diff options
Diffstat (limited to 'src/citra_qt')
-rw-r--r-- | src/citra_qt/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/citra_qt/Info.plist | 40 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 54 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.h | 15 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 8 | ||||
-rw-r--r-- | src/citra_qt/game_list.cpp | 171 | ||||
-rw-r--r-- | src/citra_qt/game_list.h | 52 | ||||
-rw-r--r-- | src/citra_qt/game_list_p.h | 130 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 66 | ||||
-rw-r--r-- | src/citra_qt/main.h | 8 | ||||
-rw-r--r-- | src/citra_qt/main.ui | 11 | ||||
-rw-r--r-- | src/citra_qt/util/util.cpp | 12 | ||||
-rw-r--r-- | src/citra_qt/util/util.h | 4 |
13 files changed, 542 insertions, 37 deletions
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index a82e8a85b..bbf6ae001 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -17,12 +17,14 @@ set(SRCS debugger/profiler.cpp debugger/ramview.cpp debugger/registers.cpp + game_list.cpp util/spinbox.cpp util/util.cpp bootmanager.cpp hotkeys.cpp main.cpp citra-qt.rc + Info.plist ) set(HEADERS @@ -42,6 +44,7 @@ set(HEADERS debugger/profiler.h debugger/ramview.h debugger/registers.h + game_list.h util/spinbox.h util/util.h bootmanager.h @@ -69,7 +72,10 @@ else() endif() if (APPLE) - add_executable(citra-qt MACOSX_BUNDLE ${SRCS} ${HEADERS} ${UI_HDRS}) + set(MACOSX_ICON "../../dist/citra.icns") + set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) + add_executable(citra-qt MACOSX_BUNDLE ${SRCS} ${HEADERS} ${UI_HDRS} ${MACOSX_ICON}) + set_target_properties(citra-qt PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist) else() add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS}) endif() diff --git a/src/citra_qt/Info.plist b/src/citra_qt/Info.plist new file mode 100644 index 000000000..4c89e128b --- /dev/null +++ b/src/citra_qt/Info.plist @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleExecutable</key> + <string>$(EXECUTABLE_NAME)</string> + <key>CFBundleGetInfoString</key> + <string></string> + <key>CFBundleIconFile</key> + <string>citra.icns</string> + <key>CFBundleIdentifier</key> + <string>com.citra-emu.citra</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleLongVersionString</key> + <string></string> + <key>CFBundleName</key> + <string>Citra</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string></string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleVersion</key> + <string></string> + <key>CSResourcesFileMapped</key> + <true/> + <key>LSRequiresCarbon</key> + <true/> + <key>NSHumanReadableCopyright</key> + <string></string> + <key>NSPrincipalClass</key> + <string>NSApplication</string> + <key>NSHighResolutionCapable</key> + <string>True</string> +</dict> +</plist> diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 7a1360d34..8e60b9cad 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -19,8 +19,8 @@ #include "core/settings.h" #include "core/system.h" -#include "video_core/video_core.h" #include "video_core/debug_utils/debug_utils.h" +#include "video_core/video_core.h" #define APP_NAME "citra" #define APP_VERSION "0.1-" VERSION @@ -86,6 +86,9 @@ public: } void paintEvent(QPaintEvent* ev) override { + if (do_painting) { + QPainter painter(this); + } } void resizeEvent(QResizeEvent* ev) override { @@ -93,8 +96,12 @@ public: parent->OnFramebufferSizeChanged(); } + void DisablePainting() { do_painting = false; } + void EnablePainting() { do_painting = true; } + private: GRenderWindow* parent; + bool do_painting; }; GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : @@ -128,9 +135,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : BackupGeometry(); -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) - connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged())); -#endif } void GRenderWindow::moveContext() @@ -177,16 +181,9 @@ void GRenderWindow::PollEvents() { void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) - // windowHandle() might not be accessible until the window is displayed to screen. - auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0; - - unsigned width = child->QPaintDevice::width() * pixel_ratio; - unsigned height = child->QPaintDevice::height() * pixel_ratio; -#else - unsigned width = child->QPaintDevice::width(); - unsigned height = child->QPaintDevice::height(); -#endif + qreal pixelRatio = windowPixelRatio(); + unsigned width = child->QPaintDevice::width() * pixelRatio; + unsigned height = child->QPaintDevice::height() * pixelRatio; NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); } @@ -219,6 +216,16 @@ QByteArray GRenderWindow::saveGeometry() return geometry; } +qreal GRenderWindow::windowPixelRatio() +{ +#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) + // windowHandle() might not be accessible until the window is displayed to screen. + return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f; +#else + return 1.0f; +#endif +} + void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); @@ -239,14 +246,18 @@ void GRenderWindow::mousePressEvent(QMouseEvent *event) if (event->button() == Qt::LeftButton) { auto pos = event->pos(); - this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y())); + qreal pixelRatio = windowPixelRatio(); + this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio), + static_cast<unsigned>(pos.y() * pixelRatio)); } } void GRenderWindow::mouseMoveEvent(QMouseEvent *event) { auto pos = event->pos(); - this->TouchMoved(static_cast<unsigned>(std::max(pos.x(), 0)), static_cast<unsigned>(std::max(pos.y(), 0))); + qreal pixelRatio = windowPixelRatio(); + this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u), + std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u)); } void GRenderWindow::mouseReleaseEvent(QMouseEvent *event) @@ -273,8 +284,19 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; + child->DisablePainting(); } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; + child->EnablePainting(); +} + +void GRenderWindow::showEvent(QShowEvent * event) { + QWidget::showEvent(event); + + // windowHandle() is not initialized until the Window is shown, so we connect it here. + #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) + connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); + #endif } diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index dc422358e..0dcf3e5eb 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -12,11 +12,12 @@ #include "common/emu_window.h" #include "common/thread.h" -class QScreen; class QKeyEvent; +class QScreen; -class GRenderWindow; +class GGLWidgetInternal; class GMainWindow; +class GRenderWindow; class EmuThread : public QThread { @@ -110,6 +111,8 @@ public: void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden + qreal windowPixelRatio(); + void closeEvent(QCloseEvent* event) override; void keyPressEvent(QKeyEvent* event) override; @@ -123,13 +126,12 @@ public: void OnClientAreaResized(unsigned width, unsigned height); - void OnFramebufferSizeChanged(); - public slots: void moveContext(); // overridden void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); + void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed @@ -138,7 +140,7 @@ signals: private: void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; - QGLWidget* child; + GGLWidgetInternal* child; QByteArray geometry; @@ -146,4 +148,7 @@ private: int keyboard_id; EmuThread* emu_thread; + +protected: + void showEvent(QShowEvent* event) override; }; diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index f915d2bab..a5a5fe6b0 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con { // Highlight current instruction int current_record_index = par->cycle_index->value(); - if (current_record_index < par->debug_data.records.size()) { + if (current_record_index < static_cast<int>(par->debug_data.records.size())) { const auto& current_record = par->debug_data.records[current_record_index]; - if (index.row() == current_record.instruction_offset) { + if (index.row() == static_cast<int>(current_record.instruction_offset)) { return QColor(255, 255, 63); } } // Use a grey background for instructions which have no debug data associated to them for (const auto& record : par->debug_data.records) - if (index.row() == record.instruction_offset) + if (index.row() == static_cast<int>(record.instruction_offset)) return QVariant(); return QBrush(QColor(192, 192, 192)); @@ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup); // Reload widget state - for (unsigned int attr = 0; attr < num_attributes; ++attr) { + for (int attr = 0; attr < num_attributes; ++attr) { unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); input_data_container[source_attr]->setVisible(true); diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp new file mode 100644 index 000000000..e925f08a7 --- /dev/null +++ b/src/citra_qt/game_list.cpp @@ -0,0 +1,171 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <QHeaderView> +#include <QThreadPool> +#include <QVBoxLayout> + +#include "game_list.h" +#include "game_list_p.h" + +#include "core/loader/loader.h" + +#include "common/common_paths.h" +#include "common/logging/log.h" +#include "common/string_util.h" + +GameList::GameList(QWidget* parent) +{ + QVBoxLayout* layout = new QVBoxLayout; + + tree_view = new QTreeView; + item_model = new QStandardItemModel(tree_view); + tree_view->setModel(item_model); + + tree_view->setAlternatingRowColors(true); + tree_view->setSelectionMode(QHeaderView::SingleSelection); + tree_view->setSelectionBehavior(QHeaderView::SelectRows); + tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); + tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); + tree_view->setSortingEnabled(true); + tree_view->setEditTriggers(QHeaderView::NoEditTriggers); + tree_view->setUniformRowHeights(true); + + item_model->insertColumns(0, COLUMN_COUNT); + item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); + item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); + item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); + + connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); + + // We must register all custom types with the Qt Automoc system so that we are able to use it with + // signals/slots. In this case, QList falls under the umbrells of custom types. + qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); + + layout->addWidget(tree_view); + setLayout(layout); +} + +GameList::~GameList() +{ + emit ShouldCancelWorker(); +} + +void GameList::AddEntry(QList<QStandardItem*> entry_items) +{ + item_model->invisibleRootItem()->appendRow(entry_items); +} + +void GameList::ValidateEntry(const QModelIndex& item) +{ + // We don't care about the individual QStandardItem that was selected, but its row. + int row = item_model->itemFromIndex(item)->row(); + QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); + QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); + + if (file_path.isEmpty()) + return; + std::string std_file_path = file_path.toStdString(); + if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) + return; + emit GameChosen(file_path); +} + +void GameList::DonePopulating() +{ + tree_view->setEnabled(true); +} + +void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) +{ + if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { + LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); + return; + } + + tree_view->setEnabled(false); + // Delete any rows that might already exist if we're repopulating + item_model->removeRows(0, item_model->rowCount()); + + emit ShouldCancelWorker(); + GameListWorker* worker = new GameListWorker(dir_path, deep_scan); + + connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection); + connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection); + // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay. + connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection); + + QThreadPool::globalInstance()->start(worker); + current_worker = std::move(worker); +} + +void GameList::SaveInterfaceLayout(QSettings& settings) +{ + settings.beginGroup("UILayout"); + settings.setValue("gameListHeaderState", tree_view->header()->saveState()); + settings.endGroup(); +} + +void GameList::LoadInterfaceLayout(QSettings& settings) +{ + auto header = tree_view->header(); + settings.beginGroup("UILayout"); + header->restoreState(settings.value("gameListHeaderState").toByteArray()); + settings.endGroup(); + + item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); +} + +void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) +{ + const auto callback = [&](const std::string& directory, + const std::string& virtual_name) -> int { + + std::string physical_name = directory + DIR_SEP + virtual_name; + + if (stop_processing) + return -1; // A negative return value breaks the callback loop. + + if (deep_scan && FileUtil::IsDirectory(physical_name)) { + AddFstEntriesToGameList(physical_name, true); + } else { + std::string filename_filename, filename_extension; + Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); + + Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); + if (guessed_filetype == Loader::FileType::Unknown) + return 0; + Loader::FileType filetype = Loader::IdentifyFile(physical_name); + if (filetype == Loader::FileType::Unknown) { + LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); + return 0; + } + if (guessed_filetype != filetype) { + LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); + } + + emit EntryReady({ + new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), + new GameListItemPath(QString::fromStdString(physical_name)), + new GameListItemSize(FileUtil::GetSize(physical_name)), + }); + } + + return 0; // We don't care about the found entries + }; + FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); +} + +void GameListWorker::run() +{ + stop_processing = false; + AddFstEntriesToGameList(dir_path.toStdString(), deep_scan); + emit Finished(); +} + +void GameListWorker::Cancel() +{ + disconnect(this, 0, 0, 0); + stop_processing = true; +} diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h new file mode 100644 index 000000000..0950d9622 --- /dev/null +++ b/src/citra_qt/game_list.h @@ -0,0 +1,52 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <QModelIndex> +#include <QSettings> +#include <QStandardItem> +#include <QStandardItemModel> +#include <QString> +#include <QTreeView> +#include <QWidget> + +class GameListWorker; + + +class GameList : public QWidget { + Q_OBJECT + +public: + enum { + COLUMN_FILE_TYPE, + COLUMN_NAME, + COLUMN_SIZE, + COLUMN_COUNT, // Number of columns + }; + + GameList(QWidget* parent = nullptr); + ~GameList() override; + + void PopulateAsync(const QString& dir_path, bool deep_scan); + + void SaveInterfaceLayout(QSettings& settings); + void LoadInterfaceLayout(QSettings& settings); + +public slots: + void AddEntry(QList<QStandardItem*> entry_items); + +private slots: + void ValidateEntry(const QModelIndex& item); + void DonePopulating(); + +signals: + void GameChosen(QString game_path); + void ShouldCancelWorker(); + +private: + QTreeView* tree_view = nullptr; + QStandardItemModel* item_model = nullptr; + GameListWorker* current_worker = nullptr; +}; diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h new file mode 100644 index 000000000..820012bce --- /dev/null +++ b/src/citra_qt/game_list_p.h @@ -0,0 +1,130 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> + +#include <QRunnable> +#include <QStandardItem> +#include <QString> + +#include "citra_qt/util/util.h" +#include "common/string_util.h" + + +class GameListItem : public QStandardItem { + +public: + GameListItem(): QStandardItem() {} + GameListItem(const QString& string): QStandardItem(string) {} + virtual ~GameListItem() override {} +}; + + +/** + * A specialization of GameListItem for path values. + * This class ensures that for every full path value it holds, a correct string representation + * of just the filename (with no extension) will be displayed to the user. + */ +class GameListItemPath : public GameListItem { + +public: + static const int FullPathRole = Qt::UserRole + 1; + + GameListItemPath(): GameListItem() {} + GameListItemPath(const QString& game_path): GameListItem() + { + setData(game_path, FullPathRole); + } + + void setData(const QVariant& value, int role) override + { + // By specializing setData for FullPathRole, we can ensure that the two string + // representations of the data are always accurate and in the correct format. + if (role == FullPathRole) { + std::string filename; + Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr); + GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole); + GameListItem::setData(value, FullPathRole); + } else { + GameListItem::setData(value, role); + } + } +}; + + +/** + * A specialization of GameListItem for size values. + * This class ensures that for every numerical size value it holds (in bytes), a correct + * human-readable string representation will be displayed to the user. + */ +class GameListItemSize : public GameListItem { + +public: + static const int SizeRole = Qt::UserRole + 1; + + GameListItemSize(): GameListItem() {} + GameListItemSize(const qulonglong size_bytes): GameListItem() + { + setData(size_bytes, SizeRole); + } + + void setData(const QVariant& value, int role) override + { + // By specializing setData for SizeRole, we can ensure that the numerical and string + // representations of the data are always accurate and in the correct format. + if (role == SizeRole) { + qulonglong size_bytes = value.toULongLong(); + GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); + GameListItem::setData(value, SizeRole); + } else { + GameListItem::setData(value, role); + } + } + + /** + * This operator is, in practice, only used by the TreeView sorting systems. + * Override it so that it will correctly sort by numerical value instead of by string representation. + */ + bool operator<(const QStandardItem& other) const override + { + return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); + } +}; + + +/** + * Asynchronous worker object for populating the game list. + * Communicates with other threads through Qt's signal/slot system. + */ +class GameListWorker : public QObject, public QRunnable { + Q_OBJECT + +public: + GameListWorker(QString dir_path, bool deep_scan): + QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} + +public slots: + /// Starts the processing of directory tree information. + void run() override; + /// Tells the worker that it should no longer continue processing. Thread-safe. + void Cancel(); + +signals: + /** + * The `EntryReady` signal is emitted once an entry has been prepared and is ready + * to be added to the game list. + * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. + */ + void EntryReady(QList<QStandardItem*> entry_items); + void Finished(); + +private: + QString dir_path; + bool deep_scan; + std::atomic_bool stop_processing; + + void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan); +}; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 01841b33c..bcff6be64 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -12,6 +12,7 @@ #include "citra_qt/bootmanager.h" #include "citra_qt/config.h" +#include "citra_qt/game_list.h" #include "citra_qt/hotkeys.h" #include "citra_qt/main.h" @@ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); + game_list = new GameList(); + ui.horizontalLayout->addWidget(game_list); + profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); profilerWidget->hide(); @@ -137,6 +141,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool()); settings.endGroup(); + game_list->LoadInterfaceLayout(settings); + ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer); SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked()); @@ -160,8 +166,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) UpdateRecentFiles(); // Setup connections + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); + connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); @@ -193,6 +201,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) show(); + game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool()); + QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1].toStdString()); @@ -230,7 +240,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) } void GMainWindow::BootGame(const std::string& filename) { - LOG_INFO(Frontend, "Citra starting...\n"); + LOG_INFO(Frontend, "Citra starting..."); // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) @@ -264,8 +274,12 @@ void GMainWindow::BootGame(const std::string& filename) { // Update the GUI registersWidget->OnDebugModeEntered(); callstackWidget->OnDebugModeEntered(); + if (ui.action_Single_Window_Mode->isChecked()) { + game_list->hide(); + } render_window->show(); + emulation_running = true; OnStartGame(); } @@ -294,6 +308,9 @@ void GMainWindow::ShutdownGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); render_window->hide(); + game_list->show(); + + emulation_running = false; } void GMainWindow::StoreRecentFile(const QString& filename) @@ -337,16 +354,20 @@ void GMainWindow::UpdateRecentFiles() { } } +void GMainWindow::OnGameListLoadFile(QString game_path) { + BootGame(game_path.toLocal8Bit().data()); +} + void GMainWindow::OnMenuLoadFile() { QSettings settings; QString rom_path = settings.value("romsPath", QString()).toString(); QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); - if (filename.size()) { + if (!filename.isEmpty()) { settings.setValue("romsPath", QFileInfo(filename).path()); StoreRecentFile(filename); - BootGame(filename.toLatin1().data()); + BootGame(filename.toLocal8Bit().data()); } } @@ -355,10 +376,20 @@ void GMainWindow::OnMenuLoadSymbolMap() { QString symbol_path = settings.value("symbolsPath", QString()).toString(); QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); - if (filename.size()) { + if (!filename.isEmpty()) { settings.setValue("symbolsPath", QFileInfo(filename).path()); - LoadSymbolMap(filename.toLatin1().data()); + LoadSymbolMap(filename.toLocal8Bit().data()); + } +} + +void GMainWindow::OnMenuSelectGameListRoot() { + QSettings settings; + + QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (!dir_path.isEmpty()) { + settings.setValue("gameListRootDir", dir_path); + game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool()); } } @@ -369,7 +400,7 @@ void GMainWindow::OnMenuRecentFile() { QString filename = action->data().toString(); QFileInfo file_info(filename); if (file_info.exists()) { - BootGame(filename.toLatin1().data()); + BootGame(filename.toLocal8Bit().data()); StoreRecentFile(filename); // Put the filename on top of the list } else { // Display an error message and remove the file from the list. @@ -412,10 +443,18 @@ void GMainWindow::OnOpenHotkeysDialog() { void GMainWindow::SetHardwareRendererEnabled(bool enabled) { VideoCore::g_hw_renderer_enabled = enabled; + + Config config; + Settings::values.use_hw_renderer = enabled; + config.Save(); } void GMainWindow::SetShaderJITEnabled(bool enabled) { VideoCore::g_shader_jit_enabled = enabled; + + Config config; + Settings::values.use_shader_jit = enabled; + config.Save(); } void GMainWindow::ToggleWindowMode() { @@ -423,17 +462,23 @@ void GMainWindow::ToggleWindowMode() { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); - render_window->setVisible(true); render_window->setFocusPolicy(Qt::ClickFocus); - render_window->setFocus(); + if (emulation_running) { + render_window->setVisible(true); + render_window->setFocus(); + game_list->hide(); + } } else { // Render in a separate window... ui.horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); - render_window->setVisible(true); - render_window->RestoreGeometry(); render_window->setFocusPolicy(Qt::NoFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->RestoreGeometry(); + game_list->show(); + } } } @@ -456,6 +501,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked()); settings.setValue("firstStart", false); + game_list->SaveInterfaceLayout(settings); SaveHotkeys(settings); // Shutdown session if the emu thread is active... diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index 32523fded..6d27ce6a9 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -10,6 +10,7 @@ #include "ui_main.h" +class GameList; class GImageInfo; class GRenderWindow; class EmuThread; @@ -87,8 +88,12 @@ private slots: void OnStartGame(); void OnPauseGame(); void OnStopGame(); + /// Called whenever a user selects a game in the game list widget. + void OnGameListLoadFile(QString game_path); void OnMenuLoadFile(); void OnMenuLoadSymbolMap(); + /// Called whenever a user selects the "File->Select Game List Root" menu item + void OnMenuSelectGameListRoot(); void OnMenuRecentFile(); void OnOpenHotkeysDialog(); void OnConfigure(); @@ -101,7 +106,10 @@ private: Ui::MainWindow ui; GRenderWindow* render_window; + GameList* game_list; + // Whether emulation is currently running in Citra. + bool emulation_running = false; std::unique_ptr<EmuThread> emu_thread; ProfilerWidget* profilerWidget; diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui index 1ba700a3a..997597642 100644 --- a/src/citra_qt/main.ui +++ b/src/citra_qt/main.ui @@ -45,7 +45,7 @@ <x>0</x> <y>0</y> <width>1081</width> - <height>21</height> + <height>22</height> </rect> </property> <widget class="QMenu" name="menu_File"> @@ -60,6 +60,7 @@ <addaction name="action_Load_File"/> <addaction name="action_Load_Symbol_Map"/> <addaction name="separator"/> + <addaction name="action_Select_Game_List_Root"/> <addaction name="menu_recent_files"/> <addaction name="separator"/> <addaction name="action_Exit"/> @@ -182,6 +183,14 @@ <string>Display Dock Widget Headers</string> </property> </action> + <action name="action_Select_Game_List_Root"> + <property name="text"> + <string>Select Game Directory...</string> + </property> + <property name="toolTip"> + <string>Selects a folder to display in the game list</string> + </property> + </action> </widget> <resources/> <connections> diff --git a/src/citra_qt/util/util.cpp b/src/citra_qt/util/util.cpp index f292046b7..8734a8efd 100644 --- a/src/citra_qt/util/util.cpp +++ b/src/citra_qt/util/util.cpp @@ -2,6 +2,9 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <array> +#include <cmath> + #include "citra_qt/util/util.h" QFont GetMonospaceFont() { @@ -11,3 +14,12 @@ QFont GetMonospaceFont() { font.setFixedPitch(true); return font; } + +QString ReadableByteSize(qulonglong size) { + static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" }; + if (size == 0) + return "0"; + int digit_groups = std::min<int>((int)(std::log10(size) / std::log10(1024)), units.size()); + return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1) + .arg(units[digit_groups]); +} diff --git a/src/citra_qt/util/util.h b/src/citra_qt/util/util.h index 98a944047..ab443ef9b 100644 --- a/src/citra_qt/util/util.h +++ b/src/citra_qt/util/util.h @@ -5,6 +5,10 @@ #pragma once #include <QFont> +#include <QString> /// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc. QFont GetMonospaceFont(); + +/// Convert a size in bytes into a readable format (KiB, MiB, etc.) +QString ReadableByteSize(qulonglong size); |