diff options
Diffstat (limited to 'src/citron/hotkeys.cpp')
-rw-r--r-- | src/citron/hotkeys.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/citron/hotkeys.cpp b/src/citron/hotkeys.cpp new file mode 100644 index 000000000..1931dcd1f --- /dev/null +++ b/src/citron/hotkeys.cpp @@ -0,0 +1,214 @@ +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <sstream> +#include <QShortcut> +#include <QTreeWidgetItem> +#include <QtGlobal> + +#include "hid_core/frontend/emulated_controller.h" +#include "yuzu/hotkeys.h" +#include "yuzu/uisettings.h" + +HotkeyRegistry::HotkeyRegistry() = default; +HotkeyRegistry::~HotkeyRegistry() = default; + +void HotkeyRegistry::SaveHotkeys() { + UISettings::values.shortcuts.clear(); + for (const auto& group : hotkey_groups) { + for (const auto& hotkey : group.second) { + UISettings::values.shortcuts.push_back( + {hotkey.first, group.first, + UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(), + hotkey.second.controller_keyseq, + hotkey.second.context, hotkey.second.repeat})}); + } + } +} + +void HotkeyRegistry::LoadHotkeys() { + // Make sure NOT to use a reference here because it would become invalid once we call + // beginGroup() + for (auto shortcut : UISettings::values.shortcuts) { + Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; + if (!shortcut.shortcut.keyseq.empty()) { + hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq), + QKeySequence::NativeText); + hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context); + } + if (!shortcut.shortcut.controller_keyseq.empty()) { + hk.controller_keyseq = shortcut.shortcut.controller_keyseq; + } + if (hk.shortcut) { + hk.shortcut->disconnect(); + hk.shortcut->setKey(hk.keyseq); + } + if (hk.controller_shortcut) { + hk.controller_shortcut->disconnect(); + hk.controller_shortcut->SetKey(hk.controller_keyseq); + } + hk.repeat = shortcut.shortcut.repeat; + } +} + +QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action, + QWidget* widget) { + Hotkey& hk = hotkey_groups[group][action]; + + if (!hk.shortcut) { + hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); + } + + hk.shortcut->setAutoRepeat(hk.repeat); + return hk.shortcut; +} + +ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group, + const std::string& action, + Core::HID::EmulatedController* controller) { + Hotkey& hk = hotkey_groups[group][action]; + + if (!hk.controller_shortcut) { + hk.controller_shortcut = new ControllerShortcut(controller); + hk.controller_shortcut->SetKey(hk.controller_keyseq); + } + + return hk.controller_shortcut; +} + +QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) { + return hotkey_groups[group][action].keyseq; +} + +Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group, + const std::string& action) { + return hotkey_groups[group][action].context; +} + +ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) { + emulated_controller = controller; + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, + .is_npad_service = false, + }; + callback_key = emulated_controller->SetCallback(engine_callback); + is_enabled = true; +} + +ControllerShortcut::~ControllerShortcut() { + emulated_controller->DeleteCallback(callback_key); +} + +void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) { + button_sequence = buttons; +} + +void ControllerShortcut::SetKey(const std::string& buttons_shortcut) { + ControllerButtonSequence sequence{}; + name = buttons_shortcut; + std::istringstream command_line(buttons_shortcut); + std::string line; + while (std::getline(command_line, line, '+')) { + if (line.empty()) { + continue; + } + if (line == "A") { + sequence.npad.a.Assign(1); + } + if (line == "B") { + sequence.npad.b.Assign(1); + } + if (line == "X") { + sequence.npad.x.Assign(1); + } + if (line == "Y") { + sequence.npad.y.Assign(1); + } + if (line == "L") { + sequence.npad.l.Assign(1); + } + if (line == "R") { + sequence.npad.r.Assign(1); + } + if (line == "ZL") { + sequence.npad.zl.Assign(1); + } + if (line == "ZR") { + sequence.npad.zr.Assign(1); + } + if (line == "Dpad_Left") { + sequence.npad.left.Assign(1); + } + if (line == "Dpad_Right") { + sequence.npad.right.Assign(1); + } + if (line == "Dpad_Up") { + sequence.npad.up.Assign(1); + } + if (line == "Dpad_Down") { + sequence.npad.down.Assign(1); + } + if (line == "Left_Stick") { + sequence.npad.stick_l.Assign(1); + } + if (line == "Right_Stick") { + sequence.npad.stick_r.Assign(1); + } + if (line == "Minus") { + sequence.npad.minus.Assign(1); + } + if (line == "Plus") { + sequence.npad.plus.Assign(1); + } + if (line == "Home") { + sequence.home.home.Assign(1); + } + if (line == "Screenshot") { + sequence.capture.capture.Assign(1); + } + } + + button_sequence = sequence; +} + +ControllerButtonSequence ControllerShortcut::ButtonSequence() const { + return button_sequence; +} + +void ControllerShortcut::SetEnabled(bool enable) { + is_enabled = enable; +} + +bool ControllerShortcut::IsEnabled() const { + return is_enabled; +} + +void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { + if (!is_enabled) { + return; + } + if (type != Core::HID::ControllerTriggerType::Button) { + return; + } + if (button_sequence.npad.raw == Core::HID::NpadButton::None && + button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) { + return; + } + + const auto player_npad_buttons = + emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw; + const u64 player_capture_buttons = + emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw; + const u64 player_home_buttons = + emulated_controller->GetHomeButtons().raw & button_sequence.home.raw; + + if (player_npad_buttons == button_sequence.npad.raw && + player_capture_buttons == button_sequence.capture.raw && + player_home_buttons == button_sequence.home.raw && !active) { + // Force user to press the home or capture button again + active = true; + emit Activated(); + return; + } + active = false; +} |