androidDefault: Int? = null
) : AbstractIntSetting {
+ CPU_BACKEND("cpu_backend", Settings.Category.Cpu),
CPU_ACCURACY("cpu_accuracy", Settings.Category.Cpu),
REGION_INDEX("region_index", Settings.Category.System),
LANGUAGE_INDEX("language_index", Settings.Category.System),
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
index 2bf0e1b0d..e3cd66185 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
@@ -3,33 +3,9 @@
package org.yuzu.yuzu_emu.features.settings.model
-import android.text.TextUtils
-import android.widget.Toast
import org.yuzu.yuzu_emu.R
-import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
object Settings {
- private val context get() = YuzuApplication.appContext
-
- fun saveSettings(gameId: String = "") {
- if (TextUtils.isEmpty(gameId)) {
- Toast.makeText(
- context,
- context.getString(R.string.ini_saved),
- Toast.LENGTH_SHORT
- ).show()
- SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
- } else {
- // TODO: Save custom game settings
- Toast.makeText(
- context,
- context.getString(R.string.gameid_saved, gameId),
- Toast.LENGTH_SHORT
- ).show()
- }
- }
-
enum class Category {
Android,
Audio,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
index b3b3fc209..e198b18a0 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
@@ -73,12 +73,21 @@ abstract class SettingsItem(
R.string.frame_limit_slider,
R.string.frame_limit_slider_description,
1,
- 200,
+ 400,
"%"
)
)
put(
SingleChoiceSetting(
+ IntSetting.CPU_BACKEND,
+ R.string.cpu_backend,
+ 0,
+ R.array.cpuBackendArm64Names,
+ R.array.cpuBackendArm64Values
+ )
+ )
+ put(
+ SingleChoiceSetting(
IntSetting.CPU_ACCURACY,
R.string.cpu_accuracy,
0,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
index c73edd50e..64bfc6dd0 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
@@ -19,13 +19,13 @@ import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
+import kotlinx.coroutines.CoroutineScope
+import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
-import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
-import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.model.SettingsViewModel
@@ -54,10 +54,6 @@ class SettingsActivity : AppCompatActivity() {
WindowCompat.setDecorFitsSystemWindows(window, false)
- if (savedInstanceState != null) {
- settingsViewModel.shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
- }
-
if (InsetsHelper.getSystemGestureType(applicationContext) !=
InsetsHelper.GESTURE_NAVIGATION
) {
@@ -128,12 +124,6 @@ class SettingsActivity : AppCompatActivity() {
}
}
- override fun onSaveInstanceState(outState: Bundle) {
- // Critical: If super method is not called, rotations will be busted.
- super.onSaveInstanceState(outState)
- outState.putBoolean(KEY_SHOULD_SAVE, settingsViewModel.shouldSave)
- }
-
override fun onStart() {
super.onStart()
// TODO: Load custom settings contextually
@@ -142,16 +132,10 @@ class SettingsActivity : AppCompatActivity() {
}
}
- /**
- * If this is called, the user has left the settings screen (potentially through the
- * home button) and will expect their changes to be persisted. So we kick off an
- * IntentService which will do so on a background thread.
- */
override fun onStop() {
super.onStop()
- if (isFinishing && settingsViewModel.shouldSave) {
- Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
- Settings.saveSettings()
+ CoroutineScope(Dispatchers.IO).launch {
+ NativeConfig.saveSettings()
}
}
@@ -161,15 +145,13 @@ class SettingsActivity : AppCompatActivity() {
}
fun onSettingsReset() {
- // Prevents saving to a non-existent settings file
- settingsViewModel.shouldSave = false
-
// Delete settings file because the user may have changed values that do not exist in the UI
+ NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile")
}
- NativeLibrary.reloadSettings()
+ NativeConfig.initializeConfig()
Toast.makeText(
applicationContext,
@@ -194,8 +176,4 @@ class SettingsActivity : AppCompatActivity() {
windowInsets
}
}
-
- companion object {
- private const val KEY_SHOULD_SAVE = "should_save"
- }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsAdapter.kt
index a7a029fc1..af2c1e582 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsAdapter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsAdapter.kt
@@ -105,7 +105,6 @@ class SettingsAdapter(
fun onBooleanClick(item: SwitchSetting, checked: Boolean) {
item.checked = checked
settingsViewModel.setShouldReloadSettingsList(true)
- settingsViewModel.shouldSave = true
}
fun onSingleChoiceClick(item: SingleChoiceSetting, position: Int) {
@@ -161,7 +160,6 @@ class SettingsAdapter(
epochTime += timePicker.hour.toLong() * 60 * 60
epochTime += timePicker.minute.toLong() * 60
if (item.value != epochTime) {
- settingsViewModel.shouldSave = true
notifyItemChanged(position)
item.value = epochTime
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
index 8b71e32f3..7425728c6 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
@@ -269,6 +269,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_DEBUG.key)
add(HeaderSetting(R.string.cpu))
+ add(IntSetting.CPU_BACKEND.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.CPU_DEBUG_MODE.key)
add(SettingsItem.FASTMEM_COMBINED)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
index 2b04d666a..3ae5b4653 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt
@@ -3,15 +3,8 @@
package org.yuzu.yuzu_emu.features.settings.utils
-import android.widget.Toast
import java.io.*
-import org.ini4j.Wini
-import org.yuzu.yuzu_emu.R
-import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
-import org.yuzu.yuzu_emu.utils.Log
-import org.yuzu.yuzu_emu.utils.NativeConfig
/**
* Contains static methods for interacting with .ini files in which settings are stored.
@@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
object SettingsFile {
const val FILE_NAME_CONFIG = "config"
- /**
- * Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
- * telling why it failed.
- *
- * @param fileName The target filename without a path or extension.
- */
- fun saveFile(fileName: String) {
- val ini = getSettingsFile(fileName)
- try {
- val wini = Wini(ini)
- for (specificCategory in Settings.Category.values()) {
- val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
- for (setting in Settings.settingsList) {
- if (setting.key!!.isEmpty()) continue
-
- val settingCategoryHeader =
- NativeConfig.getConfigHeader(setting.category.ordinal)
- val iniSetting: String? = wini.get(categoryHeader, setting.key)
- if (iniSetting != null || settingCategoryHeader == categoryHeader) {
- wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
- }
- }
- }
- wini.store()
- } catch (e: IOException) {
- Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
- val context = YuzuApplication.appContext
- Toast.makeText(
- context,
- context.getString(R.string.error_saving, fileName, e.message),
- Toast.LENGTH_SHORT
- ).show()
- }
- }
-
fun getSettingsFile(fileName: String): File =
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddGameFolderDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddGameFolderDialogFragment.kt
new file mode 100644
index 000000000..dec2b7cf1
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddGameFolderDialogFragment.kt
@@ -0,0 +1,53 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.fragments
+
+import android.app.Dialog
+import android.content.DialogInterface
+import android.net.Uri
+import android.os.Bundle
+import androidx.fragment.app.DialogFragment
+import androidx.fragment.app.activityViewModels
+import com.google.android.material.dialog.MaterialAlertDialogBuilder
+import org.yuzu.yuzu_emu.R
+import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
+import org.yuzu.yuzu_emu.model.GameDir
+import org.yuzu.yuzu_emu.model.GamesViewModel
+
+class AddGameFolderDialogFragment : DialogFragment() {
+ private val gamesViewModel: GamesViewModel by activityViewModels()
+
+ override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
+ val binding = DialogAddFolderBinding.inflate(layoutInflater)
+ val folderUriString = requireArguments().getString(FOLDER_URI_STRING)
+ if (folderUriString == null) {
+ dismiss()
+ }
+ binding.path.text = Uri.parse(folderUriString).path
+
+ return MaterialAlertDialogBuilder(requireContext())
+ .setTitle(R.string.add_game_folder)
+ .setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
+ val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
+ gamesViewModel.addFolder(newGameDir)
+ }
+ .setNegativeButton(android.R.string.cancel, null)
+ .setView(binding.root)
+ .show()
+ }
+
+ companion object {
+ const val TAG = "AddGameFolderDialogFragment"
+
+ private const val FOLDER_URI_STRING = "FolderUriString"
+
+ fun newInstance(folderUriString: String): AddGameFolderDialogFragment {
+ val args = Bundle()
+ args.putString(FOLDER_URI_STRING, folderUriString)
+ val fragment = AddGameFolderDialogFragment()
+ fragment.arguments = args
+ return fragment
+ }
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index c32fa0d7e..734c1d5ca 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -414,8 +414,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value) {
val perfStats = NativeLibrary.getPerfStats()
+ val cpuBackend = NativeLibrary.getCpuBackend()
if (_binding != null) {
- binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
+ binding.showFpsText.text =
+ String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFolderPropertiesDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFolderPropertiesDialogFragment.kt
new file mode 100644
index 000000000..b6c2e4635
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFolderPropertiesDialogFragment.kt
@@ -0,0 +1,72 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.fragments
+
+import android.app.Dialog
+import android.content.DialogInterface
+import android.os.Bundle
+import androidx.fragment.app.DialogFragment
+import androidx.fragment.app.activityViewModels
+import com.google.android.material.dialog.MaterialAlertDialogBuilder
+import org.yuzu.yuzu_emu.R
+import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
+import org.yuzu.yuzu_emu.model.GameDir
+import org.yuzu.yuzu_emu.model.GamesViewModel
+import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
+
+class GameFolderPropertiesDialogFragment : DialogFragment() {
+ private val gamesViewModel: GamesViewModel by activityViewModels()
+
+ private var deepScan = false
+
+ override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
+ val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
+ val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
+
+ // Restore checkbox state
+ binding.deepScanSwitch.isChecked =
+ savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
+
+ // Ensure that we can get the checkbox state even if the view is destroyed
+ deepScan = binding.deepScanSwitch.isChecked
+ binding.deepScanSwitch.setOnClickListener {
+ deepScan = binding.deepScanSwitch.isChecked
+ }
+
+ return MaterialAlertDialogBuilder(requireContext())
+ .setView(binding.root)
+ .setTitle(R.string.game_folder_properties)
+ .setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
+ val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
+ if (folderIndex != -1) {
+ gamesViewModel.folders.value[folderIndex].deepScan =
+ binding.deepScanSwitch.isChecked
+ gamesViewModel.updateGameDirs()
+ }
+ }
+ .setNegativeButton(android.R.string.cancel, null)
+ .show()
+ }
+
+ override fun onSaveInstanceState(outState: Bundle) {
+ super.onSaveInstanceState(outState)
+ outState.putBoolean(DEEP_SCAN, deepScan)
+ }
+
+ companion object {
+ const val TAG = "GameFolderPropertiesDialogFragment"
+
+ private const val GAME_DIR = "GameDir"
+
+ private const val DEEP_SCAN = "DeepScan"
+
+ fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
+ val args = Bundle()
+ args.putParcelable(GAME_DIR, gameDir)
+ val fragment = GameFolderPropertiesDialogFragment()
+ fragment.arguments = args
+ return fragment
+ }
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFoldersFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFoldersFragment.kt
new file mode 100644
index 000000000..341a37fdb
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameFoldersFragment.kt
@@ -0,0 +1,128 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.fragments
+
+import android.content.Intent
+import android.os.Bundle
+import android.view.LayoutInflater
+import android.view.View
+import android.view.ViewGroup
+import androidx.core.view.ViewCompat
+import androidx.core.view.WindowInsetsCompat
+import androidx.core.view.updatePadding
+import androidx.fragment.app.Fragment
+import androidx.fragment.app.activityViewModels
+import androidx.lifecycle.Lifecycle
+import androidx.lifecycle.lifecycleScope
+import androidx.lifecycle.repeatOnLifecycle
+import androidx.navigation.findNavController
+import androidx.recyclerview.widget.GridLayoutManager
+import com.google.android.material.transition.MaterialSharedAxis
+import kotlinx.coroutines.launch
+import org.yuzu.yuzu_emu.R
+import org.yuzu.yuzu_emu.adapters.FolderAdapter
+import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
+import org.yuzu.yuzu_emu.model.GamesViewModel
+import org.yuzu.yuzu_emu.model.HomeViewModel
+import org.yuzu.yuzu_emu.ui.main.MainActivity
+
+class GameFoldersFragment : Fragment() {
+ private var _binding: FragmentFoldersBinding? = null
+ private val binding get() = _binding!!
+
+ private val homeViewModel: HomeViewModel by activityViewModels()
+ private val gamesViewModel: GamesViewModel by activityViewModels()
+
+ override fun onCreate(savedInstanceState: Bundle?) {
+ super.onCreate(savedInstanceState)
+ enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
+ returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
+ reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
+
+ gamesViewModel.onOpenGameFoldersFragment()
+ }
+
+ override fun onCreateView(
+ inflater: LayoutInflater,
+ container: ViewGroup?,
+ savedInstanceState: Bundle?
+ ): View {
+ _binding = FragmentFoldersBinding.inflate(inflater)
+ return binding.root
+ }
+
+ override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
+ super.onViewCreated(view, savedInstanceState)
+ homeViewModel.setNavigationVisibility(visible = false, animated = true)
+ homeViewModel.setStatusBarShadeVisibility(visible = false)
+
+ binding.toolbarFolders.setNavigationOnClickListener {
+ binding.root.findNavController().popBackStack()
+ }
+
+ binding.listFolders.apply {
+ layoutManager = GridLayoutManager(
+ requireContext(),
+ resources.getInteger(R.integer.grid_columns)
+ )
+ adapter = FolderAdapter(requireActivity(), gamesViewModel)
+ }
+
+ viewLifecycleOwner.lifecycleScope.launch {
+ repeatOnLifecycle(Lifecycle.State.CREATED) {
+ gamesViewModel.folders.collect {
+ (binding.listFolders.adapter as FolderAdapter).submitList(it)
+ }
+ }
+ }
+
+ val mainActivity = requireActivity() as MainActivity
+ binding.buttonAdd.setOnClickListener {
+ mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
+ }
+
+ setInsets()
+ }
+
+ override fun onStop() {
+ super.onStop()
+ gamesViewModel.onCloseGameFoldersFragment()
+ }
+
+ private fun setInsets() =
+ ViewCompat.setOnApplyWindowInsetsListener(
+ binding.root
+ ) { _: View, windowInsets: WindowInsetsCompat ->
+ val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
+ val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
+
+ val leftInsets = barInsets.left + cutoutInsets.left
+ val rightInsets = barInsets.right + cutoutInsets.right
+
+ val mlpToolbar = binding.toolbarFolders.layoutParams as ViewGroup.MarginLayoutParams
+ mlpToolbar.leftMargin = leftInsets
+ mlpToolbar.rightMargin = rightInsets
+ binding.toolbarFolders.layoutParams = mlpToolbar
+
+ val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
+ val mlpFab =
+ binding.buttonAdd.layoutParams as ViewGroup.MarginLayoutParams
+ mlpFab.leftMargin = leftInsets + fabSpacing
+ mlpFab.rightMargin = rightInsets + fabSpacing
+ mlpFab.bottomMargin = barInsets.bottom + fabSpacing
+ binding.buttonAdd.layoutParams = mlpFab
+
+ val mlpListFolders = binding.listFolders.layoutParams as ViewGroup.MarginLayoutParams
+ mlpListFolders.leftMargin = leftInsets
+ mlpListFolders.rightMargin = rightInsets
+ binding.listFolders.layoutParams = mlpListFolders
+
+ binding.listFolders.updatePadding(
+ bottom = barInsets.bottom +
+ resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
+ )
+
+ windowInsets
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
index 4720daec4..3addc2e63 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
@@ -127,18 +127,13 @@ class HomeSettingsFragment : Fragment() {
)
add(
HomeSetting(
- R.string.select_games_folder,
+ R.string.manage_game_folders,
R.string.select_games_folder_description,
R.drawable.ic_add,
{
- mainActivity.getGamesDirectory.launch(
- Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
- )
- },
- { true },
- 0,
- 0,
- homeViewModel.gamesDir
+ binding.root.findNavController()
+ .navigate(R.id.action_homeSettingsFragment_to_gameFoldersFragment)
+ }
)
)
add(
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
index ec116ab62..6940fc757 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
@@ -21,6 +21,8 @@ import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.Installable
import org.yuzu.yuzu_emu.ui.main.MainActivity
+import java.time.LocalDateTime
+import java.time.format.DateTimeFormatter
class InstallableFragment : Fragment() {
private var _binding: FragmentInstallablesBinding? = null
@@ -78,7 +80,15 @@ class InstallableFragment : Fragment() {
R.string.manage_save_data,
R.string.import_export_saves_description,
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
- export = { mainActivity.exportSave() }
+ export = {
+ mainActivity.exportSaves.launch(
+ "yuzu saves - ${
+ LocalDateTime.now().format(
+ DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm")
+ )
+ }.zip"
+ )
+ }
)
} else {
Installable(
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SettingsDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SettingsDialogFragment.kt
index d18ec6974..b88d2c038 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SettingsDialogFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SettingsDialogFragment.kt
@@ -52,7 +52,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
- settingsViewModel.shouldSave = true
}
.setNegativeButton(android.R.string.cancel, null)
.create()
@@ -137,24 +136,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
is SingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getValueForSingleChoiceSelection(scSetting, which)
- if (scSetting.selectedValue != value) {
- settingsViewModel.shouldSave = true
- }
scSetting.selectedValue = value
}
is StringSingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
val value = scSetting.getValueAt(which)
- if (scSetting.selectedValue != value) settingsViewModel.shouldSave = true
scSetting.selectedValue = value
}
is SliderSetting -> {
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
- if (sliderSetting.selectedValue != settingsViewModel.sliderProgress.value) {
- settingsViewModel.shouldSave = true
- }
sliderSetting.selectedValue = settingsViewModel.sliderProgress.value
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt
index c66bb635a..c4277735d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt
@@ -42,7 +42,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
-import org.yuzu.yuzu_emu.utils.GameHelper
+import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
class SetupFragment : Fragment() {
@@ -184,11 +184,7 @@ class SetupFragment : Fragment() {
R.string.add_games_warning_description,
R.string.add_games_warning_help,
{
- val preferences =
- PreferenceManager.getDefaultSharedPreferences(
- YuzuApplication.appContext
- )
- if (preferences.getString(GameHelper.KEY_GAME_PATH, "")!!.isNotEmpty()) {
+ if (NativeConfig.getGameDirs().isNotEmpty()) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
index de84b2adb..2fa3ab31b 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
@@ -18,8 +18,8 @@ class Game(
val version: String = "",
val isHomebrew: Boolean = false
) : Parcelable {
- val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
- val keyLastPlayedTime get() = "${programId}_LastPlayed"
+ val keyAddedToLibraryTime get() = "${path}_AddedToLibraryTime"
+ val keyLastPlayedTime get() = "${path}_LastPlayed"
override fun equals(other: Any?): Boolean {
if (other !is Game) {
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameDir.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameDir.kt
new file mode 100644
index 000000000..274bc1c7b
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameDir.kt
@@ -0,0 +1,13 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.model
+
+import android.os.Parcelable
+import kotlinx.parcelize.Parcelize
+
+@Parcelize
+data class GameDir(
+ val uriString: String,
+ var deepScan: Boolean
+) : Parcelable
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
index 8512ed17c..752d98c10 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GamesViewModel.kt
@@ -12,6 +12,7 @@ import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
+import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.decodeFromString
@@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata
+import org.yuzu.yuzu_emu.utils.NativeConfig
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
@@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
val searchFocused: StateFlow<Boolean> get() = _searchFocused
private val _searchFocused = MutableStateFlow(false)
+ private val _folders = MutableStateFlow(mutableListOf<GameDir>())
+ val folders = _folders.asStateFlow()
+
init {
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
@@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
+ getGameDirs()
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
@@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
_searchFocused.value = searchFocused
}
- fun reloadGames(directoryChanged: Boolean) {
+ fun reloadGames(directoriesChanged: Boolean) {
if (isReloading.value) {
return
}
@@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
setGames(GameHelper.getGames())
_isReloading.value = false
- if (directoryChanged) {
+ if (directoriesChanged) {
setShouldSwapData(true)
}
}
}
}
+
+ fun addFolder(gameDir: GameDir) =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ NativeConfig.addGameDir(gameDir)
+ getGameDirs()
+ }
+ }
+
+ fun removeFolder(gameDir: GameDir) =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ val gameDirs = _folders.value.toMutableList()
+ val removedDirIndex = gameDirs.indexOf(gameDir)
+ if (removedDirIndex != -1) {
+ gameDirs.removeAt(removedDirIndex)
+ NativeConfig.setGameDirs(gameDirs.toTypedArray())
+ getGameDirs()
+ }
+ }
+ }
+
+ fun updateGameDirs() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ NativeConfig.setGameDirs(_folders.value.toTypedArray())
+ getGameDirs()
+ }
+ }
+
+ fun onOpenGameFoldersFragment() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ getGameDirs()
+ }
+ }
+
+ fun onCloseGameFoldersFragment() =
+ viewModelScope.launch {
+ withContext(Dispatchers.IO) {
+ getGameDirs(true)
+ }
+ }
+
+ private fun getGameDirs(reloadList: Boolean = false) {
+ val gameDirs = NativeConfig.getGameDirs()
+ _folders.value = gameDirs.toMutableList()
+ if (reloadList) {
+ reloadGames(true)
+ }
+ }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/HomeViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/HomeViewModel.kt
index 756f76721..251b5a667 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/HomeViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/HomeViewModel.kt
@@ -3,15 +3,9 @@
package org.yuzu.yuzu_emu.model
-import android.net.Uri
-import androidx.fragment.app.FragmentActivity
import androidx.lifecycle.ViewModel
-import androidx.lifecycle.ViewModelProvider
-import androidx.preference.PreferenceManager
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
-import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.utils.GameHelper
class HomeViewModel : ViewModel() {
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
@@ -23,14 +17,6 @@ class HomeViewModel : ViewModel() {
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
private val _shouldPageForward = MutableStateFlow(false)
- val gamesDir: StateFlow<String> get() = _gamesDir
- private val _gamesDir = MutableStateFlow(
- Uri.parse(
- PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
- .getString(GameHelper.KEY_GAME_PATH, "")
- ).path ?: ""
- )
-
var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@@ -50,9 +36,4 @@ class HomeViewModel : ViewModel() {
fun setShouldPageForward(pageForward: Boolean) {
_shouldPageForward.value = pageForward
}
-
- fun setGamesDir(activity: FragmentActivity, dir: String) {
- ViewModelProvider(activity)[GamesViewModel::class.java].reloadGames(true)
- _gamesDir.value = dir
- }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt
index 6f947674e..ccc981e95 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt
@@ -13,8 +13,6 @@ import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
- var shouldSave = false
-
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
@@ -73,6 +71,5 @@ class SettingsViewModel : ViewModel() {
fun clear() {
game = null
- shouldSave = false
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
index 211b7cf69..16323a316 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
@@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
import android.net.Uri
import android.os.Bundle
-import android.provider.DocumentsContract
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
import android.view.WindowManager
@@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
-import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
@@ -41,8 +39,8 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
-import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
+import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.getPublicFilesDir
@@ -53,9 +51,6 @@ import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
-import java.io.FileOutputStream
-import java.time.LocalDateTime
-import java.time.format.DateTimeFormatter
import java.util.zip.ZipEntry
import java.util.zip.ZipInputStream
@@ -73,7 +68,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Get first subfolder in saves folder (should be the user folder)
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
- private var lastZipCreated: File? = null
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
@@ -259,6 +253,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
super.onResume()
}
+ override fun onStop() {
+ super.onStop()
+ CoroutineScope(Dispatchers.IO).launch {
+ NativeConfig.saveSettings()
+ }
+ }
+
override fun onDestroy() {
EmulationActivity.stopForegroundService(this)
super.onDestroy()
@@ -300,20 +301,19 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
Intent.FLAG_GRANT_READ_URI_PERMISSION
)
- // When a new directory is picked, we currently will reset the existing games
- // database. This effectively means that only one game directory is supported.
- PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
- .putString(GameHelper.KEY_GAME_PATH, result.toString())
- .apply()
-
- Toast.makeText(
- applicationContext,
- R.string.games_dir_selected,
- Toast.LENGTH_LONG
- ).show()
+ val uriString = result.toString()
+ val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
+ if (folder != null) {
+ Toast.makeText(
+ applicationContext,
+ R.string.folder_already_added,
+ Toast.LENGTH_SHORT
+ ).show()
+ return
+ }
- gamesViewModel.reloadGames(true)
- homeViewModel.setGamesDir(this, result.path!!)
+ AddGameFolderDialogFragment.newInstance(uriString)
+ .show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
}
val getProdKey =
@@ -632,6 +632,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Clear existing user data
+ NativeConfig.unloadConfig()
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
// Copy archive to internal storage
@@ -650,6 +651,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Reinitialize relevant data
NativeLibrary.initializeSystem(true)
+ NativeConfig.initializeConfig()
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)
@@ -657,74 +659,30 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
/**
- * Zips the save files located in the given folder path and creates a new zip file with the current date and time.
- * @return true if the zip file is successfully created, false otherwise.
- */
- private fun zipSave(): Boolean {
- try {
- val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
- tempFolder.mkdirs()
- val saveFolder = File(savesFolderRoot)
- val outputZipFile = File(
- tempFolder,
- "yuzu saves - ${
- LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
- }.zip"
- )
- outputZipFile.createNewFile()
- val result = FileUtil.zipFromInternalStorage(
- saveFolder,
- savesFolderRoot,
- BufferedOutputStream(FileOutputStream(outputZipFile))
- )
- if (result == TaskState.Failed) {
- return false
- }
- lastZipCreated = outputZipFile
- } catch (e: Exception) {
- return false
- }
- return true
- }
-
- /**
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
*/
- fun exportSave() {
- CoroutineScope(Dispatchers.IO).launch {
- val wasZipCreated = zipSave()
- val lastZipFile = lastZipCreated
- if (!wasZipCreated || lastZipFile == null) {
- withContext(Dispatchers.Main) {
- Toast.makeText(
- this@MainActivity,
- getString(R.string.export_save_failed),
- Toast.LENGTH_LONG
- ).show()
- }
- return@launch
- }
+ val exportSaves = registerForActivityResult(
+ ActivityResultContracts.CreateDocument("application/zip")
+ ) { result ->
+ if (result == null) {
+ return@registerForActivityResult
+ }
- withContext(Dispatchers.Main) {
- val file = DocumentFile.fromSingleUri(
- this@MainActivity,
- DocumentsContract.buildDocumentUri(
- DocumentProvider.AUTHORITY,
- "${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
- )
- )!!
- val intent = Intent(Intent.ACTION_SEND)
- .setDataAndType(file.uri, "application/zip")
- .addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
- .putExtra(Intent.EXTRA_STREAM, file.uri)
- startForResultExportSave.launch(
- Intent.createChooser(
- intent,
- getString(R.string.share_save_file)
- )
- )
+ IndeterminateProgressDialogFragment.newInstance(
+ this,
+ R.string.save_files_exporting,
+ false
+ ) {
+ val zipResult = FileUtil.zipFromInternalStorage(
+ File(savesFolderRoot),
+ savesFolderRoot,
+ BufferedOutputStream(contentResolver.openOutputStream(result))
+ )
+ return@newInstance when (zipResult) {
+ TaskState.Completed -> getString(R.string.export_success)
+ TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
- }
+ }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
private val startForResultExportSave =
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
index 5e9a1176a..21270fc84 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt
@@ -16,6 +16,7 @@ object DirectoryInitialization {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem(false)
+ NativeConfig.initializeConfig()
areDirectoriesReady = true
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
index 8c3268e9c..bbe7bfa92 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
@@ -364,6 +364,27 @@ object FileUtil {
.lowercase()
}
+ fun isTreeUriValid(uri: Uri): Boolean {
+ val resolver = context.contentResolver
+ val columns = arrayOf(
+ DocumentsContract.Document.COLUMN_DOCUMENT_ID,
+ DocumentsContract.Document.COLUMN_DISPLAY_NAME,
+ DocumentsContract.Document.COLUMN_MIME_TYPE
+ )
+ return try {
+ val docId: String = if (isRootTreeUri(uri)) {
+ DocumentsContract.getTreeDocumentId(uri)
+ } else {
+ DocumentsContract.getDocumentId(uri)
+ }
+ val childrenUri = DocumentsContract.buildChildDocumentsUriUsingTree(uri, docId)
+ resolver.query(childrenUri, columns, null, null, null)
+ true
+ } catch (_: Exception) {
+ false
+ }
+ }
+
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameHelper.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameHelper.kt
index e6aca6b44..55010dc59 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameHelper.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameHelper.kt
@@ -11,10 +11,11 @@ import kotlinx.serialization.json.Json
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
+import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
object GameHelper {
- const val KEY_GAME_PATH = "game_path"
+ private const val KEY_OLD_GAME_PATH = "game_path"
const val KEY_GAMES = "Games"
private lateinit var preferences: SharedPreferences
@@ -22,15 +23,43 @@ object GameHelper {
fun getGames(): List<Game> {
val games = mutableListOf<Game>()
val context = YuzuApplication.appContext
- val gamesDir =
- PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
- val gamesUri = Uri.parse(gamesDir)
preferences = PreferenceManager.getDefaultSharedPreferences(context)
+ val gameDirs = mutableListOf<GameDir>()
+ val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
+ if (oldGamesDir.isNotEmpty()) {
+ gameDirs.add(GameDir(oldGamesDir, true))
+ preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
+ }
+ gameDirs.addAll(NativeConfig.getGameDirs())
+
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
- addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
+ val badDirs = mutableListOf<Int>()
+ gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
+ val gameDirUri = Uri.parse(gameDir.uriString)
+ val isValid = FileUtil.isTreeUriValid(gameDirUri)
+ if (isValid) {
+ addGamesRecursive(
+ games,
+ FileUtil.listFiles(gameDirUri),
+ if (gameDir.deepScan) 3 else 1
+ )
+ } else {
+ badDirs.add(index)
+ }
+ }
+
+ // Remove all game dirs with insufficient permissions from config
+ if (badDirs.isNotEmpty()) {
+ var offset = 0
+ badDirs.forEach {
+ gameDirs.removeAt(it - offset)
+ offset++
+ }
+ }
+ NativeConfig.setGameDirs(gameDirs.toTypedArray())
// Cache list of games found on disk
val serializedGames = mutableSetOf<String>()
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
index 47bde5081..e63382e1d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
@@ -27,6 +27,8 @@ object InputHandler {
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
+ 0x3537 -> getInputRedmagicButtonKey(event.keyCode)
+ 0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
@@ -227,6 +229,42 @@ object InputHandler {
}
}
+ private fun getInputRedmagicButtonKey(key: Int): Int {
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputBackboneLabsButtonKey(key: Int): Int {
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
index 9425f8b99..f4e1bb13f 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt
@@ -3,7 +3,33 @@
package org.yuzu.yuzu_emu.utils
+import org.yuzu.yuzu_emu.model.GameDir
+
object NativeConfig {
+ /**
+ * Creates a Config object and opens the emulation config.
+ */
+ @Synchronized
+ external fun initializeConfig()
+
+ /**
+ * Destroys the stored config object. This automatically saves the existing config.
+ */
+ @Synchronized
+ external fun unloadConfig()
+
+ /**
+ * Reads values saved to the config file and saves them.
+ */
+ @Synchronized
+ external fun reloadSettings()
+
+ /**
+ * Saves settings values in memory to disk.
+ */
+ @Synchronized
+ external fun saveSettings()
+
external fun getBoolean(key: String, getDefault: Boolean): Boolean
external fun setBoolean(key: String, value: Boolean)
@@ -30,4 +56,22 @@ object NativeConfig {
external fun getConfigHeader(category: Int): String
external fun getPairedSettingKey(key: String): String
+
+ /**
+ * Gets every [GameDir] in AndroidSettings::values.game_dirs
+ */
+ @Synchronized
+ external fun getGameDirs(): Array<GameDir>
+
+ /**
+ * Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
+ */
+ @Synchronized
+ external fun setGameDirs(dirs: Array<GameDir>)
+
+ /**
+ * Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
+ */
+ @Synchronized
+ external fun addGameDir(dir: GameDir)
}
diff --git a/src/android/app/src/main/jni/CMakeLists.txt b/src/android/app/src/main/jni/CMakeLists.txt
index 88a570f68..2acc93da8 100644
--- a/src/android/app/src/main/jni/CMakeLists.txt
+++ b/src/android/app/src/main/jni/CMakeLists.txt
@@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h
applets/software_keyboard.cpp
applets/software_keyboard.h
- config.cpp
- config.h
- default_ini.h
emu_window/emu_window.cpp
emu_window/emu_window.h
id_cache.cpp
@@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
native.cpp
native.h
native_config.cpp
- uisettings.cpp
+ android_settings.cpp
game_metadata.cpp
native_log.cpp
+ android_config.cpp
+ android_config.h
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
-target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
-target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
+target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
+target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()
diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp
new file mode 100644
index 000000000..767d8ea83
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.cpp
@@ -0,0 +1,120 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "android_config.h"
+#include "android_settings.h"
+#include "common/settings_setting.h"
+
+AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadAndroidValues();
+ SaveAndroidValues();
+ }
+}
+
+AndroidConfig::~AndroidConfig() {
+ if (global) {
+ AndroidConfig::SaveAllValues();
+ }
+}
+
+void AndroidConfig::ReloadAllValues() {
+ Reload();
+ ReadAndroidValues();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::SaveAllValues() {
+ Save();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::ReadAndroidValues() {
+ if (global) {
+ ReadAndroidUIValues();
+ ReadUIValues();
+ }
+}
+
+void AndroidConfig::ReadAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ ReadCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::ReadUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ ReadPathValues();
+
+ EndGroup();
+}
+
+void AndroidConfig::ReadPathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ const int gamedirs_size = BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ SetArrayIndex(i);
+ AndroidSettings::GameDir game_dir;
+ game_dir.path = ReadStringSetting(std::string("path"));
+ game_dir.deep_scan =
+ ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
+ AndroidSettings::values.game_dirs.push_back(game_dir);
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveAndroidValues() {
+ if (global) {
+ SaveAndroidUIValues();
+ SaveUIValues();
+ }
+
+ WriteToIni();
+}
+
+void AndroidConfig::SaveAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ WriteCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ SavePathValues();
+
+ EndGroup();
+}
+
+void AndroidConfig::SavePathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ BeginArray(std::string("gamedirs"));
+ for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
+ SetArrayIndex(i);
+ const auto& game_dir = AndroidSettings::values.game_dirs[i];
+ WriteSetting(std::string("path"), game_dir.path);
+ WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return AndroidSettings::values.linkage.by_category[category];
+}
diff --git a/src/android/app/src/main/jni/android_config.h b/src/android/app/src/main/jni/android_config.h
new file mode 100644
index 000000000..f490be016
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class AndroidConfig final : public Config {
+public:
+ explicit AndroidConfig(const std::string& config_name = "config",
+ ConfigType config_type = ConfigType::GlobalConfig);
+ ~AndroidConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadAndroidValues();
+ void ReadAndroidUIValues();
+ void ReadHidbusValues() override {}
+ void ReadDebugControlValues() override {}
+ void ReadPathValues() override;
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override;
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveAndroidValues();
+ void SaveAndroidUIValues();
+ void SaveHidbusValues() override {}
+ void SaveDebugControlValues() override {}
+ void SavePathValues() override;
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override;
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+};
diff --git a/src/android/app/src/main/jni/uisettings.cpp b/src/android/app/src/main/jni/android_settings.cpp
index f2f0bad50..16023a6b0 100644
--- a/src/android/app/src/main/jni/uisettings.cpp
+++ b/src/android/app/src/main/jni/android_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "uisettings.h"
+#include "android_settings.h"
namespace AndroidSettings {
diff --git a/src/android/app/src/main/jni/uisettings.h b/src/android/app/src/main/jni/android_settings.h
index 37bc33918..fc0523206 100644
--- a/src/android/app/src/main/jni/uisettings.h
+++ b/src/android/app/src/main/jni/android_settings.h
@@ -9,9 +9,17 @@
namespace AndroidSettings {
+struct GameDir {
+ std::string path;
+ bool deep_scan = false;
+};
+
struct Values {
Settings::Linkage linkage;
+ // Path settings
+ std::vector<GameDir> game_dirs;
+
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
deleted file mode 100644
index 81120ab0f..000000000
--- a/src/android/app/src/main/jni/config.cpp
+++ /dev/null
@@ -1,330 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <optional>
-#include <sstream>
-
-#include <INIReader.h>
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "input_common/main.h"
-#include "jni/config.h"
-#include "jni/default_ini.h"
-#include "uisettings.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
- void(FS::CreateParentDir(config_loc));
- config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
- const auto config_loc_str = FS::PathToUTF8String(config_loc);
- if (config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
-
- void(FS::CreateParentDir(config_loc));
- void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
-
- config = std::make_unique<INIReader>(config_loc_str);
-
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
- std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
- if (setting_value.empty()) {
- setting_value = setting.GetDefault();
- }
- setting = std::move(setting_value);
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
- setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
-}
-
-template <typename Type, bool ranged>
-void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
- setting = static_cast<Type>(
- config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
-}
-
-void Config::ReadValues() {
- ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
- ReadSetting("ControlsGeneral", Settings::values.touch_device);
- ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
- ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
- ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
- ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
- ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
- Settings::values.touchscreen.enabled =
- config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
-
- int num_touch_from_button_maps =
- config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
-
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
-
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-
- ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
-
- // Data Storage
- ReadSetting("Data Storage", Settings::values.use_virtual_sd);
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- ReadSetting("Data Storage", Settings::values.gamecard_inserted);
- ReadSetting("Data Storage", Settings::values.gamecard_current_game);
- ReadSetting("Data Storage", Settings::values.gamecard_path);
-
- // System
- ReadSetting("System", Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- // Disable docked mode by default on Android
- Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
-
- const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(0);
- }
- Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
-
- const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
- } else {
- Settings::values.custom_rtc = 0;
- }
- Settings::values.custom_rtc_enabled = custom_rtc_enabled;
-
- ReadSetting("System", Settings::values.language_index);
- ReadSetting("System", Settings::values.region_index);
- ReadSetting("System", Settings::values.time_zone_index);
- ReadSetting("System", Settings::values.sound_index);
-
- // Core
- ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.memory_layout_mode);
-
- // Cpu
- ReadSetting("Cpu", Settings::values.cpu_accuracy);
- ReadSetting("Cpu", Settings::values.cpu_debug_mode);
- ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
- ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
- ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
- ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
- ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
- ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
- ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
- ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- // Renderer
- ReadSetting("Renderer", Settings::values.renderer_backend);
- ReadSetting("Renderer", Settings::values.renderer_debug);
- ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
- ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
- ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
- ReadSetting("Renderer", Settings::values.vulkan_device);
-
- ReadSetting("Renderer", Settings::values.resolution_setup);
- ReadSetting("Renderer", Settings::values.scaling_filter);
- ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
- ReadSetting("Renderer", Settings::values.anti_aliasing);
- ReadSetting("Renderer", Settings::values.fullscreen_mode);
- ReadSetting("Renderer", Settings::values.aspect_ratio);
- ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_speed_limit);
- ReadSetting("Renderer", Settings::values.speed_limit);
- ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
- ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.vsync_mode);
- ReadSetting("Renderer", Settings::values.shader_backend);
- ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.nvdec_emulation);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-
- ReadSetting("Renderer", Settings::values.bg_red);
- ReadSetting("Renderer", Settings::values.bg_green);
- ReadSetting("Renderer", Settings::values.bg_blue);
-
- // Use GPU accuracy normal by default on Android
- Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
- "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
-
- // Use GPU default anisotropic filtering on Android
- Settings::values.max_anisotropy =
- static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
-
- // Disable ASTC compute by default on Android
- Settings::values.accelerate_astc.SetValue(
- config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
- : Settings::AstcDecodeMode::Cpu);
-
- // Enable asynchronous presentation by default on Android
- Settings::values.async_presentation =
- config->GetBoolean("Renderer", "async_presentation", true);
-
- // Disable force_max_clock by default on Android
- Settings::values.renderer_force_max_clock =
- config->GetBoolean("Renderer", "force_max_clock", false);
-
- // Disable use_reactive_flushing by default on Android
- Settings::values.use_reactive_flushing =
- config->GetBoolean("Renderer", "use_reactive_flushing", false);
-
- // Audio
- ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_output_device_id);
- ReadSetting("Audio", Settings::values.volume);
-
- // Miscellaneous
- // log_filter has a different default here than from common
- Settings::values.log_filter = "*:Info";
- ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
-
- // Debugging
- Settings::values.record_frame_times =
- config->GetBoolean("Debugging", "record_frame_times", false);
- ReadSetting("Debugging", Settings::values.dump_exefs);
- ReadSetting("Debugging", Settings::values.dump_nso);
- ReadSetting("Debugging", Settings::values.enable_fs_access_log);
- ReadSetting("Debugging", Settings::values.reporting_services);
- ReadSetting("Debugging", Settings::values.quest_flag);
- ReadSetting("Debugging", Settings::values.use_debug_asserts);
- ReadSetting("Debugging", Settings::values.use_auto_stub);
- ReadSetting("Debugging", Settings::values.disable_macro_jit);
- ReadSetting("Debugging", Settings::values.disable_macro_hle);
- ReadSetting("Debugging", Settings::values.use_gdbstub);
- ReadSetting("Debugging", Settings::values.gdbstub_port);
-
- const auto title_list = config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
- const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
-
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
-
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- // Web Service
- ReadSetting("WebService", Settings::values.enable_telemetry);
- ReadSetting("WebService", Settings::values.web_api_url);
- ReadSetting("WebService", Settings::values.yuzu_username);
- ReadSetting("WebService", Settings::values.yuzu_token);
-
- // Network
- ReadSetting("Network", Settings::values.network_interface);
-
- // Android
- ReadSetting("Android", AndroidSettings::values.picture_in_picture);
- ReadSetting("Android", AndroidSettings::values.screen_layout);
-}
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- break;
- case ConfigType::PerGameConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- break;
- case ConfigType::InputProfile:
- config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- LoadINI(DefaultINI::android_config_file);
- return;
- }
- LoadINI(DefaultINI::android_config_file);
- ReadValues();
-}
diff --git a/src/android/app/src/main/jni/config.h b/src/android/app/src/main/jni/config.h
deleted file mode 100644
index e1e8f47ed..000000000
--- a/src/android/app/src/main/jni/config.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <filesystem>
-#include <memory>
-#include <optional>
-#include <string>
-
-#include "common/settings.h"
-
-class INIReader;
-
-class Config {
- bool LoadINI(const std::string& default_contents = "", bool retry = true);
-
-public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
-
- explicit Config(const std::string& config_name = "config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
-
- void Initialize(const std::string& config_name);
-
-private:
- /**
- * Applies a value read from the config to a Setting.
- *
- * @param group The name of the INI group
- * @param setting The yuzu setting to modify
- */
- template <typename Type, bool ranged>
- void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
-
- void ReadValues();
-
- const ConfigType type;
- std::unique_ptr<INIReader> config;
- std::string config_loc;
- const bool global;
-};
diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h
deleted file mode 100644
index d81422a74..000000000
--- a/src/android/app/src/main/jni/default_ini.h
+++ /dev/null
@@ -1,511 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* android_config_file = R"(
-
-[ControlsP0]
-# The input devices and parameters for each Switch native input
-# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
-# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
-# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
-
-# Indicates if this player should be connected at boot
-connected=
-
-# for button input, the following devices are available:
-# - "keyboard" (default) for keyboard input. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "button"(optional): the index of the button to bind
-# - "hat"(optional): the index of the hat to bind as direction buttons
-# - "axis"(optional): the index of the axis to bind
-# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
-# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
-# triggered if the axis value crosses
-# - "direction"(only used for axis): "+" means the button is triggered when the axis value
-# is greater than the threshold; "-" means the button is triggered when the axis value
-# is smaller than the threshold
-button_a=
-button_b=
-button_x=
-button_y=
-button_lstick=
-button_rstick=
-button_l=
-button_r=
-button_zl=
-button_zr=
-button_plus=
-button_minus=
-button_dleft=
-button_dup=
-button_dright=
-button_ddown=
-button_lstick_left=
-button_lstick_up=
-button_lstick_right=
-button_lstick_down=
-button_sl=
-button_sr=
-button_home=
-button_screenshot=
-
-# for analog input, the following devices are available:
-# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
-# - "up", "down", "left", "right": sub-devices for each direction.
-# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
-# - "modifier": sub-devices as a modifier.
-# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
-# Must be in range of 0.0-1.0. Defaults to 0.5
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "axis_x": the index of the axis to bind as x-axis (default to 0)
-# - "axis_y": the index of the axis to bind as y-axis (default to 1)
-lstick=
-rstick=
-
-# for motion input, the following devices are available:
-# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for motion input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "motion": the index of the motion sensor to bind
-# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
-# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
-# - "port": the port of the cemu hook server
-# - "pad": the index of the joystick
-# - "motion": the index of the motion sensor of the joystick to bind
-motionleft=
-motionright=
-
-[ControlsGeneral]
-# To use the debug_pad, prepend `debug_pad_` before each button setting above.
-# i.e. debug_pad_button_a=
-
-# Enable debug pad inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-debug_pad_enabled =
-
-# Whether to enable or disable vibration
-# 0: Disabled, 1 (default): Enabled
-vibration_enabled=
-
-# Whether to enable or disable accurate vibrations
-# 0 (default): Disabled, 1: Enabled
-enable_accurate_vibrations=
-
-# Enables controller motion inputs
-# 0: Disabled, 1 (default): Enabled
-motion_enabled =
-
-# Defines the udp device's touch screen coordinate system for cemuhookudp devices
-# - "min_x", "min_y", "max_x", "max_y"
-touch_device=
-
-# for mapping buttons to touch inputs.
-#touch_from_button_map=1
-#touch_from_button_maps_0_name=default
-#touch_from_button_maps_0_count=2
-#touch_from_button_maps_0_bind_0=foo
-#touch_from_button_maps_0_bind_1=bar
-# etc.
-
-# List of Cemuhook UDP servers, delimited by ','.
-# Default: 127.0.0.1:26760
-# Example: 127.0.0.1:26760,123.4.5.67:26761
-udp_input_servers =
-
-# Enable controlling an axis via a mouse input.
-# 0 (default): Off, 1: On
-mouse_panning =
-
-# Set mouse sensitivity.
-# Default: 1.0
-mouse_panning_sensitivity =
-
-# Emulate an analog control stick from keyboard inputs.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Enable mouse inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-mouse_enabled =
-
-# Enable keyboard inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-keyboard_enabled =
-
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0: Disabled, 1 (default): Enabled
-use_multi_core =
-
-# Enable unsafe extended guest system memory layout (8GB DRAM)
-# 0 (default): Disabled, 1: Enabled
-use_unsafe_extended_memory_layout =
-
-[Cpu]
-# Adjusts various optimizations.
-# Auto-select mode enables choice unsafe optimizations.
-# Accurate enables only safe optimizations.
-# Unsafe allows any unsafe optimizations.
-# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
-cpu_accuracy =
-
-# Allow disabling safe optimizations.
-# 0 (default): Disabled, 1: Enabled
-cpu_debug_mode =
-
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-# Enable Host MMU Emulation (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem =
-
-# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem_exclusives =
-
-# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_recompile_exclusives =
-
-# Enable optimization to ignore invalid memory accesses (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_ignore_memory_aborts =
-
-# Enable unfuse FMA (improve performance on CPUs without FMA)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_unfuse_fma =
-
-# Enable faster FRSQRTE and FRECPE
-# Only enabled if cpu_accuracy is set to Unsafe.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_reduce_fp_error =
-
-# Enable faster ASIMD instructions (32 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_standard_fpcr =
-
-# Enable inaccurate NaN handling
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_inaccurate_nan =
-
-# Disable address space checks (64 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_fastmem_check =
-
-# Enable faster exclusive instructions
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_global_monitor =
-
-[Renderer]
-# Which backend API to use.
-# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
-backend =
-
-# Whether to enable asynchronous presentation (Vulkan only)
-# 0: Off, 1 (default): On
-async_presentation =
-
-# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
-# 0 (default): Disabled, 1: Enabled
-force_max_clock =
-
-# Enable graphics API debugging mode.
-# 0 (default): Disabled, 1: Enabled
-debug =
-
-# Enable shader feedback.
-# 0 (default): Disabled, 1: Enabled
-renderer_shader_feedback =
-
-# Enable Nsight Aftermath crash dumps
-# 0 (default): Disabled, 1: Enabled
-nsight_aftermath =
-
-# Disable shader loop safety checks, executing the shader without loop logic changes
-# 0 (default): Disabled, 1: Enabled
-disable_shader_loop_safety_checks =
-
-# Which Vulkan physical device to use (defaults to 0)
-vulkan_device =
-
-# 0: 0.5x (360p/540p) [EXPERIMENTAL]
-# 1: 0.75x (540p/810p) [EXPERIMENTAL]
-# 2 (default): 1x (720p/1080p)
-# 3: 2x (1440p/2160p)
-# 4: 3x (2160p/3240p)
-# 5: 4x (2880p/4320p)
-# 6: 5x (3600p/5400p)
-# 7: 6x (4320p/6480p)
-resolution_setup =
-
-# Pixel filter to use when up- or down-sampling rendered frames.
-# 0: Nearest Neighbor
-# 1 (default): Bilinear
-# 2: Bicubic
-# 3: Gaussian
-# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
-scaling_filter =
-
-# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA
-anti_aliasing =
-
-# Whether to use fullscreen or borderless window mode
-# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
-fullscreen_mode =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable VSync or not.
-# OpenGL: Values other than 0 enable VSync
-# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
-# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
-use_vsync =
-
-# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
-# not available and GLASM is selected, GLSL will be used.
-# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
-shader_backend =
-
-# Whether to allow asynchronous shader building.
-# 0 (default): Off, 1: On
-use_asynchronous_shaders =
-
-# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
-# 0 (default): Off, 1: On
-use_reactive_flushing =
-
-# NVDEC emulation.
-# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
-nvdec_emulation =
-
-# Accelerate ASTC texture decoding.
-# 0 (default): Off, 1: On
-accelerate_astc =
-
-# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
-# 0: Off, 1: On (default)
-use_speed_limit =
-
-# Limits the speed of the game to run no faster than this value as a percentage of target speed
-# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-speed_limit =
-
-# Whether to use disk based shader cache
-# 0: Off, 1 (default): On
-use_disk_shader_cache =
-
-# Which gpu accuracy level to use
-# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
-gpu_accuracy =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# Inform the guest that GPU operations completed more quickly than they did.
-# 0: Off, 1 (default): On
-use_fast_gpu_time =
-
-# Force unmodified buffers to be flushed, which can cost performance.
-# 0: Off (default), 1: On
-use_pessimistic_flushes =
-
-# Whether to use garbage collection or not for GPU caches.
-# 0 (default): Off, 1: On
-use_caches_gc =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0-255. Defaults to 0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-[Audio]
-# Which audio output engine to use.
-# auto (default): Auto-select
-# cubeb: Cubeb audio engine (if available)
-# sdl2: SDL2 audio engine (if available)
-# null: No audio output
-output_engine =
-
-# Which audio device to use.
-# auto (default): Auto-select
-output_device =
-
-# Output volume.
-# 100 (default): 100%, 0; mute
-volume =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1: Yes, 0 (default): No
-use_virtual_sd =
-
-# Whether or not to enable gamecard emulation
-# 1: Yes, 0 (default): No
-gamecard_inserted =
-
-# Whether or not the gamecard should be emulated as the current game
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# 1: Yes, 0 (default): No
-gamecard_current_game =
-
-# Path to an XCI file to use as the gamecard
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# If 'gamecard_current_game' is 1 this setting is irrelevant
-gamecard_path =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_index =
-
-# The system time zone that yuzu will use during emulation
-# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
-time_zone_index =
-
-# Sets the sound output mode.
-# 0: Mono, 1 (default): Stereo, 2: Surround
-sound_index =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-# Use developer keys
-# 0 (default): Disabled, 1: Enabled
-use_dev_keys =
-
-[Debugging]
-# Record frame time data, can be found in the log directory. Boolean value
-record_frame_times =
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-# Determines whether or not yuzu will save the filesystem access log.
-enable_fs_access_log=false
-# Enables verbose reporting services
-reporting_services =
-# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
-# false: Retail/Normal Mode (default), true: Kiosk Mode
-quest_flag =
-# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
-# false: Disabled (default), true: Enabled
-use_debug_asserts =
-# Determines whether unimplemented HLE service calls should be automatically stubbed.
-# false: Disabled (default), true: Enabled
-use_auto_stub =
-# Enables/Disables the macro JIT compiler
-disable_macro_jit=false
-# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
-# false: Disabled (default), true: Enabled
-use_gdbstub=false
-# The port to use for the GDB server, if it is enabled.
-gdbstub_port=6543
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[Network]
-# Name of the network interface device to use with yuzu LAN play.
-# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
-# e.g. On Windows: 'Ethernet', 'Wi-Fi'
-network_interface =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-} // namespace DefaultINI
diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp
index 960abf95a..a56ed5662 100644
--- a/src/android/app/src/main/jni/id_cache.cpp
+++ b/src/android/app/src/main/jni/id_cache.cpp
@@ -13,6 +13,8 @@ static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
+static jclass s_game_dir_class;
+static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
@@ -53,6 +55,14 @@ jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
+jclass GetGameDirClass() {
+ return s_game_dir_class;
+}
+
+jmethodID GetGameDirConstructor() {
+ return s_game_dir_constructor;
+}
+
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
@@ -90,6 +100,11 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
+ const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
+ s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
+ s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
+ env->DeleteLocalRef(game_dir_class);
+
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
@@ -120,6 +135,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
+ env->DeleteGlobalRef(s_game_dir_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h
index b76158928..855649efa 100644
--- a/src/android/app/src/main/jni/id_cache.h
+++ b/src/android/app/src/main/jni/id_cache.h
@@ -13,6 +13,8 @@ JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
+jclass GetGameDirClass();
+jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index 64663b084..3d795b57f 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
@@ -123,9 +123,6 @@ int EmulationSession::InstallFileToNand(std::string filename, std::string file_e
ErrorFilenameExtension = 4,
};
- m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
- m_system.GetFileSystemController().CreateFactories(*m_vfs);
-
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
@@ -664,8 +661,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
- // Create the default config.ini.
- Config{};
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
@@ -680,17 +675,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
- Config{};
-}
-
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
- jstring j_game_id) {
- std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
-
- env->ReleaseStringUTFChars(j_game_id, game_id.data());
-}
-
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);
@@ -707,6 +691,14 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
return j_stats;
}
+jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
+ if (Settings::IsNceEnabled()) {
+ return ToJString(env, "NCE");
+ }
+
+ return ToJString(env, "JIT");
+}
+
void Java_org_yuzu_yuzu_1emu_utils_DirectoryInitialization_setSysDirectory(JNIEnv* env,
jclass clazz,
jstring j_path) {}
diff --git a/src/android/app/src/main/jni/native_config.cpp b/src/android/app/src/main/jni/native_config.cpp
index 8a704960c..763b2164c 100644
--- a/src/android/app/src/main/jni/native_config.cpp
+++ b/src/android/app/src/main/jni/native_config.cpp
@@ -5,11 +5,15 @@
#include <jni.h>
+#include "android_config.h"
+#include "android_settings.h"
#include "common/logging/log.h"
#include "common/settings.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
-#include "uisettings.h"
+#include "jni/id_cache.h"
+
+std::unique_ptr<AndroidConfig> config;
template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@@ -28,6 +32,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" {
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
+ config = std::make_unique<AndroidConfig>();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
+ config.reset();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::ReloadAllValues();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::SaveAllValues();
+}
+
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey);
@@ -234,4 +254,55 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getPairedSettingKey(JNIEnv* e
return ToJString(env, setting->PairedSetting()->GetLabel());
}
+jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getGameDirs(JNIEnv* env, jobject obj) {
+ jclass gameDirClass = IDCache::GetGameDirClass();
+ jmethodID gameDirConstructor = IDCache::GetGameDirConstructor();
+ jobjectArray jgameDirArray =
+ env->NewObjectArray(AndroidSettings::values.game_dirs.size(), gameDirClass, nullptr);
+ for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
+ jobject jgameDir =
+ env->NewObject(gameDirClass, gameDirConstructor,
+ ToJString(env, AndroidSettings::values.game_dirs[i].path),
+ static_cast<jboolean>(AndroidSettings::values.game_dirs[i].deep_scan));
+ env->SetObjectArrayElement(jgameDirArray, i, jgameDir);
+ }
+ return jgameDirArray;
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGameDirs(JNIEnv* env, jobject obj,
+ jobjectArray gameDirs) {
+ AndroidSettings::values.game_dirs.clear();
+ int size = env->GetArrayLength(gameDirs);
+
+ if (size == 0) {
+ return;
+ }
+
+ jobject dir = env->GetObjectArrayElement(gameDirs, 0);
+ jclass gameDirClass = IDCache::GetGameDirClass();
+ jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
+ jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
+ for (int i = 0; i < size; ++i) {
+ dir = env->GetObjectArrayElement(gameDirs, i);
+ jstring juriString = static_cast<jstring>(env->GetObjectField(dir, uriStringField));
+ jboolean jdeepScanBoolean = env->GetBooleanField(dir, deepScanBooleanField);
+ std::string uriString = GetJString(env, juriString);
+ AndroidSettings::values.game_dirs.push_back(
+ AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
+ }
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_addGameDir(JNIEnv* env, jobject obj,
+ jobject gameDir) {
+ jclass gameDirClass = IDCache::GetGameDirClass();
+ jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
+ jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
+
+ jstring juriString = static_cast<jstring>(env->GetObjectField(gameDir, uriStringField));
+ jboolean jdeepScanBoolean = env->GetBooleanField(gameDir, deepScanBooleanField);
+ std::string uriString = GetJString(env, juriString);
+ AndroidSettings::values.game_dirs.push_back(
+ AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
+}
+
} // extern "C"
diff --git a/src/android/app/src/main/res/layout/card_folder.xml b/src/android/app/src/main/res/layout/card_folder.xml
new file mode 100644
index 000000000..4e0c04b6b
--- /dev/null
+++ b/src/android/app/src/main/res/layout/card_folder.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="utf-8"?>
+<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:app="http://schemas.android.com/apk/res-auto"
+ xmlns:tools="http://schemas.android.com/tools"
+ style="?attr/materialCardViewOutlinedStyle"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_marginHorizontal="16dp"
+ android:layout_marginVertical="12dp"
+ android:focusable="true">
+
+ <androidx.constraintlayout.widget.ConstraintLayout
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:orientation="horizontal"
+ android:padding="16dp"
+ android:layout_gravity="center_vertical"
+ android:animateLayoutChanges="true">
+
+ <com.google.android.material.textview.MaterialTextView
+ android:id="@+id/path"
+ style="@style/TextAppearance.Material3.BodyLarge"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical|start"
+ android:ellipsize="none"
+ android:marqueeRepeatLimit="marquee_forever"
+ android:requiresFadingEdge="horizontal"
+ android:singleLine="true"
+ android:textAlignment="viewStart"
+ app:layout_constraintBottom_toBottomOf="parent"
+ app:layout_constraintEnd_toStartOf="@+id/button_layout"
+ app:layout_constraintStart_toStartOf="parent"
+ app:layout_constraintTop_toTopOf="parent"
+ tools:text="@string/select_gpu_driver_default" />
+
+ <LinearLayout
+ android:id="@+id/button_layout"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:orientation="horizontal"
+ app:layout_constraintBottom_toBottomOf="parent"
+ app:layout_constraintEnd_toEndOf="parent"
+ app:layout_constraintTop_toTopOf="parent">
+
+ <Button
+ android:id="@+id/button_edit"
+ style="@style/Widget.Material3.Button.IconButton"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:contentDescription="@string/delete"
+ android:tooltipText="@string/edit"
+ app:icon="@drawable/ic_edit"
+ app:iconTint="?attr/colorControlNormal" />
+
+ <Button
+ android:id="@+id/button_delete"
+ style="@style/Widget.Material3.Button.IconButton"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:contentDescription="@string/delete"
+ android:tooltipText="@string/delete"
+ app:icon="@drawable/ic_delete"
+ app:iconTint="?attr/colorControlNormal" />
+
+ </LinearLayout>
+
+ </androidx.constraintlayout.widget.ConstraintLayout>
+
+</com.google.android.material.card.MaterialCardView>
diff --git a/src/android/app/src/main/res/layout/dialog_add_folder.xml b/src/android/app/src/main/res/layout/dialog_add_folder.xml
new file mode 100644
index 000000000..01f95e868
--- /dev/null
+++ b/src/android/app/src/main/res/layout/dialog_add_folder.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:padding="24dp"
+ android:orientation="vertical">
+
+ <com.google.android.material.textview.MaterialTextView
+ android:id="@+id/path"
+ style="@style/TextAppearance.Material3.BodyLarge"
+ android:layout_width="match_parent"
+ android:layout_height="0dp"
+ android:layout_gravity="center_vertical|start"
+ android:layout_weight="1"
+ android:ellipsize="marquee"
+ android:marqueeRepeatLimit="marquee_forever"
+ android:requiresFadingEdge="horizontal"
+ android:singleLine="true"
+ android:textAlignment="viewStart"
+ tools:text="folder/folder/folder/folder" />
+
+ <LinearLayout
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:orientation="horizontal"
+ android:paddingTop="8dp">
+
+ <com.google.android.material.textview.MaterialTextView
+ style="@style/TextAppearance.Material3.BodyMedium"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical|start"
+ android:layout_weight="1"
+ android:text="@string/deep_scan"
+ android:textAlignment="viewStart" />
+
+ <com.google.android.material.checkbox.MaterialCheckBox
+ android:id="@+id/deep_scan_switch"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content" />
+
+ </LinearLayout>
+
+</LinearLayout>
diff --git a/src/android/app/src/main/res/layout/dialog_folder_properties.xml b/src/android/app/src/main/res/layout/dialog_folder_properties.xml
new file mode 100644
index 000000000..248d048cb
--- /dev/null
+++ b/src/android/app/src/main/res/layout/dialog_folder_properties.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:padding="24dp"
+ android:orientation="vertical">
+
+ <LinearLayout
+ android:id="@+id/deep_scan_layout"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:orientation="horizontal">
+
+ <com.google.android.material.textview.MaterialTextView
+ style="@style/TextAppearance.Material3.BodyMedium"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical|start"
+ android:layout_weight="1"
+ android:text="@string/deep_scan"
+ android:textAlignment="viewStart" />
+
+ <com.google.android.material.checkbox.MaterialCheckBox
+ android:id="@+id/deep_scan_switch"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content" />
+
+ </LinearLayout>
+
+</LinearLayout>
diff --git a/src/android/app/src/main/res/layout/fragment_folders.xml b/src/android/app/src/main/res/layout/fragment_folders.xml
new file mode 100644
index 000000000..74f2f3754
--- /dev/null
+++ b/src/android/app/src/main/res/layout/fragment_folders.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:app="http://schemas.android.com/apk/res-auto"
+ android:id="@+id/coordinator_folders"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:background="?attr/colorSurface">
+
+ <androidx.coordinatorlayout.widget.CoordinatorLayout
+ android:layout_width="match_parent"
+ android:layout_height="match_parent">
+
+ <com.google.android.material.appbar.AppBarLayout
+ android:id="@+id/appbar_folders"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:fitsSystemWindows="true"
+ app:liftOnScrollTargetViewId="@id/list_folders">
+
+ <com.google.android.material.appbar.MaterialToolbar
+ android:id="@+id/toolbar_folders"
+ android:layout_width="match_parent"
+ android:layout_height="?attr/actionBarSize"
+ app:navigationIcon="@drawable/ic_back"
+ app:title="@string/game_folders" />
+
+ </com.google.android.material.appbar.AppBarLayout>
+
+ <androidx.recyclerview.widget.RecyclerView
+ android:id="@+id/list_folders"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:clipToPadding="false"
+ app:layout_behavior="@string/appbar_scrolling_view_behavior" />
+
+ </androidx.coordinatorlayout.widget.CoordinatorLayout>
+
+ <com.google.android.material.floatingactionbutton.FloatingActionButton
+ android:id="@+id/button_add"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_gravity="bottom|end"
+ android:contentDescription="@string/add_games"
+ app:srcCompat="@drawable/ic_add"
+ app:layout_constraintBottom_toBottomOf="parent"
+ app:layout_constraintEnd_toEndOf="parent" />
+
+</androidx.constraintlayout.widget.ConstraintLayout>
diff --git a/src/android/app/src/main/res/layout/fragment_search.xml b/src/android/app/src/main/res/layout/fragment_search.xml
index b8d54d947..efdfd7047 100644
--- a/src/android/app/src/main/res/layout/fragment_search.xml
+++ b/src/android/app/src/main/res/layout/fragment_search.xml
@@ -127,6 +127,7 @@
android:layout_height="wrap_content"
android:clipToPadding="false"
android:paddingVertical="4dp"
+ app:checkedChip="@id/chip_recently_played"
app:chipSpacingHorizontal="12dp"
app:singleLine="true"
app:singleSelection="true">
diff --git a/src/android/app/src/main/res/navigation/home_navigation.xml b/src/android/app/src/main/res/navigation/home_navigation.xml
index 6d4c1f86d..cf70b4bc4 100644
--- a/src/android/app/src/main/res/navigation/home_navigation.xml
+++ b/src/android/app/src/main/res/navigation/home_navigation.xml
@@ -28,6 +28,9 @@
<action
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
app:destination="@id/appletLauncherFragment" />
+ <action
+ android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
+ app:destination="@id/gameFoldersFragment" />
</fragment>
<fragment
@@ -117,5 +120,9 @@
android:id="@+id/cabinetLauncherDialogFragment"
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
android:label="CabinetLauncherDialogFragment" />
+ <fragment
+ android:id="@+id/gameFoldersFragment"
+ android:name="org.yuzu.yuzu_emu.fragments.GameFoldersFragment"
+ android:label="GameFoldersFragment" />
</navigation>
diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml
index 51bcc49a3..ab435dce9 100644
--- a/src/android/app/src/main/res/values/arrays.xml
+++ b/src/android/app/src/main/res/values/arrays.xml
@@ -175,6 +175,24 @@
<item>2</item>
</integer-array>
+ <string-array name="cpuBackendArm64Names">
+ <item>@string/cpu_backend_dynarmic</item>
+ <item>@string/cpu_backend_nce</item>
+ </string-array>
+
+ <integer-array name="cpuBackendArm64Values">
+ <item>0</item>
+ <item>1</item>
+ </integer-array>
+
+ <string-array name="cpuBackendX86Names">
+ <item>@string/cpu_backend_dynarmic</item>
+ </string-array>
+
+ <integer-array name="cpuBackendX86Values">
+ <item>0</item>
+ </integer-array>
+
<string-array name="cpuAccuracyNames">
<item>@string/auto</item>
<item>@string/cpu_accuracy_accurate</item>
diff --git a/src/android/app/src/main/res/values/dimens.xml b/src/android/app/src/main/res/values/dimens.xml
index ef855ea6f..380d14213 100644
--- a/src/android/app/src/main/res/values/dimens.xml
+++ b/src/android/app/src/main/res/values/dimens.xml
@@ -13,7 +13,7 @@
<dimen name="menu_width">256dp</dimen>
<dimen name="card_width">165dp</dimen>
<dimen name="icon_inset">24dp</dimen>
- <dimen name="spacing_bottom_list_fab">72dp</dimen>
+ <dimen name="spacing_bottom_list_fab">76dp</dimen>
<dimen name="spacing_fab">24dp</dimen>
<dimen name="dialog_margin">20dp</dimen>
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 98c3f20f8..a6ccef8a1 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -38,6 +38,7 @@
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="search_and_filter_games">Search and filter games</string>
<string name="select_games_folder">Select games folder</string>
+ <string name="manage_game_folders">Manage game folders</string>
<string name="select_games_folder_description">Allows yuzu to populate the games list</string>
<string name="add_games_warning">Skip selecting games folder?</string>
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
@@ -91,6 +92,7 @@
<string name="manage_save_data">Manage save data</string>
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
<string name="import_export_saves_description">Import or export save files</string>
+ <string name="save_files_exporting">Exporting save files…</string>
<string name="save_file_imported_success">Imported successfully</string>
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
@@ -123,6 +125,11 @@
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
<string name="share_save_file">Share save file</string>
<string name="export_save_failed">Failed to export save</string>
+ <string name="game_folders">Game folders</string>
+ <string name="deep_scan">Deep scan</string>
+ <string name="add_game_folder">Add game folder</string>
+ <string name="folder_already_added">This folder was already added!</string>
+ <string name="game_folder_properties">Game folder properties</string>
<!-- Applet launcher strings -->
<string name="applets">Applet launcher</string>
@@ -184,6 +191,7 @@
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
<string name="frame_limit_slider">Limit speed percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
+ <string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU accuracy</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -256,6 +264,8 @@
<string name="cancelling">Cancelling</string>
<string name="install">Install</string>
<string name="delete">Delete</string>
+ <string name="edit">Edit</string>
+ <string name="export_success">Exported successfully</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@@ -414,6 +424,10 @@
<string name="ratio_force_sixteen_ten">Force 16:10</string>
<string name="ratio_stretch">Stretch to window</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (Slow)</string>
+ <string name="cpu_backend_nce">Native code execution (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Accurate</string>
<string name="cpu_accuracy_unsafe">Unsafe</string>