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-rw-r--r--src/citra_qt/main.cpp89
1 files changed, 81 insertions, 8 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index d6c27f0df..57adbc136 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <clocale>
#include <thread>
#include <QDesktopWidget>
@@ -171,6 +172,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
}
UpdateRecentFiles();
+ confirm_before_closing = settings.value("confirmClose", true).toBool();
+
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
@@ -208,7 +211,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
show();
- game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
+ game_list->PopulateAsync(settings.value("gameListRootDir", ".").toString(), settings.value("gameListDeepScan", false).toBool());
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
@@ -246,22 +249,73 @@ void GMainWindow::OnDisplayTitleBars(bool show)
}
}
-void GMainWindow::BootGame(const std::string& filename) {
- LOG_INFO(Frontend, "Citra starting...");
-
+bool GMainWindow::InitializeSystem() {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
// Initialize the core emulation
- System::Init(render_window);
+ System::Result system_result = System::Init(render_window);
+ if (System::Result::Success != system_result) {
+ switch (system_result) {
+ case System::Result::ErrorInitVideoCore:
+ QMessageBox::critical(this, tr("Error while starting Citra!"),
+ tr("Failed to initialize the video core!\n\n"
+ "Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
+ break;
+
+ default:
+ QMessageBox::critical(this, tr("Error while starting Citra!"),
+ tr("Unknown error (please check the log)!"));
+ break;
+ }
+ return false;
+ }
+ return true;
+}
- // Load the game
- if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
+bool GMainWindow::LoadROM(const std::string& filename) {
+ Loader::ResultStatus result = Loader::LoadFile(filename);
+ if (Loader::ResultStatus::Success != result) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
System::Shutdown();
- return;
+
+ switch (result) {
+ case Loader::ResultStatus::ErrorEncrypted: {
+ // Build the MessageBox ourselves to have clickable link
+ QMessageBox popup_error;
+ popup_error.setTextFormat(Qt::RichText);
+ popup_error.setWindowTitle(tr("Error while loading ROM!"));
+ popup_error.setText(tr("The game that you are trying to load must be decrypted before being used with Citra.<br/><br/>"
+ "For more information on dumping and decrypting games, please see: <a href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
+ popup_error.setIcon(QMessageBox::Critical);
+ popup_error.exec();
+ break;
+ }
+ case Loader::ResultStatus::ErrorInvalidFormat:
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("The ROM format is not supported."));
+ break;
+ case Loader::ResultStatus::Error:
+
+ default:
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("Unknown error!"));
+ break;
+ }
+ return false;
}
+ return true;
+}
+
+void GMainWindow::BootGame(const std::string& filename) {
+ LOG_INFO(Frontend, "Citra starting...");
+
+ if (!InitializeSystem())
+ return;
+
+ if (!LoadROM(filename))
+ return;
// Create and start the emulation thread
emu_thread = Common::make_unique<EmuThread>(render_window);
@@ -497,7 +551,22 @@ void GMainWindow::OnConfigure() {
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
}
+bool GMainWindow::ConfirmClose() {
+ if (emu_thread == nullptr || !confirm_before_closing)
+ return true;
+
+ auto answer = QMessageBox::question(this, tr("Citra"),
+ tr("Are you sure you want to close Citra?"),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ return answer != QMessageBox::No;
+}
+
void GMainWindow::closeEvent(QCloseEvent* event) {
+ if (!ConfirmClose()) {
+ event->ignore();
+ return;
+ }
+
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
@@ -512,6 +581,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
settings.setValue("firstStart", false);
+ settings.setValue("confirmClose", confirm_before_closing);
game_list->SaveInterfaceLayout(settings);
SaveHotkeys(settings);
@@ -545,6 +615,9 @@ int main(int argc, char* argv[]) {
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
+ // Qt changes the locale and causes issues in float conversion using std::to_string() when generating shaders
+ setlocale(LC_ALL, "C");
+
GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
log_filter.ParseFilterString(Settings::values.log_filter);