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Diffstat (limited to 'src/citron/configuration/shared_translation.cpp')
-rw-r--r-- | src/citron/configuration/shared_translation.cpp | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/src/citron/configuration/shared_translation.cpp b/src/citron/configuration/shared_translation.cpp new file mode 100644 index 000000000..0549e8ae4 --- /dev/null +++ b/src/citron/configuration/shared_translation.cpp @@ -0,0 +1,537 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "yuzu/configuration/shared_translation.h" + +#include <map> +#include <memory> +#include <tuple> +#include <utility> +#include <QCoreApplication> +#include <QWidget> +#include "common/settings.h" +#include "common/settings_enums.h" +#include "common/settings_setting.h" +#include "common/time_zone.h" +#include "yuzu/uisettings.h" + +namespace ConfigurationShared { + +std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { + std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>(); + const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; + +#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \ + translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}}) + + // A setting can be ignored by giving it a blank name + + // Applets + INSERT(Settings, cabinet_applet_mode, tr("Amiibo editor"), QStringLiteral()); + INSERT(Settings, controller_applet_mode, tr("Controller configuration"), QStringLiteral()); + INSERT(Settings, data_erase_applet_mode, tr("Data erase"), QStringLiteral()); + INSERT(Settings, error_applet_mode, tr("Error"), QStringLiteral()); + INSERT(Settings, net_connect_applet_mode, tr("Net connect"), QStringLiteral()); + INSERT(Settings, player_select_applet_mode, tr("Player select"), QStringLiteral()); + INSERT(Settings, swkbd_applet_mode, tr("Software keyboard"), QStringLiteral()); + INSERT(Settings, mii_edit_applet_mode, tr("Mii Edit"), QStringLiteral()); + INSERT(Settings, web_applet_mode, tr("Online web"), QStringLiteral()); + INSERT(Settings, shop_applet_mode, tr("Shop"), QStringLiteral()); + INSERT(Settings, photo_viewer_applet_mode, tr("Photo viewer"), QStringLiteral()); + INSERT(Settings, offline_web_applet_mode, tr("Offline web"), QStringLiteral()); + INSERT(Settings, login_share_applet_mode, tr("Login share"), QStringLiteral()); + INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QStringLiteral()); + INSERT(Settings, my_page_applet_mode, tr("My page"), QStringLiteral()); + + // Audio + INSERT(Settings, sink_id, tr("Output Engine:"), QStringLiteral()); + INSERT(Settings, audio_output_device_id, tr("Output Device:"), QStringLiteral()); + INSERT(Settings, audio_input_device_id, tr("Input Device:"), QStringLiteral()); + INSERT(Settings, audio_muted, tr("Mute audio"), QStringLiteral()); + INSERT(Settings, volume, tr("Volume:"), QStringLiteral()); + INSERT(Settings, dump_audio_commands, QStringLiteral(), QStringLiteral()); + INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), + QStringLiteral()); + + // Core + INSERT( + Settings, use_multi_core, tr("Multicore CPU Emulation"), + tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n" + "This is mainly a debug option and shouldn’t be disabled.")); + INSERT( + Settings, memory_layout_mode, tr("Memory Layout"), + tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " + "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " + "to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " + "use. It is not recommended to enable unless a specific game with a texture mod needs " + "it.")); + INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); + INSERT(Settings, speed_limit, tr("Limit Speed Percent"), + tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " + "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " + "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " + "maximum your PC can reach.")); + + // Cpu + INSERT(Settings, cpu_accuracy, tr("Accuracy:"), + tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " + "you know what you are doing.")); + INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); + + // Cpu Debug + + // Cpu Unsafe + INSERT( + Settings, cpuopt_unsafe_unfuse_fma, + tr("Unfuse FMA (improve performance on CPUs without FMA)"), + tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on " + "CPUs without native FMA support.")); + INSERT( + Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"), + tr("This option improves the speed of some approximate floating-point functions by using " + "less accurate native approximations.")); + INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, + tr("Faster ASIMD instructions (32 bits only)"), + tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " + "with incorrect rounding modes.")); + INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), + tr("This option improves speed by removing NaN checking.\nPlease note this also reduces " + "accuracy of certain floating-point instructions.")); + INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), + tr("This option improves speed by eliminating a safety check before every memory " + "read/write in guest.\nDisabling it may allow a game to read/write the emulator's " + "memory.")); + INSERT( + Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), + tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " + "safety of exclusive access instructions.\nPlease note this may result in deadlocks and " + "other race conditions.")); + + // Renderer + INSERT( + Settings, renderer_backend, tr("API:"), + tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases.")); + INSERT(Settings, vulkan_device, tr("Device:"), + tr("This setting selects the GPU to use with the Vulkan backend.")); + INSERT(Settings, shader_backend, tr("Shader Backend:"), + tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in " + "performance and the best in rendering accuracy.\n" + "GLASM is a deprecated NVIDIA-only backend that offers much better shader building " + "performance at the cost of FPS and rendering accuracy.\n" + "SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); + INSERT(Settings, resolution_setup, tr("Resolution:"), + tr("Forces the game to render at a different resolution.\nHigher resolutions require " + "much more VRAM and bandwidth.\n" + "Options lower than 1X can cause rendering issues.")); + INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral()); + INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), + tr("Determines how sharpened the image will look while using FSR’s dynamic contrast.")); + INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), + tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " + "lower performance impact and can produce a better and more stable picture under " + "very low resolutions.")); + INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), + tr("The method used to render the window in fullscreen.\nBorderless offers the best " + "compatibility with the on-screen keyboard that some games request for " + "input.\nExclusive " + "fullscreen may offer better performance and better Freesync/Gsync support.")); + INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), + tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " + "16:9, so custom game mods are required to get other ratios.\nAlso controls the " + "aspect ratio of captured screenshots.")); + INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), + tr("Allows saving shaders to storage for faster loading on following game " + "boots.\nDisabling " + "it is only intended for debugging.")); + INSERT( + Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), + tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); + INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), + tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " + "decoding, or perform no decoding at all (black screen on videos).\n" + "In most cases, GPU decoding provides the best performance.")); + INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), + tr("This option controls how ASTC textures should be decoded.\n" + "CPU: Use the CPU for decoding, slowest but safest method.\n" + "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " + "games and users.\n" + "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " + "eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " + "texture is being decoded.")); + INSERT( + Settings, astc_recompression, tr("ASTC Recompression Method:"), + tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " + "the emulator to decompress to an intermediate format any card supports, RGBA8.\n" + "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " + "negatively affecting image quality.")); + INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"), + tr("Selects whether the emulator should prefer to conserve memory or make maximum usage " + "of available video memory for performance. Has no effect on integrated graphics. " + "Aggressive mode may severely impact the performance of other applications such as " + "recording software.")); + INSERT( + Settings, vsync_mode, tr("VSync Mode:"), + tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " + "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " + "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " + "frames.\nImmediate (no synchronization) just presents whatever is available and can " + "exhibit tearing.")); + INSERT(Settings, bg_red, QStringLiteral(), QStringLiteral()); + INSERT(Settings, bg_green, QStringLiteral(), QStringLiteral()); + INSERT(Settings, bg_blue, QStringLiteral(), QStringLiteral()); + + // Renderer (Advanced Graphics) + INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), + tr("Slightly improves performance by moving presentation to a separate CPU thread.")); + INSERT( + Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), + tr("Runs work in the background while waiting for graphics commands to keep the GPU from " + "lowering its clock speed.")); + INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), + tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting " + "and safe to set at 16x on most GPUs.")); + INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), + tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still " + "required for some.\nParticles tend to only render correctly with High " + "accuracy.\nExtreme should only be used for debugging.\nThis option can " + "be changed while playing.\nSome games may require booting on high to render " + "properly.")); + INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), + tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis " + "feature " + "is experimental.")); + INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), + tr("Enables Fast GPU Time. This option will force most games to run at their highest " + "native resolution.")); + INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), + tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading " + "time significantly in cases where the Vulkan driver does not store pipeline cache " + "files internally.")); + INSERT( + Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"), + tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel " + "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " + "on all other drivers.")); + INSERT( + Settings, use_reactive_flushing, tr("Enable Reactive Flushing"), + tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory " + "syncing.")); + INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"), + tr("Run the game at normal speed during video playback, even when the framerate is " + "unlocked.")); + INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), + tr("Improves rendering of transparency effects in specific games.")); + + // Renderer (Debug) + + // System + INSERT(Settings, rng_seed, tr("RNG Seed"), + tr("Controls the seed of the random number generator.\nMainly used for speedrunning " + "purposes.")); + INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); + INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch.")); + INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), + tr("This option allows to change the emulated clock of the Switch.\n" + "Can be used to manipulate time in games.")); + INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); + INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), + QStringLiteral("The number of seconds from the current unix time")); + INSERT(Settings, language_index, tr("Language:"), + tr("Note: this can be overridden when region setting is auto-select")); + INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch.")); + INSERT(Settings, time_zone_index, tr("Time Zone:"), + tr("The time zone of the emulated Switch.")); + INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); + INSERT(Settings, use_docked_mode, tr("Console Mode:"), + tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change " + "their resolution, details and supported controllers and depending on this setting.\n" + "Setting to Handheld can help improve performance for low end systems.")); + INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); + + // Controls + + // Data Storage + + // Debugging + + // Debugging Graphics + + // Network + + // Web Service + + // Ui + + // Ui General + INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), + tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on " + "the same PC.")); + INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), + tr("This setting pauses yuzu when focusing other windows.")); + INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), + tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " + "it bypasses such prompts and directly exits the emulation.")); + INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), + tr("This setting hides the mouse after 2.5s of inactivity.")); + INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), + tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " + "attempts to open the controller applet, it is immediately closed.")); + + // Linux + INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); + + // Ui Debugging + + // Ui Multiplayer + + // Ui Games list + +#undef INSERT + + return translations; +} + +std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) { + std::unique_ptr<ComboboxTranslationMap> translations = + std::make_unique<ComboboxTranslationMap>(); + const auto& tr = [&](const char* text, const char* context = "") { + return parent->tr(text, context); + }; + +#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)} + + // Intentionally skipping VSyncMode to let the UI fill that one out + translations->insert({Settings::EnumMetadata<Settings::AppletMode>::Index(), + { + PAIR(AppletMode, HLE, tr("Custom frontend")), + PAIR(AppletMode, LLE, tr("Real applet")), + }}); + + translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(), + { + PAIR(AstcDecodeMode, Cpu, tr("CPU")), + PAIR(AstcDecodeMode, Gpu, tr("GPU")), + PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::AstcRecompression>::Index(), + { + PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")), + PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")), + PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(), + { + PAIR(VramUsageMode, Conservative, tr("Conservative")), + PAIR(VramUsageMode, Aggressive, tr("Aggressive")), + }}); + translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), + { +#ifdef HAS_OPENGL + PAIR(RendererBackend, OpenGL, tr("OpenGL")), +#endif + PAIR(RendererBackend, Vulkan, tr("Vulkan")), + PAIR(RendererBackend, Null, tr("Null")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::ShaderBackend>::Index(), + { + PAIR(ShaderBackend, Glsl, tr("GLSL")), + PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), + PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), + { + PAIR(GpuAccuracy, Normal, tr("Normal")), + PAIR(GpuAccuracy, High, tr("High")), + PAIR(GpuAccuracy, Extreme, tr("Extreme")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), + { + PAIR(CpuAccuracy, Auto, tr("Auto")), + PAIR(CpuAccuracy, Accurate, tr("Accurate")), + PAIR(CpuAccuracy, Unsafe, tr("Unsafe")), + PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(), + { + PAIR(CpuBackend, Dynarmic, tr("Dynarmic")), + PAIR(CpuBackend, Nce, tr("NCE")), + }}); + translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(), + { + PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")), + PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")), + }}); + translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(), + { + PAIR(NvdecEmulation, Off, tr("No Video Output")), + PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")), + PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::ResolutionSetup>::Index(), + { + PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")), + PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")), + PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")), + PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")), + PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")), + PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")), + PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")), + PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")), + PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(), + { + PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")), + PAIR(ScalingFilter, Bilinear, tr("Bilinear")), + PAIR(ScalingFilter, Bicubic, tr("Bicubic")), + PAIR(ScalingFilter, Gaussian, tr("Gaussian")), + PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")), + PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")), + }}); + translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(), + { + PAIR(AntiAliasing, None, tr("None")), + PAIR(AntiAliasing, Fxaa, tr("FXAA")), + PAIR(AntiAliasing, Smaa, tr("SMAA")), + }}); + translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(), + { + PAIR(AspectRatio, R16_9, tr("Default (16:9)")), + PAIR(AspectRatio, R4_3, tr("Force 4:3")), + PAIR(AspectRatio, R21_9, tr("Force 21:9")), + PAIR(AspectRatio, R16_10, tr("Force 16:10")), + PAIR(AspectRatio, Stretch, tr("Stretch to Window")), + }}); + translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(), + { + PAIR(AnisotropyMode, Automatic, tr("Automatic")), + PAIR(AnisotropyMode, Default, tr("Default")), + PAIR(AnisotropyMode, X2, tr("2x")), + PAIR(AnisotropyMode, X4, tr("4x")), + PAIR(AnisotropyMode, X8, tr("8x")), + PAIR(AnisotropyMode, X16, tr("16x")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::Language>::Index(), + { + PAIR(Language, Japanese, tr("Japanese (日本語)")), + PAIR(Language, EnglishAmerican, tr("American English")), + PAIR(Language, French, tr("French (français)")), + PAIR(Language, German, tr("German (Deutsch)")), + PAIR(Language, Italian, tr("Italian (italiano)")), + PAIR(Language, Spanish, tr("Spanish (español)")), + PAIR(Language, Chinese, tr("Chinese")), + PAIR(Language, Korean, tr("Korean (한국어)")), + PAIR(Language, Dutch, tr("Dutch (Nederlands)")), + PAIR(Language, Portuguese, tr("Portuguese (português)")), + PAIR(Language, Russian, tr("Russian (Русский)")), + PAIR(Language, Taiwanese, tr("Taiwanese")), + PAIR(Language, EnglishBritish, tr("British English")), + PAIR(Language, FrenchCanadian, tr("Canadian French")), + PAIR(Language, SpanishLatin, tr("Latin American Spanish")), + PAIR(Language, ChineseSimplified, tr("Simplified Chinese")), + PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")), + PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::Region>::Index(), + { + PAIR(Region, Japan, tr("Japan")), + PAIR(Region, Usa, tr("USA")), + PAIR(Region, Europe, tr("Europe")), + PAIR(Region, Australia, tr("Australia")), + PAIR(Region, China, tr("China")), + PAIR(Region, Korea, tr("Korea")), + PAIR(Region, Taiwan, tr("Taiwan")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::TimeZone>::Index(), + { + {static_cast<u32>(Settings::TimeZone::Auto), + tr("Auto (%1)", "Auto select time zone") + .arg(QString::fromStdString( + Settings::GetTimeZoneString(Settings::TimeZone::Auto)))}, + {static_cast<u32>(Settings::TimeZone::Default), + tr("Default (%1)", "Default time zone") + .arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))}, + PAIR(TimeZone, Cet, tr("CET")), + PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")), + PAIR(TimeZone, Cuba, tr("Cuba")), + PAIR(TimeZone, Eet, tr("EET")), + PAIR(TimeZone, Egypt, tr("Egypt")), + PAIR(TimeZone, Eire, tr("Eire")), + PAIR(TimeZone, Est, tr("EST")), + PAIR(TimeZone, Est5Edt, tr("EST5EDT")), + PAIR(TimeZone, Gb, tr("GB")), + PAIR(TimeZone, GbEire, tr("GB-Eire")), + PAIR(TimeZone, Gmt, tr("GMT")), + PAIR(TimeZone, GmtPlusZero, tr("GMT+0")), + PAIR(TimeZone, GmtMinusZero, tr("GMT-0")), + PAIR(TimeZone, GmtZero, tr("GMT0")), + PAIR(TimeZone, Greenwich, tr("Greenwich")), + PAIR(TimeZone, Hongkong, tr("Hongkong")), + PAIR(TimeZone, Hst, tr("HST")), + PAIR(TimeZone, Iceland, tr("Iceland")), + PAIR(TimeZone, Iran, tr("Iran")), + PAIR(TimeZone, Israel, tr("Israel")), + PAIR(TimeZone, Jamaica, tr("Jamaica")), + PAIR(TimeZone, Japan, tr("Japan")), + PAIR(TimeZone, Kwajalein, tr("Kwajalein")), + PAIR(TimeZone, Libya, tr("Libya")), + PAIR(TimeZone, Met, tr("MET")), + PAIR(TimeZone, Mst, tr("MST")), + PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")), + PAIR(TimeZone, Navajo, tr("Navajo")), + PAIR(TimeZone, Nz, tr("NZ")), + PAIR(TimeZone, NzChat, tr("NZ-CHAT")), + PAIR(TimeZone, Poland, tr("Poland")), + PAIR(TimeZone, Portugal, tr("Portugal")), + PAIR(TimeZone, Prc, tr("PRC")), + PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")), + PAIR(TimeZone, Roc, tr("ROC")), + PAIR(TimeZone, Rok, tr("ROK")), + PAIR(TimeZone, Singapore, tr("Singapore")), + PAIR(TimeZone, Turkey, tr("Turkey")), + PAIR(TimeZone, Uct, tr("UCT")), + PAIR(TimeZone, Universal, tr("Universal")), + PAIR(TimeZone, Utc, tr("UTC")), + PAIR(TimeZone, WSu, tr("W-SU")), + PAIR(TimeZone, Wet, tr("WET")), + PAIR(TimeZone, Zulu, tr("Zulu")), + }}); + translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(), + { + PAIR(AudioMode, Mono, tr("Mono")), + PAIR(AudioMode, Stereo, tr("Stereo")), + PAIR(AudioMode, Surround, tr("Surround")), + }}); + translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(), + { + PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")), + PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")), + PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM (Unsafe)")), + }}); + translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(), + { + PAIR(ConsoleMode, Docked, tr("Docked")), + PAIR(ConsoleMode, Handheld, tr("Handheld")), + }}); + translations->insert( + {Settings::EnumMetadata<Settings::ConfirmStop>::Index(), + { + PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")), + PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")), + PAIR(ConfirmStop, Ask_Never, tr("Never ask")), + }}); + +#undef PAIR +#undef CTX_PAIR + + return translations; +} +} // namespace ConfigurationShared |