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-rw-r--r--src/citron/configuration/configure_filesystem.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/src/citron/configuration/configure_filesystem.cpp b/src/citron/configuration/configure_filesystem.cpp
new file mode 100644
index 000000000..ad1951754
--- /dev/null
+++ b/src/citron/configuration/configure_filesystem.cpp
@@ -0,0 +1,155 @@
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QFileDialog>
+#include <QMessageBox>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "ui_configure_filesystem.h"
+#include "yuzu/configuration/configure_filesystem.h"
+#include "yuzu/uisettings.h"
+
+ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
+ ui->setupUi(this);
+ SetConfiguration();
+
+ connect(ui->nand_directory_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
+ connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
+ connect(ui->gamecard_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
+ connect(ui->dump_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
+ connect(ui->load_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
+
+ connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
+ &ConfigureFilesystem::ResetMetadata);
+
+ connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
+ &ConfigureFilesystem::UpdateEnabledControls);
+ connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
+ &ConfigureFilesystem::UpdateEnabledControls);
+}
+
+ConfigureFilesystem::~ConfigureFilesystem() = default;
+
+void ConfigureFilesystem::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void ConfigureFilesystem::SetConfiguration() {
+ ui->nand_directory_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
+ ui->sdmc_directory_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
+ ui->gamecard_path_edit->setText(
+ QString::fromStdString(Settings::values.gamecard_path.GetValue()));
+ ui->dump_path_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
+ ui->load_path_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
+
+ ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
+ ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
+ ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
+ ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
+
+ ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
+
+ UpdateEnabledControls();
+}
+
+void ConfigureFilesystem::ApplyConfiguration() {
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
+ ui->nand_directory_edit->text().toStdString());
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
+ ui->sdmc_directory_edit->text().toStdString());
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
+ ui->dump_path_edit->text().toStdString());
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
+ ui->load_path_edit->text().toStdString());
+
+ Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
+ Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
+ Settings::values.dump_exefs = ui->dump_exefs->isChecked();
+ Settings::values.dump_nso = ui->dump_nso->isChecked();
+
+ UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
+}
+
+void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
+ QString caption;
+
+ switch (target) {
+ case DirectoryTarget::NAND:
+ caption = tr("Select Emulated NAND Directory...");
+ break;
+ case DirectoryTarget::SD:
+ caption = tr("Select Emulated SD Directory...");
+ break;
+ case DirectoryTarget::Gamecard:
+ caption = tr("Select Gamecard Path...");
+ break;
+ case DirectoryTarget::Dump:
+ caption = tr("Select Dump Directory...");
+ break;
+ case DirectoryTarget::Load:
+ caption = tr("Select Mod Load Directory...");
+ break;
+ }
+
+ QString str;
+ if (target == DirectoryTarget::Gamecard) {
+ str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
+ QStringLiteral("NX Gamecard;*.xci"));
+ } else {
+ str = QFileDialog::getExistingDirectory(this, caption, edit->text());
+ }
+
+ if (str.isNull() || str.isEmpty()) {
+ return;
+ }
+
+ if (str.back() != QChar::fromLatin1('/')) {
+ str.append(QChar::fromLatin1('/'));
+ }
+
+ edit->setText(str);
+}
+
+void ConfigureFilesystem::ResetMetadata() {
+ if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
+ "game_list/")) {
+ QMessageBox::information(this, tr("Reset Metadata Cache"),
+ tr("The metadata cache is already empty."));
+ } else if (Common::FS::RemoveDirRecursively(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
+ QMessageBox::information(this, tr("Reset Metadata Cache"),
+ tr("The operation completed successfully."));
+ UISettings::values.is_game_list_reload_pending.exchange(true);
+ } else {
+ QMessageBox::warning(
+ this, tr("Reset Metadata Cache"),
+ tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
+ }
+}
+
+void ConfigureFilesystem::UpdateEnabledControls() {
+ ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
+ ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
+ !ui->gamecard_current_game->isChecked());
+ ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
+ !ui->gamecard_current_game->isChecked());
+}
+
+void ConfigureFilesystem::RetranslateUI() {
+ ui->retranslateUi(this);
+}