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-rw-r--r--src/citron/discord_impl.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/citron/discord_impl.cpp b/src/citron/discord_impl.cpp
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+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+#include <string>
+
+#include <QEventLoop>
+#include <QNetworkAccessManager>
+#include <QNetworkReply>
+
+#include <discord_rpc.h>
+#include <fmt/format.h>
+
+#include "common/common_types.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "core/loader/loader.h"
+#include "yuzu/discord_impl.h"
+#include "yuzu/uisettings.h"
+
+namespace DiscordRPC {
+
+DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
+ DiscordEventHandlers handlers{};
+ // The number is the client ID for yuzu, it's used for images and the
+ // application name
+ Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
+}
+
+DiscordImpl::~DiscordImpl() {
+ Discord_ClearPresence();
+ Discord_Shutdown();
+}
+
+void DiscordImpl::Pause() {
+ Discord_ClearPresence();
+}
+
+std::string DiscordImpl::GetGameString(const std::string& title) {
+ // Convert to lowercase
+ std::string icon_name = Common::ToLower(title);
+
+ // Replace spaces with dashes
+ std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
+
+ // Remove non-alphanumeric characters but keep dashes
+ std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
+
+ // Remove dashes from the start and end of the string
+ icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
+ [](int ch) { return ch != '-'; }));
+ icon_name.erase(
+ std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
+ icon_name.end());
+
+ // Remove double dashes
+ icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
+ [](char a, char b) { return a == '-' && b == '-'; }),
+ icon_name.end());
+
+ return icon_name;
+}
+
+void DiscordImpl::UpdateGameStatus(bool use_default) {
+ const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
+ const std::string default_image = "yuzu_logo";
+ const std::string url = use_default ? default_image : game_url;
+ s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
+ std::chrono::system_clock::now().time_since_epoch())
+ .count();
+ DiscordRichPresence presence{};
+
+ presence.largeImageKey = url.c_str();
+ presence.largeImageText = game_title.c_str();
+ presence.smallImageKey = default_image.c_str();
+ presence.smallImageText = default_text.c_str();
+ presence.state = game_title.c_str();
+ presence.details = "Currently in game";
+ presence.startTimestamp = start_time;
+ Discord_UpdatePresence(&presence);
+}
+
+void DiscordImpl::Update() {
+ const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
+ const std::string default_image = "yuzu_logo";
+
+ if (system.IsPoweredOn()) {
+ system.GetAppLoader().ReadTitle(game_title);
+
+ // Used to format Icon URL for yuzu website game compatibility page
+ std::string icon_name = GetGameString(game_title);
+ game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
+
+ QNetworkAccessManager manager;
+ QNetworkRequest request;
+ request.setUrl(QUrl(QString::fromStdString(game_url)));
+ request.setTransferTimeout(3000);
+ QNetworkReply* reply = manager.head(request);
+ QEventLoop request_event_loop;
+ QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
+ request_event_loop.exec();
+ UpdateGameStatus(reply->error());
+ return;
+ }
+
+ s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
+ std::chrono::system_clock::now().time_since_epoch())
+ .count();
+
+ DiscordRichPresence presence{};
+ presence.largeImageKey = default_image.c_str();
+ presence.largeImageText = default_text.c_str();
+ presence.details = "Currently not in game";
+ presence.startTimestamp = start_time;
+ Discord_UpdatePresence(&presence);
+}
+} // namespace DiscordRPC