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-rw-r--r--src/citron/game_list.cpp970
1 files changed, 970 insertions, 0 deletions
diff --git a/src/citron/game_list.cpp b/src/citron/game_list.cpp
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+++ b/src/citron/game_list.cpp
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+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <regex>
+#include <QApplication>
+#include <QDir>
+#include <QFileInfo>
+#include <QHeaderView>
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QList>
+#include <QMenu>
+#include <QThreadPool>
+#include <QToolButton>
+#include <fmt/format.h>
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/file_sys/patch_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "yuzu/compatibility_list.h"
+#include "yuzu/game_list.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/game_list_worker.h"
+#include "yuzu/main.h"
+#include "yuzu/uisettings.h"
+#include "yuzu/util/controller_navigation.h"
+
+GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
+ : QObject(parent), gamelist{gamelist_} {}
+
+// EventFilter in order to process systemkeys while editing the searchfield
+bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
+ // If it isn't a KeyRelease event then continue with standard event processing
+ if (event->type() != QEvent::KeyRelease)
+ return QObject::eventFilter(obj, event);
+
+ QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
+ QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
+
+ // If the searchfield's text hasn't changed special function keys get checked
+ // If no function key changes the searchfield's text the filter doesn't need to get reloaded
+ if (edit_filter_text == edit_filter_text_old) {
+ switch (keyEvent->key()) {
+ // Escape: Resets the searchfield
+ case Qt::Key_Escape: {
+ if (edit_filter_text_old.isEmpty()) {
+ return QObject::eventFilter(obj, event);
+ } else {
+ gamelist->search_field->edit_filter->clear();
+ edit_filter_text.clear();
+ }
+ break;
+ }
+ // Return and Enter
+ // If the enter key gets pressed first checks how many and which entry is visible
+ // If there is only one result launch this game
+ case Qt::Key_Return:
+ case Qt::Key_Enter: {
+ if (gamelist->search_field->visible == 1) {
+ const QString file_path = gamelist->GetLastFilterResultItem();
+
+ // To avoid loading error dialog loops while confirming them using enter
+ // Also users usually want to run a different game after closing one
+ gamelist->search_field->edit_filter->clear();
+ edit_filter_text.clear();
+ emit gamelist->GameChosen(file_path);
+ } else {
+ return QObject::eventFilter(obj, event);
+ }
+ break;
+ }
+ default:
+ return QObject::eventFilter(obj, event);
+ }
+ }
+ edit_filter_text_old = edit_filter_text;
+ return QObject::eventFilter(obj, event);
+}
+
+void GameListSearchField::setFilterResult(int visible_, int total_) {
+ visible = visible_;
+ total = total_;
+
+ label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
+}
+
+QString GameListSearchField::filterText() const {
+ return edit_filter->text();
+}
+
+QString GameList::GetLastFilterResultItem() const {
+ QString file_path;
+
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
+ const QStandardItem* folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+
+ for (int j = 0; j < children_count; ++j) {
+ if (tree_view->isRowHidden(j, folder_index)) {
+ continue;
+ }
+
+ const QStandardItem* child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString();
+ }
+ }
+
+ return file_path;
+}
+
+void GameListSearchField::clear() {
+ edit_filter->clear();
+}
+
+void GameListSearchField::setFocus() {
+ if (edit_filter->isVisible()) {
+ edit_filter->setFocus();
+ }
+}
+
+GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
+ auto* const key_release_eater = new KeyReleaseEater(parent, this);
+ layout_filter = new QHBoxLayout;
+ layout_filter->setContentsMargins(8, 8, 8, 8);
+ label_filter = new QLabel;
+ edit_filter = new QLineEdit;
+ edit_filter->clear();
+ edit_filter->installEventFilter(key_release_eater);
+ edit_filter->setClearButtonEnabled(true);
+ connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
+ label_filter_result = new QLabel;
+ button_filter_close = new QToolButton(this);
+ button_filter_close->setText(QStringLiteral("X"));
+ button_filter_close->setCursor(Qt::ArrowCursor);
+ button_filter_close->setStyleSheet(
+ QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
+ "#000000; font-weight: bold; background: #F0F0F0; }"
+ "QToolButton:hover{ border: none; padding: 0px; color: "
+ "#EEEEEE; font-weight: bold; background: #E81123}"));
+ connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
+ layout_filter->setSpacing(10);
+ layout_filter->addWidget(label_filter);
+ layout_filter->addWidget(edit_filter);
+ layout_filter->addWidget(label_filter_result);
+ layout_filter->addWidget(button_filter_close);
+ setLayout(layout_filter);
+ RetranslateUI();
+}
+
+/**
+ * Checks if all words separated by spaces are contained in another string
+ * This offers a word order insensitive search function
+ *
+ * @param haystack String that gets checked if it contains all words of the userinput string
+ * @param userinput String containing all words getting checked
+ * @return true if the haystack contains all words of userinput
+ */
+static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
+ const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
+
+ return std::all_of(userinput_split.begin(), userinput_split.end(),
+ [&haystack](const QString& s) { return haystack.contains(s); });
+}
+
+// Syncs the expanded state of Game Directories with settings to persist across sessions
+void GameList::OnItemExpanded(const QModelIndex& item) {
+ const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
+ const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+ type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir;
+ const bool is_fave = type == GameListItemType::Favorites;
+ if (!is_dir && !is_fave) {
+ return;
+ }
+ const bool is_expanded = tree_view->isExpanded(item);
+ if (is_fave) {
+ UISettings::values.favorites_expanded = is_expanded;
+ return;
+ }
+ const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
+ UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
+}
+
+// Event in order to filter the gamelist after editing the searchfield
+void GameList::OnTextChanged(const QString& new_text) {
+ QString edit_filter_text = new_text.toLower();
+ QStandardItem* folder;
+ int children_total = 0;
+
+ // If the searchfield is empty every item is visible
+ // Otherwise the filter gets applied
+ if (edit_filter_text.isEmpty()) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
+ folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
+ tree_view->setRowHidden(j, folder_index, false);
+ }
+ }
+ search_field->setFilterResult(children_total, children_total);
+ } else {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ int result_count = 0;
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
+ folder = item_model->item(i, 0);
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
+
+ const QStandardItem* child = folder->child(j, 0);
+
+ const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ const QString file_path =
+ child->data(GameListItemPath::FullPathRole).toString().toLower();
+ const QString file_title =
+ child->data(GameListItemPath::TitleRole).toString().toLower();
+ const QString file_program_id =
+ QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
+
+ // Only items which filename in combination with its title contains all words
+ // that are in the searchfield will be visible in the gamelist
+ // The search is case insensitive because of toLower()
+ // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
+ // multiple conversions of edit_filter_text for each game in the gamelist
+ const QString file_name =
+ file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
+ file_title;
+ if (ContainsAllWords(file_name, edit_filter_text) ||
+ (file_program_id.count() == 16 && file_program_id.contains(edit_filter_text))) {
+ tree_view->setRowHidden(j, folder_index, false);
+ ++result_count;
+ } else {
+ tree_view->setRowHidden(j, folder_index, true);
+ }
+ }
+ }
+ search_field->setFilterResult(result_count, children_total);
+ }
+}
+
+void GameList::OnUpdateThemedIcons() {
+ for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
+ QStandardItem* child = item_model->invisibleRootItem()->child(i);
+
+ const int icon_size = UISettings::values.folder_icon_size.GetValue();
+
+ switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::SdmcDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("sd_card"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::UserNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::SysNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::CustomDir: {
+ const UISettings::GameDir& game_dir =
+ UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
+ const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
+ child->setData(
+ QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+ icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ }
+ case GameListItemType::AddDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("list-add"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::Favorites:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("star"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void GameList::OnFilterCloseClicked() {
+ main_window->filterBarSetChecked(false);
+}
+
+GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
+ PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
+ GMainWindow* parent)
+ : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
+ play_time_manager{play_time_manager_}, system{system_} {
+ watcher = new QFileSystemWatcher(this);
+ connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
+
+ this->main_window = parent;
+ layout = new QVBoxLayout;
+ tree_view = new QTreeView;
+ controller_navigation = new ControllerNavigation(system.HIDCore(), this);
+ search_field = new GameListSearchField(this);
+ item_model = new QStandardItemModel(tree_view);
+ tree_view->setModel(item_model);
+
+ tree_view->setAlternatingRowColors(true);
+ tree_view->setSelectionMode(QHeaderView::SingleSelection);
+ tree_view->setSelectionBehavior(QHeaderView::SelectRows);
+ tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
+ tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
+ tree_view->setSortingEnabled(true);
+ tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
+ tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
+ tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
+
+ item_model->insertColumns(0, COLUMN_COUNT);
+ RetranslateUI();
+
+ tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
+ tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
+ tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
+ item_model->setSortRole(GameListItemPath::SortRole);
+
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
+ connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
+ connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
+ connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
+ connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [this](Qt::Key key) {
+ // Avoid pressing buttons while playing
+ if (system.IsPoweredOn()) {
+ return;
+ }
+ if (!this->isActiveWindow()) {
+ return;
+ }
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(tree_view, event);
+ });
+
+ // We must register all custom types with the Qt Automoc system so that we are able to use
+ // it with signals/slots. In this case, QList falls under the umbrells of custom types.
+ qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
+
+ layout->setContentsMargins(0, 0, 0, 0);
+ layout->setSpacing(0);
+ layout->addWidget(tree_view);
+ layout->addWidget(search_field);
+ setLayout(layout);
+}
+
+void GameList::UnloadController() {
+ controller_navigation->UnloadController();
+}
+
+GameList::~GameList() {
+ UnloadController();
+}
+
+void GameList::SetFilterFocus() {
+ if (tree_view->model()->rowCount() > 0) {
+ search_field->setFocus();
+ }
+}
+
+void GameList::SetFilterVisible(bool visibility) {
+ search_field->setVisible(visibility);
+}
+
+void GameList::ClearFilter() {
+ search_field->clear();
+}
+
+void GameList::WorkerEvent() {
+ current_worker->ProcessEvents(this);
+}
+
+void GameList::AddDirEntry(GameListDir* entry_items) {
+ item_model->invisibleRootItem()->appendRow(entry_items);
+ tree_view->setExpanded(
+ entry_items->index(),
+ UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
+}
+
+void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
+ parent->appendRow(entry_items);
+}
+
+void GameList::ValidateEntry(const QModelIndex& item) {
+ const auto selected = item.sibling(item.row(), 0);
+
+ switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::Game: {
+ const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
+ if (file_path.isEmpty())
+ return;
+ const QFileInfo file_info(file_path);
+ if (!file_info.exists())
+ return;
+
+ if (file_info.isDir()) {
+ const QDir dir{file_path};
+ const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
+ if (matching_main.size() == 1) {
+ emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
+ }
+ return;
+ }
+
+ const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ // Users usually want to run a different game after closing one
+ search_field->clear();
+ emit GameChosen(file_path, title_id);
+ break;
+ }
+ case GameListItemType::AddDir:
+ emit AddDirectory();
+ break;
+ default:
+ break;
+ }
+}
+
+bool GameList::IsEmpty() const {
+ for (int i = 0; i < item_model->rowCount(); i++) {
+ const QStandardItem* child = item_model->invisibleRootItem()->child(i);
+ const auto type = static_cast<GameListItemType>(child->type());
+
+ if (!child->hasChildren() &&
+ (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir)) {
+ item_model->invisibleRootItem()->removeRow(child->row());
+ i--;
+ }
+ }
+
+ return !item_model->invisibleRootItem()->hasChildren();
+}
+
+void GameList::DonePopulating(const QStringList& watch_list) {
+ emit ShowList(!IsEmpty());
+
+ item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
+ // Add favorites row
+ item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
+ UISettings::values.favorites_expanded.GetValue());
+ for (const auto id : UISettings::values.favorited_ids) {
+ AddFavorite(id);
+ }
+
+ // Clear out the old directories to watch for changes and add the new ones
+ auto watch_dirs = watcher->directories();
+ if (!watch_dirs.isEmpty()) {
+ watcher->removePaths(watch_dirs);
+ }
+ // Workaround: Add the watch paths in chunks to allow the gui to refresh
+ // This prevents the UI from stalling when a large number of watch paths are added
+ // Also artificially caps the watcher to a certain number of directories
+ constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
+ constexpr int SLICE_SIZE = 25;
+ int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
+ for (int i = 0; i < len; i += SLICE_SIZE) {
+ watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
+ QCoreApplication::processEvents();
+ }
+ tree_view->setEnabled(true);
+ int children_total = 0;
+ for (int i = 1; i < item_model->rowCount() - 1; ++i) {
+ children_total += item_model->item(i, 0)->rowCount();
+ }
+ search_field->setFilterResult(children_total, children_total);
+ if (children_total > 0) {
+ search_field->setFocus();
+ }
+ item_model->sort(tree_view->header()->sortIndicatorSection(),
+ tree_view->header()->sortIndicatorOrder());
+
+ emit PopulatingCompleted();
+}
+
+void GameList::PopupContextMenu(const QPoint& menu_location) {
+ QModelIndex item = tree_view->indexAt(menu_location);
+ if (!item.isValid())
+ return;
+
+ const auto selected = item.sibling(item.row(), 0);
+ QMenu context_menu;
+ switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::Game:
+ AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
+ selected.data(GameListItemPath::FullPathRole).toString().toStdString());
+ break;
+ case GameListItemType::CustomDir:
+ AddPermDirPopup(context_menu, selected);
+ AddCustomDirPopup(context_menu, selected);
+ break;
+ case GameListItemType::SdmcDir:
+ case GameListItemType::UserNandDir:
+ case GameListItemType::SysNandDir:
+ AddPermDirPopup(context_menu, selected);
+ break;
+ case GameListItemType::Favorites:
+ AddFavoritesPopup(context_menu);
+ break;
+ default:
+ break;
+ }
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
+ QAction* favorite = context_menu.addAction(tr("Favorite"));
+ context_menu.addSeparator();
+ QAction* start_game = context_menu.addAction(tr("Start Game"));
+ QAction* start_game_global =
+ context_menu.addAction(tr("Start Game without Custom Configuration"));
+ context_menu.addSeparator();
+ QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
+ QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
+ QAction* open_transferable_shader_cache =
+ context_menu.addAction(tr("Open Transferable Pipeline Cache"));
+ context_menu.addSeparator();
+ QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
+ QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
+ QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
+ QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
+ QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
+ QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
+ QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
+ QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
+ remove_menu->addSeparator();
+ QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
+ QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
+ QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
+ QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
+ QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
+ QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
+ QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
+ QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
+// TODO: Implement shortcut creation for macOS
+#if !defined(__APPLE__)
+ QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
+ QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
+ QAction* create_applications_menu_shortcut =
+ shortcut_menu->addAction(tr("Add to Applications Menu"));
+#endif
+ context_menu.addSeparator();
+ QAction* properties = context_menu.addAction(tr("Properties"));
+
+ favorite->setVisible(program_id != 0);
+ favorite->setCheckable(true);
+ favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
+ open_save_location->setVisible(program_id != 0);
+ open_mod_location->setVisible(program_id != 0);
+ open_transferable_shader_cache->setVisible(program_id != 0);
+ remove_update->setVisible(program_id != 0);
+ remove_dlc->setVisible(program_id != 0);
+ remove_gl_shader_cache->setVisible(program_id != 0);
+ remove_vk_shader_cache->setVisible(program_id != 0);
+ remove_shader_cache->setVisible(program_id != 0);
+ remove_all_content->setVisible(program_id != 0);
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+ navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
+
+ connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
+ connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
+ });
+ connect(start_game, &QAction::triggered,
+ [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
+ connect(start_game_global, &QAction::triggered,
+ [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
+ connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
+ });
+ connect(open_transferable_shader_cache, &QAction::triggered,
+ [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
+ connect(remove_all_content, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
+ });
+ connect(remove_update, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
+ });
+ connect(remove_dlc, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
+ });
+ connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
+ });
+ connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
+ });
+ connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
+ });
+ connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
+ });
+ connect(remove_play_time_data, &QAction::triggered,
+ [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
+ connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
+ });
+ connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
+ emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
+ });
+ connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() {
+ emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
+ });
+ connect(verify_integrity, &QAction::triggered,
+ [this, path]() { emit VerifyIntegrityRequested(path); });
+ connect(copy_tid, &QAction::triggered,
+ [this, program_id]() { emit CopyTIDRequested(program_id); });
+ connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
+ emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
+ });
+// TODO: Implement shortcut creation for macOS
+#if !defined(__APPLE__)
+ connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
+ emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
+ });
+ connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
+ emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
+ });
+#endif
+ connect(properties, &QAction::triggered,
+ [this, path]() { emit OpenPerGameGeneralRequested(path); });
+};
+
+void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
+ UISettings::GameDir& game_dir =
+ UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
+
+ QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
+ QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
+
+ deep_scan->setCheckable(true);
+ deep_scan->setChecked(game_dir.deep_scan);
+
+ connect(deep_scan, &QAction::triggered, [this, &game_dir] {
+ game_dir.deep_scan = !game_dir.deep_scan;
+ PopulateAsync(UISettings::values.game_dirs);
+ });
+ connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
+ UISettings::values.game_dirs.removeOne(game_dir);
+ item_model->invisibleRootItem()->removeRow(selected.row());
+ OnTextChanged(search_field->filterText());
+ });
+}
+
+void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
+ const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
+
+ QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
+ QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
+ QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
+
+ const int row = selected.row();
+
+ move_up->setEnabled(row > 1);
+ move_down->setEnabled(row < item_model->rowCount() - 2);
+
+ connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
+ const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
+ // swap the items in the settings
+ std::swap(UISettings::values.game_dirs[game_dir_index],
+ UISettings::values.game_dirs[other_index]);
+ // swap the indexes held by the QVariants
+ item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
+ item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
+ GameListDir::GameDirRole);
+ // move the treeview items
+ QList<QStandardItem*> item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row - 1, item);
+ tree_view->setExpanded(selected.sibling(row - 1, 0),
+ UISettings::values.game_dirs[other_index].expanded);
+ });
+
+ connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
+ const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
+ // swap the items in the settings
+ std::swap(UISettings::values.game_dirs[game_dir_index],
+ UISettings::values.game_dirs[other_index]);
+ // swap the indexes held by the QVariants
+ item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
+ item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
+ GameListDir::GameDirRole);
+ // move the treeview items
+ const QList<QStandardItem*> item = item_model->takeRow(row);
+ item_model->invisibleRootItem()->insertRow(row + 1, item);
+ tree_view->setExpanded(selected.sibling(row + 1, 0),
+ UISettings::values.game_dirs[other_index].expanded);
+ });
+
+ connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
+ emit OpenDirectory(
+ QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
+ });
+}
+
+void GameList::AddFavoritesPopup(QMenu& context_menu) {
+ QAction* clear = context_menu.addAction(tr("Clear"));
+
+ connect(clear, &QAction::triggered, [this] {
+ for (const auto id : UISettings::values.favorited_ids) {
+ RemoveFavorite(id);
+ }
+ UISettings::values.favorited_ids.clear();
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ });
+}
+
+void GameList::LoadCompatibilityList() {
+ QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
+
+ if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
+ LOG_ERROR(Frontend, "Unable to open game compatibility list");
+ return;
+ }
+
+ if (compat_list.size() == 0) {
+ LOG_WARNING(Frontend, "Game compatibility list is empty");
+ return;
+ }
+
+ const QByteArray content = compat_list.readAll();
+ if (content.isEmpty()) {
+ LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
+ return;
+ }
+
+ const QJsonDocument json = QJsonDocument::fromJson(content);
+ const QJsonArray arr = json.array();
+
+ for (const QJsonValue value : arr) {
+ const QJsonObject game = value.toObject();
+ const QString compatibility_key = QStringLiteral("compatibility");
+
+ if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
+ continue;
+ }
+
+ const int compatibility = game[compatibility_key].toInt();
+ const QString directory = game[QStringLiteral("directory")].toString();
+ const QJsonArray ids = game[QStringLiteral("releases")].toArray();
+
+ for (const QJsonValue id_ref : ids) {
+ const QJsonObject id_object = id_ref.toObject();
+ const QString id = id_object[QStringLiteral("id")].toString();
+
+ compatibility_list.emplace(id.toUpper().toStdString(),
+ std::make_pair(QString::number(compatibility), directory));
+ }
+ }
+}
+
+void GameList::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void GameList::RetranslateUI() {
+ item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
+ item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
+}
+
+void GameListSearchField::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void GameListSearchField::RetranslateUI() {
+ label_filter->setText(tr("Filter:"));
+ edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
+}
+
+QStandardItemModel* GameList::GetModel() const {
+ return item_model;
+}
+
+void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+ tree_view->setEnabled(false);
+
+ // Update the columns in case UISettings has changed
+ tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
+ tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
+ tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
+ tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
+ tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
+
+ // Cancel any existing worker.
+ current_worker.reset();
+
+ // Delete any rows that might already exist if we're repopulating
+ item_model->removeRows(0, item_model->rowCount());
+ search_field->clear();
+
+ current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
+ play_time_manager, system);
+
+ // Get events from the worker as data becomes available
+ connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
+ Qt::QueuedConnection);
+
+ QThreadPool::globalInstance()->start(current_worker.get());
+}
+
+void GameList::SaveInterfaceLayout() {
+ UISettings::values.gamelist_header_state = tree_view->header()->saveState();
+}
+
+void GameList::LoadInterfaceLayout() {
+ auto* header = tree_view->header();
+
+ if (header->restoreState(UISettings::values.gamelist_header_state)) {
+ return;
+ }
+
+ // We are using the name column to display icons and titles
+ // so make it as large as possible as default.
+ header->resizeSection(COLUMN_NAME, header->width());
+}
+
+const QStringList GameList::supported_file_extensions = {
+ QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
+ QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
+
+void GameList::RefreshGameDirectory() {
+ if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
+ LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ PopulateAsync(UISettings::values.game_dirs);
+ }
+}
+
+void GameList::ToggleFavorite(u64 program_id) {
+ if (!UISettings::values.favorited_ids.contains(program_id)) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ !search_field->filterText().isEmpty());
+ UISettings::values.favorited_ids.append(program_id);
+ AddFavorite(program_id);
+ item_model->sort(tree_view->header()->sortIndicatorSection(),
+ tree_view->header()->sortIndicatorOrder());
+ } else {
+ UISettings::values.favorited_ids.removeOne(program_id);
+ RemoveFavorite(program_id);
+ if (UISettings::values.favorited_ids.size() == 0) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ }
+ }
+ SaveConfig();
+}
+
+void GameList::AddFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 1; i < item_model->rowCount() - 1; i++) {
+ const auto* folder = item_model->item(i);
+ for (int j = 0; j < folder->rowCount(); j++) {
+ if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
+ program_id) {
+ QList<QStandardItem*> list;
+ for (int k = 0; k < COLUMN_COUNT; k++) {
+ list.append(folder->child(j, k)->clone());
+ }
+ list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
+ GameListItem::SortRole);
+ list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
+
+ favorites_row->appendRow(list);
+ return;
+ }
+ }
+ }
+}
+
+void GameList::RemoveFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 0; i < favorites_row->rowCount(); i++) {
+ const auto* game = favorites_row->child(i);
+ if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
+ favorites_row->removeRow(i);
+ return;
+ }
+ }
+}
+
+GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
+ connect(parent, &GMainWindow::UpdateThemedIcons, this,
+ &GameListPlaceholder::onUpdateThemedIcons);
+
+ layout = new QVBoxLayout;
+ image = new QLabel;
+ text = new QLabel;
+ layout->setAlignment(Qt::AlignCenter);
+ image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+
+ RetranslateUI();
+ QFont font = text->font();
+ font.setPointSize(20);
+ text->setFont(font);
+ text->setAlignment(Qt::AlignHCenter);
+ image->setAlignment(Qt::AlignHCenter);
+
+ layout->addWidget(image);
+ layout->addWidget(text);
+ setLayout(layout);
+}
+
+GameListPlaceholder::~GameListPlaceholder() = default;
+
+void GameListPlaceholder::onUpdateThemedIcons() {
+ image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+}
+
+void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
+ emit GameListPlaceholder::AddDirectory();
+}
+
+void GameListPlaceholder::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void GameListPlaceholder::RetranslateUI() {
+ text->setText(tr("Double-click to add a new folder to the game list"));
+}