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-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2.cpp254
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2.h95
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp153
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_gl.h37
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_null.cpp51
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_null.h26
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp93
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_vk.h26
8 files changed, 735 insertions, 0 deletions
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2.cpp b/src/citron_cmd/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..eae614f9d
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,254 @@
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <SDL.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/perf_stats.h"
+#include "hid_core/hid_core.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/main.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/yuzu_icon.h"
+
+EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
+ : input_subsystem{input_subsystem_}, system{system_} {
+ input_subsystem->Initialize();
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
+ exit(1);
+ }
+ SDL_SetMainReady();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ system.HIDCore().UnloadInputDevices();
+ input_subsystem->Shutdown();
+ SDL_Quit();
+}
+
+InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+ switch (button) {
+ case SDL_BUTTON_LEFT:
+ return InputCommon::MouseButton::Left;
+ case SDL_BUTTON_RIGHT:
+ return InputCommon::MouseButton::Right;
+ case SDL_BUTTON_MIDDLE:
+ return InputCommon::MouseButton::Wheel;
+ case SDL_BUTTON_X1:
+ return InputCommon::MouseButton::Backward;
+ case SDL_BUTTON_X2:
+ return InputCommon::MouseButton::Forward;
+ default:
+ return InputCommon::MouseButton::Undefined;
+ }
+}
+
+std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
+ int w, h;
+ SDL_GetWindowSize(render_window, &w, &h);
+ const float fx = static_cast<float>(touch_x) / w;
+ const float fy = static_cast<float>(touch_y) / h;
+
+ return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ const auto mouse_button = SDLButtonToMouseButton(button);
+ if (state == SDL_PRESSED) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
+ input_subsystem->GetMouse()->PressMouseButton(mouse_button);
+ input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
+ } else {
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
+ }
+}
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->Move(x, y, 0, 0);
+ input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
+ input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
+}
+
+void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
+ input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
+}
+
+void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
+ input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
+}
+
+void EmuWindow_SDL2::OnFingerUp() {
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+ if (state == SDL_PRESSED) {
+ input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
+ } else if (state == SDL_RELEASED) {
+ input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
+ }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+ return is_open;
+}
+
+bool EmuWindow_SDL2::IsShown() const {
+ return is_shown;
+}
+
+void EmuWindow_SDL2::OnResize() {
+ int width, height;
+ SDL_GL_GetDrawableSize(render_window, &width, &height);
+ UpdateCurrentFramebufferLayout(width, height);
+}
+
+void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
+ SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
+}
+
+void EmuWindow_SDL2::Fullscreen() {
+ SDL_DisplayMode display_mode;
+ switch (Settings::values.fullscreen_mode.GetValue()) {
+ case Settings::FullscreenMode::Exclusive:
+ // Set window size to render size before entering fullscreen -- SDL2 does not resize window
+ // to display dimensions automatically in this mode.
+ if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
+ SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
+ } else {
+ LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
+ }
+
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
+ return;
+ }
+
+ LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
+ LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
+ [[fallthrough]];
+ case Settings::FullscreenMode::Borderless:
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
+ return;
+ }
+
+ LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
+ [[fallthrough]];
+ default:
+ // Fallback algorithm: Maximise window.
+ // Works on all systems (unless something is seriously wrong), so no fallback for this one.
+ LOG_INFO(Frontend, "Falling back on a maximised window...");
+ SDL_MaximizeWindow(render_window);
+ break;
+ }
+}
+
+void EmuWindow_SDL2::WaitEvent() {
+ // Called on main thread
+ SDL_Event event;
+
+ if (!SDL_WaitEvent(&event)) {
+ const char* error = SDL_GetError();
+ if (!error || strcmp(error, "") == 0) {
+ // https://github.com/libsdl-org/SDL/issues/5780
+ // Sometimes SDL will return without actually having hit an error condition;
+ // just ignore it in this case.
+ return;
+ }
+
+ LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
+ exit(1);
+ }
+
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ is_open = false;
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID)
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID) {
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ }
+ break;
+ case SDL_FINGERDOWN:
+ OnFingerDown(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
+ break;
+ case SDL_FINGERMOTION:
+ OnFingerMotion(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
+ break;
+ case SDL_FINGERUP:
+ OnFingerUp();
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ default:
+ break;
+ }
+
+ const u32 current_time = SDL_GetTicks();
+ if (current_time > last_time + 2000) {
+ const auto results = system.GetAndResetPerfStats();
+ const auto title =
+ fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
+ results.emulation_speed * 100.0);
+ SDL_SetWindowTitle(render_window, title.c_str());
+ last_time = current_time;
+ }
+}
+
+// Credits to Samantas5855 and others for this function.
+void EmuWindow_SDL2::SetWindowIcon() {
+ SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+ if (yuzu_icon_stream == nullptr) {
+ LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
+ return;
+ }
+ SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ if (window_icon == nullptr) {
+ LOG_WARNING(Frontend, "Failed to read BMP from stream.");
+ return;
+ }
+ // The icon is attached to the window pointer
+ SDL_SetWindowIcon(render_window, window_icon);
+ SDL_FreeSurface(window_icon);
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
+ SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2.h b/src/citron_cmd/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..4ad05e0e1
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2.h
@@ -0,0 +1,95 @@
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <utility>
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/graphics_context.h"
+
+struct SDL_Window;
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+enum class MouseButton;
+} // namespace InputCommon
+
+class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
+public:
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
+ ~EmuWindow_SDL2();
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+ /// Returns if window is shown (not minimized)
+ bool IsShown() const override;
+
+ /// Wait for the next event on the main thread.
+ void WaitEvent();
+
+ // Sets the window icon from yuzu.bmp
+ void SetWindowIcon();
+
+protected:
+ /// Called by WaitEvent when a key is pressed or released.
+ void OnKeyEvent(int key, u8 state);
+
+ /// Converts a SDL mouse button into MouseInput mouse button
+ InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
+
+ /// Translates pixel position to float position
+ std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
+
+ /// Called by WaitEvent when a mouse button is pressed or released
+ void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+ /// Called by WaitEvent when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
+
+ /// Called by WaitEvent when a finger starts touching the touchscreen
+ void OnFingerDown(float x, float y, std::size_t id);
+
+ /// Called by WaitEvent when a finger moves while touching the touchscreen
+ void OnFingerMotion(float x, float y, std::size_t id);
+
+ /// Called by WaitEvent when a finger stops touching the touchscreen
+ void OnFingerUp();
+
+ /// Called by WaitEvent when any event that may cause the window to be resized occurs
+ void OnResize();
+
+ /// Called when users want to hide the mouse cursor
+ void ShowCursor(bool show_cursor);
+
+ /// Called when user passes the fullscreen parameter flag
+ void Fullscreen();
+
+ /// Called when a configuration change affects the minimal size of the window
+ void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
+
+ /// Is the window still open?
+ bool is_open = true;
+
+ /// Is the window being shown?
+ bool is_shown = true;
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window{};
+
+ /// Keeps track of how often to update the title bar during gameplay
+ u32 last_time = 0;
+
+ /// Input subsystem to use with this window.
+ InputCommon::InputSubsystem* input_subsystem;
+
+ /// yuzu core instance
+ Core::System& system;
+};
+
+class DummyContext : public Core::Frontend::GraphicsContext {};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp
new file mode 100644
index 000000000..ddcb048d6
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -0,0 +1,153 @@
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/settings.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "input_common/main.h"
+#include "video_core/renderer_base.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+
+class SDLGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit SDLGLContext(SDL_Window* window_) : window{window_} {
+ context = SDL_GL_CreateContext(window);
+ }
+
+ ~SDLGLContext() {
+ DoneCurrent();
+ SDL_GL_DeleteContext(context);
+ }
+
+ void SwapBuffers() override {
+ SDL_GL_SwapWindow(window);
+ }
+
+ void MakeCurrent() override {
+ if (is_current) {
+ return;
+ }
+ is_current = SDL_GL_MakeCurrent(window, context) == 0;
+ }
+
+ void DoneCurrent() override {
+ if (!is_current) {
+ return;
+ }
+ SDL_GL_MakeCurrent(window, nullptr);
+ is_current = false;
+ }
+
+private:
+ SDL_Window* window;
+ SDL_GLContext context;
+ bool is_current = false;
+};
+
+bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
+ std::vector<std::string_view> unsupported_ext;
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc) {
+ unsupported_ext.push_back("EXT_texture_compression_s3tc");
+ }
+ if (!GLAD_GL_ARB_texture_compression_rgtc) {
+ unsupported_ext.push_back("ARB_texture_compression_rgtc");
+ }
+
+ for (const auto& extension : unsupported_ext) {
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
+ }
+
+ return unsupported_ext.empty();
+}
+
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ if (Settings::values.renderer_debug) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+ }
+ SDL_GL_SetSwapInterval(0);
+
+ std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ exit(1);
+ }
+
+ strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!SupportsRequiredGLExtensions()) {
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ Common::g_scm_desc);
+ Settings::LogSettings();
+}
+
+EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
+}
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
+ return std::make_unique<SDLGLContext>(render_window);
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_gl.h b/src/citron_cmd/emu_window/emu_window_sdl2_gl.h
new file mode 100644
index 000000000..39346e704
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_gl.h
@@ -0,0 +1,37 @@
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
+ bool fullscreen);
+ ~EmuWindow_SDL2_GL();
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ using SDL_GLContext = void*;
+
+ /// The OpenGL context associated with the window
+ SDL_GLContext window_context;
+
+ /// The OpenGL context associated with the core
+ std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
+};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp
new file mode 100644
index 000000000..259192f3c
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstdlib>
+#include <memory>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "video_core/renderer_null/renderer_null.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
+
+#ifdef YUZU_USE_EXTERNAL_SDL2
+// Include this before SDL.h to prevent the external from including a dummy
+#define USING_GENERATED_CONFIG_H
+#include <SDL_config.h>
+#endif
+
+#include <SDL.h>
+
+EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+}
+
+EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
+ return std::make_unique<DummyContext>();
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_null.h b/src/citron_cmd/emu_window/emu_window_sdl2_null.h
new file mode 100644
index 000000000..35aee286d
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_null.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system, bool fullscreen);
+ ~EmuWindow_SDL2_Null() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp
new file mode 100644
index 000000000..8b916f05c
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstdlib>
+#include <memory>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ SDL_SysWMinfo wm;
+ SDL_VERSION(&wm.version);
+ if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
+ LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
+ SDL_GetError());
+ std::exit(EXIT_FAILURE);
+ }
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ switch (wm.subsystem) {
+#ifdef SDL_VIDEO_DRIVER_WINDOWS
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
+ window_info.type = Core::Frontend::WindowSystemType::Windows;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_X11
+ case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
+ window_info.type = Core::Frontend::WindowSystemType::X11;
+ window_info.display_connection = wm.info.x11.display;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_WAYLAND
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
+ window_info.type = Core::Frontend::WindowSystemType::Wayland;
+ window_info.display_connection = wm.info.wl.display;
+ window_info.render_surface = wm.info.wl.surface;
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_COCOA
+ case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
+ window_info.type = Core::Frontend::WindowSystemType::Cocoa;
+ window_info.render_surface = SDL_Metal_CreateView(render_window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_ANDROID
+ case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
+ window_info.type = Core::Frontend::WindowSystemType::Android;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
+ break;
+#endif
+ default:
+ LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
+ std::exit(EXIT_FAILURE);
+ break;
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+}
+
+EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
+ return std::make_unique<DummyContext>();
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_vk.h b/src/citron_cmd/emu_window/emu_window_sdl2_vk.h
new file mode 100644
index 000000000..9467d164a
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_vk.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
+ bool fullscreen);
+ ~EmuWindow_SDL2_VK() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+};