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diff --git a/src/citron/multiplayer/state.h b/src/citron/multiplayer/state.h
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+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QWidget>
+#include "network/announce_multiplayer_session.h"
+#include "network/network.h"
+
+class QStandardItemModel;
+class Lobby;
+class HostRoomWindow;
+class ClientRoomWindow;
+class DirectConnectWindow;
+class ClickableLabel;
+
+namespace Core {
+class System;
+}
+
+class MultiplayerState : public QWidget {
+ Q_OBJECT;
+
+public:
+ enum class NotificationStatus {
+ Uninitialized,
+ Disconnected,
+ Connected,
+ Notification,
+ };
+
+ explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
+ QAction* show_room, Core::System& system_);
+ ~MultiplayerState();
+
+ /**
+ * Close all open multiplayer related dialogs
+ */
+ void Close();
+
+ void SetNotificationStatus(NotificationStatus state);
+
+ void UpdateNotificationStatus();
+
+ ClickableLabel* GetStatusText() const {
+ return status_text;
+ }
+
+ ClickableLabel* GetStatusIcon() const {
+ return status_icon;
+ }
+
+ void retranslateUi();
+
+ /**
+ * Whether a public room is being hosted or not.
+ * When this is true, Web Services configuration should be disabled.
+ */
+ bool IsHostingPublicRoom() const;
+
+ void UpdateCredentials();
+
+ /**
+ * Updates the multiplayer dialogs with a new game list model.
+ * This model should be the original model of the game list.
+ */
+ void UpdateGameList(QStandardItemModel* game_list);
+
+public slots:
+ void OnNetworkStateChanged(const Network::RoomMember::State& state);
+ void OnNetworkError(const Network::RoomMember::Error& error);
+ void OnViewLobby();
+ void OnCreateRoom();
+ bool OnCloseRoom();
+ void OnOpenNetworkRoom();
+ void OnDirectConnectToRoom();
+ void OnAnnounceFailed(const WebService::WebResult&);
+ void OnSaveConfig();
+ void UpdateThemedIcons();
+ void ShowNotification();
+ void HideNotification();
+
+signals:
+ void NetworkStateChanged(const Network::RoomMember::State&);
+ void NetworkError(const Network::RoomMember::Error&);
+ void AnnounceFailed(const WebService::WebResult&);
+ void SaveConfig();
+
+private:
+ Lobby* lobby = nullptr;
+ HostRoomWindow* host_room = nullptr;
+ ClientRoomWindow* client_room = nullptr;
+ DirectConnectWindow* direct_connect = nullptr;
+ ClickableLabel* status_icon = nullptr;
+ ClickableLabel* status_text = nullptr;
+ QStandardItemModel* game_list_model = nullptr;
+ QAction* leave_room;
+ QAction* show_room;
+ std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
+ Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
+ NotificationStatus notification_status = NotificationStatus::Uninitialized;
+ bool has_mod_perms = false;
+ Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
+ Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
+
+ bool show_notification = false;
+ Core::System& system;
+ Network::RoomNetwork& room_network;
+};
+
+Q_DECLARE_METATYPE(WebService::WebResult);