diff options
Diffstat (limited to 'src/citron/configuration/configure_input_player_widget.h')
-rw-r--r-- | src/citron/configuration/configure_input_player_widget.h | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/src/citron/configuration/configure_input_player_widget.h b/src/citron/configuration/configure_input_player_widget.h new file mode 100644 index 000000000..76340912d --- /dev/null +++ b/src/citron/configuration/configure_input_player_widget.h @@ -0,0 +1,230 @@ +// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <QFrame> +#include <QPointer> + +#include "common/input.h" +#include "common/settings_input.h" +#include "common/vector_math.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_types.h" + +class QLabel; + +using AnalogParam = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>; +using ButtonParam = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>; + +// Widget for representing controller animations +class PlayerControlPreview : public QFrame { + Q_OBJECT + +public: + explicit PlayerControlPreview(QWidget* parent); + ~PlayerControlPreview() override; + + // Sets the emulated controller to be displayed + void SetController(Core::HID::EmulatedController* controller); + + // Disables events from the emulated controller + void UnloadController(); + + // Starts blinking animation at the button specified + void BeginMappingButton(std::size_t button_id); + + // Starts moving animation at the stick specified + void BeginMappingAnalog(std::size_t stick_id); + + // Stops any ongoing animation + void EndMapping(); + + // Handles emulated controller events + void ControllerUpdate(Core::HID::ControllerTriggerType type); + + // Updates input on scheduled interval + void UpdateInput(); + +protected: + void paintEvent(QPaintEvent* event) override; + +private: + enum class Direction : std::size_t { + None, + Up, + Right, + Down, + Left, + }; + + enum class Symbol { + House, + A, + B, + X, + Y, + L, + R, + C, + SL, + ZL, + ZR, + SR, + Charging, + }; + + struct ColorMapping { + QColor outline{}; + QColor primary{}; + QColor left{}; + QColor right{}; + QColor button{}; + QColor button2{}; + QColor button_turbo{}; + QColor font{}; + QColor font2{}; + QColor highlight{}; + QColor highlight2{}; + QColor transparent{}; + QColor indicator{}; + QColor indicator2{}; + QColor led_on{}; + QColor led_off{}; + QColor slider{}; + QColor slider_button{}; + QColor slider_arrow{}; + QColor deadzone{}; + QColor charging{}; + }; + + void UpdateColors(); + void ResetInputs(); + + // Draw controller functions + void DrawHandheldController(QPainter& p, QPointF center); + void DrawDualController(QPainter& p, QPointF center); + void DrawLeftController(QPainter& p, QPointF center); + void DrawRightController(QPainter& p, QPointF center); + void DrawProController(QPainter& p, QPointF center); + void DrawGCController(QPainter& p, QPointF center); + + // Draw body functions + void DrawHandheldBody(QPainter& p, QPointF center); + void DrawDualBody(QPainter& p, QPointF center); + void DrawLeftBody(QPainter& p, QPointF center); + void DrawRightBody(QPainter& p, QPointF center); + void DrawProBody(QPainter& p, QPointF center); + void DrawGCBody(QPainter& p, QPointF center); + + // Draw triggers functions + void DrawProTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger, + Common::Input::TriggerStatus right_trigger); + void DrawHandheldTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawLeftTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawRightTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + + // Draw joystick functions + void DrawJoystick(QPainter& p, QPointF center, float size, + const Common::Input::ButtonStatus& pressed); + void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, + const Common::Input::ButtonStatus& pressed); + void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right); + void DrawJoystickProperties(QPainter& p, QPointF center, + const Common::Input::AnalogProperties& properties); + void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick, + bool raw); + void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, + const Common::Input::ButtonStatus& pressed); + void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + + // Draw button functions + void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + float button_size); + void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + float width, float height, Direction direction = Direction::None, + float radius = 2); + void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + int button_size); + void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + int button_size); + void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f); + void DrawArrowButton(QPainter& p, QPointF center, Direction direction, + const Common::Input::ButtonStatus& pressed, float size = 1.0f); + void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, + const Common::Input::ButtonStatus& pressed); + QColor GetButtonColor(QColor default_color, bool is_pressed, bool turbo); + + // Draw battery functions + void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery); + + // Draw icon functions + void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); + void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); + + // Draw motion functions + void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size); + + // Draw primitive types + template <size_t N> + void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon); + void DrawCircle(QPainter& p, QPointF center, float size); + void DrawRectangle(QPainter& p, QPointF center, float width, float height); + void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round); + void DrawText(QPainter& p, QPointF center, float text_size, const QString& text); + void SetTextFont(QPainter& p, float text_size, + const QString& font_family = QStringLiteral("sans-serif")); + + bool is_controller_set{}; + bool is_connected{}; + bool needs_redraw{}; + Core::HID::NpadStyleIndex controller_type; + + bool mapping_active{}; + int blink_counter{}; + int callback_key; + QColor button_color{}; + ColorMapping colors{}; + Core::HID::LedPattern led_pattern{0, 0, 0, 0}; + std::size_t player_index{}; + Core::HID::EmulatedController* controller; + std::size_t button_mapping_index{Settings::NativeButton::NumButtons}; + std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs}; + Core::HID::ButtonValues button_values{}; + Core::HID::SticksValues stick_values{}; + Core::HID::TriggerValues trigger_values{}; + Core::HID::BatteryValues battery_values{}; + Core::HID::MotionState motion_values{}; +}; |