diff options
Diffstat (limited to 'src/citra_qt/debugger')
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index a11c61667..d648d4640 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -179,9 +179,17 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con AlignToColumn(kOutputColumnWidth); print_input(output, src1, swizzle.negate_src1, SelectorToString(swizzle.src1_selector)); AlignToColumn(kInputOperandColumnWidth); - print_input(output, src2, swizzle.negate_src2, SelectorToString(swizzle.src2_selector)); + if (src_is_inverted) { + print_input(output, src2, swizzle.negate_src2, SelectorToString(swizzle.src2_selector)); + } else { + print_input(output, src2, swizzle.negate_src2, SelectorToString(swizzle.src2_selector), true, instr.mad.AddressRegisterName()); + } AlignToColumn(kInputOperandColumnWidth); - print_input(output, src3, swizzle.negate_src3, SelectorToString(swizzle.src3_selector)); + if (src_is_inverted) { + print_input(output, src3, swizzle.negate_src3, SelectorToString(swizzle.src3_selector), true, instr.mad.AddressRegisterName()); + } else { + print_input(output, src3, swizzle.negate_src3, SelectorToString(swizzle.src3_selector)); + } AlignToColumn(kInputOperandColumnWidth); break; } @@ -498,8 +506,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); - input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); - input_data_container[source_attr]->setVisible(true); + input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); + input_data_container[attr]->setVisible(true); } // Only show input attributes which are used as input to the shader for (unsigned int attr = num_attributes; attr < 16; ++attr) { |