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diff --git a/src/citron/configuration/configure_input_player.h b/src/citron/configuration/configure_input_player.h
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+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <optional>
+#include <string>
+#include <vector>
+
+#include <QWidget>
+
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "ui_configure_input.h"
+
+class QCheckBox;
+class QKeyEvent;
+class QLabel;
+class QPushButton;
+class QSlider;
+class QSpinBox;
+class QString;
+class QTimer;
+class QWidget;
+
+class InputProfiles;
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+namespace InputCommon::Polling {
+enum class InputType;
+} // namespace InputCommon::Polling
+
+namespace Ui {
+class ConfigureInputPlayer;
+} // namespace Ui
+
+namespace Core::HID {
+class HIDCore;
+class EmulatedController;
+enum class NpadStyleIndex : u8;
+} // namespace Core::HID
+
+class ConfigureInputPlayer : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
+ InputCommon::InputSubsystem* input_subsystem_,
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug = false);
+ ~ConfigureInputPlayer() override;
+
+ /// Save all button configurations to settings file.
+ void ApplyConfiguration();
+
+ /// Set the connection state checkbox (used to sync state).
+ void ConnectPlayer(bool connected);
+
+ /// Update the input devices combobox.
+ void UpdateInputDeviceCombobox();
+
+ /// Updates the list of controller profiles.
+ void UpdateInputProfiles();
+
+ /// Restore all buttons to their default values.
+ void RestoreDefaults();
+
+ /// Clear all input configuration.
+ void ClearAll();
+
+signals:
+ /// Emitted when this controller is (dis)connected by the user.
+ void Connected(bool connected);
+ /// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
+ void HandheldStateChanged(bool is_handheld);
+ /// Emitted when the input devices combobox is being refreshed.
+ void RefreshInputDevices();
+ /**
+ * Emitted when the input profiles combobox is being refreshed.
+ * The player_index represents the current player's index, and the profile combobox
+ * will not be updated for this index as they are already updated by other mechanisms.
+ */
+ void RefreshInputProfiles(std::size_t player_index);
+
+protected:
+ void showEvent(QShowEvent* event) override;
+
+private:
+ QString ButtonToText(const Common::ParamPackage& param);
+
+ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir);
+
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ /// Load configuration settings.
+ void LoadConfiguration();
+
+ /// Called when the button was pressed.
+ void HandleClick(QPushButton* button, std::size_t button_id,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::InputType type);
+
+ /// Finish polling and configure input using the input_setter.
+ void SetPollingResult(const Common::ParamPackage& params, bool abort);
+
+ /// Checks whether a given input can be accepted.
+ bool IsInputAcceptable(const Common::ParamPackage& params) const;
+
+ /// Handle mouse button press events.
+ void mousePressEvent(QMouseEvent* event) override;
+
+ /// Handle mouse wheel move events.
+ void wheelEvent(QWheelEvent* event) override;
+
+ /// Handle key press events.
+ void keyPressEvent(QKeyEvent* event) override;
+
+ /// Handle combobox list refresh
+ bool eventFilter(QObject* object, QEvent* event) override;
+
+ /// Update UI to reflect current configuration.
+ void UpdateUI();
+
+ /// Sets the available controllers.
+ void SetConnectableControllers();
+
+ /// Gets the Controller Type for a given controller combobox index.
+ Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index) const;
+
+ /// Gets the controller combobox index for a given Controller Type.
+ int GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const;
+
+ /// Update the available input devices.
+ void UpdateInputDevices();
+
+ /// Hides and disables controller settings based on the current controller type.
+ void UpdateControllerAvailableButtons();
+
+ /// Disables controller settings based on the current controller type.
+ void UpdateControllerEnabledButtons();
+
+ /// Shows or hides motion groupboxes based on the current controller type.
+ void UpdateMotionButtons();
+
+ /// Alters the button names based on the current controller type.
+ void UpdateControllerButtonNames();
+
+ /// Gets the default controller mapping for this device and auto configures the input to match.
+ void UpdateMappingWithDefaults();
+
+ /// Creates a controller profile.
+ void CreateProfile();
+
+ /// Deletes the selected controller profile.
+ void DeleteProfile();
+
+ /// Loads the selected controller profile.
+ void LoadProfile();
+
+ /// Saves the current controller configuration into a selected controller profile.
+ void SaveProfile();
+
+ std::unique_ptr<Ui::ConfigureInputPlayer> ui;
+
+ std::size_t player_index;
+ bool debug;
+ bool is_powered_on;
+
+ InputCommon::InputSubsystem* input_subsystem;
+
+ InputProfiles* profiles;
+
+ std::unique_ptr<QTimer> timeout_timer;
+ std::unique_ptr<QTimer> poll_timer;
+
+ /// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
+ std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs;
+
+ /// This will be the the setting function when an input is awaiting configuration.
+ std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
+
+ Core::HID::EmulatedController* emulated_controller;
+
+ static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
+
+ /// Each button input is represented by a QPushButton.
+ std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
+
+ /// A group of four QPushButtons represent one analog input. The buttons each represent up,
+ /// down, left, right, respectively.
+ std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
+ analog_map_buttons;
+
+ /// Each motion input is represented by a QPushButton.
+ std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
+
+ std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
+ std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
+ std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
+ std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_button;
+ std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
+ std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
+ std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
+ std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
+
+ static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
+
+ /// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
+ bool map_analog_stick_accepted{};
+
+ /// List of physical devices users can map with. If a SDL backed device is selected, then you
+ /// can use this device to get a default mapping.
+ std::vector<Common::ParamPackage> input_devices;
+
+ /// Bottom row is where console wide settings are held, and its "owned" by the parent
+ /// ConfigureInput widget. On show, add this widget to the main layout. This will change the
+ /// parent of the widget to this widget (but that's fine).
+ QWidget* bottom_row;
+
+ Core::HID::HIDCore& hid_core;
+};