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-rw-r--r--src/citron/configuration/configure_input_player.cpp1670
1 files changed, 1670 insertions, 0 deletions
diff --git a/src/citron/configuration/configure_input_player.cpp b/src/citron/configuration/configure_input_player.cpp
new file mode 100644
index 000000000..400917f9d
--- /dev/null
+++ b/src/citron/configuration/configure_input_player.cpp
@@ -0,0 +1,1670 @@
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <memory>
+#include <utility>
+#include <QGridLayout>
+#include <QInputDialog>
+#include <QMenu>
+#include <QMessageBox>
+#include <QMouseEvent>
+#include <QTimer>
+#include "common/assert.h"
+#include "common/param_package.h"
+#include "configuration/qt_config.h"
+#include "frontend_common/config.h"
+#include "hid_core/frontend/emulated_controller.h"
+#include "hid_core/hid_core.h"
+#include "hid_core/hid_types.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/main.h"
+#include "ui_configure_input_player.h"
+#include "yuzu/bootmanager.h"
+#include "yuzu/configuration/configure_input_player.h"
+#include "yuzu/configuration/configure_input_player_widget.h"
+#include "yuzu/configuration/configure_mouse_panning.h"
+#include "yuzu/configuration/input_profiles.h"
+#include "yuzu/util/limitable_input_dialog.h"
+
+const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
+ ConfigureInputPlayer::analog_sub_buttons{{
+ "up",
+ "down",
+ "left",
+ "right",
+ }};
+
+namespace {
+
+QString GetKeyName(int key_code) {
+ switch (key_code) {
+ case Qt::Key_Shift:
+ return QObject::tr("Shift");
+ case Qt::Key_Control:
+ return QObject::tr("Ctrl");
+ case Qt::Key_Alt:
+ return QObject::tr("Alt");
+ case Qt::Key_Meta:
+ return {};
+ default:
+ return QKeySequence(key_code).toString();
+ }
+}
+
+QString GetButtonName(Common::Input::ButtonNames button_name) {
+ switch (button_name) {
+ case Common::Input::ButtonNames::ButtonLeft:
+ return QObject::tr("Left");
+ case Common::Input::ButtonNames::ButtonRight:
+ return QObject::tr("Right");
+ case Common::Input::ButtonNames::ButtonDown:
+ return QObject::tr("Down");
+ case Common::Input::ButtonNames::ButtonUp:
+ return QObject::tr("Up");
+ case Common::Input::ButtonNames::TriggerZ:
+ return QObject::tr("Z");
+ case Common::Input::ButtonNames::TriggerR:
+ return QObject::tr("R");
+ case Common::Input::ButtonNames::TriggerL:
+ return QObject::tr("L");
+ case Common::Input::ButtonNames::TriggerZR:
+ return QObject::tr("ZR");
+ case Common::Input::ButtonNames::TriggerZL:
+ return QObject::tr("ZL");
+ case Common::Input::ButtonNames::TriggerSR:
+ return QObject::tr("SR");
+ case Common::Input::ButtonNames::TriggerSL:
+ return QObject::tr("SL");
+ case Common::Input::ButtonNames::ButtonStickL:
+ return QObject::tr("Stick L");
+ case Common::Input::ButtonNames::ButtonStickR:
+ return QObject::tr("Stick R");
+ case Common::Input::ButtonNames::ButtonA:
+ return QObject::tr("A");
+ case Common::Input::ButtonNames::ButtonB:
+ return QObject::tr("B");
+ case Common::Input::ButtonNames::ButtonX:
+ return QObject::tr("X");
+ case Common::Input::ButtonNames::ButtonY:
+ return QObject::tr("Y");
+ case Common::Input::ButtonNames::ButtonStart:
+ return QObject::tr("Start");
+ case Common::Input::ButtonNames::ButtonPlus:
+ return QObject::tr("Plus");
+ case Common::Input::ButtonNames::ButtonMinus:
+ return QObject::tr("Minus");
+ case Common::Input::ButtonNames::ButtonHome:
+ return QObject::tr("Home");
+ case Common::Input::ButtonNames::ButtonCapture:
+ return QObject::tr("Capture");
+ case Common::Input::ButtonNames::L1:
+ return QObject::tr("L1");
+ case Common::Input::ButtonNames::L2:
+ return QObject::tr("L2");
+ case Common::Input::ButtonNames::L3:
+ return QObject::tr("L3");
+ case Common::Input::ButtonNames::R1:
+ return QObject::tr("R1");
+ case Common::Input::ButtonNames::R2:
+ return QObject::tr("R2");
+ case Common::Input::ButtonNames::R3:
+ return QObject::tr("R3");
+ case Common::Input::ButtonNames::Circle:
+ return QObject::tr("Circle");
+ case Common::Input::ButtonNames::Cross:
+ return QObject::tr("Cross");
+ case Common::Input::ButtonNames::Square:
+ return QObject::tr("Square");
+ case Common::Input::ButtonNames::Triangle:
+ return QObject::tr("Triangle");
+ case Common::Input::ButtonNames::Share:
+ return QObject::tr("Share");
+ case Common::Input::ButtonNames::Options:
+ return QObject::tr("Options");
+ case Common::Input::ButtonNames::Home:
+ return QObject::tr("Home");
+ case Common::Input::ButtonNames::Touch:
+ return QObject::tr("Touch");
+ case Common::Input::ButtonNames::ButtonMouseWheel:
+ return QObject::tr("Wheel", "Indicates the mouse wheel");
+ case Common::Input::ButtonNames::ButtonBackward:
+ return QObject::tr("Backward");
+ case Common::Input::ButtonNames::ButtonForward:
+ return QObject::tr("Forward");
+ case Common::Input::ButtonNames::ButtonTask:
+ return QObject::tr("Task");
+ case Common::Input::ButtonNames::ButtonExtra:
+ return QObject::tr("Extra");
+ default:
+ return QObject::tr("[undefined]");
+ }
+}
+
+QString GetDirectionName(const std::string& direction) {
+ if (direction == "left") {
+ return QObject::tr("Left");
+ }
+ if (direction == "right") {
+ return QObject::tr("Right");
+ }
+ if (direction == "up") {
+ return QObject::tr("Up");
+ }
+ if (direction == "down") {
+ return QObject::tr("Down");
+ }
+ UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction);
+ return QString::fromStdString(direction);
+}
+
+void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
+ const std::string& button_name) {
+ // The poller returned a complete axis, so set all the buttons
+ if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
+ analog_param = input_param;
+ return;
+ }
+ // Check if the current configuration has either no engine or an axis binding.
+ // Clears out the old binding and adds one with analog_from_button.
+ if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
+ analog_param = {
+ {"engine", "analog_from_button"},
+ };
+ }
+ analog_param.Set(button_name, input_param.Serialize());
+}
+} // namespace
+
+QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
+ if (!param.Has("engine")) {
+ return QObject::tr("[not set]");
+ }
+
+ const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
+ const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
+ const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
+ const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : "");
+ const auto common_button_name = input_subsystem->GetButtonName(param);
+
+ // Retrieve the names from Qt
+ if (param.Get("engine", "") == "keyboard") {
+ const QString button_str = GetKeyName(param.Get("code", 0));
+ return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str);
+ }
+
+ if (common_button_name == Common::Input::ButtonNames::Invalid) {
+ return QObject::tr("[invalid]");
+ }
+
+ if (common_button_name == Common::Input::ButtonNames::Engine) {
+ return QString::fromStdString(param.Get("engine", ""));
+ }
+
+ if (common_button_name == Common::Input::ButtonNames::Value) {
+ if (param.Has("hat")) {
+ const QString hat = GetDirectionName(param.Get("direction", ""));
+ return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat);
+ }
+ if (param.Has("axis")) {
+ const QString axis = QString::fromStdString(param.Get("axis", ""));
+ return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
+ }
+ if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
+ const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
+ const QString axis_y = QString::fromStdString(param.Get("axis_y", ""));
+ const QString axis_z = QString::fromStdString(param.Get("axis_z", ""));
+ return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z);
+ }
+ if (param.Has("motion")) {
+ const QString motion = QString::fromStdString(param.Get("motion", ""));
+ return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion);
+ }
+ if (param.Has("button")) {
+ const QString button = QString::fromStdString(param.Get("button", ""));
+ return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button);
+ }
+ }
+
+ QString button_name = GetButtonName(common_button_name);
+ if (param.Has("hat")) {
+ return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
+ }
+ if (param.Has("axis")) {
+ return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
+ }
+ if (param.Has("motion")) {
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("button")) {
+ return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name);
+ }
+
+ return QObject::tr("[unknown]");
+}
+
+QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
+ const std::string& dir) {
+ if (!param.Has("engine")) {
+ return QObject::tr("[not set]");
+ }
+
+ if (param.Get("engine", "") == "analog_from_button") {
+ return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
+ }
+
+ if (!param.Has("axis_x") || !param.Has("axis_y")) {
+ return QObject::tr("[unknown]");
+ }
+
+ const auto engine_str = param.Get("engine", "");
+ const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
+ const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
+ const bool invert_x = param.Get("invert_x", "+") == "-";
+ const bool invert_y = param.Get("invert_y", "+") == "-";
+
+ if (dir == "modifier") {
+ return QObject::tr("[unused]");
+ }
+
+ if (dir == "left") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "right") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "up") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+ if (dir == "down") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+
+ return QObject::tr("[unknown]");
+}
+
+ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_,
+ QWidget* bottom_row_,
+ InputCommon::InputSubsystem* input_subsystem_,
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug_)
+ : QWidget(parent),
+ ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
+ is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
+ timeout_timer(std::make_unique<QTimer>()),
+ poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_handheld->SaveCurrentConfig();
+ emulated_controller_handheld->EnableConfiguration();
+ if (emulated_controller_handheld->IsConnected(true)) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller = emulated_controller_handheld;
+ } else {
+ emulated_controller = emulated_controller_p1;
+ }
+ } else {
+ emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
+ }
+ ui->setupUi(this);
+
+ setFocusPolicy(Qt::ClickFocus);
+
+ button_map = {
+ ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
+ ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
+ ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
+ ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
+ ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
+ ui->buttonSLRight, ui->buttonSRRight,
+ };
+
+ analog_map_buttons = {{
+ {
+ ui->buttonLStickUp,
+ ui->buttonLStickDown,
+ ui->buttonLStickLeft,
+ ui->buttonLStickRight,
+ },
+ {
+ ui->buttonRStickUp,
+ ui->buttonRStickDown,
+ ui->buttonRStickLeft,
+ ui->buttonRStickRight,
+ },
+ }};
+
+ motion_map = {
+ ui->buttonMotionLeft,
+ ui->buttonMotionRight,
+ };
+
+ analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
+ analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
+ analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
+ analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
+ analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
+ analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
+ analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
+ analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
+
+ ui->controllerFrame->SetController(emulated_controller);
+
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ auto* const button = button_map[button_id];
+
+ if (button == nullptr) {
+ continue;
+ }
+
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, button_id,
+ [=, this](const Common::ParamPackage& params) {
+ emulated_controller->SetButtonParam(button_id, params);
+ },
+ InputCommon::Polling::InputType::Button);
+ });
+
+ button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetButtonParam(button_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ emulated_controller->SetButtonParam(button_id, {});
+ button_map[button_id]->setText(tr("[not set]"));
+ });
+ if (param.Has("code") || param.Has("button") || param.Has("hat")) {
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool invert_value = !param.Get("inverted", false);
+ param.Set("inverted", invert_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Toggle button"), [&] {
+ const bool toggle_value = !param.Get("toggle", false);
+ param.Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Turbo button"), [&] {
+ const bool turbo_value = !param.Get("turbo", false);
+ param.Set("turbo", turbo_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ }
+ if (param.Has("axis")) {
+ context_menu.addAction(tr("Invert axis"), [&] {
+ const bool toggle_value = !(param.Get("invert", "+") == "-");
+ param.Set("invert", toggle_value ? "-" : "+");
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool invert_value = !param.Get("inverted", false);
+ param.Set("inverted", invert_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Set threshold"), [&] {
+ const int button_threshold =
+ static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
+ const int new_threshold = QInputDialog::getInt(
+ this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
+ button_threshold, 0, 100);
+ param.Set("threshold", new_threshold / 100.0f);
+
+ if (button_id == Settings::NativeButton::ZL) {
+ ui->sliderZLThreshold->setValue(new_threshold);
+ }
+ if (button_id == Settings::NativeButton::ZR) {
+ ui->sliderZRThreshold->setValue(new_threshold);
+ }
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Toggle axis"), [&] {
+ const bool toggle_value = !param.Get("toggle", false);
+ param.Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ }
+ context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
+ });
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ auto* const button = motion_map[motion_id];
+ if (button == nullptr) {
+ continue;
+ }
+
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, motion_id,
+ [=, this](const Common::ParamPackage& params) {
+ emulated_controller->SetMotionParam(motion_id, params);
+ },
+ InputCommon::Polling::InputType::Motion);
+ });
+
+ button->setContextMenuPolicy(Qt::CustomContextMenu);
+
+ connect(button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ emulated_controller->SetMotionParam(motion_id, {});
+ motion_map[motion_id]->setText(tr("[not set]"));
+ });
+ if (param.Has("motion")) {
+ context_menu.addAction(tr("Set gyro threshold"), [&] {
+ const int gyro_threshold =
+ static_cast<int>(param.Get("threshold", 0.007f) * 1000.0f);
+ const int new_threshold = QInputDialog::getInt(
+ this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
+ gyro_threshold, 0, 100);
+ param.Set("threshold", new_threshold / 1000.0f);
+ emulated_controller->SetMotionParam(motion_id, param);
+ });
+ context_menu.addAction(tr("Calibrate sensor"), [&] {
+ emulated_controller->StartMotionCalibration();
+ });
+ }
+ context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
+ });
+ }
+
+ connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (param.Has("threshold")) {
+ const auto slider_value = ui->sliderZLThreshold->value();
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param);
+ }
+ });
+
+ connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (param.Has("threshold")) {
+ const auto slider_value = ui->sliderZRThreshold->value();
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param);
+ }
+ });
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+
+ if (analog_button == nullptr) {
+ continue;
+ }
+
+ connect(analog_button, &QPushButton::clicked, [=, this] {
+ if (!map_analog_stick_accepted) {
+ map_analog_stick_accepted =
+ QMessageBox::information(
+ this, tr("Map Analog Stick"),
+ tr("After pressing OK, first move your joystick horizontally, and then "
+ "vertically.\nTo invert the axes, first move your joystick "
+ "vertically, and then horizontally."),
+ QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
+ if (!map_analog_stick_accepted) {
+ return;
+ }
+ }
+ HandleClick(
+ analog_map_buttons[analog_id][sub_button_id], analog_id,
+ [=, this](const Common::ParamPackage& params) {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
+ // Correct axis direction for inverted sticks
+ if (input_subsystem->IsStickInverted(param)) {
+ switch (analog_id) {
+ case Settings::NativeAnalog::LStick: {
+ const bool invert_value = param.Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_x", invert_str);
+ break;
+ }
+ case Settings::NativeAnalog::RStick: {
+ const bool invert_value = param.Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_y", invert_str);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ emulated_controller->SetStickParam(analog_id, param);
+ },
+ InputCommon::Polling::InputType::Stick);
+ });
+
+ analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
+
+ connect(analog_button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ if (param.Get("engine", "") != "analog_from_button") {
+ emulated_controller->SetStickParam(analog_id, {});
+ for (auto button : analog_map_buttons[analog_id]) {
+ button->setText(tr("[not set]"));
+ }
+ return;
+ }
+ switch (sub_button_id) {
+ case 0:
+ param.Erase("up");
+ break;
+ case 1:
+ param.Erase("down");
+ break;
+ case 2:
+ param.Erase("left");
+ break;
+ case 3:
+ param.Erase("right");
+ break;
+ }
+ emulated_controller->SetStickParam(analog_id, param);
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Center axis"), [&] {
+ const auto stick_value =
+ emulated_controller->GetSticksValues()[analog_id];
+ const float offset_x = stick_value.x.properties.offset;
+ const float offset_y = stick_value.y.properties.offset;
+ float raw_value_x = stick_value.x.raw_value;
+ float raw_value_y = stick_value.y.raw_value;
+ // See Core::HID::SanitizeStick() to obtain the original raw axis value
+ if (std::abs(offset_x) < 0.5f) {
+ if (raw_value_x > 0) {
+ raw_value_x *= 1 + offset_x;
+ } else {
+ raw_value_x *= 1 - offset_x;
+ }
+ }
+ if (std::abs(offset_x) < 0.5f) {
+ if (raw_value_y > 0) {
+ raw_value_y *= 1 + offset_y;
+ } else {
+ raw_value_y *= 1 - offset_y;
+ }
+ }
+ param.Set("offset_x", -raw_value_x + offset_x);
+ param.Set("offset_y", -raw_value_y + offset_y);
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+ context_menu.addAction(tr("Invert axis"), [&] {
+ if (sub_button_id == 2 || sub_button_id == 3) {
+ const bool invert_value = param.Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_x", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ if (sub_button_id == 0 || sub_button_id == 1) {
+ const bool invert_value = param.Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_y", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ for (int analog_sub_button_id = 0;
+ analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM;
+ ++analog_sub_button_id) {
+ analog_map_buttons[analog_id][analog_sub_button_id]->setText(
+ AnalogToText(param, analog_sub_buttons[analog_sub_button_id]));
+ }
+ });
+ context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
+ menu_location));
+ });
+ }
+
+ // Handle clicks for the modifier buttons as well.
+ connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
+ HandleClick(
+ analog_map_modifier_button[analog_id], analog_id,
+ [=, this](const Common::ParamPackage& params) {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ param.Set("modifier", params.Serialize());
+ emulated_controller->SetStickParam(analog_id, param);
+ },
+ InputCommon::Polling::InputType::Button);
+ });
+
+ analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
+
+ connect(
+ analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ param.Set("modifier", "");
+ analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+ context_menu.addAction(tr("Toggle button"), [&] {
+ Common::ParamPackage modifier_param =
+ Common::ParamPackage{param.Get("modifier", "")};
+ const bool toggle_value = !modifier_param.Get("toggle", false);
+ modifier_param.Set("toggle", toggle_value);
+ param.Set("modifier", modifier_param.Serialize());
+ analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param));
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+ context_menu.addAction(tr("Invert button"), [&] {
+ Common::ParamPackage modifier_param =
+ Common::ParamPackage{param.Get("modifier", "")};
+ const bool invert_value = !modifier_param.Get("inverted", false);
+ modifier_param.Set("inverted", invert_value);
+ param.Set("modifier", modifier_param.Serialize());
+ analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param));
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+ context_menu.exec(
+ analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
+ });
+
+ connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
+ [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
+ param.Set("range", spinbox_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+
+ connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
+ analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
+ param.Set("deadzone", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+
+ connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ const auto slider_value = analog_map_modifier_slider[analog_id]->value();
+ analog_map_modifier_label[analog_id]->setText(
+ tr("Modifier Range: %1%").arg(slider_value));
+ param.Set("modifier_scale", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
+ });
+ }
+
+ if (player_index_ == 0) {
+ connect(ui->mousePanningButton, &QPushButton::clicked, [this, input_subsystem_] {
+ const auto right_stick_param =
+ emulated_controller->GetStickParam(Settings::NativeAnalog::RStick);
+ ConfigureMousePanning dialog(this, input_subsystem_,
+ right_stick_param.Get("deadzone", 0.0f),
+ right_stick_param.Get("range", 1.0f));
+ if (dialog.exec() == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+ });
+ } else {
+ ui->mousePanningWidget->hide();
+ }
+
+ // Player Connected checkbox
+ connect(ui->groupConnectedController, &QGroupBox::toggled,
+ [this](bool checked) { emit Connected(checked); });
+
+ if (player_index == 0) {
+ connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
+ [this](int index) {
+ emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
+ Core::HID::NpadStyleIndex::Handheld);
+ });
+ }
+
+ if (debug || player_index == 9) {
+ ui->groupConnectedController->setCheckable(false);
+ }
+
+ // The Debug Controller can only choose the Pro Controller.
+ if (debug) {
+ ui->buttonScreenshot->setEnabled(false);
+ ui->buttonHome->setEnabled(false);
+ ui->comboControllerType->addItem(tr("Pro Controller"));
+ } else {
+ SetConnectableControllers();
+ }
+
+ UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
+ UpdateMotionButtons();
+ connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
+ UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
+ UpdateMotionButtons();
+ const Core::HID::NpadStyleIndex type =
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ bool is_connected = emulated_controller->IsConnected(true);
+
+ emulated_controller_p1->SetNpadStyleIndex(type);
+ emulated_controller_handheld->SetNpadStyleIndex(type);
+ if (is_connected) {
+ if (type == Core::HID::NpadStyleIndex::Handheld) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller_handheld->Connect(true);
+ emulated_controller = emulated_controller_handheld;
+ } else {
+ emulated_controller_handheld->Disconnect();
+ emulated_controller_p1->Connect(true);
+ emulated_controller = emulated_controller_p1;
+ }
+ }
+ ui->controllerFrame->SetController(emulated_controller);
+ }
+ emulated_controller->SetNpadStyleIndex(type);
+ });
+
+ connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
+ &ConfigureInputPlayer::UpdateMappingWithDefaults);
+ ui->comboDevices->installEventFilter(this);
+
+ ui->comboDevices->setCurrentIndex(-1);
+
+ timeout_timer->setSingleShot(true);
+ connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
+
+ connect(poll_timer.get(), &QTimer::timeout, [this] {
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine") && IsInputAcceptable(params)) {
+ SetPollingResult(params, false);
+ return;
+ }
+ });
+
+ UpdateInputProfiles();
+
+ connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
+ &ConfigureInputPlayer::CreateProfile);
+ connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
+ &ConfigureInputPlayer::DeleteProfile);
+ connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
+ &ConfigureInputPlayer::LoadProfile);
+ connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
+ &ConfigureInputPlayer::SaveProfile);
+
+ LoadConfiguration();
+}
+
+ConfigureInputPlayer::~ConfigureInputPlayer() {
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_handheld->DisableConfiguration();
+ } else {
+ emulated_controller->DisableConfiguration();
+ }
+}
+
+void ConfigureInputPlayer::ApplyConfiguration() {
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_handheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_handheld->DisableConfiguration();
+ emulated_controller_handheld->SaveCurrentConfig();
+ emulated_controller_handheld->EnableConfiguration();
+ return;
+ }
+ emulated_controller->DisableConfiguration();
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
+}
+
+void ConfigureInputPlayer::showEvent(QShowEvent* event) {
+ if (bottom_row == nullptr) {
+ return;
+ }
+ QWidget::showEvent(event);
+ ui->main->addWidget(bottom_row);
+}
+
+void ConfigureInputPlayer::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void ConfigureInputPlayer::RetranslateUI() {
+ ui->retranslateUi(this);
+ UpdateUI();
+}
+
+void ConfigureInputPlayer::LoadConfiguration() {
+ emulated_controller->ReloadFromSettings();
+
+ UpdateUI();
+ UpdateInputDeviceCombobox();
+
+ if (debug) {
+ return;
+ }
+
+ const int comboBoxIndex =
+ GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true));
+ ui->comboControllerType->setCurrentIndex(comboBoxIndex);
+ ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
+}
+
+void ConfigureInputPlayer::ConnectPlayer(bool connected) {
+ ui->groupConnectedController->setChecked(connected);
+ if (connected) {
+ emulated_controller->Connect(true);
+ } else {
+ emulated_controller->Disconnect();
+ }
+}
+
+void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
+ // Skip input device persistence if "Input Devices" is set to "Any".
+ if (ui->comboDevices->currentIndex() == 0) {
+ UpdateInputDevices();
+ return;
+ }
+
+ const auto devices = emulated_controller->GetMappedDevices();
+ UpdateInputDevices();
+
+ if (devices.empty()) {
+ return;
+ }
+
+ if (devices.size() > 2) {
+ ui->comboDevices->setCurrentIndex(0);
+ return;
+ }
+
+ const auto first_engine = devices[0].Get("engine", "");
+ const auto first_guid = devices[0].Get("guid", "");
+ const auto first_port = devices[0].Get("port", 0);
+ const auto first_pad = devices[0].Get("pad", 0);
+
+ if (devices.size() == 1) {
+ const auto devices_it = std::find_if(
+ input_devices.begin(), input_devices.end(),
+ [first_engine, first_guid, first_port, first_pad](const Common::ParamPackage& param) {
+ return param.Get("engine", "") == first_engine &&
+ param.Get("guid", "") == first_guid && param.Get("port", 0) == first_port &&
+ param.Get("pad", 0) == first_pad;
+ });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->comboDevices->setCurrentIndex(device_index);
+ return;
+ }
+
+ const auto second_engine = devices[1].Get("engine", "");
+ const auto second_guid = devices[1].Get("guid", "");
+ const auto second_port = devices[1].Get("port", 0);
+
+ const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") &&
+ (second_engine == "keyboard" || second_engine == "mouse");
+
+ if (is_keyboard_mouse) {
+ ui->comboDevices->setCurrentIndex(2);
+ return;
+ }
+
+ const bool is_engine_equal = first_engine == second_engine;
+ const bool is_port_equal = first_port == second_port;
+
+ if (is_engine_equal && is_port_equal) {
+ const auto devices_it = std::find_if(
+ input_devices.begin(), input_devices.end(),
+ [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage& param) {
+ const bool is_guid_valid =
+ (param.Get("guid", "") == first_guid &&
+ param.Get("guid2", "") == second_guid) ||
+ (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid);
+ return param.Get("engine", "") == first_engine && is_guid_valid &&
+ param.Get("port", 0) == first_port;
+ });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->comboDevices->setCurrentIndex(device_index);
+ } else {
+ ui->comboDevices->setCurrentIndex(0);
+ }
+}
+
+void ConfigureInputPlayer::RestoreDefaults() {
+ UpdateMappingWithDefaults();
+}
+
+void ConfigureInputPlayer::ClearAll() {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ const auto* const button = button_map[button_id];
+ if (button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetButtonParam(button_id, {});
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+ if (analog_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetStickParam(analog_id, {});
+ }
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const auto* const motion_button = motion_map[motion_id];
+ if (motion_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetMotionParam(motion_id, {});
+ }
+
+ UpdateUI();
+ UpdateInputDevices();
+}
+
+void ConfigureInputPlayer::UpdateUI() {
+ for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
+ const Common::ParamPackage param = emulated_controller->GetButtonParam(button);
+ button_map[button]->setText(ButtonToText(param));
+ }
+
+ const Common::ParamPackage ZL_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (ZL_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f);
+ ui->sliderZLThreshold->setValue(button_threshold);
+ }
+
+ const Common::ParamPackage ZR_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (ZR_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f);
+ ui->sliderZRThreshold->setValue(button_threshold);
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
+ motion_map[motion_id]->setText(ButtonToText(param));
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+
+ if (analog_button == nullptr) {
+ continue;
+ }
+
+ analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id]));
+ }
+
+ analog_map_modifier_button[analog_id]->setText(
+ ButtonToText(Common::ParamPackage{param.Get("modifier", "")}));
+
+ const auto deadzone_label = analog_map_deadzone_label[analog_id];
+ const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
+ const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
+ const auto modifier_label = analog_map_modifier_label[analog_id];
+ const auto modifier_slider = analog_map_modifier_slider[analog_id];
+ const auto range_groupbox = analog_map_range_groupbox[analog_id];
+ const auto range_spinbox = analog_map_range_spinbox[analog_id];
+
+ int slider_value;
+ const bool is_controller = input_subsystem->IsController(param);
+
+ if (is_controller) {
+ slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
+ deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
+ deadzone_slider->setValue(slider_value);
+ range_spinbox->setValue(static_cast<int>(param.Get("range", 0.95f) * 100));
+ } else {
+ slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
+ modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
+ modifier_slider->setValue(slider_value);
+ }
+
+ deadzone_label->setVisible(is_controller);
+ deadzone_slider->setVisible(is_controller);
+ modifier_groupbox->setVisible(!is_controller);
+ modifier_label->setVisible(!is_controller);
+ modifier_slider->setVisible(!is_controller);
+ range_groupbox->setVisible(is_controller);
+ }
+}
+
+void ConfigureInputPlayer::SetConnectableControllers() {
+ const auto npad_style_set = hid_core.GetSupportedStyleTag();
+ index_controller_type_pairs.clear();
+ ui->comboControllerType->clear();
+
+ const auto add_item = [&](Core::HID::NpadStyleIndex controller_type,
+ const QString& controller_name) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), controller_type);
+ ui->comboControllerType->addItem(controller_name);
+ };
+
+ if (npad_style_set.fullkey == 1) {
+ add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller"));
+ }
+
+ if (npad_style_set.joycon_dual == 1) {
+ add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons"));
+ }
+
+ if (npad_style_set.joycon_left == 1) {
+ add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon"));
+ }
+
+ if (npad_style_set.joycon_right == 1) {
+ add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon"));
+ }
+
+ if (player_index == 0 && npad_style_set.handheld == 1) {
+ add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld"));
+ }
+
+ if (npad_style_set.gamecube == 1) {
+ add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller"));
+ }
+
+ // Disable all unsupported controllers
+ if (!Settings::values.enable_all_controllers) {
+ return;
+ }
+
+ if (npad_style_set.palma == 1) {
+ add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus"));
+ }
+
+ if (npad_style_set.lark == 1) {
+ add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller"));
+ }
+
+ if (npad_style_set.lucia == 1) {
+ add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller"));
+ }
+
+ if (npad_style_set.lagoon == 1) {
+ add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller"));
+ }
+
+ if (npad_style_set.lager == 1) {
+ add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis"));
+ }
+}
+
+Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
+ const auto it =
+ std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
+ [index](const auto& pair) { return pair.first == index; });
+
+ if (it == index_controller_type_pairs.end()) {
+ return Core::HID::NpadStyleIndex::Fullkey;
+ }
+
+ return it->second;
+}
+
+int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const {
+ const auto it =
+ std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
+ [type](const auto& pair) { return pair.second == type; });
+
+ if (it == index_controller_type_pairs.end()) {
+ return -1;
+ }
+
+ return it->first;
+}
+
+void ConfigureInputPlayer::UpdateInputDevices() {
+ input_devices = input_subsystem->GetInputDevices();
+ ui->comboDevices->clear();
+ for (const auto& device : input_devices) {
+ ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
+ }
+}
+
+void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Core::HID::NpadStyleIndex::Fullkey;
+ }
+
+ // List of all the widgets that will be hidden by any of the following layouts that need
+ // "unhidden" after the controller type changes
+ const std::array<QWidget*, 14> layout_show = {
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
+ ui->horizontalSpacerShoulderButtonsWidget,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget3,
+ ui->horizontalSpacerShoulderButtonsWidget4,
+ ui->buttonShoulderButtonsLeft,
+ ui->buttonMiscButtonsMinusScreenshot,
+ ui->bottomLeft,
+ ui->buttonShoulderButtonsRight,
+ ui->buttonMiscButtonsPlusHome,
+ ui->bottomRight,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
+ };
+
+ for (auto* widget : layout_show) {
+ widget->show();
+ }
+
+ std::vector<QWidget*> layout_hidden;
+ switch (layout) {
+ case Core::HID::NpadStyleIndex::Fullkey:
+ case Core::HID::NpadStyleIndex::Handheld:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget4,
+ };
+ break;
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSRRight,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget3,
+ ui->buttonShoulderButtonsRight,
+ ui->buttonMiscButtonsPlusHome,
+ ui->bottomRight,
+ };
+ break;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
+ ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
+ ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
+ };
+ break;
+ case Core::HID::NpadStyleIndex::GameCube:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget4,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
+ };
+ break;
+ default:
+ break;
+ }
+
+ for (auto* widget : layout_hidden) {
+ widget->hide();
+ }
+}
+
+void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Core::HID::NpadStyleIndex::Fullkey;
+ }
+
+ // List of all the widgets that will be disabled by any of the following layouts that need
+ // "enabled" after the controller type changes
+ const std::array<QWidget*, 3> layout_enable = {
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+
+ for (auto* widget : layout_enable) {
+ widget->setEnabled(true);
+ }
+
+ std::vector<QWidget*> layout_disable;
+ switch (layout) {
+ case Core::HID::NpadStyleIndex::Fullkey:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ break;
+ case Core::HID::NpadStyleIndex::GameCube:
+ layout_disable = {
+ ui->buttonHome,
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+ break;
+ default:
+ break;
+ }
+
+ for (auto* widget : layout_disable) {
+ widget->setEnabled(false);
+ }
+}
+
+void ConfigureInputPlayer::UpdateMotionButtons() {
+ if (debug) {
+ // Motion isn't used with the debug controller, hide both groupboxes.
+ ui->buttonMotionLeftGroup->hide();
+ ui->buttonMotionRightGroup->hide();
+ return;
+ }
+
+ // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
+ switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
+ case Core::HID::NpadStyleIndex::Fullkey:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::Handheld:
+ // Show "Motion 1" and hide "Motion 2".
+ ui->buttonMotionLeftGroup->show();
+ ui->buttonMotionRightGroup->hide();
+ break;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ // Show "Motion 2" and hide "Motion 1".
+ ui->buttonMotionLeftGroup->hide();
+ ui->buttonMotionRightGroup->show();
+ break;
+ case Core::HID::NpadStyleIndex::GameCube:
+ // Hide both "Motion 1/2".
+ ui->buttonMotionLeftGroup->hide();
+ ui->buttonMotionRightGroup->hide();
+ break;
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ default:
+ // Show both "Motion 1/2".
+ ui->buttonMotionLeftGroup->show();
+ ui->buttonMotionRightGroup->show();
+ break;
+ }
+}
+
+void ConfigureInputPlayer::UpdateControllerButtonNames() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Core::HID::NpadStyleIndex::Fullkey;
+ }
+
+ switch (layout) {
+ case Core::HID::NpadStyleIndex::Fullkey:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
+ ui->LStick->setTitle(tr("Left Stick"));
+ ui->RStick->setTitle(tr("Right Stick"));
+ break;
+ case Core::HID::NpadStyleIndex::GameCube:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
+ ui->LStick->setTitle(tr("Control Stick"));
+ ui->RStick->setTitle(tr("C-Stick"));
+ break;
+ default:
+ break;
+ }
+}
+
+void ConfigureInputPlayer::UpdateMappingWithDefaults() {
+ if (ui->comboDevices->currentIndex() == 0) {
+ return;
+ }
+
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ const auto* const button = button_map[button_id];
+ if (button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetButtonParam(button_id, {});
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+ if (analog_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetStickParam(analog_id, {});
+ }
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const auto* const motion_button = motion_map[motion_id];
+ if (motion_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetMotionParam(motion_id, {});
+ }
+
+ // Reset keyboard or mouse bindings
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ emulated_controller->SetButtonParam(
+ button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ QtConfig::default_buttons[button_id])});
+ }
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ Common::ParamPackage analog_param{};
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
+ QtConfig::default_analogs[analog_id][sub_button_id])};
+ SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
+ }
+
+ analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
+ QtConfig::default_stick_mod[analog_id]));
+ emulated_controller->SetStickParam(analog_id, analog_param);
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ emulated_controller->SetMotionParam(
+ motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ QtConfig::default_motions[motion_id])});
+ }
+
+ // If mouse is selected we want to override with mappings from the driver
+ if (ui->comboDevices->currentIndex() == 1) {
+ UpdateUI();
+ return;
+ }
+ }
+
+ // Reset controller bindings
+ const auto& device = input_devices[ui->comboDevices->currentIndex()];
+ auto button_mappings = input_subsystem->GetButtonMappingForDevice(device);
+ auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device);
+ auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device);
+
+ for (const auto& button_mapping : button_mappings) {
+ const std::size_t index = button_mapping.first;
+ emulated_controller->SetButtonParam(index, button_mapping.second);
+ }
+ for (const auto& analog_mapping : analog_mappings) {
+ const std::size_t index = analog_mapping.first;
+ emulated_controller->SetStickParam(index, analog_mapping.second);
+ }
+ for (const auto& motion_mapping : motion_mappings) {
+ const std::size_t index = motion_mapping.first;
+ emulated_controller->SetMotionParam(index, motion_mapping.second);
+ }
+
+ UpdateUI();
+}
+
+void ConfigureInputPlayer::HandleClick(
+ QPushButton* button, std::size_t button_id,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::InputType type) {
+ if (timeout_timer->isActive()) {
+ return;
+ }
+ if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
+ button->setText(tr("Shake!"));
+ } else {
+ button->setText(tr("[waiting]"));
+ }
+ button->setFocus();
+
+ input_setter = std::move(new_input_setter);
+
+ input_subsystem->BeginMapping(type);
+
+ QWidget::grabMouse();
+ QWidget::grabKeyboard();
+
+ if (type == InputCommon::Polling::InputType::Button) {
+ ui->controllerFrame->BeginMappingButton(button_id);
+ } else if (type == InputCommon::Polling::InputType::Stick) {
+ ui->controllerFrame->BeginMappingAnalog(button_id);
+ }
+
+ timeout_timer->start(4000); // Cancel after 4 seconds
+ poll_timer->start(25); // Check for new inputs every 25ms
+}
+
+void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
+ timeout_timer->stop();
+ poll_timer->stop();
+ input_subsystem->StopMapping();
+
+ QWidget::releaseMouse();
+ QWidget::releaseKeyboard();
+
+ if (!abort) {
+ (*input_setter)(params);
+ }
+
+ UpdateUI();
+ UpdateInputDeviceCombobox();
+ ui->controllerFrame->EndMapping();
+
+ input_setter = std::nullopt;
+}
+
+bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
+ if (ui->comboDevices->currentIndex() == 0) {
+ return true;
+ }
+
+ if (params.Has("motion")) {
+ return true;
+ }
+
+ // Keyboard/Mouse
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
+ return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
+ }
+
+ const auto& current_input_device = input_devices[ui->comboDevices->currentIndex()];
+ return params.Get("engine", "") == current_input_device.Get("engine", "") &&
+ (params.Get("guid", "") == current_input_device.Get("guid", "") ||
+ params.Get("guid", "") == current_input_device.Get("guid2", "")) &&
+ params.Get("port", 0) == current_input_device.Get("port", 0);
+}
+
+void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
+ if (!input_setter || !event) {
+ return;
+ }
+
+ const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(0, 0, button);
+}
+
+void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
+ const int x = event->angleDelta().x();
+ const int y = event->angleDelta().y();
+ input_subsystem->GetMouse()->MouseWheelChange(x, y);
+}
+
+void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
+ if (!input_setter || !event) {
+ return;
+ }
+ event->ignore();
+ if (event->key() != Qt::Key_Escape) {
+ input_subsystem->GetKeyboard()->PressKey(event->key());
+ }
+}
+
+bool ConfigureInputPlayer::eventFilter(QObject* object, QEvent* event) {
+ if (object == ui->comboDevices && event->type() == QEvent::MouseButtonPress) {
+ RefreshInputDevices();
+ }
+ return object->eventFilter(object, event);
+}
+
+void ConfigureInputPlayer::CreateProfile() {
+ const auto profile_name =
+ LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 30,
+ LimitableInputDialog::InputLimiter::Filesystem);
+
+ if (profile_name.isEmpty()) {
+ return;
+ }
+
+ if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
+ QMessageBox::critical(this, tr("Create Input Profile"),
+ tr("The given profile name is not valid!"));
+ return;
+ }
+
+ ApplyConfiguration();
+
+ if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
+ QMessageBox::critical(this, tr("Create Input Profile"),
+ tr("Failed to create the input profile \"%1\"").arg(profile_name));
+ UpdateInputProfiles();
+ emit RefreshInputProfiles(player_index);
+ return;
+ }
+
+ emit RefreshInputProfiles(player_index);
+
+ ui->comboProfiles->addItem(profile_name);
+ ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
+}
+
+void ConfigureInputPlayer::DeleteProfile() {
+ const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
+
+ if (profile_name.isEmpty()) {
+ return;
+ }
+
+ if (!profiles->DeleteProfile(profile_name.toStdString())) {
+ QMessageBox::critical(this, tr("Delete Input Profile"),
+ tr("Failed to delete the input profile \"%1\"").arg(profile_name));
+ UpdateInputProfiles();
+ emit RefreshInputProfiles(player_index);
+ return;
+ }
+
+ emit RefreshInputProfiles(player_index);
+
+ ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
+ ui->comboProfiles->setCurrentIndex(-1);
+}
+
+void ConfigureInputPlayer::LoadProfile() {
+ const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
+
+ if (profile_name.isEmpty()) {
+ return;
+ }
+
+ ApplyConfiguration();
+
+ if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
+ QMessageBox::critical(this, tr("Load Input Profile"),
+ tr("Failed to load the input profile \"%1\"").arg(profile_name));
+ UpdateInputProfiles();
+ emit RefreshInputProfiles(player_index);
+ return;
+ }
+
+ LoadConfiguration();
+}
+
+void ConfigureInputPlayer::SaveProfile() {
+ static constexpr size_t HANDHELD_INDEX = 8;
+ const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
+
+ if (profile_name.isEmpty()) {
+ return;
+ }
+
+ ApplyConfiguration();
+
+ // When we're in handheld mode, only the handheld emulated controller bindings are updated
+ const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
+ Core::HID::NpadIdType::Handheld;
+ const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
+
+ if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
+ QMessageBox::critical(this, tr("Save Input Profile"),
+ tr("Failed to save the input profile \"%1\"").arg(profile_name));
+ UpdateInputProfiles();
+ emit RefreshInputProfiles(player_index);
+ return;
+ }
+}
+
+void ConfigureInputPlayer::UpdateInputProfiles() {
+ ui->comboProfiles->clear();
+
+ // Set current profile as empty by default
+ int profile_index = -1;
+
+ // Add every available profile and search the player profile to set it as current one
+ auto& current_profile = Settings::values.players.GetValue()[player_index].profile_name;
+ std::vector<std::string> profile_names = profiles->GetInputProfileNames();
+ std::string profile_name;
+ for (size_t i = 0; i < profile_names.size(); i++) {
+ profile_name = profile_names[i];
+ ui->comboProfiles->addItem(QString::fromStdString(profile_name));
+ if (current_profile == profile_name) {
+ profile_index = (int)i;
+ }
+ }
+
+ LOG_DEBUG(Frontend, "Setting the current input profile to index {}", profile_index);
+ ui->comboProfiles->setCurrentIndex(profile_index);
+}