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Diffstat (limited to 'src/citron/configuration/configure_input_player.cpp')
-rw-r--r-- | src/citron/configuration/configure_input_player.cpp | 1670 |
1 files changed, 1670 insertions, 0 deletions
diff --git a/src/citron/configuration/configure_input_player.cpp b/src/citron/configuration/configure_input_player.cpp new file mode 100644 index 000000000..400917f9d --- /dev/null +++ b/src/citron/configuration/configure_input_player.cpp @@ -0,0 +1,1670 @@ +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <memory> +#include <utility> +#include <QGridLayout> +#include <QInputDialog> +#include <QMenu> +#include <QMessageBox> +#include <QMouseEvent> +#include <QTimer> +#include "common/assert.h" +#include "common/param_package.h" +#include "configuration/qt_config.h" +#include "frontend_common/config.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_core.h" +#include "hid_core/hid_types.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" +#include "input_common/main.h" +#include "ui_configure_input_player.h" +#include "yuzu/bootmanager.h" +#include "yuzu/configuration/configure_input_player.h" +#include "yuzu/configuration/configure_input_player_widget.h" +#include "yuzu/configuration/configure_mouse_panning.h" +#include "yuzu/configuration/input_profiles.h" +#include "yuzu/util/limitable_input_dialog.h" + +const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM> + ConfigureInputPlayer::analog_sub_buttons{{ + "up", + "down", + "left", + "right", + }}; + +namespace { + +QString GetKeyName(int key_code) { + switch (key_code) { + case Qt::Key_Shift: + return QObject::tr("Shift"); + case Qt::Key_Control: + return QObject::tr("Ctrl"); + case Qt::Key_Alt: + return QObject::tr("Alt"); + case Qt::Key_Meta: + return {}; + default: + return QKeySequence(key_code).toString(); + } +} + +QString GetButtonName(Common::Input::ButtonNames button_name) { + switch (button_name) { + case Common::Input::ButtonNames::ButtonLeft: + return QObject::tr("Left"); + case Common::Input::ButtonNames::ButtonRight: + return QObject::tr("Right"); + case Common::Input::ButtonNames::ButtonDown: + return QObject::tr("Down"); + case Common::Input::ButtonNames::ButtonUp: + return QObject::tr("Up"); + case Common::Input::ButtonNames::TriggerZ: + return QObject::tr("Z"); + case Common::Input::ButtonNames::TriggerR: + return QObject::tr("R"); + case Common::Input::ButtonNames::TriggerL: + return QObject::tr("L"); + case Common::Input::ButtonNames::TriggerZR: + return QObject::tr("ZR"); + case Common::Input::ButtonNames::TriggerZL: + return QObject::tr("ZL"); + case Common::Input::ButtonNames::TriggerSR: + return QObject::tr("SR"); + case Common::Input::ButtonNames::TriggerSL: + return QObject::tr("SL"); + case Common::Input::ButtonNames::ButtonStickL: + return QObject::tr("Stick L"); + case Common::Input::ButtonNames::ButtonStickR: + return QObject::tr("Stick R"); + case Common::Input::ButtonNames::ButtonA: + return QObject::tr("A"); + case Common::Input::ButtonNames::ButtonB: + return QObject::tr("B"); + case Common::Input::ButtonNames::ButtonX: + return QObject::tr("X"); + case Common::Input::ButtonNames::ButtonY: + return QObject::tr("Y"); + case Common::Input::ButtonNames::ButtonStart: + return QObject::tr("Start"); + case Common::Input::ButtonNames::ButtonPlus: + return QObject::tr("Plus"); + case Common::Input::ButtonNames::ButtonMinus: + return QObject::tr("Minus"); + case Common::Input::ButtonNames::ButtonHome: + return QObject::tr("Home"); + case Common::Input::ButtonNames::ButtonCapture: + return QObject::tr("Capture"); + case Common::Input::ButtonNames::L1: + return QObject::tr("L1"); + case Common::Input::ButtonNames::L2: + return QObject::tr("L2"); + case Common::Input::ButtonNames::L3: + return QObject::tr("L3"); + case Common::Input::ButtonNames::R1: + return QObject::tr("R1"); + case Common::Input::ButtonNames::R2: + return QObject::tr("R2"); + case Common::Input::ButtonNames::R3: + return QObject::tr("R3"); + case Common::Input::ButtonNames::Circle: + return QObject::tr("Circle"); + case Common::Input::ButtonNames::Cross: + return QObject::tr("Cross"); + case Common::Input::ButtonNames::Square: + return QObject::tr("Square"); + case Common::Input::ButtonNames::Triangle: + return QObject::tr("Triangle"); + case Common::Input::ButtonNames::Share: + return QObject::tr("Share"); + case Common::Input::ButtonNames::Options: + return QObject::tr("Options"); + case Common::Input::ButtonNames::Home: + return QObject::tr("Home"); + case Common::Input::ButtonNames::Touch: + return QObject::tr("Touch"); + case Common::Input::ButtonNames::ButtonMouseWheel: + return QObject::tr("Wheel", "Indicates the mouse wheel"); + case Common::Input::ButtonNames::ButtonBackward: + return QObject::tr("Backward"); + case Common::Input::ButtonNames::ButtonForward: + return QObject::tr("Forward"); + case Common::Input::ButtonNames::ButtonTask: + return QObject::tr("Task"); + case Common::Input::ButtonNames::ButtonExtra: + return QObject::tr("Extra"); + default: + return QObject::tr("[undefined]"); + } +} + +QString GetDirectionName(const std::string& direction) { + if (direction == "left") { + return QObject::tr("Left"); + } + if (direction == "right") { + return QObject::tr("Right"); + } + if (direction == "up") { + return QObject::tr("Up"); + } + if (direction == "down") { + return QObject::tr("Down"); + } + UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction); + return QString::fromStdString(direction); +} + +void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, + const std::string& button_name) { + // The poller returned a complete axis, so set all the buttons + if (input_param.Has("axis_x") && input_param.Has("axis_y")) { + analog_param = input_param; + return; + } + // Check if the current configuration has either no engine or an axis binding. + // Clears out the old binding and adds one with analog_from_button. + if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) { + analog_param = { + {"engine", "analog_from_button"}, + }; + } + analog_param.Set(button_name, input_param.Serialize()); +} +} // namespace + +QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) { + if (!param.Has("engine")) { + return QObject::tr("[not set]"); + } + + const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); + const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : ""); + const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : ""); + const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : ""); + const auto common_button_name = input_subsystem->GetButtonName(param); + + // Retrieve the names from Qt + if (param.Get("engine", "") == "keyboard") { + const QString button_str = GetKeyName(param.Get("code", 0)); + return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str); + } + + if (common_button_name == Common::Input::ButtonNames::Invalid) { + return QObject::tr("[invalid]"); + } + + if (common_button_name == Common::Input::ButtonNames::Engine) { + return QString::fromStdString(param.Get("engine", "")); + } + + if (common_button_name == Common::Input::ButtonNames::Value) { + if (param.Has("hat")) { + const QString hat = GetDirectionName(param.Get("direction", "")); + return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat); + } + if (param.Has("axis")) { + const QString axis = QString::fromStdString(param.Get("axis", "")); + return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis); + } + if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) { + const QString axis_x = QString::fromStdString(param.Get("axis_x", "")); + const QString axis_y = QString::fromStdString(param.Get("axis_y", "")); + const QString axis_z = QString::fromStdString(param.Get("axis_z", "")); + return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z); + } + if (param.Has("motion")) { + const QString motion = QString::fromStdString(param.Get("motion", "")); + return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion); + } + if (param.Has("button")) { + const QString button = QString::fromStdString(param.Get("button", "")); + return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button); + } + } + + QString button_name = GetButtonName(common_button_name); + if (param.Has("hat")) { + return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name); + } + if (param.Has("axis")) { + return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name); + } + if (param.Has("motion")) { + return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name); + } + if (param.Has("button")) { + return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name); + } + + return QObject::tr("[unknown]"); +} + +QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param, + const std::string& dir) { + if (!param.Has("engine")) { + return QObject::tr("[not set]"); + } + + if (param.Get("engine", "") == "analog_from_button") { + return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); + } + + if (!param.Has("axis_x") || !param.Has("axis_y")) { + return QObject::tr("[unknown]"); + } + + const auto engine_str = param.Get("engine", ""); + const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); + const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); + const bool invert_x = param.Get("invert_x", "+") == "-"; + const bool invert_y = param.Get("invert_y", "+") == "-"; + + if (dir == "modifier") { + return QObject::tr("[unused]"); + } + + if (dir == "left") { + const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-"); + return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); + } + if (dir == "right") { + const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+"); + return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); + } + if (dir == "up") { + const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+"); + return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); + } + if (dir == "down") { + const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-"); + return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); + } + + return QObject::tr("[unknown]"); +} + +ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_, + QWidget* bottom_row_, + InputCommon::InputSubsystem* input_subsystem_, + InputProfiles* profiles_, Core::HID::HIDCore& hid_core_, + bool is_powered_on_, bool debug_) + : QWidget(parent), + ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_}, + is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_), + timeout_timer(std::make_unique<QTimer>()), + poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} { + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->SaveCurrentConfig(); + emulated_controller_p1->EnableConfiguration(); + emulated_controller_handheld->SaveCurrentConfig(); + emulated_controller_handheld->EnableConfiguration(); + if (emulated_controller_handheld->IsConnected(true)) { + emulated_controller_p1->Disconnect(); + emulated_controller = emulated_controller_handheld; + } else { + emulated_controller = emulated_controller_p1; + } + } else { + emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + emulated_controller->SaveCurrentConfig(); + emulated_controller->EnableConfiguration(); + } + ui->setupUi(this); + + setFocusPolicy(Qt::ClickFocus); + + button_map = { + ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, + ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, + ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, + ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, + ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot, + ui->buttonSLRight, ui->buttonSRRight, + }; + + analog_map_buttons = {{ + { + ui->buttonLStickUp, + ui->buttonLStickDown, + ui->buttonLStickLeft, + ui->buttonLStickRight, + }, + { + ui->buttonRStickUp, + ui->buttonRStickDown, + ui->buttonRStickLeft, + ui->buttonRStickRight, + }, + }}; + + motion_map = { + ui->buttonMotionLeft, + ui->buttonMotionRight, + }; + + analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; + analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; + analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup}; + analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod}; + analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange}; + analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange}; + analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; + analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; + + ui->controllerFrame->SetController(emulated_controller); + + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { + auto* const button = button_map[button_id]; + + if (button == nullptr) { + continue; + } + + connect(button, &QPushButton::clicked, [=, this] { + HandleClick( + button, button_id, + [=, this](const Common::ParamPackage& params) { + emulated_controller->SetButtonParam(button_id, params); + }, + InputCommon::Polling::InputType::Button); + }); + + button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(button, &QPushButton::customContextMenuRequested, + [=, this](const QPoint& menu_location) { + QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetButtonParam(button_id); + context_menu.addAction(tr("Clear"), [&] { + emulated_controller->SetButtonParam(button_id, {}); + button_map[button_id]->setText(tr("[not set]")); + }); + if (param.Has("code") || param.Has("button") || param.Has("hat")) { + context_menu.addAction(tr("Invert button"), [&] { + const bool invert_value = !param.Get("inverted", false); + param.Set("inverted", invert_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Toggle button"), [&] { + const bool toggle_value = !param.Get("toggle", false); + param.Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Turbo button"), [&] { + const bool turbo_value = !param.Get("turbo", false); + param.Set("turbo", turbo_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + } + if (param.Has("axis")) { + context_menu.addAction(tr("Invert axis"), [&] { + const bool toggle_value = !(param.Get("invert", "+") == "-"); + param.Set("invert", toggle_value ? "-" : "+"); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Invert button"), [&] { + const bool invert_value = !param.Get("inverted", false); + param.Set("inverted", invert_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Set threshold"), [&] { + const int button_threshold = + static_cast<int>(param.Get("threshold", 0.5f) * 100.0f); + const int new_threshold = QInputDialog::getInt( + this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), + button_threshold, 0, 100); + param.Set("threshold", new_threshold / 100.0f); + + if (button_id == Settings::NativeButton::ZL) { + ui->sliderZLThreshold->setValue(new_threshold); + } + if (button_id == Settings::NativeButton::ZR) { + ui->sliderZRThreshold->setValue(new_threshold); + } + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Toggle axis"), [&] { + const bool toggle_value = !param.Get("toggle", false); + param.Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + } + context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); + }); + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + auto* const button = motion_map[motion_id]; + if (button == nullptr) { + continue; + } + + connect(button, &QPushButton::clicked, [=, this] { + HandleClick( + button, motion_id, + [=, this](const Common::ParamPackage& params) { + emulated_controller->SetMotionParam(motion_id, params); + }, + InputCommon::Polling::InputType::Motion); + }); + + button->setContextMenuPolicy(Qt::CustomContextMenu); + + connect(button, &QPushButton::customContextMenuRequested, + [=, this](const QPoint& menu_location) { + QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id); + context_menu.addAction(tr("Clear"), [&] { + emulated_controller->SetMotionParam(motion_id, {}); + motion_map[motion_id]->setText(tr("[not set]")); + }); + if (param.Has("motion")) { + context_menu.addAction(tr("Set gyro threshold"), [&] { + const int gyro_threshold = + static_cast<int>(param.Get("threshold", 0.007f) * 1000.0f); + const int new_threshold = QInputDialog::getInt( + this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), + gyro_threshold, 0, 100); + param.Set("threshold", new_threshold / 1000.0f); + emulated_controller->SetMotionParam(motion_id, param); + }); + context_menu.addAction(tr("Calibrate sensor"), [&] { + emulated_controller->StartMotionCalibration(); + }); + } + context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); + }); + } + + connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZL); + if (param.Has("threshold")) { + const auto slider_value = ui->sliderZLThreshold->value(); + param.Set("threshold", slider_value / 100.0f); + emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param); + } + }); + + connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZR); + if (param.Has("threshold")) { + const auto slider_value = ui->sliderZRThreshold->value(); + param.Set("threshold", slider_value / 100.0f); + emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param); + } + }); + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + + if (analog_button == nullptr) { + continue; + } + + connect(analog_button, &QPushButton::clicked, [=, this] { + if (!map_analog_stick_accepted) { + map_analog_stick_accepted = + QMessageBox::information( + this, tr("Map Analog Stick"), + tr("After pressing OK, first move your joystick horizontally, and then " + "vertically.\nTo invert the axes, first move your joystick " + "vertically, and then horizontally."), + QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok; + if (!map_analog_stick_accepted) { + return; + } + } + HandleClick( + analog_map_buttons[analog_id][sub_button_id], analog_id, + [=, this](const Common::ParamPackage& params) { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]); + // Correct axis direction for inverted sticks + if (input_subsystem->IsStickInverted(param)) { + switch (analog_id) { + case Settings::NativeAnalog::LStick: { + const bool invert_value = param.Get("invert_x", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_x", invert_str); + break; + } + case Settings::NativeAnalog::RStick: { + const bool invert_value = param.Get("invert_y", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_y", invert_str); + break; + } + default: + break; + } + } + emulated_controller->SetStickParam(analog_id, param); + }, + InputCommon::Polling::InputType::Stick); + }); + + analog_button->setContextMenuPolicy(Qt::CustomContextMenu); + + connect(analog_button, &QPushButton::customContextMenuRequested, + [=, this](const QPoint& menu_location) { + QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + context_menu.addAction(tr("Clear"), [&] { + if (param.Get("engine", "") != "analog_from_button") { + emulated_controller->SetStickParam(analog_id, {}); + for (auto button : analog_map_buttons[analog_id]) { + button->setText(tr("[not set]")); + } + return; + } + switch (sub_button_id) { + case 0: + param.Erase("up"); + break; + case 1: + param.Erase("down"); + break; + case 2: + param.Erase("left"); + break; + case 3: + param.Erase("right"); + break; + } + emulated_controller->SetStickParam(analog_id, param); + analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Center axis"), [&] { + const auto stick_value = + emulated_controller->GetSticksValues()[analog_id]; + const float offset_x = stick_value.x.properties.offset; + const float offset_y = stick_value.y.properties.offset; + float raw_value_x = stick_value.x.raw_value; + float raw_value_y = stick_value.y.raw_value; + // See Core::HID::SanitizeStick() to obtain the original raw axis value + if (std::abs(offset_x) < 0.5f) { + if (raw_value_x > 0) { + raw_value_x *= 1 + offset_x; + } else { + raw_value_x *= 1 - offset_x; + } + } + if (std::abs(offset_x) < 0.5f) { + if (raw_value_y > 0) { + raw_value_y *= 1 + offset_y; + } else { + raw_value_y *= 1 - offset_y; + } + } + param.Set("offset_x", -raw_value_x + offset_x); + param.Set("offset_y", -raw_value_y + offset_y); + emulated_controller->SetStickParam(analog_id, param); + }); + context_menu.addAction(tr("Invert axis"), [&] { + if (sub_button_id == 2 || sub_button_id == 3) { + const bool invert_value = param.Get("invert_x", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_x", invert_str); + emulated_controller->SetStickParam(analog_id, param); + } + if (sub_button_id == 0 || sub_button_id == 1) { + const bool invert_value = param.Get("invert_y", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_y", invert_str); + emulated_controller->SetStickParam(analog_id, param); + } + for (int analog_sub_button_id = 0; + analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM; + ++analog_sub_button_id) { + analog_map_buttons[analog_id][analog_sub_button_id]->setText( + AnalogToText(param, analog_sub_buttons[analog_sub_button_id])); + } + }); + context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( + menu_location)); + }); + } + + // Handle clicks for the modifier buttons as well. + connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] { + HandleClick( + analog_map_modifier_button[analog_id], analog_id, + [=, this](const Common::ParamPackage& params) { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + param.Set("modifier", params.Serialize()); + emulated_controller->SetStickParam(analog_id, param); + }, + InputCommon::Polling::InputType::Button); + }); + + analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu); + + connect( + analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested, + [=, this](const QPoint& menu_location) { + QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + context_menu.addAction(tr("Clear"), [&] { + param.Set("modifier", ""); + analog_map_modifier_button[analog_id]->setText(tr("[not set]")); + emulated_controller->SetStickParam(analog_id, param); + }); + context_menu.addAction(tr("Toggle button"), [&] { + Common::ParamPackage modifier_param = + Common::ParamPackage{param.Get("modifier", "")}; + const bool toggle_value = !modifier_param.Get("toggle", false); + modifier_param.Set("toggle", toggle_value); + param.Set("modifier", modifier_param.Serialize()); + analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param)); + emulated_controller->SetStickParam(analog_id, param); + }); + context_menu.addAction(tr("Invert button"), [&] { + Common::ParamPackage modifier_param = + Common::ParamPackage{param.Get("modifier", "")}; + const bool invert_value = !modifier_param.Get("inverted", false); + modifier_param.Set("inverted", invert_value); + param.Set("modifier", modifier_param.Serialize()); + analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param)); + emulated_controller->SetStickParam(analog_id, param); + }); + context_menu.exec( + analog_map_modifier_button[analog_id]->mapToGlobal(menu_location)); + }); + + connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged), + [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); + param.Set("range", spinbox_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); + }); + + connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); + analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); + param.Set("deadzone", slider_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); + }); + + connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + const auto slider_value = analog_map_modifier_slider[analog_id]->value(); + analog_map_modifier_label[analog_id]->setText( + tr("Modifier Range: %1%").arg(slider_value)); + param.Set("modifier_scale", slider_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); + }); + } + + if (player_index_ == 0) { + connect(ui->mousePanningButton, &QPushButton::clicked, [this, input_subsystem_] { + const auto right_stick_param = + emulated_controller->GetStickParam(Settings::NativeAnalog::RStick); + ConfigureMousePanning dialog(this, input_subsystem_, + right_stick_param.Get("deadzone", 0.0f), + right_stick_param.Get("range", 1.0f)); + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } + }); + } else { + ui->mousePanningWidget->hide(); + } + + // Player Connected checkbox + connect(ui->groupConnectedController, &QGroupBox::toggled, + [this](bool checked) { emit Connected(checked); }); + + if (player_index == 0) { + connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), + [this](int index) { + emit HandheldStateChanged(GetControllerTypeFromIndex(index) == + Core::HID::NpadStyleIndex::Handheld); + }); + } + + if (debug || player_index == 9) { + ui->groupConnectedController->setCheckable(false); + } + + // The Debug Controller can only choose the Pro Controller. + if (debug) { + ui->buttonScreenshot->setEnabled(false); + ui->buttonHome->setEnabled(false); + ui->comboControllerType->addItem(tr("Pro Controller")); + } else { + SetConnectableControllers(); + } + + UpdateControllerAvailableButtons(); + UpdateControllerEnabledButtons(); + UpdateControllerButtonNames(); + UpdateMotionButtons(); + connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) { + UpdateControllerAvailableButtons(); + UpdateControllerEnabledButtons(); + UpdateControllerButtonNames(); + UpdateMotionButtons(); + const Core::HID::NpadStyleIndex type = + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + bool is_connected = emulated_controller->IsConnected(true); + + emulated_controller_p1->SetNpadStyleIndex(type); + emulated_controller_handheld->SetNpadStyleIndex(type); + if (is_connected) { + if (type == Core::HID::NpadStyleIndex::Handheld) { + emulated_controller_p1->Disconnect(); + emulated_controller_handheld->Connect(true); + emulated_controller = emulated_controller_handheld; + } else { + emulated_controller_handheld->Disconnect(); + emulated_controller_p1->Connect(true); + emulated_controller = emulated_controller_p1; + } + } + ui->controllerFrame->SetController(emulated_controller); + } + emulated_controller->SetNpadStyleIndex(type); + }); + + connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this, + &ConfigureInputPlayer::UpdateMappingWithDefaults); + ui->comboDevices->installEventFilter(this); + + ui->comboDevices->setCurrentIndex(-1); + + timeout_timer->setSingleShot(true); + connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); + + connect(poll_timer.get(), &QTimer::timeout, [this] { + const auto& params = input_subsystem->GetNextInput(); + if (params.Has("engine") && IsInputAcceptable(params)) { + SetPollingResult(params, false); + return; + } + }); + + UpdateInputProfiles(); + + connect(ui->buttonProfilesNew, &QPushButton::clicked, this, + &ConfigureInputPlayer::CreateProfile); + connect(ui->buttonProfilesDelete, &QPushButton::clicked, this, + &ConfigureInputPlayer::DeleteProfile); + connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this, + &ConfigureInputPlayer::LoadProfile); + connect(ui->buttonProfilesSave, &QPushButton::clicked, this, + &ConfigureInputPlayer::SaveProfile); + + LoadConfiguration(); +} + +ConfigureInputPlayer::~ConfigureInputPlayer() { + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->DisableConfiguration(); + emulated_controller_handheld->DisableConfiguration(); + } else { + emulated_controller->DisableConfiguration(); + } +} + +void ConfigureInputPlayer::ApplyConfiguration() { + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->DisableConfiguration(); + emulated_controller_p1->SaveCurrentConfig(); + emulated_controller_p1->EnableConfiguration(); + emulated_controller_handheld->DisableConfiguration(); + emulated_controller_handheld->SaveCurrentConfig(); + emulated_controller_handheld->EnableConfiguration(); + return; + } + emulated_controller->DisableConfiguration(); + emulated_controller->SaveCurrentConfig(); + emulated_controller->EnableConfiguration(); +} + +void ConfigureInputPlayer::showEvent(QShowEvent* event) { + if (bottom_row == nullptr) { + return; + } + QWidget::showEvent(event); + ui->main->addWidget(bottom_row); +} + +void ConfigureInputPlayer::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QWidget::changeEvent(event); +} + +void ConfigureInputPlayer::RetranslateUI() { + ui->retranslateUi(this); + UpdateUI(); +} + +void ConfigureInputPlayer::LoadConfiguration() { + emulated_controller->ReloadFromSettings(); + + UpdateUI(); + UpdateInputDeviceCombobox(); + + if (debug) { + return; + } + + const int comboBoxIndex = + GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true)); + ui->comboControllerType->setCurrentIndex(comboBoxIndex); + ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true)); +} + +void ConfigureInputPlayer::ConnectPlayer(bool connected) { + ui->groupConnectedController->setChecked(connected); + if (connected) { + emulated_controller->Connect(true); + } else { + emulated_controller->Disconnect(); + } +} + +void ConfigureInputPlayer::UpdateInputDeviceCombobox() { + // Skip input device persistence if "Input Devices" is set to "Any". + if (ui->comboDevices->currentIndex() == 0) { + UpdateInputDevices(); + return; + } + + const auto devices = emulated_controller->GetMappedDevices(); + UpdateInputDevices(); + + if (devices.empty()) { + return; + } + + if (devices.size() > 2) { + ui->comboDevices->setCurrentIndex(0); + return; + } + + const auto first_engine = devices[0].Get("engine", ""); + const auto first_guid = devices[0].Get("guid", ""); + const auto first_port = devices[0].Get("port", 0); + const auto first_pad = devices[0].Get("pad", 0); + + if (devices.size() == 1) { + const auto devices_it = std::find_if( + input_devices.begin(), input_devices.end(), + [first_engine, first_guid, first_port, first_pad](const Common::ParamPackage& param) { + return param.Get("engine", "") == first_engine && + param.Get("guid", "") == first_guid && param.Get("port", 0) == first_port && + param.Get("pad", 0) == first_pad; + }); + const int device_index = + devices_it != input_devices.end() + ? static_cast<int>(std::distance(input_devices.begin(), devices_it)) + : 0; + ui->comboDevices->setCurrentIndex(device_index); + return; + } + + const auto second_engine = devices[1].Get("engine", ""); + const auto second_guid = devices[1].Get("guid", ""); + const auto second_port = devices[1].Get("port", 0); + + const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") && + (second_engine == "keyboard" || second_engine == "mouse"); + + if (is_keyboard_mouse) { + ui->comboDevices->setCurrentIndex(2); + return; + } + + const bool is_engine_equal = first_engine == second_engine; + const bool is_port_equal = first_port == second_port; + + if (is_engine_equal && is_port_equal) { + const auto devices_it = std::find_if( + input_devices.begin(), input_devices.end(), + [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage& param) { + const bool is_guid_valid = + (param.Get("guid", "") == first_guid && + param.Get("guid2", "") == second_guid) || + (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid); + return param.Get("engine", "") == first_engine && is_guid_valid && + param.Get("port", 0) == first_port; + }); + const int device_index = + devices_it != input_devices.end() + ? static_cast<int>(std::distance(input_devices.begin(), devices_it)) + : 0; + ui->comboDevices->setCurrentIndex(device_index); + } else { + ui->comboDevices->setCurrentIndex(0); + } +} + +void ConfigureInputPlayer::RestoreDefaults() { + UpdateMappingWithDefaults(); +} + +void ConfigureInputPlayer::ClearAll() { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { + const auto* const button = button_map[button_id]; + if (button == nullptr) { + continue; + } + emulated_controller->SetButtonParam(button_id, {}); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr) { + continue; + } + emulated_controller->SetStickParam(analog_id, {}); + } + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + const auto* const motion_button = motion_map[motion_id]; + if (motion_button == nullptr) { + continue; + } + emulated_controller->SetMotionParam(motion_id, {}); + } + + UpdateUI(); + UpdateInputDevices(); +} + +void ConfigureInputPlayer::UpdateUI() { + for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { + const Common::ParamPackage param = emulated_controller->GetButtonParam(button); + button_map[button]->setText(ButtonToText(param)); + } + + const Common::ParamPackage ZL_param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZL); + if (ZL_param.Has("threshold")) { + const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f); + ui->sliderZLThreshold->setValue(button_threshold); + } + + const Common::ParamPackage ZR_param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZR); + if (ZR_param.Has("threshold")) { + const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f); + ui->sliderZRThreshold->setValue(button_threshold); + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id); + motion_map[motion_id]->setText(ButtonToText(param)); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + + if (analog_button == nullptr) { + continue; + } + + analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id])); + } + + analog_map_modifier_button[analog_id]->setText( + ButtonToText(Common::ParamPackage{param.Get("modifier", "")})); + + const auto deadzone_label = analog_map_deadzone_label[analog_id]; + const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; + const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id]; + const auto modifier_label = analog_map_modifier_label[analog_id]; + const auto modifier_slider = analog_map_modifier_slider[analog_id]; + const auto range_groupbox = analog_map_range_groupbox[analog_id]; + const auto range_spinbox = analog_map_range_spinbox[analog_id]; + + int slider_value; + const bool is_controller = input_subsystem->IsController(param); + + if (is_controller) { + slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100); + deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); + deadzone_slider->setValue(slider_value); + range_spinbox->setValue(static_cast<int>(param.Get("range", 0.95f) * 100)); + } else { + slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100); + modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); + modifier_slider->setValue(slider_value); + } + + deadzone_label->setVisible(is_controller); + deadzone_slider->setVisible(is_controller); + modifier_groupbox->setVisible(!is_controller); + modifier_label->setVisible(!is_controller); + modifier_slider->setVisible(!is_controller); + range_groupbox->setVisible(is_controller); + } +} + +void ConfigureInputPlayer::SetConnectableControllers() { + const auto npad_style_set = hid_core.GetSupportedStyleTag(); + index_controller_type_pairs.clear(); + ui->comboControllerType->clear(); + + const auto add_item = [&](Core::HID::NpadStyleIndex controller_type, + const QString& controller_name) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), controller_type); + ui->comboControllerType->addItem(controller_name); + }; + + if (npad_style_set.fullkey == 1) { + add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller")); + } + + if (npad_style_set.joycon_dual == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons")); + } + + if (npad_style_set.joycon_left == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon")); + } + + if (npad_style_set.joycon_right == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon")); + } + + if (player_index == 0 && npad_style_set.handheld == 1) { + add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld")); + } + + if (npad_style_set.gamecube == 1) { + add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller")); + } + + // Disable all unsupported controllers + if (!Settings::values.enable_all_controllers) { + return; + } + + if (npad_style_set.palma == 1) { + add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus")); + } + + if (npad_style_set.lark == 1) { + add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller")); + } + + if (npad_style_set.lucia == 1) { + add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller")); + } + + if (npad_style_set.lagoon == 1) { + add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller")); + } + + if (npad_style_set.lager == 1) { + add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis")); + } +} + +Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { + const auto it = + std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), + [index](const auto& pair) { return pair.first == index; }); + + if (it == index_controller_type_pairs.end()) { + return Core::HID::NpadStyleIndex::Fullkey; + } + + return it->second; +} + +int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const { + const auto it = + std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), + [type](const auto& pair) { return pair.second == type; }); + + if (it == index_controller_type_pairs.end()) { + return -1; + } + + return it->first; +} + +void ConfigureInputPlayer::UpdateInputDevices() { + input_devices = input_subsystem->GetInputDevices(); + ui->comboDevices->clear(); + for (const auto& device : input_devices) { + ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); + } +} + +void ConfigureInputPlayer::UpdateControllerAvailableButtons() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Core::HID::NpadStyleIndex::Fullkey; + } + + // List of all the widgets that will be hidden by any of the following layouts that need + // "unhidden" after the controller type changes + const std::array<QWidget*, 14> layout_show = { + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, + ui->horizontalSpacerShoulderButtonsWidget, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, + ui->horizontalSpacerShoulderButtonsWidget4, + ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, + ui->bottomLeft, + ui->buttonShoulderButtonsRight, + ui->buttonMiscButtonsPlusHome, + ui->bottomRight, + ui->buttonMiscButtonsMinusGroup, + ui->buttonMiscButtonsScreenshotGroup, + }; + + for (auto* widget : layout_show) { + widget->show(); + } + + std::vector<QWidget*> layout_hidden; + switch (layout) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::Handheld: + layout_hidden = { + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, + }; + break; + case Core::HID::NpadStyleIndex::JoyconLeft: + layout_hidden = { + ui->buttonShoulderButtonsSLSRRight, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, + ui->buttonShoulderButtonsRight, + ui->buttonMiscButtonsPlusHome, + ui->bottomRight, + }; + break; + case Core::HID::NpadStyleIndex::JoyconRight: + layout_hidden = { + ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, + }; + break; + case Core::HID::NpadStyleIndex::GameCube: + layout_hidden = { + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, + ui->buttonMiscButtonsMinusGroup, + ui->buttonMiscButtonsScreenshotGroup, + }; + break; + default: + break; + } + + for (auto* widget : layout_hidden) { + widget->hide(); + } +} + +void ConfigureInputPlayer::UpdateControllerEnabledButtons() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Core::HID::NpadStyleIndex::Fullkey; + } + + // List of all the widgets that will be disabled by any of the following layouts that need + // "enabled" after the controller type changes + const std::array<QWidget*, 3> layout_enable = { + ui->buttonLStickPressedGroup, + ui->groupRStickPressed, + ui->buttonShoulderButtonsButtonLGroup, + }; + + for (auto* widget : layout_enable) { + widget->setEnabled(true); + } + + std::vector<QWidget*> layout_disable; + switch (layout) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: + break; + case Core::HID::NpadStyleIndex::GameCube: + layout_disable = { + ui->buttonHome, + ui->buttonLStickPressedGroup, + ui->groupRStickPressed, + ui->buttonShoulderButtonsButtonLGroup, + }; + break; + default: + break; + } + + for (auto* widget : layout_disable) { + widget->setEnabled(false); + } +} + +void ConfigureInputPlayer::UpdateMotionButtons() { + if (debug) { + // Motion isn't used with the debug controller, hide both groupboxes. + ui->buttonMotionLeftGroup->hide(); + ui->buttonMotionRightGroup->hide(); + return; + } + + // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. + switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::Handheld: + // Show "Motion 1" and hide "Motion 2". + ui->buttonMotionLeftGroup->show(); + ui->buttonMotionRightGroup->hide(); + break; + case Core::HID::NpadStyleIndex::JoyconRight: + // Show "Motion 2" and hide "Motion 1". + ui->buttonMotionLeftGroup->hide(); + ui->buttonMotionRightGroup->show(); + break; + case Core::HID::NpadStyleIndex::GameCube: + // Hide both "Motion 1/2". + ui->buttonMotionLeftGroup->hide(); + ui->buttonMotionRightGroup->hide(); + break; + case Core::HID::NpadStyleIndex::JoyconDual: + default: + // Show both "Motion 1/2". + ui->buttonMotionLeftGroup->show(); + ui->buttonMotionRightGroup->show(); + break; + } +} + +void ConfigureInputPlayer::UpdateControllerButtonNames() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Core::HID::NpadStyleIndex::Fullkey; + } + + switch (layout) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: + ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); + ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); + ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); + ui->buttonShoulderButtonsRGroup->setTitle(tr("R")); + ui->LStick->setTitle(tr("Left Stick")); + ui->RStick->setTitle(tr("Right Stick")); + break; + case Core::HID::NpadStyleIndex::GameCube: + ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); + ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); + ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); + ui->buttonShoulderButtonsRGroup->setTitle(tr("Z")); + ui->LStick->setTitle(tr("Control Stick")); + ui->RStick->setTitle(tr("C-Stick")); + break; + default: + break; + } +} + +void ConfigureInputPlayer::UpdateMappingWithDefaults() { + if (ui->comboDevices->currentIndex() == 0) { + return; + } + + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { + const auto* const button = button_map[button_id]; + if (button == nullptr) { + continue; + } + emulated_controller->SetButtonParam(button_id, {}); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr) { + continue; + } + emulated_controller->SetStickParam(analog_id, {}); + } + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + const auto* const motion_button = motion_map[motion_id]; + if (motion_button == nullptr) { + continue; + } + emulated_controller->SetMotionParam(motion_id, {}); + } + + // Reset keyboard or mouse bindings + if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { + emulated_controller->SetButtonParam( + button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( + QtConfig::default_buttons[button_id])}); + } + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + Common::ParamPackage analog_param{}; + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + Common::ParamPackage params{InputCommon::GenerateKeyboardParam( + QtConfig::default_analogs[analog_id][sub_button_id])}; + SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]); + } + + analog_param.Set("modifier", InputCommon::GenerateKeyboardParam( + QtConfig::default_stick_mod[analog_id])); + emulated_controller->SetStickParam(analog_id, analog_param); + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + emulated_controller->SetMotionParam( + motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( + QtConfig::default_motions[motion_id])}); + } + + // If mouse is selected we want to override with mappings from the driver + if (ui->comboDevices->currentIndex() == 1) { + UpdateUI(); + return; + } + } + + // Reset controller bindings + const auto& device = input_devices[ui->comboDevices->currentIndex()]; + auto button_mappings = input_subsystem->GetButtonMappingForDevice(device); + auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device); + auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device); + + for (const auto& button_mapping : button_mappings) { + const std::size_t index = button_mapping.first; + emulated_controller->SetButtonParam(index, button_mapping.second); + } + for (const auto& analog_mapping : analog_mappings) { + const std::size_t index = analog_mapping.first; + emulated_controller->SetStickParam(index, analog_mapping.second); + } + for (const auto& motion_mapping : motion_mappings) { + const std::size_t index = motion_mapping.first; + emulated_controller->SetMotionParam(index, motion_mapping.second); + } + + UpdateUI(); +} + +void ConfigureInputPlayer::HandleClick( + QPushButton* button, std::size_t button_id, + std::function<void(const Common::ParamPackage&)> new_input_setter, + InputCommon::Polling::InputType type) { + if (timeout_timer->isActive()) { + return; + } + if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { + button->setText(tr("Shake!")); + } else { + button->setText(tr("[waiting]")); + } + button->setFocus(); + + input_setter = std::move(new_input_setter); + + input_subsystem->BeginMapping(type); + + QWidget::grabMouse(); + QWidget::grabKeyboard(); + + if (type == InputCommon::Polling::InputType::Button) { + ui->controllerFrame->BeginMappingButton(button_id); + } else if (type == InputCommon::Polling::InputType::Stick) { + ui->controllerFrame->BeginMappingAnalog(button_id); + } + + timeout_timer->start(4000); // Cancel after 4 seconds + poll_timer->start(25); // Check for new inputs every 25ms +} + +void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { + timeout_timer->stop(); + poll_timer->stop(); + input_subsystem->StopMapping(); + + QWidget::releaseMouse(); + QWidget::releaseKeyboard(); + + if (!abort) { + (*input_setter)(params); + } + + UpdateUI(); + UpdateInputDeviceCombobox(); + ui->controllerFrame->EndMapping(); + + input_setter = std::nullopt; +} + +bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const { + if (ui->comboDevices->currentIndex() == 0) { + return true; + } + + if (params.Has("motion")) { + return true; + } + + // Keyboard/Mouse + if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { + return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse"; + } + + const auto& current_input_device = input_devices[ui->comboDevices->currentIndex()]; + return params.Get("engine", "") == current_input_device.Get("engine", "") && + (params.Get("guid", "") == current_input_device.Get("guid", "") || + params.Get("guid", "") == current_input_device.Get("guid2", "")) && + params.Get("port", 0) == current_input_device.Get("port", 0); +} + +void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { + if (!input_setter || !event) { + return; + } + + const auto button = GRenderWindow::QtButtonToMouseButton(event->button()); + input_subsystem->GetMouse()->PressButton(0, 0, button); +} + +void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) { + const int x = event->angleDelta().x(); + const int y = event->angleDelta().y(); + input_subsystem->GetMouse()->MouseWheelChange(x, y); +} + +void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { + if (!input_setter || !event) { + return; + } + event->ignore(); + if (event->key() != Qt::Key_Escape) { + input_subsystem->GetKeyboard()->PressKey(event->key()); + } +} + +bool ConfigureInputPlayer::eventFilter(QObject* object, QEvent* event) { + if (object == ui->comboDevices && event->type() == QEvent::MouseButtonPress) { + RefreshInputDevices(); + } + return object->eventFilter(object, event); +} + +void ConfigureInputPlayer::CreateProfile() { + const auto profile_name = + LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 30, + LimitableInputDialog::InputLimiter::Filesystem); + + if (profile_name.isEmpty()) { + return; + } + + if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) { + QMessageBox::critical(this, tr("Create Input Profile"), + tr("The given profile name is not valid!")); + return; + } + + ApplyConfiguration(); + + if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) { + QMessageBox::critical(this, tr("Create Input Profile"), + tr("Failed to create the input profile \"%1\"").arg(profile_name)); + UpdateInputProfiles(); + emit RefreshInputProfiles(player_index); + return; + } + + emit RefreshInputProfiles(player_index); + + ui->comboProfiles->addItem(profile_name); + ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1); +} + +void ConfigureInputPlayer::DeleteProfile() { + const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); + + if (profile_name.isEmpty()) { + return; + } + + if (!profiles->DeleteProfile(profile_name.toStdString())) { + QMessageBox::critical(this, tr("Delete Input Profile"), + tr("Failed to delete the input profile \"%1\"").arg(profile_name)); + UpdateInputProfiles(); + emit RefreshInputProfiles(player_index); + return; + } + + emit RefreshInputProfiles(player_index); + + ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex()); + ui->comboProfiles->setCurrentIndex(-1); +} + +void ConfigureInputPlayer::LoadProfile() { + const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); + + if (profile_name.isEmpty()) { + return; + } + + ApplyConfiguration(); + + if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) { + QMessageBox::critical(this, tr("Load Input Profile"), + tr("Failed to load the input profile \"%1\"").arg(profile_name)); + UpdateInputProfiles(); + emit RefreshInputProfiles(player_index); + return; + } + + LoadConfiguration(); +} + +void ConfigureInputPlayer::SaveProfile() { + static constexpr size_t HANDHELD_INDEX = 8; + const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); + + if (profile_name.isEmpty()) { + return; + } + + ApplyConfiguration(); + + // When we're in handheld mode, only the handheld emulated controller bindings are updated + const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() == + Core::HID::NpadIdType::Handheld; + const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index; + + if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) { + QMessageBox::critical(this, tr("Save Input Profile"), + tr("Failed to save the input profile \"%1\"").arg(profile_name)); + UpdateInputProfiles(); + emit RefreshInputProfiles(player_index); + return; + } +} + +void ConfigureInputPlayer::UpdateInputProfiles() { + ui->comboProfiles->clear(); + + // Set current profile as empty by default + int profile_index = -1; + + // Add every available profile and search the player profile to set it as current one + auto& current_profile = Settings::values.players.GetValue()[player_index].profile_name; + std::vector<std::string> profile_names = profiles->GetInputProfileNames(); + std::string profile_name; + for (size_t i = 0; i < profile_names.size(); i++) { + profile_name = profile_names[i]; + ui->comboProfiles->addItem(QString::fromStdString(profile_name)); + if (current_profile == profile_name) { + profile_index = (int)i; + } + } + + LOG_DEBUG(Frontend, "Setting the current input profile to index {}", profile_index); + ui->comboProfiles->setCurrentIndex(profile_index); +} |