summaryrefslogtreecommitdiff
path: root/src/citron_cmd
diff options
context:
space:
mode:
Diffstat (limited to 'src/citron_cmd')
-rw-r--r--src/citron_cmd/CMakeLists.txt65
-rw-r--r--src/citron_cmd/citron.cpp459
-rw-r--r--src/citron_cmd/citron.rc20
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2.cpp254
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2.h95
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp153
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_gl.h37
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_null.cpp51
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_null.h26
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp93
-rw-r--r--src/citron_cmd/emu_window/emu_window_sdl2_vk.h26
-rw-r--r--src/citron_cmd/precompiled_headers.h6
-rw-r--r--src/citron_cmd/sdl_config.cpp262
-rw-r--r--src/citron_cmd/sdl_config.h49
14 files changed, 1596 insertions, 0 deletions
diff --git a/src/citron_cmd/CMakeLists.txt b/src/citron_cmd/CMakeLists.txt
new file mode 100644
index 000000000..ebd8fd738
--- /dev/null
+++ b/src/citron_cmd/CMakeLists.txt
@@ -0,0 +1,65 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+# Credits to Samantas5855 and others for this function.
+function(create_resource file output filename)
+ # Read hex data from file
+ file(READ ${file} filedata HEX)
+ # Convert hex data for C compatibility
+ string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
+ # Write data to output file
+ set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
+ file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
+endfunction()
+
+add_executable(yuzu-cmd
+ emu_window/emu_window_sdl2.cpp
+ emu_window/emu_window_sdl2.h
+ emu_window/emu_window_sdl2_gl.cpp
+ emu_window/emu_window_sdl2_gl.h
+ emu_window/emu_window_sdl2_null.cpp
+ emu_window/emu_window_sdl2_null.h
+ emu_window/emu_window_sdl2_vk.cpp
+ emu_window/emu_window_sdl2_vk.h
+ precompiled_headers.h
+ sdl_config.cpp
+ sdl_config.h
+ yuzu.cpp
+ yuzu.rc
+)
+
+target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
+target_link_libraries(yuzu-cmd PRIVATE glad)
+if (MSVC)
+ target_link_libraries(yuzu-cmd PRIVATE getopt)
+endif()
+target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
+
+create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
+
+target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
+
+if(UNIX AND NOT APPLE)
+ install(TARGETS yuzu-cmd)
+endif()
+
+if(WIN32)
+ # compile as a win32 gui application instead of a console application
+ if(MSVC)
+ set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
+ elseif(MINGW)
+ set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
+ endif()
+endif()
+
+if (MSVC)
+ include(CopyYuzuSDLDeps)
+ copy_yuzu_SDL_deps(yuzu-cmd)
+endif()
+
+if (YUZU_USE_PRECOMPILED_HEADERS)
+ target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
+endif()
+
+create_target_directory_groups(yuzu-cmd)
diff --git a/src/citron_cmd/citron.cpp b/src/citron_cmd/citron.cpp
new file mode 100644
index 000000000..8a8cdbc44
--- /dev/null
+++ b/src/citron_cmd/citron.cpp
@@ -0,0 +1,459 @@
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+#include <iostream>
+#include <memory>
+#include <regex>
+#include <string>
+#include <thread>
+
+#include <fmt/ostream.h>
+
+#include "common/detached_tasks.h"
+#include "common/logging/backend.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "common/nvidia_flags.h"
+#include "common/scm_rev.h"
+#include "common/scope_exit.h"
+#include "common/settings.h"
+#include "common/string_util.h"
+#include "common/telemetry.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/cpu_manager.h"
+#include "core/crypto/key_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "core/file_sys/vfs/vfs_real.h"
+#include "core/hle/service/am/applet_manager.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "core/loader/loader.h"
+#include "core/telemetry_session.h"
+#include "frontend_common/config.h"
+#include "input_common/main.h"
+#include "network/network.h"
+#include "sdl_config.h"
+#include "video_core/renderer_base.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
+
+#ifdef _WIN32
+// windows.h needs to be included before shellapi.h
+#include <windows.h>
+
+#include <shellapi.h>
+
+#include "common/windows/timer_resolution.h"
+#endif
+
+#undef _UNICODE
+#include <getopt.h>
+#ifndef _MSC_VER
+#include <unistd.h>
+#endif
+
+#ifdef _WIN32
+extern "C" {
+// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
+// graphics
+__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif
+
+#ifdef __unix__
+#include "common/linux/gamemode.h"
+#endif
+
+static void PrintHelp(const char* argv0) {
+ std::cout << "Usage: " << argv0
+ << " [options] <filename>\n"
+ "-c, --config Load the specified configuration file\n"
+ "-f, --fullscreen Start in fullscreen mode\n"
+ "-g, --game File path of the game to load\n"
+ "-h, --help Display this help and exit\n"
+ "-m, --multiplayer=nick:password@address:port"
+ " Nickname, password, address and port for multiplayer\n"
+ "-p, --program Pass following string as arguments to executable\n"
+ "-u, --user Select a specific user profile from 0 to 7\n"
+ "-v, --version Output version information and exit\n";
+}
+
+static void PrintVersion() {
+ std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
+}
+
+static void OnStateChanged(const Network::RoomMember::State& state) {
+ switch (state) {
+ case Network::RoomMember::State::Idle:
+ LOG_DEBUG(Network, "Network is idle");
+ break;
+ case Network::RoomMember::State::Joining:
+ LOG_DEBUG(Network, "Connection sequence to room started");
+ break;
+ case Network::RoomMember::State::Joined:
+ LOG_DEBUG(Network, "Successfully joined to the room");
+ break;
+ case Network::RoomMember::State::Moderator:
+ LOG_DEBUG(Network, "Successfully joined the room as a moderator");
+ break;
+ default:
+ break;
+ }
+}
+
+static void OnNetworkError(const Network::RoomMember::Error& error) {
+ switch (error) {
+ case Network::RoomMember::Error::LostConnection:
+ LOG_DEBUG(Network, "Lost connection to the room");
+ break;
+ case Network::RoomMember::Error::CouldNotConnect:
+ LOG_ERROR(Network, "Error: Could not connect");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::NameCollision:
+ LOG_ERROR(
+ Network,
+ "You tried to use the same nickname as another user that is connected to the Room");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::IpCollision:
+ LOG_ERROR(Network, "You tried to use the same fake IP-Address as another user that is "
+ "connected to the Room");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::WrongPassword:
+ LOG_ERROR(Network, "Room replied with: Wrong password");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::WrongVersion:
+ LOG_ERROR(Network,
+ "You are using a different version than the room you are trying to connect to");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::RoomIsFull:
+ LOG_ERROR(Network, "The room is full");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::HostKicked:
+ LOG_ERROR(Network, "You have been kicked by the host");
+ break;
+ case Network::RoomMember::Error::HostBanned:
+ LOG_ERROR(Network, "You have been banned by the host");
+ break;
+ case Network::RoomMember::Error::UnknownError:
+ LOG_ERROR(Network, "UnknownError");
+ break;
+ case Network::RoomMember::Error::PermissionDenied:
+ LOG_ERROR(Network, "PermissionDenied");
+ break;
+ case Network::RoomMember::Error::NoSuchUser:
+ LOG_ERROR(Network, "NoSuchUser");
+ break;
+ }
+}
+
+static void OnMessageReceived(const Network::ChatEntry& msg) {
+ std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
+}
+
+static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
+ std::string message;
+ switch (msg.type) {
+ case Network::IdMemberJoin:
+ message = fmt::format("{} has joined", msg.nickname);
+ break;
+ case Network::IdMemberLeave:
+ message = fmt::format("{} has left", msg.nickname);
+ break;
+ case Network::IdMemberKicked:
+ message = fmt::format("{} has been kicked", msg.nickname);
+ break;
+ case Network::IdMemberBanned:
+ message = fmt::format("{} has been banned", msg.nickname);
+ break;
+ case Network::IdAddressUnbanned:
+ message = fmt::format("{} has been unbanned", msg.nickname);
+ break;
+ }
+ if (!message.empty())
+ std::cout << std::endl << "* " << message << std::endl << std::endl;
+}
+
+/// Application entry point
+int main(int argc, char** argv) {
+#ifdef _WIN32
+ if (AttachConsole(ATTACH_PARENT_PROCESS)) {
+ freopen("CONOUT$", "wb", stdout);
+ freopen("CONOUT$", "wb", stderr);
+ }
+#endif
+
+ Common::Log::Initialize();
+ Common::Log::SetColorConsoleBackendEnabled(true);
+ Common::Log::Start();
+ Common::DetachedTasks detached_tasks;
+
+ int option_index = 0;
+#ifdef _WIN32
+ int argc_w;
+ auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
+
+ if (argv_w == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to get command line arguments");
+ return -1;
+ }
+#endif
+ std::string filepath;
+ std::optional<std::string> config_path;
+ std::string program_args;
+ std::optional<int> selected_user;
+
+ bool use_multiplayer = false;
+ bool fullscreen = false;
+ std::string nickname{};
+ std::string password{};
+ std::string address{};
+ u16 port = Network::DefaultRoomPort;
+
+ static struct option long_options[] = {
+ // clang-format off
+ {"config", required_argument, 0, 'c'},
+ {"fullscreen", no_argument, 0, 'f'},
+ {"help", no_argument, 0, 'h'},
+ {"game", required_argument, 0, 'g'},
+ {"multiplayer", required_argument, 0, 'm'},
+ {"program", optional_argument, 0, 'p'},
+ {"user", required_argument, 0, 'u'},
+ {"version", no_argument, 0, 'v'},
+ {0, 0, 0, 0},
+ // clang-format on
+ };
+
+ while (optind < argc) {
+ int arg = getopt_long(argc, argv, "g:fhvp::c:u:", long_options, &option_index);
+ if (arg != -1) {
+ switch (static_cast<char>(arg)) {
+ case 'c':
+ config_path = optarg;
+ break;
+ case 'f':
+ fullscreen = true;
+ LOG_INFO(Frontend, "Starting in fullscreen mode...");
+ break;
+ case 'h':
+ PrintHelp(argv[0]);
+ return 0;
+ case 'g': {
+ const std::string str_arg(optarg);
+ filepath = str_arg;
+ break;
+ }
+ case 'm': {
+ use_multiplayer = true;
+ const std::string str_arg(optarg);
+ // regex to check if the format is nickname:password@ip:port
+ // with optional :password
+ const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
+ if (!std::regex_match(str_arg, re)) {
+ std::cout << "Wrong format for option --multiplayer\n";
+ PrintHelp(argv[0]);
+ return 0;
+ }
+
+ std::smatch match;
+ std::regex_search(str_arg, match, re);
+ ASSERT(match.size() == 5);
+ nickname = match[1];
+ password = match[2];
+ address = match[3];
+ if (!match[4].str().empty()) {
+ port = static_cast<u16>(std::strtoul(match[4].str().c_str(), nullptr, 0));
+ }
+ std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
+ if (!std::regex_match(nickname, nickname_re)) {
+ std::cout
+ << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
+ return 0;
+ }
+ if (address.empty()) {
+ std::cout << "Address to room must not be empty.\n";
+ return 0;
+ }
+ break;
+ }
+ case 'p':
+ program_args = argv[optind];
+ ++optind;
+ break;
+ case 'u':
+ selected_user = atoi(optarg);
+ break;
+ case 'v':
+ PrintVersion();
+ return 0;
+ }
+ } else {
+#ifdef _WIN32
+ filepath = Common::UTF16ToUTF8(argv_w[optind]);
+#else
+ filepath = argv[optind];
+#endif
+ optind++;
+ }
+ }
+
+ SdlConfig config{config_path};
+
+ // apply the log_filter setting
+ // the logger was initialized before and doesn't pick up the filter on its own
+ Common::Log::Filter filter;
+ filter.ParseFilterString(Settings::values.log_filter.GetValue());
+ Common::Log::SetGlobalFilter(filter);
+
+ if (!program_args.empty()) {
+ Settings::values.program_args = program_args;
+ }
+
+ if (selected_user.has_value()) {
+ Settings::values.current_user = std::clamp(*selected_user, 0, 7);
+ }
+
+#ifdef _WIN32
+ LocalFree(argv_w);
+#endif
+
+ MicroProfileOnThreadCreate("EmuThread");
+ SCOPE_EXIT {
+ MicroProfileShutdown();
+ };
+
+ Common::ConfigureNvidiaEnvironmentFlags();
+
+ if (filepath.empty()) {
+ LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
+ return -1;
+ }
+
+ Core::System system{};
+ system.Initialize();
+
+ InputCommon::InputSubsystem input_subsystem{};
+
+ // Apply the command line arguments
+ system.ApplySettings();
+
+ std::unique_ptr<EmuWindow_SDL2> emu_window;
+ switch (Settings::values.renderer_backend.GetValue()) {
+ case Settings::RendererBackend::OpenGL:
+ emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
+ break;
+ case Settings::RendererBackend::Vulkan:
+ emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
+ break;
+ case Settings::RendererBackend::Null:
+ emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
+ break;
+ }
+
+#ifdef _WIN32
+ Common::Windows::SetCurrentTimerResolutionToMaximum();
+ system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
+#endif
+
+ system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
+ system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
+ system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
+ system.GetUserChannel().clear();
+
+ Service::AM::FrontendAppletParameters load_parameters{
+ .applet_id = Service::AM::AppletId::Application,
+ };
+ const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
+
+ switch (load_result) {
+ case Core::SystemResultStatus::ErrorGetLoader:
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
+ return -1;
+ case Core::SystemResultStatus::ErrorLoader:
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ return -1;
+ case Core::SystemResultStatus::ErrorNotInitialized:
+ LOG_CRITICAL(Frontend, "CPUCore not initialized");
+ return -1;
+ case Core::SystemResultStatus::ErrorVideoCore:
+ LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
+ return -1;
+ case Core::SystemResultStatus::Success:
+ break; // Expected case
+ default:
+ if (static_cast<u32>(load_result) >
+ static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
+ const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
+ const u16 error_id = static_cast<u16>(load_result) - loader_id;
+ LOG_CRITICAL(Frontend,
+ "While attempting to load the ROM requested, an error occurred. Please "
+ "refer to the yuzu wiki for more information or the yuzu discord for "
+ "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
+ loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
+ }
+ break;
+ }
+
+ system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
+
+ if (use_multiplayer) {
+ if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) {
+ member->BindOnChatMessageReceived(OnMessageReceived);
+ member->BindOnStatusMessageReceived(OnStatusMessageReceived);
+ member->BindOnStateChanged(OnStateChanged);
+ member->BindOnError(OnNetworkError);
+ LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
+ nickname);
+ member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
+ } else {
+ LOG_ERROR(Network, "Could not access RoomMember");
+ return 0;
+ }
+ }
+
+ // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
+ system.GPU().Start();
+ system.GetCpuManager().OnGpuReady();
+
+ if (Settings::values.use_disk_shader_cache.GetValue()) {
+ system.Renderer().ReadRasterizer()->LoadDiskResources(
+ system.GetApplicationProcessProgramID(), std::stop_token{},
+ [](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
+ }
+
+ system.RegisterExitCallback([&] {
+ // Just exit right away.
+ exit(0);
+ });
+
+#ifdef __unix__
+ Common::Linux::StartGamemode();
+#endif
+
+ void(system.Run());
+ if (system.DebuggerEnabled()) {
+ system.InitializeDebugger();
+ }
+ while (emu_window->IsOpen()) {
+ emu_window->WaitEvent();
+ }
+ system.DetachDebugger();
+ void(system.Pause());
+ system.ShutdownMainProcess();
+
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
+
+ detached_tasks.WaitForAllTasks();
+ return 0;
+}
diff --git a/src/citron_cmd/citron.rc b/src/citron_cmd/citron.rc
new file mode 100644
index 000000000..e230cf680
--- /dev/null
+++ b/src/citron_cmd/citron.rc
@@ -0,0 +1,20 @@
+// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "winresrc.h"
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+YUZU_ICON ICON "../../dist/yuzu.ico"
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// RT_MANIFEST
+//
+
+0 RT_MANIFEST "../../dist/yuzu.manifest"
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2.cpp b/src/citron_cmd/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..eae614f9d
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,254 @@
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <SDL.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/perf_stats.h"
+#include "hid_core/hid_core.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/main.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/yuzu_icon.h"
+
+EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
+ : input_subsystem{input_subsystem_}, system{system_} {
+ input_subsystem->Initialize();
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
+ exit(1);
+ }
+ SDL_SetMainReady();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ system.HIDCore().UnloadInputDevices();
+ input_subsystem->Shutdown();
+ SDL_Quit();
+}
+
+InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+ switch (button) {
+ case SDL_BUTTON_LEFT:
+ return InputCommon::MouseButton::Left;
+ case SDL_BUTTON_RIGHT:
+ return InputCommon::MouseButton::Right;
+ case SDL_BUTTON_MIDDLE:
+ return InputCommon::MouseButton::Wheel;
+ case SDL_BUTTON_X1:
+ return InputCommon::MouseButton::Backward;
+ case SDL_BUTTON_X2:
+ return InputCommon::MouseButton::Forward;
+ default:
+ return InputCommon::MouseButton::Undefined;
+ }
+}
+
+std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
+ int w, h;
+ SDL_GetWindowSize(render_window, &w, &h);
+ const float fx = static_cast<float>(touch_x) / w;
+ const float fy = static_cast<float>(touch_y) / h;
+
+ return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ const auto mouse_button = SDLButtonToMouseButton(button);
+ if (state == SDL_PRESSED) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
+ input_subsystem->GetMouse()->PressMouseButton(mouse_button);
+ input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
+ } else {
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
+ }
+}
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->Move(x, y, 0, 0);
+ input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
+ input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
+}
+
+void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
+ input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
+}
+
+void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
+ input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
+}
+
+void EmuWindow_SDL2::OnFingerUp() {
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+ if (state == SDL_PRESSED) {
+ input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
+ } else if (state == SDL_RELEASED) {
+ input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
+ }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+ return is_open;
+}
+
+bool EmuWindow_SDL2::IsShown() const {
+ return is_shown;
+}
+
+void EmuWindow_SDL2::OnResize() {
+ int width, height;
+ SDL_GL_GetDrawableSize(render_window, &width, &height);
+ UpdateCurrentFramebufferLayout(width, height);
+}
+
+void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
+ SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
+}
+
+void EmuWindow_SDL2::Fullscreen() {
+ SDL_DisplayMode display_mode;
+ switch (Settings::values.fullscreen_mode.GetValue()) {
+ case Settings::FullscreenMode::Exclusive:
+ // Set window size to render size before entering fullscreen -- SDL2 does not resize window
+ // to display dimensions automatically in this mode.
+ if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
+ SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
+ } else {
+ LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
+ }
+
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
+ return;
+ }
+
+ LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
+ LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
+ [[fallthrough]];
+ case Settings::FullscreenMode::Borderless:
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
+ return;
+ }
+
+ LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
+ [[fallthrough]];
+ default:
+ // Fallback algorithm: Maximise window.
+ // Works on all systems (unless something is seriously wrong), so no fallback for this one.
+ LOG_INFO(Frontend, "Falling back on a maximised window...");
+ SDL_MaximizeWindow(render_window);
+ break;
+ }
+}
+
+void EmuWindow_SDL2::WaitEvent() {
+ // Called on main thread
+ SDL_Event event;
+
+ if (!SDL_WaitEvent(&event)) {
+ const char* error = SDL_GetError();
+ if (!error || strcmp(error, "") == 0) {
+ // https://github.com/libsdl-org/SDL/issues/5780
+ // Sometimes SDL will return without actually having hit an error condition;
+ // just ignore it in this case.
+ return;
+ }
+
+ LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
+ exit(1);
+ }
+
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ is_open = false;
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID)
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID) {
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ }
+ break;
+ case SDL_FINGERDOWN:
+ OnFingerDown(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
+ break;
+ case SDL_FINGERMOTION:
+ OnFingerMotion(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
+ break;
+ case SDL_FINGERUP:
+ OnFingerUp();
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ default:
+ break;
+ }
+
+ const u32 current_time = SDL_GetTicks();
+ if (current_time > last_time + 2000) {
+ const auto results = system.GetAndResetPerfStats();
+ const auto title =
+ fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
+ results.emulation_speed * 100.0);
+ SDL_SetWindowTitle(render_window, title.c_str());
+ last_time = current_time;
+ }
+}
+
+// Credits to Samantas5855 and others for this function.
+void EmuWindow_SDL2::SetWindowIcon() {
+ SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+ if (yuzu_icon_stream == nullptr) {
+ LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
+ return;
+ }
+ SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ if (window_icon == nullptr) {
+ LOG_WARNING(Frontend, "Failed to read BMP from stream.");
+ return;
+ }
+ // The icon is attached to the window pointer
+ SDL_SetWindowIcon(render_window, window_icon);
+ SDL_FreeSurface(window_icon);
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
+ SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2.h b/src/citron_cmd/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..4ad05e0e1
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2.h
@@ -0,0 +1,95 @@
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <utility>
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/graphics_context.h"
+
+struct SDL_Window;
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+enum class MouseButton;
+} // namespace InputCommon
+
+class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
+public:
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
+ ~EmuWindow_SDL2();
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+ /// Returns if window is shown (not minimized)
+ bool IsShown() const override;
+
+ /// Wait for the next event on the main thread.
+ void WaitEvent();
+
+ // Sets the window icon from yuzu.bmp
+ void SetWindowIcon();
+
+protected:
+ /// Called by WaitEvent when a key is pressed or released.
+ void OnKeyEvent(int key, u8 state);
+
+ /// Converts a SDL mouse button into MouseInput mouse button
+ InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
+
+ /// Translates pixel position to float position
+ std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
+
+ /// Called by WaitEvent when a mouse button is pressed or released
+ void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+ /// Called by WaitEvent when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
+
+ /// Called by WaitEvent when a finger starts touching the touchscreen
+ void OnFingerDown(float x, float y, std::size_t id);
+
+ /// Called by WaitEvent when a finger moves while touching the touchscreen
+ void OnFingerMotion(float x, float y, std::size_t id);
+
+ /// Called by WaitEvent when a finger stops touching the touchscreen
+ void OnFingerUp();
+
+ /// Called by WaitEvent when any event that may cause the window to be resized occurs
+ void OnResize();
+
+ /// Called when users want to hide the mouse cursor
+ void ShowCursor(bool show_cursor);
+
+ /// Called when user passes the fullscreen parameter flag
+ void Fullscreen();
+
+ /// Called when a configuration change affects the minimal size of the window
+ void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
+
+ /// Is the window still open?
+ bool is_open = true;
+
+ /// Is the window being shown?
+ bool is_shown = true;
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window{};
+
+ /// Keeps track of how often to update the title bar during gameplay
+ u32 last_time = 0;
+
+ /// Input subsystem to use with this window.
+ InputCommon::InputSubsystem* input_subsystem;
+
+ /// yuzu core instance
+ Core::System& system;
+};
+
+class DummyContext : public Core::Frontend::GraphicsContext {};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp
new file mode 100644
index 000000000..ddcb048d6
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -0,0 +1,153 @@
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/settings.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "input_common/main.h"
+#include "video_core/renderer_base.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+
+class SDLGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit SDLGLContext(SDL_Window* window_) : window{window_} {
+ context = SDL_GL_CreateContext(window);
+ }
+
+ ~SDLGLContext() {
+ DoneCurrent();
+ SDL_GL_DeleteContext(context);
+ }
+
+ void SwapBuffers() override {
+ SDL_GL_SwapWindow(window);
+ }
+
+ void MakeCurrent() override {
+ if (is_current) {
+ return;
+ }
+ is_current = SDL_GL_MakeCurrent(window, context) == 0;
+ }
+
+ void DoneCurrent() override {
+ if (!is_current) {
+ return;
+ }
+ SDL_GL_MakeCurrent(window, nullptr);
+ is_current = false;
+ }
+
+private:
+ SDL_Window* window;
+ SDL_GLContext context;
+ bool is_current = false;
+};
+
+bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
+ std::vector<std::string_view> unsupported_ext;
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc) {
+ unsupported_ext.push_back("EXT_texture_compression_s3tc");
+ }
+ if (!GLAD_GL_ARB_texture_compression_rgtc) {
+ unsupported_ext.push_back("ARB_texture_compression_rgtc");
+ }
+
+ for (const auto& extension : unsupported_ext) {
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
+ }
+
+ return unsupported_ext.empty();
+}
+
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ if (Settings::values.renderer_debug) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+ }
+ SDL_GL_SetSwapInterval(0);
+
+ std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ exit(1);
+ }
+
+ strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!SupportsRequiredGLExtensions()) {
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ Common::g_scm_desc);
+ Settings::LogSettings();
+}
+
+EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
+}
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
+ return std::make_unique<SDLGLContext>(render_window);
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_gl.h b/src/citron_cmd/emu_window/emu_window_sdl2_gl.h
new file mode 100644
index 000000000..39346e704
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_gl.h
@@ -0,0 +1,37 @@
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
+ bool fullscreen);
+ ~EmuWindow_SDL2_GL();
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ using SDL_GLContext = void*;
+
+ /// The OpenGL context associated with the window
+ SDL_GLContext window_context;
+
+ /// The OpenGL context associated with the core
+ std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
+};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp
new file mode 100644
index 000000000..259192f3c
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_null.cpp
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstdlib>
+#include <memory>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "video_core/renderer_null/renderer_null.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
+
+#ifdef YUZU_USE_EXTERNAL_SDL2
+// Include this before SDL.h to prevent the external from including a dummy
+#define USING_GENERATED_CONFIG_H
+#include <SDL_config.h>
+#endif
+
+#include <SDL.h>
+
+EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+}
+
+EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
+ return std::make_unique<DummyContext>();
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_null.h b/src/citron_cmd/emu_window/emu_window_sdl2_null.h
new file mode 100644
index 000000000..35aee286d
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_null.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system, bool fullscreen);
+ ~EmuWindow_SDL2_Null() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+};
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp
new file mode 100644
index 000000000..8b916f05c
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstdlib>
+#include <memory>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL2{input_subsystem_, system_} {
+ const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ SDL_SysWMinfo wm;
+ SDL_VERSION(&wm.version);
+ if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
+ LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
+ SDL_GetError());
+ std::exit(EXIT_FAILURE);
+ }
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ switch (wm.subsystem) {
+#ifdef SDL_VIDEO_DRIVER_WINDOWS
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
+ window_info.type = Core::Frontend::WindowSystemType::Windows;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_X11
+ case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
+ window_info.type = Core::Frontend::WindowSystemType::X11;
+ window_info.display_connection = wm.info.x11.display;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_WAYLAND
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
+ window_info.type = Core::Frontend::WindowSystemType::Wayland;
+ window_info.display_connection = wm.info.wl.display;
+ window_info.render_surface = wm.info.wl.surface;
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_COCOA
+ case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
+ window_info.type = Core::Frontend::WindowSystemType::Cocoa;
+ window_info.render_surface = SDL_Metal_CreateView(render_window);
+ break;
+#endif
+#ifdef SDL_VIDEO_DRIVER_ANDROID
+ case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
+ window_info.type = Core::Frontend::WindowSystemType::Android;
+ window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
+ break;
+#endif
+ default:
+ LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
+ std::exit(EXIT_FAILURE);
+ break;
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+}
+
+EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
+ return std::make_unique<DummyContext>();
+}
diff --git a/src/citron_cmd/emu_window/emu_window_sdl2_vk.h b/src/citron_cmd/emu_window/emu_window_sdl2_vk.h
new file mode 100644
index 000000000..9467d164a
--- /dev/null
+++ b/src/citron_cmd/emu_window/emu_window_sdl2_vk.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+namespace Core {
+class System;
+}
+
+namespace InputCommon {
+class InputSubsystem;
+}
+
+class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
+ bool fullscreen);
+ ~EmuWindow_SDL2_VK() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+};
diff --git a/src/citron_cmd/precompiled_headers.h b/src/citron_cmd/precompiled_headers.h
new file mode 100644
index 000000000..aabae730b
--- /dev/null
+++ b/src/citron_cmd/precompiled_headers.h
@@ -0,0 +1,6 @@
+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_precompiled_headers.h"
diff --git a/src/citron_cmd/sdl_config.cpp b/src/citron_cmd/sdl_config.cpp
new file mode 100644
index 000000000..6e0f254b6
--- /dev/null
+++ b/src/citron_cmd/sdl_config.cpp
@@ -0,0 +1,262 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "common/logging/log.h"
+#include "input_common/main.h"
+#include "sdl_config.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
+ SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
+ SDL_SCANCODE_7,
+ SDL_SCANCODE_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
+ {
+ {
+ SDL_SCANCODE_UP,
+ SDL_SCANCODE_DOWN,
+ SDL_SCANCODE_LEFT,
+ SDL_SCANCODE_RIGHT,
+ },
+ {
+ SDL_SCANCODE_I,
+ SDL_SCANCODE_K,
+ SDL_SCANCODE_J,
+ SDL_SCANCODE_L,
+ },
+ }};
+
+const std::array<int, 2> SdlConfig::default_stick_mod = {
+ SDL_SCANCODE_D,
+ 0,
+};
+
+const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
+ 0,
+ 0,
+}};
+
+SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
+ Initialize(config_path);
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+SdlConfig::~SdlConfig() {
+ if (global) {
+ SdlConfig::SaveAllValues();
+ }
+}
+
+void SdlConfig::ReloadAllValues() {
+ Reload();
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+void SdlConfig::SaveAllValues() {
+ SaveValues();
+ SaveSdlValues();
+}
+
+void SdlConfig::ReadSdlValues() {
+ ReadSdlControlValues();
+}
+
+void SdlConfig::ReadSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ player.profile_name = "";
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void SdlConfig::SaveSdlValues() {
+ LOG_DEBUG(Config, "Saving SDL configuration values");
+ SaveSdlControlValues();
+
+ WriteToIni();
+}
+
+void SdlConfig::SaveSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i],
+ std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i],
+ std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
+ return Settings::values.linkage.by_category[category];
+}
diff --git a/src/citron_cmd/sdl_config.h b/src/citron_cmd/sdl_config.h
new file mode 100644
index 000000000..1fd1c692d
--- /dev/null
+++ b/src/citron_cmd/sdl_config.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class SdlConfig final : public Config {
+public:
+ explicit SdlConfig(std::optional<std::string> config_path);
+ ~SdlConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadSdlValues();
+ void ReadSdlPlayerValues(std::size_t player_index);
+ void ReadSdlControlValues();
+ void ReadHidbusValues() override;
+ void ReadDebugControlValues() override;
+ void ReadPathValues() override {}
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override {}
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveSdlValues();
+ void SaveSdlPlayerValues(std::size_t player_index);
+ void SaveSdlControlValues();
+ void SaveHidbusValues() override;
+ void SaveDebugControlValues() override;
+ void SavePathValues() override {}
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override {}
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+
+public:
+ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
+ static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
+ static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, 2> default_stick_mod;
+ static const std::array<int, 2> default_ringcon_analogs;
+};