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Diffstat (limited to 'src/citron/uisettings.cpp')
-rw-r--r-- | src/citron/uisettings.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/citron/uisettings.cpp b/src/citron/uisettings.cpp new file mode 100644 index 000000000..7bb7e95af --- /dev/null +++ b/src/citron/uisettings.cpp @@ -0,0 +1,112 @@ +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <QSettings> +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "yuzu/uisettings.h" + +#ifndef CANNOT_EXPLICITLY_INSTANTIATE +namespace Settings { +template class Setting<bool>; +template class Setting<std::string>; +template class Setting<u16, true>; +template class Setting<u32>; +template class Setting<u8, true>; +template class Setting<u8>; +template class Setting<unsigned long long>; +} // namespace Settings +#endif + +namespace FS = Common::FS; + +namespace UISettings { + +const Themes themes{{ + {"Default", "default"}, + {"Default Colorful", "colorful"}, + {"Dark", "qdarkstyle"}, + {"Dark Colorful", "colorful_dark"}, + {"Midnight Blue", "qdarkstyle_midnight_blue"}, + {"Midnight Blue Colorful", "colorful_midnight_blue"}, +}}; + +bool IsDarkTheme() { + const auto& theme = UISettings::values.theme; + return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") || + theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue"); +} + +Values values = {}; + +u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) { + switch (ratio) { + case Settings::AspectRatio::R4_3: + return height * 4 / 3; + case Settings::AspectRatio::R21_9: + return height * 21 / 9; + case Settings::AspectRatio::R16_10: + return height * 16 / 10; + case Settings::AspectRatio::R16_9: + case Settings::AspectRatio::Stretch: + // TODO: Move this function wherever appropriate to implement Stretched aspect + break; + } + return height * 16 / 9; +} + +void SaveWindowState() { + const auto window_state_config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); + + void(FS::CreateParentDir(window_state_config_loc)); + QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); + + config.setValue(QStringLiteral("geometry"), values.geometry); + config.setValue(QStringLiteral("state"), values.state); + config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry); + config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state); + config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry); + + config.sync(); +} + +void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) { + const auto window_state_config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); + + // Migrate window state from old location + if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) { + const auto config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini"); + QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat); + + config.beginGroup(QStringLiteral("UI")); + config.beginGroup(QStringLiteral("UILayout")); + values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); + values.state = config.value(QStringLiteral("state")).toByteArray(); + values.renderwindow_geometry = + config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); + values.gamelist_header_state = + config.value(QStringLiteral("gameListHeaderState")).toByteArray(); + values.microprofile_geometry = + config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); + config.endGroup(); + config.endGroup(); + return; + } + + void(FS::CreateParentDir(window_state_config_loc)); + const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); + + values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); + values.state = config.value(QStringLiteral("state")).toByteArray(); + values.renderwindow_geometry = + config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); + values.gamelist_header_state = + config.value(QStringLiteral("gameListHeaderState")).toByteArray(); + values.microprofile_geometry = + config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); +} + +} // namespace UISettings |