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-rw-r--r--src/citron/bootmanager.cpp1140
1 files changed, 1140 insertions, 0 deletions
diff --git a/src/citron/bootmanager.cpp b/src/citron/bootmanager.cpp
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+++ b/src/citron/bootmanager.cpp
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+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <array>
+#include <cmath>
+#include <cstring>
+#include <string>
+#include <tuple>
+#include <type_traits>
+#include <glad/glad.h>
+
+#include <QtCore/qglobal.h>
+#include "common/settings_enums.h"
+#include "uisettings.h"
+#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
+#include <QCamera>
+#include <QCameraImageCapture>
+#include <QCameraInfo>
+#endif
+#include <QCursor>
+#include <QEvent>
+#include <QGuiApplication>
+#include <QHBoxLayout>
+#include <QKeyEvent>
+#include <QLayout>
+#include <QList>
+#include <QMessageBox>
+#include <QScreen>
+#include <QSize>
+#include <QStringLiteral>
+#include <QSurfaceFormat>
+#include <QWindow>
+#include <QtCore/qobjectdefs.h>
+
+#ifdef HAS_OPENGL
+#include <QOffscreenSurface>
+#include <QOpenGLContext>
+#endif
+
+#include "common/microprofile.h"
+#include "common/polyfill_thread.h"
+#include "common/scm_rev.h"
+#include "common/settings.h"
+#include "common/settings_input.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/cpu_manager.h"
+#include "core/frontend/framebuffer_layout.h"
+#include "core/frontend/graphics_context.h"
+#include "input_common/drivers/camera.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/tas_input.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/main.h"
+#include "video_core/gpu.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
+#include "yuzu/bootmanager.h"
+#include "yuzu/main.h"
+#include "yuzu/qt_common.h"
+
+class QObject;
+class QPaintEngine;
+class QSurface;
+
+constexpr int default_mouse_constrain_timeout = 10;
+
+EmuThread::EmuThread(Core::System& system) : m_system{system} {}
+
+EmuThread::~EmuThread() = default;
+
+void EmuThread::run() {
+ const char* name = "EmuControlThread";
+ MicroProfileOnThreadCreate(name);
+ Common::SetCurrentThreadName(name);
+
+ auto& gpu = m_system.GPU();
+ auto stop_token = m_stop_source.get_token();
+
+ m_system.RegisterHostThread();
+
+ // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
+ // execution.
+ gpu.ObtainContext();
+
+ emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
+ if (Settings::values.use_disk_shader_cache.GetValue()) {
+ m_system.Renderer().ReadRasterizer()->LoadDiskResources(
+ m_system.GetApplicationProcessProgramID(), stop_token,
+ [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
+ emit LoadProgress(stage, value, total);
+ });
+ }
+ emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
+
+ gpu.ReleaseContext();
+ gpu.Start();
+
+ m_system.GetCpuManager().OnGpuReady();
+
+ if (m_system.DebuggerEnabled()) {
+ m_system.InitializeDebugger();
+ }
+
+ while (!stop_token.stop_requested()) {
+ std::unique_lock lk{m_should_run_mutex};
+ if (m_should_run) {
+ m_system.Run();
+ m_stopped.Reset();
+
+ Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
+ } else {
+ m_system.Pause();
+ m_stopped.Set();
+
+ EmulationPaused(lk);
+ Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
+ EmulationResumed(lk);
+ }
+ }
+
+ // Shutdown the main emulated process
+ m_system.DetachDebugger();
+ m_system.ShutdownMainProcess();
+
+#if MICROPROFILE_ENABLED
+ MicroProfileOnThreadExit();
+#endif
+}
+
+// Unlock while emitting signals so that the main thread can
+// continue pumping events.
+
+void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
+ lk.unlock();
+ emit DebugModeEntered();
+ lk.lock();
+}
+
+void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
+ lk.unlock();
+ emit DebugModeLeft();
+ lk.lock();
+}
+
+#ifdef HAS_OPENGL
+class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
+public:
+ /// Create the original context that should be shared from
+ explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
+ QSurfaceFormat format;
+ format.setVersion(4, 6);
+ format.setProfile(QSurfaceFormat::CompatibilityProfile);
+ format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
+ if (Settings::values.renderer_debug) {
+ format.setOption(QSurfaceFormat::FormatOption::DebugContext);
+ }
+ // TODO: expose a setting for buffer value (ie default/single/double/triple)
+ format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
+ format.setSwapInterval(0);
+
+ context = std::make_unique<QOpenGLContext>();
+ context->setFormat(format);
+ if (!context->create()) {
+ LOG_ERROR(Frontend, "Unable to create main openGL context");
+ }
+ }
+
+ /// Create the shared contexts for rendering and presentation
+ explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
+
+ // disable vsync for any shared contexts
+ auto format = share_context->format();
+ const int swap_interval =
+ Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1;
+
+ format.setSwapInterval(main_surface ? swap_interval : 0);
+
+ context = std::make_unique<QOpenGLContext>();
+ context->setShareContext(share_context);
+ context->setFormat(format);
+ if (!context->create()) {
+ LOG_ERROR(Frontend, "Unable to create shared openGL context");
+ }
+
+ if (!main_surface) {
+ offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
+ offscreen_surface->setFormat(format);
+ offscreen_surface->create();
+ surface = offscreen_surface.get();
+ } else {
+ surface = main_surface;
+ }
+ }
+
+ ~OpenGLSharedContext() {
+ DoneCurrent();
+ }
+
+ void SwapBuffers() override {
+ context->swapBuffers(surface);
+ }
+
+ void MakeCurrent() override {
+ // We can't track the current state of the underlying context in this wrapper class because
+ // Qt may make the underlying context not current for one reason or another. In particular,
+ // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
+ // Instead of always just making the context current (which does not have any caching to
+ // check if the underlying context is already current) we can check for the current context
+ // in the thread local data by calling `currentContext()` and checking if its ours.
+ if (QOpenGLContext::currentContext() != context.get()) {
+ context->makeCurrent(surface);
+ }
+ }
+
+ void DoneCurrent() override {
+ context->doneCurrent();
+ }
+
+ QOpenGLContext* GetShareContext() {
+ return context.get();
+ }
+
+ const QOpenGLContext* GetShareContext() const {
+ return context.get();
+ }
+
+private:
+ // Avoid using Qt parent system here since we might move the QObjects to new threads
+ // As a note, this means we should avoid using slots/signals with the objects too
+ std::unique_ptr<QOpenGLContext> context;
+ std::unique_ptr<QOffscreenSurface> offscreen_surface{};
+ QSurface* surface;
+};
+#endif
+
+class DummyContext : public Core::Frontend::GraphicsContext {};
+
+class RenderWidget : public QWidget {
+public:
+ explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
+ setAttribute(Qt::WA_NativeWindow);
+ setAttribute(Qt::WA_PaintOnScreen);
+ if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
+ setAttribute(Qt::WA_DontCreateNativeAncestors);
+ }
+ }
+
+ virtual ~RenderWidget() = default;
+
+ QPaintEngine* paintEngine() const override {
+ return nullptr;
+ }
+
+private:
+ GRenderWindow* render_window;
+};
+
+struct OpenGLRenderWidget : public RenderWidget {
+ explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
+ windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
+ }
+
+ void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
+ context = std::move(context_);
+ }
+
+private:
+ std::unique_ptr<Core::Frontend::GraphicsContext> context;
+};
+
+struct VulkanRenderWidget : public RenderWidget {
+ explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
+ windowHandle()->setSurfaceType(QWindow::VulkanSurface);
+ }
+};
+
+struct NullRenderWidget : public RenderWidget {
+ explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
+};
+
+GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
+ Core::System& system_)
+ : QWidget(parent),
+ emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
+ setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
+ .arg(QString::fromUtf8(Common::g_build_name),
+ QString::fromUtf8(Common::g_scm_branch),
+ QString::fromUtf8(Common::g_scm_desc)));
+ setAttribute(Qt::WA_AcceptTouchEvents);
+ auto* layout = new QHBoxLayout(this);
+ layout->setContentsMargins(0, 0, 0, 0);
+ setLayout(layout);
+ input_subsystem->Initialize();
+ this->setMouseTracking(true);
+
+ strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
+ QGuiApplication::platformName() == QStringLiteral("wayland-egl");
+
+ connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
+ connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
+ Qt::QueuedConnection);
+ connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
+ connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
+
+ mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
+ connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
+}
+
+void GRenderWindow::ExecuteProgram(std::size_t program_index) {
+ emit ExecuteProgramSignal(program_index);
+}
+
+void GRenderWindow::Exit() {
+ emit ExitSignal();
+}
+
+GRenderWindow::~GRenderWindow() {
+ input_subsystem->Shutdown();
+}
+
+void GRenderWindow::OnFrameDisplayed() {
+ input_subsystem->GetTas()->UpdateThread();
+ const InputCommon::TasInput::TasState new_tas_state =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
+
+ if (!first_frame) {
+ last_tas_state = new_tas_state;
+ first_frame = true;
+ emit FirstFrameDisplayed();
+ }
+
+ if (new_tas_state != last_tas_state) {
+ last_tas_state = new_tas_state;
+ emit TasPlaybackStateChanged();
+ }
+}
+
+bool GRenderWindow::IsShown() const {
+ return !isMinimized();
+}
+
+// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
+//
+// Older versions get the window size (density independent pixels),
+// and hence, do not support DPI scaling ("retina" displays).
+// The result will be a viewport that is smaller than the extent of the window.
+void GRenderWindow::OnFramebufferSizeChanged() {
+ // Screen changes potentially incur a change in screen DPI, hence we should update the
+ // framebuffer size
+ const qreal pixel_ratio = windowPixelRatio();
+ const u32 width = this->width() * pixel_ratio;
+ const u32 height = this->height() * pixel_ratio;
+ UpdateCurrentFramebufferLayout(width, height);
+}
+
+void GRenderWindow::BackupGeometry() {
+ geometry = QWidget::saveGeometry();
+}
+
+void GRenderWindow::RestoreGeometry() {
+ // We don't want to back up the geometry here (obviously)
+ QWidget::restoreGeometry(geometry);
+}
+
+void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
+ // Make sure users of this class don't need to deal with backing up the geometry themselves
+ QWidget::restoreGeometry(geometry_);
+ BackupGeometry();
+}
+
+QByteArray GRenderWindow::saveGeometry() {
+ // If we are a top-level widget, store the current geometry
+ // otherwise, store the last backup
+ if (parent() == nullptr) {
+ return QWidget::saveGeometry();
+ }
+
+ return geometry;
+}
+
+qreal GRenderWindow::windowPixelRatio() const {
+ return devicePixelRatioF();
+}
+
+std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
+ const qreal pixel_ratio = windowPixelRatio();
+ return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
+ static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
+}
+
+void GRenderWindow::closeEvent(QCloseEvent* event) {
+ emit Closed();
+ QWidget::closeEvent(event);
+}
+
+void GRenderWindow::leaveEvent(QEvent* event) {
+ if (Settings::values.mouse_panning) {
+ const QRect& rect = QWidget::geometry();
+ QPoint position = QCursor::pos();
+
+ qint32 x = qBound(rect.left(), position.x(), rect.right());
+ qint32 y = qBound(rect.top(), position.y(), rect.bottom());
+ // Only start the timer if the mouse has left the window bound.
+ // The leave event is also triggered when the window looses focus.
+ if (x != position.x() || y != position.y()) {
+ mouse_constrain_timer.start();
+ }
+ event->accept();
+ }
+}
+
+int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
+ static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
+ std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_A, Settings::NativeKeyboard::A},
+ {Qt::Key_B, Settings::NativeKeyboard::B},
+ {Qt::Key_C, Settings::NativeKeyboard::C},
+ {Qt::Key_D, Settings::NativeKeyboard::D},
+ {Qt::Key_E, Settings::NativeKeyboard::E},
+ {Qt::Key_F, Settings::NativeKeyboard::F},
+ {Qt::Key_G, Settings::NativeKeyboard::G},
+ {Qt::Key_H, Settings::NativeKeyboard::H},
+ {Qt::Key_I, Settings::NativeKeyboard::I},
+ {Qt::Key_J, Settings::NativeKeyboard::J},
+ {Qt::Key_K, Settings::NativeKeyboard::K},
+ {Qt::Key_L, Settings::NativeKeyboard::L},
+ {Qt::Key_M, Settings::NativeKeyboard::M},
+ {Qt::Key_N, Settings::NativeKeyboard::N},
+ {Qt::Key_O, Settings::NativeKeyboard::O},
+ {Qt::Key_P, Settings::NativeKeyboard::P},
+ {Qt::Key_Q, Settings::NativeKeyboard::Q},
+ {Qt::Key_R, Settings::NativeKeyboard::R},
+ {Qt::Key_S, Settings::NativeKeyboard::S},
+ {Qt::Key_T, Settings::NativeKeyboard::T},
+ {Qt::Key_U, Settings::NativeKeyboard::U},
+ {Qt::Key_V, Settings::NativeKeyboard::V},
+ {Qt::Key_W, Settings::NativeKeyboard::W},
+ {Qt::Key_X, Settings::NativeKeyboard::X},
+ {Qt::Key_Y, Settings::NativeKeyboard::Y},
+ {Qt::Key_Z, Settings::NativeKeyboard::Z},
+ {Qt::Key_1, Settings::NativeKeyboard::N1},
+ {Qt::Key_2, Settings::NativeKeyboard::N2},
+ {Qt::Key_3, Settings::NativeKeyboard::N3},
+ {Qt::Key_4, Settings::NativeKeyboard::N4},
+ {Qt::Key_5, Settings::NativeKeyboard::N5},
+ {Qt::Key_6, Settings::NativeKeyboard::N6},
+ {Qt::Key_7, Settings::NativeKeyboard::N7},
+ {Qt::Key_8, Settings::NativeKeyboard::N8},
+ {Qt::Key_9, Settings::NativeKeyboard::N9},
+ {Qt::Key_0, Settings::NativeKeyboard::N0},
+ {Qt::Key_Return, Settings::NativeKeyboard::Return},
+ {Qt::Key_Escape, Settings::NativeKeyboard::Escape},
+ {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
+ {Qt::Key_Tab, Settings::NativeKeyboard::Tab},
+ {Qt::Key_Space, Settings::NativeKeyboard::Space},
+ {Qt::Key_Minus, Settings::NativeKeyboard::Minus},
+ {Qt::Key_Plus, Settings::NativeKeyboard::Plus},
+ {Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
+ {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
+ {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
+ {Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
+ {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
+ {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
+ {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
+ {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
+ {Qt::Key_Comma, Settings::NativeKeyboard::Comma},
+ {Qt::Key_Period, Settings::NativeKeyboard::Period},
+ {Qt::Key_Slash, Settings::NativeKeyboard::Slash},
+ {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
+ {Qt::Key_F1, Settings::NativeKeyboard::F1},
+ {Qt::Key_F2, Settings::NativeKeyboard::F2},
+ {Qt::Key_F3, Settings::NativeKeyboard::F3},
+ {Qt::Key_F4, Settings::NativeKeyboard::F4},
+ {Qt::Key_F5, Settings::NativeKeyboard::F5},
+ {Qt::Key_F6, Settings::NativeKeyboard::F6},
+ {Qt::Key_F7, Settings::NativeKeyboard::F7},
+ {Qt::Key_F8, Settings::NativeKeyboard::F8},
+ {Qt::Key_F9, Settings::NativeKeyboard::F9},
+ {Qt::Key_F10, Settings::NativeKeyboard::F10},
+ {Qt::Key_F11, Settings::NativeKeyboard::F11},
+ {Qt::Key_F12, Settings::NativeKeyboard::F12},
+ {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
+ {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
+ {Qt::Key_Pause, Settings::NativeKeyboard::Pause},
+ {Qt::Key_Insert, Settings::NativeKeyboard::Insert},
+ {Qt::Key_Home, Settings::NativeKeyboard::Home},
+ {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
+ {Qt::Key_Delete, Settings::NativeKeyboard::Delete},
+ {Qt::Key_End, Settings::NativeKeyboard::End},
+ {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
+ {Qt::Key_Right, Settings::NativeKeyboard::Right},
+ {Qt::Key_Left, Settings::NativeKeyboard::Left},
+ {Qt::Key_Down, Settings::NativeKeyboard::Down},
+ {Qt::Key_Up, Settings::NativeKeyboard::Up},
+ {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
+ // Numpad keys are missing here
+ {Qt::Key_F13, Settings::NativeKeyboard::F13},
+ {Qt::Key_F14, Settings::NativeKeyboard::F14},
+ {Qt::Key_F15, Settings::NativeKeyboard::F15},
+ {Qt::Key_F16, Settings::NativeKeyboard::F16},
+ {Qt::Key_F17, Settings::NativeKeyboard::F17},
+ {Qt::Key_F18, Settings::NativeKeyboard::F18},
+ {Qt::Key_F19, Settings::NativeKeyboard::F19},
+ {Qt::Key_F20, Settings::NativeKeyboard::F20},
+ {Qt::Key_F21, Settings::NativeKeyboard::F21},
+ {Qt::Key_F22, Settings::NativeKeyboard::F22},
+ {Qt::Key_F23, Settings::NativeKeyboard::F23},
+ {Qt::Key_F24, Settings::NativeKeyboard::F24},
+ // {Qt::..., Settings::NativeKeyboard::KPComma},
+ // {Qt::..., Settings::NativeKeyboard::Ro},
+ {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
+ {Qt::Key_yen, Settings::NativeKeyboard::Yen},
+ {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
+ {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
+ // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
+ {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
+ {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
+ {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
+ {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
+ {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
+ // Modifier keys are handled by the modifier property
+ };
+
+ for (const auto& [qkey, nkey] : key_map) {
+ if (qt_key == qkey) {
+ return nkey;
+ }
+ }
+
+ return Settings::NativeKeyboard::None;
+}
+
+int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
+ int modifier = 0;
+
+ if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftShift;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftControl;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
+ }
+
+ // TODO: These keys can't be obtained with Qt::KeyboardModifier
+
+ // if ((qt_modifiers & 0x10) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightShift;
+ // }
+ // if ((qt_modifiers & 0x20) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightControl;
+ // }
+ // if ((qt_modifiers & 0x40) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
+ // }
+ // if ((qt_modifiers & 0x80) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
+ // }
+ // if ((qt_modifiers & 0x100) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
+ // }
+ // if ((qt_modifiers & 0x200) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::NumLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Katakana;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
+ // }
+ return modifier;
+}
+
+void GRenderWindow::keyPressEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right keys and numlock,
+ * capslock, scroll lock.
+ */
+ if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->PressKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
+ input_subsystem->GetKeyboard()->PressKey(event->key());
+ }
+}
+
+void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right buttons and numlock,
+ * capslock, scroll lock.
+ */
+ if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
+ input_subsystem->GetKeyboard()->ReleaseKey(event->key());
+ }
+}
+
+InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+ switch (button) {
+ case Qt::LeftButton:
+ return InputCommon::MouseButton::Left;
+ case Qt::RightButton:
+ return InputCommon::MouseButton::Right;
+ case Qt::MiddleButton:
+ return InputCommon::MouseButton::Wheel;
+ case Qt::BackButton:
+ return InputCommon::MouseButton::Backward;
+ case Qt::ForwardButton:
+ return InputCommon::MouseButton::Forward;
+ case Qt::TaskButton:
+ return InputCommon::MouseButton::Task;
+ default:
+ return InputCommon::MouseButton::Extra;
+ }
+}
+
+void GRenderWindow::mousePressEvent(QMouseEvent* event) {
+ // Touch input is handled in TouchBeginEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
+ // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
+ // coordinates and map them to the current render area
+ const auto pos = mapFromGlobal(QCursor::pos());
+ const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ const auto button = QtButtonToMouseButton(event->button());
+
+ input_subsystem->GetMouse()->PressMouseButton(button);
+ input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
+ input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
+
+ emit MouseActivity();
+}
+
+void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
+ // Touch input is handled in TouchUpdateEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
+ // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
+ // coordinates and map them to the current render area
+ const auto pos = mapFromGlobal(QCursor::pos());
+ const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ const int center_x = width() / 2;
+ const int center_y = height() / 2;
+
+ input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
+ input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
+ input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
+
+ // Center mouse for mouse panning
+ if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
+ QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
+ }
+
+ // Constrain mouse for mouse emulation with mouse panning
+ if (Settings::values.mouse_panning && Settings::values.mouse_enabled) {
+ const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y);
+ QCursor::setPos(mapToGlobal(
+ QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)}));
+ }
+
+ mouse_constrain_timer.stop();
+ emit MouseActivity();
+}
+
+void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
+ // Touch input is handled in TouchEndEvent
+ if (event->source() == Qt::MouseEventSynthesizedBySystem) {
+ return;
+ }
+
+ const auto button = QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->ReleaseButton(button);
+}
+
+void GRenderWindow::ConstrainMouse() {
+ if (emu_thread == nullptr || !Settings::values.mouse_panning) {
+ mouse_constrain_timer.stop();
+ return;
+ }
+ if (!this->isActiveWindow()) {
+ mouse_constrain_timer.stop();
+ return;
+ }
+
+ if (Settings::values.mouse_enabled) {
+ const auto pos = mapFromGlobal(QCursor::pos());
+ const int new_pos_x = std::clamp(pos.x(), 0, width());
+ const int new_pos_y = std::clamp(pos.y(), 0, height());
+
+ QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
+ return;
+ }
+
+ const int center_x = width() / 2;
+ const int center_y = height() / 2;
+
+ QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
+}
+
+void GRenderWindow::wheelEvent(QWheelEvent* event) {
+ const int x = event->angleDelta().x();
+ const int y = event->angleDelta().y();
+ input_subsystem->GetMouse()->MouseWheelChange(x, y);
+}
+
+void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
+ QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
+ for (const auto& touch_point : touch_points) {
+ const auto [x, y] = ScaleTouch(touch_point.pos());
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
+ }
+}
+
+void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
+ QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
+ input_subsystem->GetTouchScreen()->ClearActiveFlag();
+ for (const auto& touch_point : touch_points) {
+ const auto [x, y] = ScaleTouch(touch_point.pos());
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
+ }
+ input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
+}
+
+void GRenderWindow::TouchEndEvent() {
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
+}
+
+void GRenderWindow::InitializeCamera() {
+#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
+ constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz)
+ if (!Settings::values.enable_ir_sensor) {
+ return;
+ }
+
+ bool camera_found = false;
+ const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
+ for (const QCameraInfo& cameraInfo : cameras) {
+ if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
+ Settings::values.ir_sensor_device.GetValue() == "Auto") {
+ camera = std::make_unique<QCamera>(cameraInfo);
+ if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) &&
+ !camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
+ LOG_ERROR(Frontend,
+ "Camera doesn't support CaptureViewfinder or CaptureStillImage");
+ continue;
+ }
+ camera_found = true;
+ break;
+ }
+ }
+
+ if (!camera_found) {
+ return;
+ }
+
+ camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
+
+ if (!camera_capture->isCaptureDestinationSupported(
+ QCameraImageCapture::CaptureDestination::CaptureToBuffer)) {
+ LOG_ERROR(Frontend, "Camera doesn't support saving to buffer");
+ return;
+ }
+
+ const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
+ const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
+ camera_data.resize(camera_width * camera_height);
+ camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer);
+ connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
+ &GRenderWindow::OnCameraCapture);
+ camera->unload();
+ if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) {
+ camera->setCaptureMode(QCamera::CaptureViewfinder);
+ } else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
+ camera->setCaptureMode(QCamera::CaptureStillImage);
+ }
+ camera->load();
+ camera->start();
+
+ pending_camera_snapshots = 0;
+ is_virtual_camera = false;
+
+ camera_timer = std::make_unique<QTimer>();
+ connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
+ // This timer should be dependent of camera resolution 5ms for every 100 pixels
+ camera_timer->start(camera_update_ms);
+#endif
+}
+
+void GRenderWindow::FinalizeCamera() {
+#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
+ if (camera_timer) {
+ camera_timer->stop();
+ }
+ if (camera) {
+ camera->unload();
+ }
+#endif
+}
+
+void GRenderWindow::RequestCameraCapture() {
+#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
+ if (!Settings::values.enable_ir_sensor) {
+ return;
+ }
+
+ // If the camera doesn't capture, test for virtual cameras
+ if (pending_camera_snapshots > 5) {
+ is_virtual_camera = true;
+ }
+ // Virtual cameras like obs need to reset the camera every capture
+ if (is_virtual_camera) {
+ camera->stop();
+ camera->start();
+ }
+
+ pending_camera_snapshots++;
+ camera_capture->capture();
+#endif
+}
+
+void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
+#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
+ // TODO: Capture directly in the format and resolution needed
+ const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
+ const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
+ const auto converted =
+ img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height),
+ Qt::AspectRatioMode::IgnoreAspectRatio,
+ Qt::TransformationMode::SmoothTransformation)
+ .mirrored(false, true);
+ if (camera_data.size() != camera_width * camera_height) {
+ camera_data.resize(camera_width * camera_height);
+ }
+ std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
+ input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
+ pending_camera_snapshots = 0;
+#endif
+}
+
+bool GRenderWindow::event(QEvent* event) {
+ if (event->type() == QEvent::TouchBegin) {
+ TouchBeginEvent(static_cast<QTouchEvent*>(event));
+ return true;
+ } else if (event->type() == QEvent::TouchUpdate) {
+ TouchUpdateEvent(static_cast<QTouchEvent*>(event));
+ return true;
+ } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
+ TouchEndEvent();
+ return true;
+ }
+
+ return QWidget::event(event);
+}
+
+void GRenderWindow::focusOutEvent(QFocusEvent* event) {
+ QWidget::focusOutEvent(event);
+ input_subsystem->GetKeyboard()->ReleaseAllKeys();
+ input_subsystem->GetMouse()->ReleaseAllButtons();
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
+}
+
+void GRenderWindow::resizeEvent(QResizeEvent* event) {
+ QWidget::resizeEvent(event);
+ OnFramebufferSizeChanged();
+}
+
+std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
+#ifdef HAS_OPENGL
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
+ auto c = static_cast<OpenGLSharedContext*>(main_context.get());
+ // Bind the shared contexts to the main surface in case the backend wants to take over
+ // presentation
+ return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
+ child_widget->windowHandle());
+ }
+#endif
+ return std::make_unique<DummyContext>();
+}
+
+bool GRenderWindow::InitRenderTarget() {
+ ReleaseRenderTarget();
+
+ {
+ // Create a dummy render widget so that Qt
+ // places the render window at the correct position.
+ const RenderWidget dummy_widget{this};
+ }
+
+ first_frame = false;
+
+ switch (Settings::values.renderer_backend.GetValue()) {
+ case Settings::RendererBackend::OpenGL:
+ if (!InitializeOpenGL()) {
+ return false;
+ }
+ break;
+ case Settings::RendererBackend::Vulkan:
+ if (!InitializeVulkan()) {
+ return false;
+ }
+ break;
+ case Settings::RendererBackend::Null:
+ InitializeNull();
+ break;
+ }
+
+ // Update the Window System information with the new render target
+ window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle());
+
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
+ // Reset minimum required size to avoid resizing issues on the main window after restarting.
+ setMinimumSize(1, 1);
+
+ resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ OnFramebufferSizeChanged();
+ BackupGeometry();
+
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
+ if (!LoadOpenGL()) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void GRenderWindow::ReleaseRenderTarget() {
+ if (child_widget) {
+ layout()->removeWidget(child_widget);
+ child_widget->deleteLater();
+ child_widget = nullptr;
+ }
+ main_context.reset();
+}
+
+void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
+ auto& renderer = system.Renderer();
+
+ if (renderer.IsScreenshotPending()) {
+ LOG_WARNING(Render,
+ "A screenshot is already requested or in progress, ignoring the request");
+ return;
+ }
+
+ const Layout::FramebufferLayout layout{[]() {
+ u32 height = UISettings::values.screenshot_height.GetValue();
+ if (height == 0) {
+ height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
+ : Layout::ScreenUndocked::Height;
+ height *= Settings::values.resolution_info.up_factor;
+ }
+ const u32 width =
+ UISettings::CalculateWidth(height, Settings::values.aspect_ratio.GetValue());
+ return Layout::DefaultFrameLayout(width, height);
+ }()};
+
+ screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
+ renderer.RequestScreenshot(
+ screenshot_image.bits(),
+ [=, this](bool invert_y) {
+ const std::string std_screenshot_path = screenshot_path.toStdString();
+ if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
+ LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
+ } else {
+ LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
+ }
+ },
+ layout);
+}
+
+bool GRenderWindow::IsLoadingComplete() const {
+ return first_frame;
+}
+
+void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
+ setMinimumSize(minimal_size.first, minimal_size.second);
+}
+
+bool GRenderWindow::InitializeOpenGL() {
+#ifdef HAS_OPENGL
+ if (!QOpenGLContext::supportsThreadedOpenGL()) {
+ QMessageBox::warning(this, tr("OpenGL not available!"),
+ tr("OpenGL shared contexts are not supported."));
+ return false;
+ }
+
+ // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
+ // WA_DontShowOnScreen, WA_DeleteOnClose
+ auto child = new OpenGLRenderWidget(this);
+ child_widget = child;
+ child_widget->windowHandle()->create();
+ auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
+ main_context = context;
+ child->SetContext(
+ std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
+
+ return true;
+#else
+ QMessageBox::warning(this, tr("OpenGL not available!"),
+ tr("yuzu has not been compiled with OpenGL support."));
+ return false;
+#endif
+}
+
+bool GRenderWindow::InitializeVulkan() {
+ auto child = new VulkanRenderWidget(this);
+ child_widget = child;
+ child_widget->windowHandle()->create();
+ main_context = std::make_unique<DummyContext>();
+
+ return true;
+}
+
+void GRenderWindow::InitializeNull() {
+ child_widget = new NullRenderWidget(this);
+ main_context = std::make_unique<DummyContext>();
+}
+
+bool GRenderWindow::LoadOpenGL() {
+ auto context = CreateSharedContext();
+ auto scope = context->Acquire();
+ if (!gladLoadGL()) {
+ QMessageBox::warning(
+ this, tr("Error while initializing OpenGL!"),
+ tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
+ return false;
+ }
+
+ const QString renderer =
+ QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
+
+ if (!GLAD_GL_VERSION_4_6) {
+ LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
+ QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
+ tr("Your GPU may not support OpenGL 4.6, or you do not have the "
+ "latest graphics driver.<br><br>GL Renderer:<br>%1")
+ .arg(renderer));
+ return false;
+ }
+
+ QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
+ if (!unsupported_gl_extensions.empty()) {
+ QMessageBox::warning(
+ this, tr("Error while initializing OpenGL!"),
+ tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
+ "have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
+ "extensions:<br>%2")
+ .arg(renderer)
+ .arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
+ return false;
+ }
+ return true;
+}
+
+QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
+ QStringList unsupported_ext;
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc) {
+ unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
+ }
+ if (!GLAD_GL_ARB_texture_compression_rgtc) {
+ unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
+ }
+
+ if (!unsupported_ext.empty()) {
+ const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))};
+ LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer);
+ }
+ for (const QString& ext : unsupported_ext) {
+ LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
+ }
+
+ return unsupported_ext;
+}
+
+void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
+ emu_thread = emu_thread_;
+}
+
+void GRenderWindow::OnEmulationStopping() {
+ emu_thread = nullptr;
+}
+
+void GRenderWindow::showEvent(QShowEvent* event) {
+ QWidget::showEvent(event);
+
+ // windowHandle() is not initialized until the Window is shown, so we connect it here.
+ connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
+ Qt::UniqueConnection);
+}
+
+bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
+ if (event->type() == QEvent::HoverMove) {
+ if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
+ auto* hover_event = static_cast<QMouseEvent*>(event);
+ mouseMoveEvent(hover_event);
+ return false;
+ }
+ emit MouseActivity();
+ }
+ return false;
+}